#ifndef COIN_SBVIEWPORTREGION_H #define COIN_SBVIEWPORTREGION_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include class COIN_DLL_API SbViewportRegion { public: SbViewportRegion(void); SbViewportRegion(short width, short height); SbViewportRegion(SbVec2s winSize); SbViewportRegion(const SbViewportRegion & vpReg); void setWindowSize(short width, short height); void setWindowSize(SbVec2s winSize); void setViewport(float left, float bottom, float width, float height); void setViewport(SbVec2f origin, SbVec2f size); void setViewportPixels(short left, short bottom, short width, short height); void setViewportPixels(SbVec2s origin, SbVec2s size); const SbVec2s & getWindowSize(void) const; const SbVec2f & getViewportOrigin(void) const; const SbVec2s & getViewportOriginPixels(void) const; const SbVec2f & getViewportSize(void) const; const SbVec2s & getViewportSizePixels(void) const; float getViewportAspectRatio(void) const; void scaleWidth(float ratio); void scaleHeight(float ratio); void setPixelsPerInch(float ppi); float getPixelsPerInch(void) const; float getPixelsPerPoint(void) const; friend COIN_DLL_API int operator ==(const SbViewportRegion & reg1, const SbViewportRegion & reg2); friend COIN_DLL_API int operator !=(const SbViewportRegion & reg1, const SbViewportRegion & reg2); void print(FILE * file) const; private: SbVec2s winsize; SbVec2f vporigin; SbVec2f vpsize; SbVec2s vporigin_s; SbVec2s vpsize_s; float pixperinch; }; COIN_DLL_API int operator ==(const SbViewportRegion & reg1, const SbViewportRegion & reg2); COIN_DLL_API int operator !=(const SbViewportRegion & reg1, const SbViewportRegion & reg2); #endif // !COIN_SBVIEWPORTREGION_H