#ifndef COIN_SO_H #define COIN_SO_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // We choose to not include classes that are "mostly internal": // bundles, caches, elements, and projectors. // // Base classes are not included. They should for the most part be // included by the other classes using them. // // Classes for interaction is not included either, as they can be seen // as a later add-on to the core library, and it's not unlikely that // we'll eventually make their inclusion a configure/build // option. That goes for nodekits, draggers, and manips. // // The library can be built without VRML97 nodes, and without the // thread abstraction classes, so they are also not part of this // header file. #endif // !COIN_SO_H