[screen] ResX = 640 # X resolution (def=640) ResY = 480 # Y resolution (def=480) FullScreen = 0 # fullscreen (0/1, def=0), still needs correct ResX/Y! HiresX = 1 # internal X resolution (0-2, def=0, 2 will crash with current ATI glx drivers) HiresY = 1 # internal Y resolution (0-3, def=0, 2 will crash with current ATI glx drivers) KeepRatio = 0 # stretching aspect ratio (0-3, def=0) NoRenderTexture = 1 # Don't use the ATI_render_texture extension=1, FBO=2 (0/1/2, def=0) [textures] TexFilter = 0 # texture filtering (def=0: none ,1-6: filtering) HiResTextures = 0 # hires textures (0=none, 1=2xSaI, 2=Scale2X, def=0) VRamSize = 64 # vram size in MBytes, def=0: autodetect, 1-1024 possible) TWinShader = 1 # texture window shaders (0/1, def=0) [framerate] ShowFPS = 1 # show fps menu on startup (0/1, def=0) UseFrameLimit = 1 # fps limitation (0/1, def=0) UseFrameSkip = 0 # frame skipping (0/1, def=0) FPSDetection = 1 # rate detection (0:user val,def=1:auto) FrameRate = 60 # user value for frame rate (1-1000) [compatibilty] OffscreenDrawing = 1 # offscreen drawing mode (0-2, def=1) FrameTextures = 2 # frame texture mode (0-3, def=2) FrameUpload = 1 # frame upload mode (0-2, def=1) [filters] ScreenFilter = 0 # bilinear fullscreen filter (0/1, def=0) FullscreenShader = 0 # pixel shader effects (0-5, def=0) FSShaderLevel = 0 # strength of pixel shader effect (0-3, def=0) BlackBorder = 0 # a black border around the screen to avoid flickering with FS effects ShaderDir = "" # you can specify a directory for custom shader files here [misc] OGLExtensions = 1 # use OpenGL extensions (0/1, def=1 ... needed anyway) ScanLines = 0 # scanlines (0/1, def=0) ScanLinesBlend = -1 # blending value (-1-255, 0=def, -1=dots) MdecFilter = 1 # movie filter (0/1, def=0) [fixes] UseFixes = 0 # use CfgFixes (0/1, def=0) CfgFixes = 0 # fix bits (0=none,1=fake read,2=ignore small moves,4=Lunar,16=old coord,256=old skipping,1024=fake blending,4096=odd/even,8192=capcom width,16384=old tex filter)