#ifndef COIN_SBVEC3F_H #define COIN_SBVEC3F_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include class SbPlane; class SbVec3d; class COIN_DLL_API SbVec3f { public: SbVec3f(void) { } SbVec3f(const float v[3]); SbVec3f(const float x, const float y, const float z); SbVec3f(const SbPlane & p0, const SbPlane & p1, const SbPlane & p2); SbVec3f(const SbVec3d & v); SbVec3f cross(const SbVec3f & v) const; float dot(const SbVec3f & v) const; SbBool equals(const SbVec3f & v, const float tolerance) const; SbVec3f getClosestAxis(void) const; const float * getValue(void) const; void getValue(float & x, float & y, float & z) const; float length(void) const; float sqrLength() const; void negate(void); float normalize(void); SbVec3f & setValue(const float v[3]); SbVec3f & setValue(const float x, const float y, const float z); SbVec3f & setValue(const SbVec3f & barycentric, const SbVec3f & v0, const SbVec3f & v1, const SbVec3f & v2); SbVec3f & setValue(const SbVec3d & v); float & operator [](const int i); const float & operator [](const int i) const; SbVec3f & operator *=(const float d); SbVec3f & operator /=(const float d); SbVec3f & operator +=(const SbVec3f & u); SbVec3f & operator -=(const SbVec3f & u); SbVec3f operator-(void) const; friend COIN_DLL_API SbVec3f operator *(const SbVec3f & v, const float d); friend COIN_DLL_API SbVec3f operator *(const float d, const SbVec3f & v); friend COIN_DLL_API SbVec3f operator /(const SbVec3f & v, const float d); friend COIN_DLL_API SbVec3f operator +(const SbVec3f & v1, const SbVec3f & v2); friend COIN_DLL_API SbVec3f operator -(const SbVec3f & v1, const SbVec3f & v2); friend COIN_DLL_API int operator ==(const SbVec3f & v1, const SbVec3f & v2); friend COIN_DLL_API int operator !=(const SbVec3f & v1, const SbVec3f & v2); void print(FILE * fp) const; private: float vec[3]; }; COIN_DLL_API SbVec3f operator *(const SbVec3f & v, const float d); COIN_DLL_API SbVec3f operator *(const float d, const SbVec3f & v); COIN_DLL_API SbVec3f operator /(const SbVec3f & v, const float d); COIN_DLL_API SbVec3f operator +(const SbVec3f & v1, const SbVec3f & v2); COIN_DLL_API SbVec3f operator -(const SbVec3f & v1, const SbVec3f & v2); COIN_DLL_API int operator ==(const SbVec3f & v1, const SbVec3f & v2); COIN_DLL_API int operator !=(const SbVec3f & v1, const SbVec3f & v2); /* inlined methods ********************************************************/ inline float & SbVec3f::operator [](const int i) { return this->vec[i]; } inline const float & SbVec3f::operator [](const int i) const { return this->vec[i]; } #endif // !COIN_SBVEC3F_H