#ifndef COIN_SBVEC3D_H #define COIN_SBVEC3D_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include class SbVec3f; class COIN_DLL_API SbVec3d { public: SbVec3d(void) { } SbVec3d(const double v[3]); SbVec3d(const double x, const double y, const double z); SbVec3d(const SbVec3f & v); SbVec3d cross(const SbVec3d & v) const; double dot(const SbVec3d & v) const; SbBool equals(const SbVec3d & v, const double tolerance) const; SbVec3d getClosestAxis(void) const; const double * getValue(void) const; void getValue(double & x, double & y, double & z) const; double length(void) const; double sqrLength() const; void negate(void); double normalize(void); SbVec3d & setValue(const double v[3]); SbVec3d & setValue(const double x, const double y, const double z); SbVec3d & setValue(const SbVec3d & barycentric, const SbVec3d & v0, const SbVec3d & v1, const SbVec3d & v2); SbVec3d & setValue(const SbVec3f & v); double & operator [](const int i); const double & operator [](const int i) const; SbVec3d & operator *=(const double d); SbVec3d & operator /=(const double d); SbVec3d & operator +=(const SbVec3d & u); SbVec3d & operator -=(const SbVec3d & u); SbVec3d operator -(void) const; friend COIN_DLL_API SbVec3d operator *(const SbVec3d & v, const double d); friend COIN_DLL_API SbVec3d operator *(const double d, const SbVec3d & v); friend COIN_DLL_API SbVec3d operator /(const SbVec3d & v, const double d); friend COIN_DLL_API SbVec3d operator +(const SbVec3d & v1, const SbVec3d & v2); friend COIN_DLL_API SbVec3d operator -(const SbVec3d & v1, const SbVec3d & v2); friend COIN_DLL_API int operator ==(const SbVec3d & v1, const SbVec3d & v2); friend COIN_DLL_API int operator !=(const SbVec3d & v1, const SbVec3d & v2); void print(FILE * fp) const; private: double vec[3]; }; COIN_DLL_API SbVec3d operator *(const SbVec3d & v, const double d); COIN_DLL_API SbVec3d operator *(const double d, const SbVec3d & v); COIN_DLL_API SbVec3d operator /(const SbVec3d & v, const double d); COIN_DLL_API SbVec3d operator +(const SbVec3d & v1, const SbVec3d & v2); COIN_DLL_API SbVec3d operator -(const SbVec3d & v1, const SbVec3d & v2); COIN_DLL_API int operator ==(const SbVec3d & v1, const SbVec3d & v2); COIN_DLL_API int operator !=(const SbVec3d & v1, const SbVec3d & v2); /* inlined methods ********************************************************/ inline double & SbVec3d::operator [](const int i) { return this->vec[i]; } inline const double & SbVec3d::operator [](const int i) const { return this->vec[i]; } #endif // !COIN_SBVEC3D_H