require 'sdl' SDL.init( SDL::INIT_VIDEO ) screen = SDL::setVideoMode(640,480,16,SDL::SWSURFACE) SDL::WM::setCaption $0, $0 # draw red pixel at (200,200) screen[200,200]= screen.format.mapRGB(255,0,0) # draw green pixel at (250,200) screen[250,200]= screen.format.mapRGB(0,255,0) # draw blue pixel at (200,200) screen[300,200]= screen.format.mapRGB(0,0,255) Red=screen.format.mapRGB(255,0,0) screen.drawLine(20,20,300,200,Red) screen.drawRect(49,59,80,80,Red) screen.drawCircle(100,100,50,[87,87,87]) screen.drawFilledCircle(300,300,30,Red) screen.flip while true while event = SDL::Event2.poll case event when SDL::Event2::KeyDown, SDL::Event2::Quit exit end end sleep 0.2 end