#ifndef COIN_SBVEC2D_H #define COIN_SBVEC2D_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include class COIN_DLL_API SbVec2d { public: SbVec2d(void); SbVec2d(const double v[2]); SbVec2d(const double x, const double y); double dot(const SbVec2d & v) const; SbBool equals(const SbVec2d & v, const double tolerance) const; const double * getValue(void) const; void getValue(double & x, double & y) const; double length(void) const; void negate(void); double normalize(void); SbVec2d & setValue(const double v[2]); SbVec2d & setValue(const double x, const double y); double & operator [] (const int i); const double & operator [] (const int i) const; SbVec2d & operator *= (const double d); SbVec2d & operator /= (const double d); SbVec2d & operator += (const SbVec2d & u); SbVec2d & operator -= (const SbVec2d & u); SbVec2d operator -(void) const; friend COIN_DLL_API SbVec2d operator * (const SbVec2d & v, const double d); friend COIN_DLL_API SbVec2d operator * (const double d, const SbVec2d & v); friend COIN_DLL_API SbVec2d operator / (const SbVec2d & v, const double d); friend COIN_DLL_API SbVec2d operator + (const SbVec2d & v1, const SbVec2d & v2); friend COIN_DLL_API SbVec2d operator - (const SbVec2d & v1, const SbVec2d & v2); friend COIN_DLL_API int operator == (const SbVec2d & v1, const SbVec2d & v2); friend COIN_DLL_API int operator != (const SbVec2d & v1, const SbVec2d & v2); void print(FILE * fp) const; private: double vec[2]; }; COIN_DLL_API SbVec2d operator * (const SbVec2d & v, const double d); COIN_DLL_API SbVec2d operator * (const double d, const SbVec2d & v); COIN_DLL_API SbVec2d operator / (const SbVec2d & v, const double d); COIN_DLL_API SbVec2d operator + (const SbVec2d & v1, const SbVec2d & v2); COIN_DLL_API SbVec2d operator - (const SbVec2d & v1, const SbVec2d & v2); COIN_DLL_API int operator == (const SbVec2d & v1, const SbVec2d & v2); COIN_DLL_API int operator != (const SbVec2d & v1, const SbVec2d & v2); // ************************************************************************* //$ IMPORT INLINE ../../src/SbVec2d.cpp // ************************************************************************* #endif // !COIN_SBVEC2D_H