[screen] ResX = 640 # X resolution (def=640) ResY = 480 # Y resolution (def=480) KeepRatio = 0 # Keep psx aspect ratio (0/1, def=0) Dithering = 0 # dithering (0/1, def=0) FullScreen = 0 # fullscreen (0/1, def=0), still needs correct ResX/Y! [textures] TexCaching = 2 # texture caching (0-2, def=2) TexQuality = 3 # texture quality (0: def, 1:4bit, 2:5bit, 3:8bit, 4:8bit BGR) TexFilter = 0 # texture filtering (def=0: none ,1-4: filtering) VRamSize = 64 # vram size in MBytes, def=0: autodetect, 1-1024 possible) HiResTextures = 0 # 2xSaI/scaled Hi-Res textures (0-2, def=0), needs lotta vram [framerate] ShowFPS = 1 # show fps menu on startup (0/1, def=0) UseFrameLimit = 1 # fps limitation (0/1, def=0) UseFrameSkip = 0 # frame skipping (0/1, def=0) FPSDetection = 1 # rate detection (0:user val,def=1:auto) FrameRate = 120 # user value for frame rate (1-1000 ;) [compatibilty] OffscreenDrawing= 3 # OD (0-4, def=2) OpaquePass = 1 # correct opaque drawing (0/1, def=1) AdvancedBlend = 1 # correct light blending (0/1, def=0) FrameTextures = 2 # (0=vram,1=black,2=gfx card, 3=gfx card + software) FrameAccess = 0 # (0=vram,1=read,2=move,3=read+move,4=FVP) [misc] MaskDetect = 1 # psx mask bit (zbuffer needed) (0/1, def=0) FastMdec = 0 # unfiltered, faster mdecs (0/1, def=1) 15bitMdec = 0 # reduced color mdecs, faster (0/1, def=0) LineMode = 0 # draw lines only (0/1, def=0) AntiAlias = 0 # polygon/line aa (NOT FSAA!!!) (0/1, def=0) OGLExtensions = 1 # use OpenGL extensions (0/1, def=1) ScreenSmoothing = 0 # Blur the whole screen (0/1, def=0) ScanLines = 0 # (0/1, def=0) ScanLinesBlend = 200 # Blending value (0-255, -1=dotmode, 0=def) [fixes] UseFixes = 0 # use CfgFixes (0/1, def=0) CfgFixes = 0 # fix bits (0=none,1=FF7 cursor,2=direct FB,4=Lunar,8=swap back/front,16=no coord check,32=blue glitch,64=soft FB access,128=pc fps,256=old skipping, 512=FF9 yellow rect, 1024=no subtractive blending, 2048=DW7, 4096=odd/even, 8192=screen width, 16384=old filter, 32768=more uploads)