#ifndef COIN_SBXFBOX3F_H #define COIN_SBXFBOX3F_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include class COIN_DLL_API SbXfBox3f : public SbBox3f { typedef SbBox3f inherited; public: SbXfBox3f(void); SbXfBox3f(const SbVec3f & boxmin, const SbVec3f & boxmax); SbXfBox3f(const SbBox3f & box); ~SbXfBox3f(); void setTransform(const SbMatrix & m); const SbMatrix & getTransform(void) const; const SbMatrix & getInverse(void) const; SbVec3f getCenter(void) const; void extendBy(const SbVec3f & pt); void extendBy(const SbBox3f & bb); void extendBy(const SbXfBox3f & bb); SbBool intersect(const SbVec3f & pt) const; SbBool intersect(const SbBox3f & bb) const; SbBool intersect(const SbXfBox3f & bb) const; void getSpan(const SbVec3f & direction, float & dMin, float & dMax) const; SbBox3f project(void) const; friend COIN_DLL_API int operator ==(const SbXfBox3f & b1, const SbXfBox3f & b2); friend COIN_DLL_API int operator !=(const SbXfBox3f & b1, const SbXfBox3f & b2); // Must override the transform() method from SbBox3f, as the box and // the transform matrix are supposed to be kept separate in // SbXfBox3f. --mortene void transform(const SbMatrix & m); // Overridden from SbBox3f float getVolume(void) const; void print(FILE * file) const; private: // incorrect for SbXfBox3f. Hide them const SbVec3f & getMin(void) const {return SbBox3f::getMin(); } const SbVec3f & getMax(void) const { return SbBox3f::getMax(); } void calcInverse(void) const; void makeInvInvalid(void); SbMatrix matrix, invertedmatrix; }; COIN_DLL_API int operator ==(const SbXfBox3f & b1, const SbXfBox3f & b2); COIN_DLL_API int operator !=(const SbXfBox3f & b1, const SbXfBox3f & b2); #endif // !COIN_SBXFBOX3F_H