#pragma once /* Quantum Minigolf, a computer game illustrating quantum mechanics Copyright (C) 2007 Friedemann Reinhard This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Tracker.h" // SoftwareTracker - A class which implements a software-only golf club // for all those who have not built the virtual reality version of the game // It implements functions to hit the ball with the mouse class SoftwareTracker : public Tracker { public: SoftwareTracker(int w, int h, int ix, int iy, int rball, float vmax, Renderer *renderer); ~SoftwareTracker(void); void Init(); // Draw the racket and have the user choose the ball velocity by point-and-click void GetHit(float *v, float *phi); // Animate the racket kicking the ball void AnimateHit(Uint32 duration, float v, float phi); };