#ifndef COIN_SBDPROTATION_H #define COIN_SBDPROTATION_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include class SbDPMatrix; class SbVec3d; class COIN_DLL_API SbDPRotation { public: SbDPRotation(void); SbDPRotation(const SbVec3d & axis, const double radians); SbDPRotation(const double q[4]); SbDPRotation(const double q0, const double q1, const double q2, const double q3); SbDPRotation(const SbDPMatrix & m); SbDPRotation(const SbVec3d & rotateFrom, const SbVec3d & rotateTo); const double * getValue(void) const; void getValue(double & q0, double & q1, double & q2, double & q3) const; SbDPRotation & setValue(const double q0, const double q1, const double q2, const double q3); void getValue(SbVec3d & axis, double & radians) const; void getValue(SbDPMatrix & matrix) const; SbDPRotation & invert(void); SbDPRotation inverse(void) const; SbDPRotation & setValue(const double q[4]); SbDPRotation & setValue(const SbDPMatrix & m); SbDPRotation & setValue(const SbVec3d & axis, const double radians); SbDPRotation & setValue(const SbVec3d & rotateFrom, const SbVec3d & rotateTo); SbDPRotation & operator*=(const SbDPRotation & q); SbDPRotation & operator*=(const double s); friend COIN_DLL_API int operator==(const SbDPRotation & q1, const SbDPRotation & q2); friend COIN_DLL_API int operator!=(const SbDPRotation & q1, const SbDPRotation & q2); SbBool equals(const SbDPRotation & r, const double tolerance) const; friend COIN_DLL_API SbDPRotation operator *(const SbDPRotation & q1, const SbDPRotation & q2); void multVec(const SbVec3d & src, SbVec3d & dst) const; void scaleAngle(const double scaleFactor); static SbDPRotation slerp(const SbDPRotation & rot0, const SbDPRotation & rot1, double t); static SbDPRotation identity(void); void print(FILE * fp) const; private: SbVec4d quat; }; COIN_DLL_API int operator ==(const SbDPRotation & q1, const SbDPRotation & q2); COIN_DLL_API int operator !=(const SbDPRotation & q1, const SbDPRotation & q2); COIN_DLL_API SbDPRotation operator *(const SbDPRotation & q1, const SbDPRotation & q2); #endif // !COIN_SBDPROTATION_H