#ifndef COIN_SBVEC4D_H #define COIN_SBVEC4D_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include class SbVec3d; class COIN_DLL_API SbVec4d { public: SbVec4d(void); SbVec4d(const double v[4]); SbVec4d(const double x, const double y, const double z, const double w); double dot(const SbVec4d& v) const; SbBool equals(const SbVec4d& v, const double tolerance) const; void getReal(SbVec3d& v) const; const double* getValue(void) const; void getValue(double& x, double& y, double& z, double& w) const; double length(void) const; void negate(void); double normalize(void); SbVec4d& setValue(const double v[4]); SbVec4d& setValue(const double x, const double y, const double z, const double w); double& operator [](const int i); const double& operator [](const int i) const; SbVec4d& operator *=(const double d); SbVec4d& operator /=(const double d); SbVec4d& operator +=(const SbVec4d& u); SbVec4d& operator -=(const SbVec4d& u); SbVec4d operator -(void) const; friend COIN_DLL_API SbVec4d operator *(const SbVec4d& v, const double d); friend COIN_DLL_API SbVec4d operator *(const double d, const SbVec4d& v); friend COIN_DLL_API SbVec4d operator /(const SbVec4d& v, const double d); friend COIN_DLL_API SbVec4d operator +(const SbVec4d& v1, const SbVec4d& v2); friend COIN_DLL_API SbVec4d operator -(const SbVec4d& v1, const SbVec4d& v2); friend COIN_DLL_API int operator ==(const SbVec4d& v1, const SbVec4d& v2); friend COIN_DLL_API int operator !=(const SbVec4d& v1, const SbVec4d& v2); void print(FILE * fp) const; private: double vec[4]; }; COIN_DLL_API SbVec4d operator *(const SbVec4d& v, const double d); COIN_DLL_API SbVec4d operator *(const double d, const SbVec4d& v); COIN_DLL_API SbVec4d operator /(const SbVec4d& v, const double d); COIN_DLL_API SbVec4d operator +(const SbVec4d& v1, const SbVec4d& v2); COIN_DLL_API SbVec4d operator -(const SbVec4d& v1, const SbVec4d& v2); COIN_DLL_API int operator ==(const SbVec4d& v1, const SbVec4d& v2); COIN_DLL_API int operator !=(const SbVec4d& v1, const SbVec4d& v2); #endif // !COIN_SBVEC4D_H