############################################################################## # # Copyright (c) 2004 TINY SPRL. (http://tiny.be) All Rights Reserved. # Fabien Pinckaers # # WARNING: This program as such is intended to be used by professional # programmers who take the whole responsability of assessing all potential # consequences resulting from its eventual inadequacies and bugs # End users who are looking for a ready-to-use solution with commercial # garantees and support are strongly adviced to contract a Free Software # Service Company # # This program is Free Software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # ############################################################################## # Why doing some multi-thread instead of using OSE capabilities ? # For progress bar. # # Add a transparant multi-thread layer to all report rendering layers # import threading # # TODO: method to stock on the disk # Les class de reporting doivent surclasser cette classe # Les seules methodes qui peuvent etre redefinies sont: # __init__ # _render # class render(object): def __init__(self, bin_datas={}, path='.'): self.done = False self.bin_datas = bin_datas self.path = path def _render(self): return None def render(self): self.done = False self.sema = threading.Condition() class rend_thread(threading.Thread): def __init__(self, obj): self.obj = obj threading.Thread.__init__(self) def run(self): result = self.obj._render() self.obj.sema.acquire() self.obj._result = result self.obj.done = True self.obj.sema.release() r = rend_thread(self) r.start() def is_done(self): self.sema.acquire() res = self.done self.sema.release() return res def get(self): if self.is_done(): return self._result else: return None if __name__=='__main__': import time print 'Multi-thread code !' r = render() r.render() while not r.is_done(): print 'not yet!' time.sleep(1) print 'done!'