#ifndef COIN_SBROTATION_H #define COIN_SBROTATION_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include class SbMatrix; class SbVec3f; class COIN_DLL_API SbRotation { public: SbRotation(void); SbRotation(const SbVec3f & axis, const float radians); SbRotation(const float q[4]); SbRotation(const float q0, const float q1, const float q2, const float q3); SbRotation(const SbMatrix & m); SbRotation(const SbVec3f & rotateFrom, const SbVec3f & rotateTo); const float * getValue(void) const; void getValue(float & q0, float & q1, float & q2, float & q3) const; SbRotation & setValue(const float q0, const float q1, const float q2, const float q3); void getValue(SbVec3f & axis, float & radians) const; void getValue(SbMatrix & matrix) const; SbRotation & invert(void); SbRotation inverse(void) const; SbRotation & setValue(const float q[4]); SbRotation & setValue(const SbMatrix & m); SbRotation & setValue(const SbVec3f & axis, const float radians); SbRotation & setValue(const SbVec3f & rotateFrom, const SbVec3f & rotateTo); SbRotation & operator*=(const SbRotation & q); SbRotation & operator*=(const float s); friend COIN_DLL_API int operator==(const SbRotation & q1, const SbRotation & q2); friend COIN_DLL_API int operator!=(const SbRotation & q1, const SbRotation & q2); SbBool equals(const SbRotation & r, const float tolerance) const; friend COIN_DLL_API SbRotation operator *(const SbRotation & q1, const SbRotation & q2); void multVec(const SbVec3f & src, SbVec3f & dst) const; void scaleAngle(const float scaleFactor); static SbRotation slerp(const SbRotation & rot0, const SbRotation & rot1, float t); static SbRotation identity(void); void print(FILE * fp) const; private: SbVec4f quat; }; COIN_DLL_API int operator ==(const SbRotation & q1, const SbRotation & q2); COIN_DLL_API int operator !=(const SbRotation & q1, const SbRotation & q2); COIN_DLL_API SbRotation operator *(const SbRotation & q1, const SbRotation & q2); #endif // !COIN_SBROTATION_H