#ifndef COIN_SBVEC4F_H #define COIN_SBVEC4F_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include class SbVec3f; class COIN_DLL_API SbVec4f { public: SbVec4f(void); SbVec4f(const float v[4]); SbVec4f(const float x, const float y, const float z, const float w); float dot(const SbVec4f& v) const; SbBool equals(const SbVec4f& v, const float tolerance) const; void getReal(SbVec3f& v) const; const float* getValue(void) const; void getValue(float& x, float& y, float& z, float& w) const; float length(void) const; void negate(void); float normalize(void); SbVec4f& setValue(const float v[4]); SbVec4f& setValue(const float x, const float y, const float z, const float w); float& operator [](const int i); const float& operator [](const int i) const; SbVec4f& operator *=(const float d); SbVec4f& operator /=(const float d); SbVec4f& operator +=(const SbVec4f& u); SbVec4f& operator -=(const SbVec4f& u); SbVec4f operator-(void) const; friend COIN_DLL_API SbVec4f operator *(const SbVec4f& v, const float d); friend COIN_DLL_API SbVec4f operator *(const float d, const SbVec4f& v); friend COIN_DLL_API SbVec4f operator /(const SbVec4f& v, const float d); friend COIN_DLL_API SbVec4f operator +(const SbVec4f& v1, const SbVec4f& v2); friend COIN_DLL_API SbVec4f operator -(const SbVec4f& v1, const SbVec4f& v2); friend COIN_DLL_API int operator ==(const SbVec4f& v1, const SbVec4f& v2); friend COIN_DLL_API int operator !=(const SbVec4f& v1, const SbVec4f& v2); void print(FILE * fp) const; private: float vec[4]; }; COIN_DLL_API SbVec4f operator *(const SbVec4f& v, const float d); COIN_DLL_API SbVec4f operator *(const float d, const SbVec4f& v); COIN_DLL_API SbVec4f operator /(const SbVec4f& v, const float d); COIN_DLL_API SbVec4f operator +(const SbVec4f& v1, const SbVec4f& v2); COIN_DLL_API SbVec4f operator -(const SbVec4f& v1, const SbVec4f& v2); COIN_DLL_API int operator ==(const SbVec4f& v1, const SbVec4f& v2); COIN_DLL_API int operator !=(const SbVec4f& v1, const SbVec4f& v2); #endif // !COIN_SBVEC4F_H