/* * Rubygame -- Ruby code and bindings to SDL to facilitate game creation * Copyright (C) 2004-2006 John 'jacius' Croisant * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _RUBYGAME_SURFACE_H #define _RUBYGAME_SURFACE_H extern void Rubygame_Init_Surface(); extern VALUE cSurface; extern VALUE rbgm_surface_new(int, VALUE*, VALUE); extern VALUE rbgm_surface_get_w(VALUE); extern VALUE rbgm_surface_get_h(VALUE); extern VALUE rbgm_surface_get_size(VALUE); extern VALUE rbgm_surface_get_depth(VALUE); extern VALUE rbgm_surface_get_flags(VALUE); extern VALUE rbgm_surface_get_masks(VALUE); extern VALUE rbgm_surface_get_alpha(VALUE); extern VALUE rbgm_surface_set_alpha(int, VALUE*, VALUE); extern VALUE rbgm_surface_get_colorkey(VALUE); extern VALUE rbgm_surface_set_colorkey(int, VALUE*, VALUE); extern VALUE rbgm_surface_blit(int, VALUE*, VALUE); extern VALUE rbgm_surface_fill(int, VALUE*, VALUE); extern VALUE rbgm_surface_getat(int, VALUE*, VALUE); extern VALUE rbgm_surface_pixels(VALUE); #endif