#ifndef COIN_SBVEC2F_H #define COIN_SBVEC2F_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include class COIN_DLL_API SbVec2f { public: SbVec2f(void); SbVec2f(const float v[2]); SbVec2f(const float x, const float y); float dot(const SbVec2f & v) const; SbBool equals(const SbVec2f & v, const float tolerance) const; const float * getValue(void) const; void getValue(float & x, float & y) const; float length(void) const; void negate(void); float normalize(void); SbVec2f & setValue(const float v[2]); SbVec2f & setValue(const float x, const float y); float & operator [] (const int i); const float & operator [] (const int i) const; SbVec2f & operator *= (const float d); SbVec2f & operator /= (const float d); SbVec2f & operator += (const SbVec2f & u); SbVec2f & operator -= (const SbVec2f & u); SbVec2f operator-(void) const; friend COIN_DLL_API SbVec2f operator * (const SbVec2f & v, const float d); friend COIN_DLL_API SbVec2f operator * (const float d, const SbVec2f & v); friend COIN_DLL_API SbVec2f operator / (const SbVec2f & v, const float d); friend COIN_DLL_API SbVec2f operator + (const SbVec2f & v1, const SbVec2f & v2); friend COIN_DLL_API SbVec2f operator - (const SbVec2f & v1, const SbVec2f & v2); friend COIN_DLL_API int operator == (const SbVec2f & v1, const SbVec2f & v2); friend COIN_DLL_API int operator != (const SbVec2f & v1, const SbVec2f & v2); void print(FILE * fp) const; private: float vec[2]; }; COIN_DLL_API SbVec2f operator * (const SbVec2f & v, const float d); COIN_DLL_API SbVec2f operator * (const float d, const SbVec2f & v); COIN_DLL_API SbVec2f operator / (const SbVec2f & v, const float d); COIN_DLL_API SbVec2f operator + (const SbVec2f & v1, const SbVec2f & v2); COIN_DLL_API SbVec2f operator - (const SbVec2f & v1, const SbVec2f & v2); COIN_DLL_API int operator == (const SbVec2f & v1, const SbVec2f & v2); COIN_DLL_API int operator != (const SbVec2f & v1, const SbVec2f & v2); // ************************************************************************* #endif // !COIN_SBVEC2F_H