/* * Rubygame -- Ruby code and bindings to SDL to facilitate game creation * Copyright (C) 2004-2006 John 'jacius' Croisant * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _RUBYGAME_JOYSTICK_H #define _RUBYGAME_JOYSTICK_H extern void Rubygame_Init_Joystick(); extern VALUE cJoy; extern VALUE rbgm_joy_numjoysticks(VALUE); extern VALUE rbgm_joy_getname(VALUE, VALUE); extern VALUE rbgm_joystick_new(int, VALUE*, VALUE); extern VALUE rbgm_joystick_index(VALUE); extern VALUE rbgm_joystick_name(VALUE); extern VALUE rbgm_joystick_numaxes(VALUE); extern VALUE rbgm_joystick_numballs(VALUE); extern VALUE rbgm_joystick_numhats(VALUE); extern VALUE rbgm_joystick_numbuttons(VALUE); #endif