#ifndef COIN_SOOFFSCREENRENDERER_H #define COIN_SOOFFSCREENRENDERER_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include #include #include #include #include class SoBase; class SoGLRenderAction; class SoNode; class SoPath; // This shouldn't strictly be necessary, but the OSF1/cxx compiler // complains if this is left out, while using the "friend class // SoExtSelectionP" statement in the class definition. class SoOffscreenRendererP; class COIN_DLL_API SoOffscreenRenderer { public: enum Components { LUMINANCE = 1, LUMINANCE_TRANSPARENCY = 2, RGB = 3, RGB_TRANSPARENCY = 4 }; SoOffscreenRenderer(const SbViewportRegion & viewportregion); SoOffscreenRenderer(SoGLRenderAction * action); ~SoOffscreenRenderer(); static float getScreenPixelsPerInch(void); static SbVec2s getMaximumResolution(void); void setComponents(const Components components); Components getComponents(void) const; void setViewportRegion(const SbViewportRegion & region); const SbViewportRegion & getViewportRegion(void) const; void setBackgroundColor(const SbColor & color); const SbColor & getBackgroundColor(void) const; void setGLRenderAction(SoGLRenderAction * action); SoGLRenderAction * getGLRenderAction(void) const; SbBool render(SoNode * scene); SbBool render(SoPath * scene); unsigned char * getBuffer(void) const; SbBool writeToRGB(FILE * fp) const; SbBool writeToPostScript(FILE * fp) const; SbBool writeToPostScript(FILE * fp, const SbVec2f & printsize) const; SbBool writeToRGB(const char * filename) const; SbBool writeToPostScript(const char * filename) const; SbBool writeToPostScript(const char * filename, const SbVec2f & printsize) const; SbBool isWriteSupported(const SbName & filetypeextension) const; int getNumWriteFiletypes(void) const; void getWriteFiletypeInfo(const int idx, SbPList & extlist, SbString & fullname, SbString & description); SbBool writeToFile(const SbString & filename, const SbName & filetypeextension) const; // Please stop using this function. It will be removed in // Coin 3.0. Use the SbPList version instead. void getWriteFiletypeInfo(const int idx, SbList & extlist, SbString & fullname, SbString & description); private: friend class SoOffscreenRendererP; class SoOffscreenRendererP * pimpl; }; #endif // !COIN_SOOFFSCREENRENDERER_H