#ifndef COIN_SBVIEWVOLUME_H #define COIN_SBVIEWVOLUME_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include #include class SbBox3f; class SbLine; class SbMatrix; class SbPlane; class SbRotation; class SbVec2f; class SbVec3f; class COIN_DLL_API SbViewVolume { public: enum ProjectionType { ORTHOGRAPHIC = 0, PERSPECTIVE = 1 }; public: SbViewVolume(void); ~SbViewVolume(void); void getMatrices(SbMatrix& affine, SbMatrix& proj) const; SbMatrix getMatrix(void) const; SbMatrix getCameraSpaceMatrix(void) const; void projectPointToLine(const SbVec2f& pt, SbLine& line) const; void projectPointToLine(const SbVec2f& pt, SbVec3f& line0, SbVec3f& line1) const; void projectToScreen(const SbVec3f& src, SbVec3f& dst) const; SbPlane getPlane(const float distFromEye) const; SbVec3f getSightPoint(const float distFromEye) const; SbVec3f getPlanePoint(const float distFromEye, const SbVec2f& normPoint) const; SbRotation getAlignRotation(SbBool rightAngleOnly = FALSE) const; float getWorldToScreenScale(const SbVec3f& worldCenter, float normRadius) const; SbVec2f projectBox(const SbBox3f& box) const; SbViewVolume narrow(float left, float bottom, float right, float top) const; SbViewVolume narrow(const SbBox3f& box) const; void ortho(float left, float right, float bottom, float top, float nearval, float farval); void perspective(float fovy, float aspect, float nearval, float farval); void frustum(float left, float right, float bottom, float top, float nearval, float farval); void rotateCamera(const SbRotation& q); void translateCamera(const SbVec3f& v); SbVec3f zVector(void) const; SbViewVolume zNarrow(float nearval, float farval) const; void scale(float factor); void scaleWidth(float ratio); void scaleHeight(float ratio); ProjectionType getProjectionType(void) const; const SbVec3f& getProjectionPoint(void) const; const SbVec3f& getProjectionDirection(void) const; float getNearDist(void) const; float getWidth(void) const; float getHeight(void) const; float getDepth(void) const; void print(FILE * fp) const; void getViewVolumePlanes(SbPlane planes[6]) const; void transform(const SbMatrix &matrix); SbVec3f getViewUp(void) const; SbBool intersect(const SbVec3f & p) const; SbBool intersect(const SbVec3f & p0, const SbVec3f & p1, SbVec3f & closestpoint) const; SbBool intersect(const SbBox3f & box) const; SbBool outsideTest(const SbPlane & p, const SbVec3f & bmin, const SbVec3f & bmax) const; public: // Warning! It's extremely bad design to keep these data members // public, but we have no choice since this is how it's done in // the original SGI Open Inventor. We've seen example code that // use these variables directly so we'll have to be compatible // here. Please don't use these variables directly unless you're // very sure about what you're doing. ProjectionType type; SbVec3f projPoint; SbVec3f projDir; float nearDist; float nearToFar; SbVec3f llf; SbVec3f lrf; SbVec3f ulf; private: SbDPViewVolume dpvv; }; #endif // !COIN_SBVIEWVOLUME_H