/* Quantum Minigolf, a computer game illustrating quantum mechanics Copyright (C) 2007 Friedemann Reinhard This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // Tracker -- an abstract base class defining the neccessary functionality // for a tracker class which can simulate a club and kick the quantum ball. // It is extended by SoftwareTracker and WebcamTracker for the software-only // and the virtual reality version of QMG respectively. #pragma once #include "Renderer.h" #include #include class Tracker { public: Tracker(int w, int h, int ix, int iy, int rball, float rvmax, Renderer *renderer); virtual void Init()=0; virtual void GetHit(float *v, float *phi)=0; virtual void AnimateHit(Uint32 duration, float v, float phi)=0; void setRenderer(Renderer *renderer){this->renderer = renderer;} protected: ~Tracker(void); int ix, iy, rball, w, h; float vmax; Renderer *renderer; };