This is Info file axe.info, produced by Makeinfo-1.55 from the input file axe.texi. File: axe.info, Node: Top, Next: Axinfo Index to Help System for aXe 6.0 ******************************** The information in this on-line help is also available in enhanced form as a printable User Guide. Check availability with your system administrator. Click mouse button 1 when the mouse pointer is over (it will change to a pointing hand) the highlighted text *Axinfo* at the top of the menu below or beside *Next:* towards the bottom of the window for instructions on how to use axinfo, aXe's help system, if you have not used it before. * Menu: * Axinfo:: About this program * Introduction:: Chapter 1 : A beginner's guide to aXe * Customise:: Chapter 2 : How to customise aXe * Popups:: Chapter 3 : Secondary popup windows * Language:: Chapter 4 : Extension language * Changes:: Changes since the previous release About this program * HyperText:: The hypertext window * Tree:: The tree window * AxinfoCmd:: The axinfo command * CustomAxinfo:: How to customise axinfo How to customise axinfo * CustomHyper:: How to customise the hypertext window * CustomTree:: How to customise the tree window * InfoReader:: Using axinfo to read other info files A beginner's guide to aXe * Window:: The components of an aXe window * Editing:: Basic editing * Selection:: Selecting text using the mouse * Buttons:: Buttons instead of menus * Keyboard:: Using the keyboard for speed Using the keyboard for speed * Bindings:: The default key bindings How to customise aXe * Resources:: Resources specific to aXe * SampRsrcs:: Examples of resource settings * Actions:: Actions specific to aXe * SampBinds:: Examples of binding actions to keystrokes * Minibuffer:: How to us the minibuffer * Macro:: Defining and using a keyboard macro * Undo:: How the undo mechanism works * Server:: aXe as a server of windows Resources specific to aXe * AppRsrcs:: Application resources * AxeWinRsrcs:: AxeWindow widget resources * AxeEdRsrcs:: AxeEditor widget resources * AxeTextRsrcs:: AxeText widget resources * AxeiiTextRsrcs:: AxeiiText widget resources How to us the minibuffer * Minimenu:: The minibuffer menu Secondary popup windows * Nominator:: The file selector * NumPad:: The numeric keypad * ControlCode:: The control code selector * Confirmer:: The confirmer * Preferences:: The preferences setter * Help:: The help system Extension language * Builtins:: Built in extension language commands * Utilities:: Other extension language commands * UseLang:: Using the extension language Changes since the previous release * Change 1:: Changes to the help system * Change 2:: Deleting the selection on text entry * Change 3:: Changes to the extension language * Change 4:: Setting of the WM_COMMAND property File: axe.info, Node: Axinfo, Next: HyperText, Prev: Top, Up: Top About this program ================== Axinfo is a hypertext help system for aXe that presents most of the information contained in the aXe User Guide. The text is organised in units called nodes that correspond to the chapters, sections and subsections of the User Guide. The information in this section and its subsections, and that on the changes since the previous release are not present in the User Guide. Axinfo has two windows. The one you are reading this in is the *HyperText* window. The other displays the relationships of the nodes in the form of a tree diagram. Click on one of the highlighted words with mouse button 1 to proceed. If you have not used *axinfo* before then choose *HyperText*. * Menu: * HyperText:: The hypertext window * Tree:: The tree window * AxinfoCmd:: The axinfo command * CustomAxinfo:: How to customise axinfo File: axe.info, Node: HyperText, Next: Tree, Prev: Axinfo, Up: Axinfo The hypertext window ==================== A highlighted word within this window indicates that information on the named topic can be obtained by positioning the mouse pointer over the text and clicking mouse button 1. Each node that is displayed is related to others by means of pointers named *Next*, *Prev* and *Up*. When a node is displayed its pointers are permanently on show in a separate section towards the bottom of the window. The highlighted text beside a pointer name is also sensitive as described above, enabling direct jumps to be made to the related nodes, and as the mouse pointer moves through it a brief reminder of what the node covers is displayed in the section underneath. *Next* and *Prev* will generally point to another node at the same level, while *Up* will generally point to a node at a higher level. Thus if you were looking at the node corresponding to section 1.3 of the User Guide then *Next* would lead to that corresponding to 1.4, *Prev* to that corresponding to 1.1, and *Up* to that corresponding to Chapter 1. The *Next* pointers have been set up so that always following them will result in visiting the nodes in the order that they appear in the User Guide. Pointers called *Top* and *Last* are also provided. *Top* ensures that a jump back to the overall index is always possible while *Last* allows the node most recently visited before the current one to be displayed again. Depending on how the current node was reached *Last* can be different from *Prev*. A node may have a menu appearing at the end of its text. The menu items correspond to subsections within the corresponding section of the User Guide. Clicking on the highlighted part of a menu item causes the help for the topic to be displayed. The node called *Top* is largely a menu consisting of items for every other node in the help system. Thus, if you know where the information is that you require you can access it faster by directly selecting the appropriate item from the menu than by navigating your way to it via pointers. Other nodes can also be accessed through cross references as well as by menus and the pointers described above. A cross reference appears in the text as follows: *Note Top::. That really is a cross reference, so clicking on `Top' will result in the overall index being displayed. If you did that then you would be able to get back to this node by selecting the *Last* pointer from the *Top* node. There are two buttons in the bottom part of the window. *Quit* should be obvious. The *Tree* button causes a window displaying the node hierarchy as a tree to be popped up. That window is described in the next section. If there is no *Tree* button then it means that your system is running an old version of X that doesn't support the widget that is used to display the tree. File: axe.info, Node: Tree, Next: AxinfoCmd, Prev: HyperText, Up: Axinfo The tree window =============== This window is not available under versions of X prior to Release 5. The tree of the help hierarchy contains a button for each node of help. At any time the one for the node that is displayed in this window is highlighted. Clicking on a button causes the text relating to the node to be displayed in this window. If you do it now the text you are looking at will be replaced, but you can always get it back by clicking on the *Last* pointer. Whenever the displayed node changes its button is centred in the tree window. As the mouse pointer enters a button a reminder of what the corresponding node covers is displayed in a section at the bottom of the window. If the window is not big enough to show the whole tree it can be scrolled, in two dimensions if necessary, by pressing any mouse button over the background and dragging in the direction you want the tree to move - just like placing your hand on a piece of paper and pushing or pulling it. The *Delete* button in the lower part of the window deletes just the tree window if this window also exists, otherwise the entire application is terminated. The tree window can exist on its own because it is possible to specify that *axinfo* be started up that way (*Note AxinfoCmd::). If the application were not terminated in that situation there would be no way of subsequently obtaining either window. The tree window is useful for letting you see how the text that is currently displayed fits into the overall structure and for enabling fast jumps to be made into the help if you know where the information you require is located. File: axe.info, Node: AxinfoCmd, Next: CustomAxinfo, Prev: Tree, Up: Axinfo The axinfo command ================== `axinfo' is a standalone application for browsing aXe's information system. If it is not already running aXe starts it up when an item is selected form the Help menu. *Note InfoReader:: explains how axinfo can be used to read other documentation created using Texinfo. The `axinfo' command has the following form:- axinfo [-node node] [-rows rows] [-columns columns] [-tree] [file] With no options axinfo creates the Hypertext window (*Note HyperText::) displaying the *Top* node. -node node permits a named node within the help system to be displayed on startup. The names which can be specified are the words which appear highlighted in the text of the help. Example: axinfo -node 'AxinfoCmd' axe.info would start up `axinfo' with the text you are looking at now displayed. -rows rows permits the height of the hypertext window to be specified. *Note CustomAxinfo:: has more information. -columns columns permits the width of the hypertext window to be specified. *Note CustomAxinfo:: has more information. -tree causes the tree window (*Note Tree::) to be created. The hypertext window (*Note HyperText::) is not created unless a node is specified using the `-node' option. This option is ignored under versions of X prior to Release 5. file is the name of the Texinfo file containing the information to be browsed. It is only required if `axinfo' is not being used to read the documentation for aXe (*Note InfoReader::). File: axe.info, Node: CustomAxinfo, Next: CustomHyper, Prev: AxinfoCmd, Up: Axinfo How to customise axinfo ======================= The main widget structure of axinfo is as follows:- axinfo (ApplicationShell) hyperwin (TopLevelShell) treewin (TopLevelShell) It needs to be emphasised that there is no main window corresponding to the application shell, and hence the keyword `-geometry' which applies to that widget has no effect. *Note CustomHyper:: describes an alternative of way of changing the size of the hypertext window. If you want to alter the size of the tree window then you must set its geometry resource explicitly. * Menu: * CustomHyper:: How to customise the hypertext window * CustomTree:: How to customise the tree window * InfoReader:: Using axinfo to read other info files File: axe.info, Node: CustomHyper, Next: CustomTree, Prev: CustomAxinfo, Up: CustomAxinfo How to customise the hypertext window ===================================== The hypertext window (*Note HyperText::) has the following widget structure. The names in parentheses following the widget names are the widget class names. hyperwin (TopLevelShell) pane (Paned) view (Viewport) hyper (Hyper) links (Hyper) hpane (Paned) quit (Command) map (Command) info (Label) Apart from *hyper* all of the widgets are standard Athena widgets and so won't be described here. The size of the window reflects the size of the main area of text in units of characters. The default size is 24 x 80. Changing the size of the window should preferrably be done by setting hyperwin's `rows' and `columns' resources in order to fit in with the way window manager resizing has been organized to report the size in units of characters. The keywords `-rows' and `-columns' have been defined to be equivalent to the resources `*hyperwin.rows' and `*hyperwin.columns'. In reality it does not make sense to alter the width as the text will not be wider than 80, and if it is made too small text will be lost at the right hand margin as the Hyper widget does not perform wrapping. Example: axinfo -rows 50 The following Hyper widget resources are available for customisation:- normalFont is the font to be used for normal text. The default is `7x13'. highlightFont is the font to be used for highlighted text. The default is `7x13bold'. normalColor is the colour to be used for normal text. The default is `black'. highlightColor is the colour to be used for highlighted text. The default is `red'. selectColor is the colour to be used for selected text, i.e. when mouse button 1 is pressed over highlighted text. The default is `blue'. Although the Hyper widget is capable of displaying any font the text is prepared on the assumption that a fixed width (character cell or monospaced) font will be used. Specifying a proportional font will probably result in ragged layouts in various places. File: axe.info, Node: CustomTree, Next: InfoReader, Prev: CustomHyper, Up: CustomAxinfo How to customise the tree window ================================ The tree window has the following widget structure. The names in parentheses following the widget names are the corresponding widget class names. treewin (TopLevelShell) pane (Paned) form (Form) porthole (Porthole) tree (Tree) bpane (Paned) quit (Command) close (Command) info (Label) File: axe.info, Node: InfoReader, Next: Introduction, Prev: CustomTree, Up: CustomAxinfo Using axinfo to read other info files ===================================== Although the motivation for developing axinfo was to improve the information available in aXe the fact that it is based on the GNU Texinfo system should mean that axinfo is capable of reading the information files produced by that system for other software. At this moment, however, that is only true to the extent that axinfo can read a single information file at a time. This is achieved by setting the `infoPath' resource to state where the info file is to be found, and by naming it on the command line, e.g. axinfo -xrm '*infoPath:/usr/local/doc/texinfo/info' info-stnd.info File: axe.info, Node: Introduction, Next: Window, Prev: InfoReader, Up: Top A beginner's guide to aXe ************************* aXe's primary aim is to provide an easy introduction to text editing, but it is hoped that it is also sufficiently flexible to continue to meet most users' needs as their editing skills develop. aXe can be used to edit several files at once, with each file being allocated to an editing buffer. An aXe window may support multiple buffers, but only one will be visible at any given time. The user determines the allocation of files to buffers, and hence to windows. * Menu: * Window:: The components of an aXe window * Editing:: Basic editing * Selection:: Selecting text using the mouse * Buttons:: Buttons instead of menus * Keyboard:: Using the keyboard for speed File: axe.info, Node: Window, Next: Editing, Prev: Introduction, Up: Introduction The components of an aXe window =============================== An aXe window consists of five visible parts. From top to bottom they are: `Filename' A line showing the name of the file currently being edited in the window. If a file has not been associated with this window then 'No name' will be displayed. The name is preceded by '*' if the text in the Editing buffer (below) contains unsaved changes. '~' at the beginning of the filename is shorthand for your home directory. `Information bar' A line that is updated with brief help explaining the action that would be performed if mouse button 1 were to be operated with the mouse pointer in the current position. If an action can be performed directly from the keyboard then the help line will contain a description of the keystroke(s) that would achieve it. It is enclosed in square brackets, e.g. [ Ctrl-a ]. *Note Using the keyboard for speed: Keyboard, for an explanation of what that means. The information bar is also used for displaying information arising from some actions, and for some error messages. `Menu bar' A row of buttons having associated pulldown menus. Pressing and holding down mouse button 1 whilst a button is highlighted (by moving the mouse pointer onto it) will reveal the menu. The *Show* menu shows the names of all of the files being edited - the current file in the window from which the menu was popped up has a tick against it at the right hand side of the entry, and dividing lines are drawn to group the files associated with individual windows. `Editing buffer' An area displaying the text of the file that is currently being edited in the window. It may the topmost of a stack of buffers associated with the window, in which case a different buffer is made current by selecting its entry from the *Show* menu. When an aXe window is resized all of the the adjustment in the vertical direction is applied to this component. Also, the size of the other components is discounted by the window manager and the information displayed during resizing is the size of the editing buffer in terms of characters, rather than pixels. In other words the editing buffer can only be resized in character increments. `Minibuffer' An area containing a menu button and a 1-line text buffer, called the minibuffer (*Note How to use the minibuffer: Minibuffer.) The menu associated with the button provides convenient access to some of the more complicated facilities that are only available via the minibuffer. The selected ones feed the contents of the editing buffer to an external Unix command for processing and display the output, if any, in a fresh window. The user can optionally suppress display of the Filename, Information bar and Minibuffer components. *Note suppressFilename: AxeEdRsrcs, for details. File: axe.info, Node: Editing, Next: Selection, Prev: Window, Up: Introduction Basic editing ============= Traversing the text in the editing buffer and making changes to it can either be carried out from the keyboard or by using the mouse. The current position, or insertion point, in the text is denoted by a caret (^). It lies between characters and is initially right at the top of the file before the first character. In order to edit using the keyboard, the mouse pointer - the symbol that moves around the screen as the mouse is moved - must lie somewhere within the editing buffer area. Note that the pointer symbol changes depending on which part of the screen it is over. When it is in an editable text area, i.e. the editing buffer or the minibuffer it will have the appearance of the letter I. With the pointer in the editing buffer area, typing on the keyboard will cause the characters typed to be inserted at the insertion point. The character immediately to the left of the insertion point can be erased by using the Delete key. The insertion point can be moved one line or one character at a time by using the cursor (arrow) keys. An easier way to move the insertion point, especially if you want it to be some way away from the current position, is to move the mouse until the vertical bar of the pointer lies over the character which is to be to the right of the insertion point. With this done, quickly press and release the left hand button on the mouse (note that the information line is updated to show the line number of the chosen line). Slightly moving the mouse while the button is pressed down may result in one or more characters becoming highlighted. If this happens, you can either try again or simply ignore it for the time being. File: axe.info, Node: Selection, Next: Buttons, Prev: Editing, Up: Introduction Selecting text using the mouse ============================== Some features involve the notion of a *selection*. A selection is identifiable as an area of highlighted text. You may already have accidentally created one by moving the mouse with the left button pressed down when attempting to adjust the insertion point. So, one way to create a selection is to move the mouse until the pointer is where you want the selection to start, then press and hold down the left mouse button. Now move the mouse with the button still held down and the text between the starting point and the current pointer position will be highlighted, i.e. selected. Release the mouse button when you are satisfied with the selection you have made. If you didn't quite get it right, a selection can be adjusted at either end. Just move the pointer to the new end point and click (quickly press and release) the right hand mouse button, or press it down and sweep out the extension while continuing to hold the button down. Another way to make a selection is to move the pointer to where you want it to start and click the left hand mouse button, then move the pointer to the required end point and adjust with the right hand button. A selection can be cancelled by clicking the left hand mouse button within the buffer, but remember that doing so will likely affect the insertion point. Once you have mastered using the mouse as just described you might like to try performing multiple clicks to make some selections. Rapidly clicking mouse button 1 the following number of times will make a selection as follows: 2. selects the word under the pointer. Words are delimited by Spaces, Tabs and Carriage Returns. 3. selects the line under the pointer. 4. selects the paragraph under the pointer. A paragraph boundary is defined by two Carriage Returns with only Spaces or Tabs between them. 5. selects the entire text. The reason for making a selection is so that some operation can be applied to it, e.g. deletion, or copying to another part of the file. Copying can either be carried out by using the *Selection* entry from the *Insert* menu or by clicking the middle mouse button. The selection will be inserted at the current insertion point. The insertion point will be at one of the ends of the selection immediately after it has been made, so will normally have to be moved. Using the mouse to move the insertion point will cause the selection to be unlighted, but it will remain available for insertion until another one is made. You should be aware that the selection mechanism is not peculiar to this application - many other X applications support it - but there can only be one selection across all applications at any one time. Selecting *Selection* from the *Insert* menu [the notation *Insert:Selection* for indicating a choice from a menu will be used in future], however, will result in the selection, whichever application owns it, being inserted at the current insertion point. And a selection made in this application can be transferred to some other by using its insertion method - probably clicking the middle mouse button. File: axe.info, Node: Buttons, Next: Keyboard, Prev: Selection, Up: Introduction Buttons instead of menus ======================== After a time you may find it too slow to execute operations that you perform a lot using the menus. If this is the case then you might like to try the optional button interface in which an array of buttons - there is a button for every menu bar menu entry - is permanently displayed underneath the menu bar, making access to the operations that much faster. One way of requesting the button interface is to start aXe by using the command `axe -buttons'. *Note buttons: AxeEdRsrcs, for an alternative. To use a button simply click mouse button 1 when the button has been highlighted by moving the mouse pointer on top of it. It is not necessary to display the complete set of buttons - they do take up a lot of space. *Note buttonList: AxeEdRsrcs, for details. A good compromise is to have your most frequently used operations available via buttons; the less frequently used will still be available via the menus. File: axe.info, Node: Keyboard, Next: Bindings, Prev: Buttons, Up: Introduction Using the keyboard for speed ============================ As you become even more proficient at editing you may want to speed things up by doing more from the keyboard. Many of the operations implemented via the menus (and buttons) have keyboard equivalents, e.g. Ctrl-a Beginning Of Line Ctrl-a means:- press and hold down the Control key, and while it is held down press and release the A key, after which the Control key can be released. Other operations involve the use of the Meta key. However, keyboards don't have a key labelled Meta, so some other key, which varies from machine to machine, performs the role. It is Alt on Acorns, Compose Character on Vaxstations, and either of the ones at the ends of the Space Bar on Suns, viz. Left and Right on Sun 3s, and the keys with a diamond shape as label on Type 4 and Type 5 keyboards. The Meta key is used similarly to the Control key. *Note The default key bindings: Bindings, for a list of the default bindings. Some of the operations that are available via the menus and buttons do not have default bindings. *Note Actions specific to aXe: Actions, for a description of how they too can be associated with key strokes. The information there assumes a knowledge of how to use and specify X resources. * Menu: * Bindings:: The default key bindings File: axe.info, Node: Bindings, Next: Customise, Prev: Keyboard, Up: Keyboard The default key bindings ------------------------ The default key bindings are patterned after those in the EMACS text editor: Ctrl-a Beginning Of Line Meta-b Backward Word Ctrl-b Backward Character Meta-f Forward Word Ctrl-d Delete Next Character Meta-i InsertFile Ctrl-e End Of Line Meta-k Kill To End Of Paragraph Ctrl-f Forward Character Meta-q Form Paragraph Ctrl-g Multiply Reset Meta-v Previous Page Ctrl-h Delete Previous Character Meta-y Insert Current Selection Ctrl-j Newline And Indent Meta-z Scroll One Line Down Ctrl-k Kill To End Of Line Meta-d Delete Next Word Ctrl-l Redraw Display Meta-D Kill Word Ctrl-m Newline Meta-h Delete Previous Word Ctrl-n Next Line Meta-H Backward Kill Word Ctrl-o Newline And Backup Meta-< Beginning Of File Ctrl-p Previous Line Meta-> End Of File Ctrl-r Search/Replace Backward Meta-] Forward Paragraph Ctrl-s Search/Replace Forward Meta-[ Backward Paragraph Ctrl-t Transpose Characters Ctrl-u Multiply by 4 Meta-Delete Delete Previous Word Ctrl-v Next Page Meta-Shift Delete Kill Previous Word Ctrl-w Kill Selection Meta-Backspace Delete Previous Word Ctrl-y Unkill Meta-Shift Backspace Kill Previous Word Ctrl-z Scroll One Line Up In addition, the pointer may be used to cut and paste text: Button 1 Down Start Selection Button 1 Motion Adjust Selection Button 1 Up End Selection (cut) Button 2 Down Insert Current Selection (paste) Button 3 Down Extend Current Selection Button 3 Motion Adjust Selection Button 3 Up End Selection(cut) Since all of these key and pointer bindings are set through the translations and resource manager, the user and the application programmer can modify them by changing the Text widget's translations resource (*Note Actions specific to aXe: Actions, for examples of the mechanism). File: axe.info, Node: Customise, Next: Resources, Prev: Bindings, Up: Top How to customise aXe ******************** Like most X applications, aXe is highly customisable through resources. What follows makes the assumption that you know what resources are and how to apply the information that is presented. * Menu: * Resources:: Resources specific to aXe * SampRsrcs:: Examples of resource settings * Actions:: Actions specific to aXe * SampBinds:: Examples of binding actions to keystrokes * Minibuffer:: How to us the minibuffer * Macro:: Defining and using a keyboard macro * Undo:: How the undo mechanism works * Server:: aXe as a server of windows File: axe.info, Node: Resources, Next: AppRsrcs, Prev: Customise, Up: Customise Resources specific to aXe ========================= Before you can perform any customisation through resources it is necessary to know the widget structure of aXe. The hierarchy, including the first editing window, is shown below. All widgets are listed by instance and class name. Most of the widgets are custom widgets developed specifically for aXe. Where this is the case the superclass is enclosed in parentheses. The file server window is either fileServer FileNominatorWindow (TransientShell) or server TopLevelShell with substructure table XpTable waiter Command show AxeMenuButton (MenuButton) poleaxe Command help Command The following menus are childern of the application shell, and are shared by all editing windows. mMove AxeSimpleMenu (Simplemenu) mSearch AxeSimpleMenu (Simplemenu) mInsert AxeSimpleMenu (Simplemenu) mDelete AxeSimpleMenu (Simplemenu) mHelp AxeSimpleMenu (Simplemenu) mMisc AxeSimpleMenu (Simplemenu) mWindow AxeSimpleMenu (Simplemenu) mBuffer AxeSimpleMenu (Simplemenu) mShow AxeSimpleMenu (Simplemenu) mFile AxeSimpleMenu (Simplemenu) mQuit AxeSimpleMenu (Simplemenu) mLogo AxeSimpleMenu (Simplemenu) mMini AxeSimpleMenu (SimpleMenu) Editing windows have the following structure apart from the instance name. Only the first, 00, is shown. 00 AxeWindow (TopLevelShell) panes AxeEditor (Composite) fileName Label infoBar Label buttons XpTable moveMenu AxeMenuButton (MenuButton) searchMenu AxeMenuButton (MenuButton) insertMenu AxeMenuButton (MenuButton) deleteMenu AxeMenuButton (MenuButton) helpMenu AxeMenuButton (MenuButton) miscMenu AxeMenuButton (MenuButton) fontMenu AxeMenuButton (MenuButton) mFont AxeSimpleMenu (SimpleMenu) windowMenu AxeMenuButton (MenuButton) bufferMenu AxeMenuButton (MenuButton) showMenu AxeMenuButton (MenuButton) fileMenu AxeMenuButton (MenuButton) quitMenu AxeMenuButton (MenuButton) axeLogo AxeMenuButton (MenuButton) edDeck AxeTextDeck (Composite) ed AxeText (AxeiiText) (AsciiText) ed AxeText (AxeiiText) (AsciiText) ... ... miniMenu AxeMenuButton (MenuButton) miniBuffer AsciiText All of the above information, apart from the superclasses, can be obtained by running the editres application at Release 5 of X. The menus consist of AxeSmeBSB (SmeBSB) objects. The names of the objects for each of the menus are these:- mMove: mbeg, mend, mup, mdown, mtop, mbot mSearch: sbtext, sftext, sline, scaret, sbsel, sfsel mInsert: ifile, isel, ipaste mDelete: dword, dline, dsel, dcut mHelp: hgnrl, hbind, hcust, hnom mMisc: mundo, mwhere, mform, mcentre, mhcentr, mpref mWindow: wnew, wfull, wclose, wclall, wicon, wdeicon mBuffer: bempty, bfull, bclear, bclose mFile: fsvex, fsvall, fsave, fsvas, frvrt, fload mQuit: qquit, qsvex, qsvclw, qsvclb Note that lists cannot be given for mFont and mShow, the showMenu buttons' menu. The composition of mFont is not known until startup time while that of mShow varies as windows are created and deleted. *Note The minibuffer menu: Minimenu, for a discussion of the minibuffer menu, mMini. * Menu: * AppRsrcs:: Application resources * AxeWinRsrcs:: AxeWindow widget resources * AxeEdRsrcs:: AxeEditor widget resources * AxeTextRsrcs:: AxeText widget resources * AxeiiTextRsrcs:: AxeiiText widget resources File: axe.info, Node: AppRsrcs, Next: AxeWinRsrcs, Prev: Resources, Up: Resources Application Resources --------------------- The following application resources are recognised `fileServer' Setting this boolean resource causes aXe to start up in server mode with a FileNominator as the server window. *Note aXe as a server of windows: Server, for more on aXe as a server. `server' Setting this boolean resource, the default, causes aXe to start up in server mode. It has lower precedence than fileServer. If neither is set then the application terminates when the last window is closed. *Note aXe as a server of windows: Server, for more on aXe as a server. `windows' This resource is used to stipulate how many initial windows should be opened. If a greater number of files than the value of this resource is specified on the command line, then the value is ignored. The associated command line keywords -noserver and -windows are supported. -noserver is equivalent to server:False; -windows requires a numeric argument. The application geometry resource (-geometry keyword) is used as a default for all windows opened, but only the width and height parts, which are interpreted to refer to the size of editing buffers in characters, are used. It is also possible to apply geometry specifications one level down in the hierarchy at the individual window (AxeWindow) level. Windows are named 00, 01, 02, etc. If windows are deleted the lowest missing number is used as the instance name for the next window to be opened. This is only relevant if geometry resource specifications for named windows are in use, e.g. Axe.windows: 2 Axe.00.geometry: 80x32+0+0 Axe.01.geometry: +0-0 File: axe.info, Node: AxeWinRsrcs, Next: AxeEdRsrcs, Prev: AppRsrcs, Up: Resources AxeWindow widget resources -------------------------- The following AxeWindow resources are recognised `fileTitle' If this boolean resource is set to True then the name of a window will be set to the pathname of the file currently being edited in it, prefixed by `axe:'. The window's icon name is set to the last component of the path name, prefixed in the same fashion. `fileTitlePrefix' This resource allows the user to alter the prefix that is used when the fileTitle resource is True. `iconNamePrefix' This resource allows the user to alter the prefix that is applied to a window's icon name when the fileTitle resource is True. File: axe.info, Node: AxeEdRsrcs, Next: AxeTextRsrcs, Prev: AxeWinRsrcs, Up: Resources AxeEditor widget resources -------------------------- The following AxeEditor resources are recognised `buttons' Setting this resource selects the default button interface, unless *buttonList* below is also set. `buttonList' This resource enables the user to specify both which buttons are to be shown and what their layout is to be. Its value is a semi-colon separated list of rows of space separated button names. A `-' may be used in place of a button name in order to skip a column position. The names of the button widgets are presented below. *buttonList* implies *buttons*. `focusToText' Setting this boolean resource has the effect of altering the keyboard focus so that keystrokes occurring in the name section, information bar or button area are redirected to the main text widget, i.e. the mouse pointer can be anywhere within the main application window for editing to take place. `fontList' This resource defines the entries in a menu of fonts from which a choice may be made at run time to be applied to the visisble text buffer of the current window. It is a whitespace separated list of names. If a name contains a `:' then the left hand part will be used as the label of the entry and the right hand part will be taken as the name of a font, otherwise the whole name will be used for both purposes. The items in the list are in addition to the default entry *Default* which corresponds to the original font. `infoTimeout' This resource specifies how long a message should remain in the information bar if no other message is generated in that time. The value should be given as a number of seconds. A value of 0, the default, disables the feature, thus each message remains displayed until the next is generated. The information bar reverts to displaying the version number if a timeout occurs. `menuList' This resource is a space separated list of menu names specifying which menu buttons should appear in the menu bar and in what order. The default value is move search insert delete help misc font window buffer show file quit logo If logo doesn't appear in the list then it will be added at the end. Wherever it appears it will stretch to occupy any otherwise unused space. `