#pragma once /* Quantum Minigolf, a computer game illustrating quantum mechanics Copyright (C) 2007 Friedemann Reinhard This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //QuantumSimulator - the class implementing the numerical solution of the // time-dependent Schrödinger equation. // The solution is based on a time-splitting scheme. // The propagation is performed successively in momentum and position space // To propagate in momentum space, the wave function is fourier-transformed. // #ifdef WIN32 #include #endif #include #include #include #include #include #include class QuantumSimulator { public: QuantumSimulator(int width, int height, float dt); void BuildPositionPropagator(SDL_Surface *V); void BuildMomentumPropagator(); float PropagatePosition(float quench); void PropagateMomentum(); // return the result of a position measurement on psi void PositionMeasurement(int *x, int *y); // GenGauss - initialize psi with a gaussian wavepacket of width w, // centered around cx and cy in position and around kx and ky in momentum space void GenGauss(int cx, int cy, float kx, float ky, float w ); void ClearWave(void); fftwf_complex *psi; // the complex wavefunction fftwf_complex *xprop; // the propagator in position space public: ~QuantumSimulator(void); private: fftwf_complex *prop; // the propagator in momentum space fftwf_plan fft, ifft; // plans for the Fourier transformations // into momentum and position space float dt; // the timestep int width, height; float GaussNorm; // Norm of the wave packet after initialization };