/* Rubygame -- Ruby code and bindings to SDL to facilitate game creation Copyright (C) 2004 John 'jacius' Croisant This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* Thank you, Ruby/SDL, for doing most of this :) */ #include "rubygame.h" void Define_Rubygame_Constants() { /* Flags for subsystem initialization */ rb_define_const(mRubygame,"INIT_TIMER",INT2NUM(SDL_INIT_TIMER)); rb_define_const(mRubygame,"INIT_AUDIO",INT2NUM(SDL_INIT_AUDIO)); rb_define_const(mRubygame,"INIT_VIDEO",INT2NUM(SDL_INIT_VIDEO)); rb_define_const(mRubygame,"INIT_CDROM",INT2NUM(SDL_INIT_CDROM)); rb_define_const(mRubygame,"INIT_JOYSTICK",INT2NUM(SDL_INIT_JOYSTICK)); rb_define_const(mRubygame,"INIT_NOPARACHUTE",INT2NUM(SDL_INIT_NOPARACHUTE)); rb_define_const(mRubygame,"INIT_EVENTTHREAD",INT2NUM(SDL_INIT_EVENTTHREAD)); rb_define_const(mRubygame,"INIT_EVERYTHING",INT2NUM(SDL_INIT_EVERYTHING)); /* Flags for making surfaces/display */ rb_define_const(mRubygame,"SWSURFACE",INT2NUM(SDL_SWSURFACE)); rb_define_const(mRubygame,"HWSURFACE",INT2NUM(SDL_HWSURFACE)); rb_define_const(mRubygame,"ASYNCBLIT",INT2NUM(SDL_ASYNCBLIT)); rb_define_const(mRubygame,"ANYFORMAT",INT2NUM(SDL_ANYFORMAT)); rb_define_const(mRubygame,"HWPALETTE",INT2NUM(SDL_HWPALETTE)); rb_define_const(mRubygame,"DOUBLEBUF",INT2NUM(SDL_DOUBLEBUF)); rb_define_const(mRubygame,"FULLSCREEN",INT2NUM(SDL_FULLSCREEN)); rb_define_const(mRubygame,"OPENGL",INT2NUM(SDL_OPENGL)); rb_define_const(mRubygame,"OPENGLBLIT",INT2NUM(SDL_OPENGLBLIT)); rb_define_const(mRubygame,"RESIZABLE",INT2NUM(SDL_RESIZABLE)); rb_define_const(mRubygame,"NOFRAME",INT2NUM(SDL_NOFRAME)); rb_define_const(mRubygame,"HWACCEL",INT2NUM(SDL_HWACCEL)); rb_define_const(mRubygame,"SRCCOLORKEY",INT2NUM(SDL_SRCCOLORKEY)); rb_define_const(mRubygame,"RLEACCELOK",INT2NUM(SDL_RLEACCELOK)); rb_define_const(mRubygame,"RLEACCEL",INT2NUM(SDL_RLEACCEL)); rb_define_const(mRubygame,"SRCALPHA",INT2NUM(SDL_SRCALPHA)); rb_define_const(mRubygame,"PREALLOC",INT2NUM(SDL_PREALLOC)); /* Define fully opaque and full transparent (0 and 255) */ rb_define_const(mRubygame,"ALPHA_OPAQUE",INT2NUM(SDL_ALPHA_OPAQUE)); rb_define_const(mRubygame,"ALPHA_TRANSPARENT",INT2NUM(SDL_ALPHA_TRANSPARENT)); /* Flags for palettes (?) */ rb_define_const(mRubygame,"LOGPAL",INT2NUM(SDL_LOGPAL)); rb_define_const(mRubygame,"PHYSPAL",INT2NUM(SDL_PHYSPAL)); /* ASCII keys */ rb_define_const(mRubygame,"K_UNKNOWN",INT2NUM(SDLK_UNKNOWN)); rb_define_const(mRubygame,"K_FIRST",INT2NUM(SDLK_FIRST)); rb_define_const(mRubygame,"K_BACKSPACE",INT2NUM(SDLK_BACKSPACE)); rb_define_const(mRubygame,"K_TAB",INT2NUM(SDLK_TAB)); rb_define_const(mRubygame,"K_CLEAR",INT2NUM(SDLK_CLEAR)); rb_define_const(mRubygame,"K_RETURN",INT2NUM(SDLK_RETURN)); rb_define_const(mRubygame,"K_PAUSE",INT2NUM(SDLK_PAUSE)); rb_define_const(mRubygame,"K_ESCAPE",INT2NUM(SDLK_ESCAPE)); rb_define_const(mRubygame,"K_SPACE",INT2NUM(SDLK_SPACE)); rb_define_const(mRubygame,"K_EXCLAIM",INT2NUM(SDLK_EXCLAIM)); rb_define_const(mRubygame,"K_QUOTEDBL",INT2NUM(SDLK_QUOTEDBL)); rb_define_const(mRubygame,"K_HASH",INT2NUM(SDLK_HASH)); rb_define_const(mRubygame,"K_DOLLAR",INT2NUM(SDLK_DOLLAR)); rb_define_const(mRubygame,"K_AMPERSAND",INT2NUM(SDLK_AMPERSAND)); rb_define_const(mRubygame,"K_QUOTE",INT2NUM(SDLK_QUOTE)); rb_define_const(mRubygame,"K_LEFTPAREN",INT2NUM(SDLK_LEFTPAREN)); rb_define_const(mRubygame,"K_RIGHTPAREN",INT2NUM(SDLK_RIGHTPAREN)); rb_define_const(mRubygame,"K_ASTERISK",INT2NUM(SDLK_ASTERISK)); rb_define_const(mRubygame,"K_PLUS",INT2NUM(SDLK_PLUS)); rb_define_const(mRubygame,"K_COMMA",INT2NUM(SDLK_COMMA)); rb_define_const(mRubygame,"K_MINUS",INT2NUM(SDLK_MINUS)); rb_define_const(mRubygame,"K_PERIOD",INT2NUM(SDLK_PERIOD)); rb_define_const(mRubygame,"K_SLASH",INT2NUM(SDLK_SLASH)); rb_define_const(mRubygame,"K_0",INT2NUM(SDLK_0)); rb_define_const(mRubygame,"K_1",INT2NUM(SDLK_1)); rb_define_const(mRubygame,"K_2",INT2NUM(SDLK_2)); rb_define_const(mRubygame,"K_3",INT2NUM(SDLK_3)); rb_define_const(mRubygame,"K_4",INT2NUM(SDLK_4)); rb_define_const(mRubygame,"K_5",INT2NUM(SDLK_5)); rb_define_const(mRubygame,"K_6",INT2NUM(SDLK_6)); rb_define_const(mRubygame,"K_7",INT2NUM(SDLK_7)); rb_define_const(mRubygame,"K_8",INT2NUM(SDLK_8)); rb_define_const(mRubygame,"K_9",INT2NUM(SDLK_9)); rb_define_const(mRubygame,"K_COLON",INT2NUM(SDLK_COLON)); rb_define_const(mRubygame,"K_SEMICOLON",INT2NUM(SDLK_SEMICOLON)); rb_define_const(mRubygame,"K_LESS",INT2NUM(SDLK_LESS)); rb_define_const(mRubygame,"K_EQUALS",INT2NUM(SDLK_EQUALS)); rb_define_const(mRubygame,"K_GREATER",INT2NUM(SDLK_GREATER)); rb_define_const(mRubygame,"K_QUESTION",INT2NUM(SDLK_QUESTION)); rb_define_const(mRubygame,"K_AT",INT2NUM(SDLK_AT)); rb_define_const(mRubygame,"K_LEFTBRACKET",INT2NUM(SDLK_LEFTBRACKET)); rb_define_const(mRubygame,"K_BACKSLASH",INT2NUM(SDLK_BACKSLASH)); rb_define_const(mRubygame,"K_RIGHTBRACKET",INT2NUM(SDLK_RIGHTBRACKET)); rb_define_const(mRubygame,"K_CARET",INT2NUM(SDLK_CARET)); rb_define_const(mRubygame,"K_UNDERSCORE",INT2NUM(SDLK_UNDERSCORE)); rb_define_const(mRubygame,"K_BACKQUOTE",INT2NUM(SDLK_BACKQUOTE)); rb_define_const(mRubygame,"K_A",INT2NUM(SDLK_a)); rb_define_const(mRubygame,"K_B",INT2NUM(SDLK_b)); rb_define_const(mRubygame,"K_C",INT2NUM(SDLK_c)); rb_define_const(mRubygame,"K_D",INT2NUM(SDLK_d)); rb_define_const(mRubygame,"K_E",INT2NUM(SDLK_e)); rb_define_const(mRubygame,"K_F",INT2NUM(SDLK_f)); rb_define_const(mRubygame,"K_G",INT2NUM(SDLK_g)); rb_define_const(mRubygame,"K_H",INT2NUM(SDLK_h)); rb_define_const(mRubygame,"K_I",INT2NUM(SDLK_i)); rb_define_const(mRubygame,"K_J",INT2NUM(SDLK_j)); rb_define_const(mRubygame,"K_K",INT2NUM(SDLK_k)); rb_define_const(mRubygame,"K_L",INT2NUM(SDLK_l)); rb_define_const(mRubygame,"K_M",INT2NUM(SDLK_m)); rb_define_const(mRubygame,"K_N",INT2NUM(SDLK_n)); rb_define_const(mRubygame,"K_O",INT2NUM(SDLK_o)); rb_define_const(mRubygame,"K_P",INT2NUM(SDLK_p)); rb_define_const(mRubygame,"K_Q",INT2NUM(SDLK_q)); rb_define_const(mRubygame,"K_R",INT2NUM(SDLK_r)); rb_define_const(mRubygame,"K_S",INT2NUM(SDLK_s)); rb_define_const(mRubygame,"K_T",INT2NUM(SDLK_t)); rb_define_const(mRubygame,"K_U",INT2NUM(SDLK_u)); rb_define_const(mRubygame,"K_V",INT2NUM(SDLK_v)); rb_define_const(mRubygame,"K_W",INT2NUM(SDLK_w)); rb_define_const(mRubygame,"K_X",INT2NUM(SDLK_x)); rb_define_const(mRubygame,"K_Y",INT2NUM(SDLK_y)); rb_define_const(mRubygame,"K_Z",INT2NUM(SDLK_z)); rb_define_const(mRubygame,"K_DELETE",INT2NUM(SDLK_DELETE)); /* International keyboard syms */ rb_define_const(mRubygame,"K_WORLD_0",INT2NUM(SDLK_WORLD_0)); rb_define_const(mRubygame,"K_WORLD_1",INT2NUM(SDLK_WORLD_1)); rb_define_const(mRubygame,"K_WORLD_2",INT2NUM(SDLK_WORLD_2)); rb_define_const(mRubygame,"K_WORLD_3",INT2NUM(SDLK_WORLD_3)); rb_define_const(mRubygame,"K_WORLD_4",INT2NUM(SDLK_WORLD_4)); rb_define_const(mRubygame,"K_WORLD_5",INT2NUM(SDLK_WORLD_5)); rb_define_const(mRubygame,"K_WORLD_6",INT2NUM(SDLK_WORLD_6)); rb_define_const(mRubygame,"K_WORLD_7",INT2NUM(SDLK_WORLD_7)); rb_define_const(mRubygame,"K_WORLD_8",INT2NUM(SDLK_WORLD_8)); rb_define_const(mRubygame,"K_WORLD_9",INT2NUM(SDLK_WORLD_9)); rb_define_const(mRubygame,"K_WORLD_10",INT2NUM(SDLK_WORLD_10)); rb_define_const(mRubygame,"K_WORLD_11",INT2NUM(SDLK_WORLD_11)); rb_define_const(mRubygame,"K_WORLD_12",INT2NUM(SDLK_WORLD_12)); rb_define_const(mRubygame,"K_WORLD_13",INT2NUM(SDLK_WORLD_13)); rb_define_const(mRubygame,"K_WORLD_14",INT2NUM(SDLK_WORLD_14)); rb_define_const(mRubygame,"K_WORLD_15",INT2NUM(SDLK_WORLD_15)); rb_define_const(mRubygame,"K_WORLD_16",INT2NUM(SDLK_WORLD_16)); rb_define_const(mRubygame,"K_WORLD_17",INT2NUM(SDLK_WORLD_17)); rb_define_const(mRubygame,"K_WORLD_18",INT2NUM(SDLK_WORLD_18)); rb_define_const(mRubygame,"K_WORLD_19",INT2NUM(SDLK_WORLD_19)); rb_define_const(mRubygame,"K_WORLD_20",INT2NUM(SDLK_WORLD_20)); rb_define_const(mRubygame,"K_WORLD_21",INT2NUM(SDLK_WORLD_21)); rb_define_const(mRubygame,"K_WORLD_22",INT2NUM(SDLK_WORLD_22)); rb_define_const(mRubygame,"K_WORLD_23",INT2NUM(SDLK_WORLD_23)); rb_define_const(mRubygame,"K_WORLD_24",INT2NUM(SDLK_WORLD_24)); rb_define_const(mRubygame,"K_WORLD_25",INT2NUM(SDLK_WORLD_25)); rb_define_const(mRubygame,"K_WORLD_26",INT2NUM(SDLK_WORLD_26)); rb_define_const(mRubygame,"K_WORLD_27",INT2NUM(SDLK_WORLD_27)); rb_define_const(mRubygame,"K_WORLD_28",INT2NUM(SDLK_WORLD_28)); rb_define_const(mRubygame,"K_WORLD_29",INT2NUM(SDLK_WORLD_29)); rb_define_const(mRubygame,"K_WORLD_30",INT2NUM(SDLK_WORLD_30)); rb_define_const(mRubygame,"K_WORLD_31",INT2NUM(SDLK_WORLD_31)); rb_define_const(mRubygame,"K_WORLD_32",INT2NUM(SDLK_WORLD_32)); rb_define_const(mRubygame,"K_WORLD_33",INT2NUM(SDLK_WORLD_33)); rb_define_const(mRubygame,"K_WORLD_34",INT2NUM(SDLK_WORLD_34)); rb_define_const(mRubygame,"K_WORLD_35",INT2NUM(SDLK_WORLD_35)); rb_define_const(mRubygame,"K_WORLD_36",INT2NUM(SDLK_WORLD_36)); rb_define_const(mRubygame,"K_WORLD_37",INT2NUM(SDLK_WORLD_37)); rb_define_const(mRubygame,"K_WORLD_38",INT2NUM(SDLK_WORLD_38)); rb_define_const(mRubygame,"K_WORLD_39",INT2NUM(SDLK_WORLD_39)); rb_define_const(mRubygame,"K_WORLD_40",INT2NUM(SDLK_WORLD_40)); rb_define_const(mRubygame,"K_WORLD_41",INT2NUM(SDLK_WORLD_41)); rb_define_const(mRubygame,"K_WORLD_42",INT2NUM(SDLK_WORLD_42)); rb_define_const(mRubygame,"K_WORLD_43",INT2NUM(SDLK_WORLD_43)); rb_define_const(mRubygame,"K_WORLD_44",INT2NUM(SDLK_WORLD_44)); rb_define_const(mRubygame,"K_WORLD_45",INT2NUM(SDLK_WORLD_45)); rb_define_const(mRubygame,"K_WORLD_46",INT2NUM(SDLK_WORLD_46)); rb_define_const(mRubygame,"K_WORLD_47",INT2NUM(SDLK_WORLD_47)); rb_define_const(mRubygame,"K_WORLD_48",INT2NUM(SDLK_WORLD_48)); rb_define_const(mRubygame,"K_WORLD_49",INT2NUM(SDLK_WORLD_49)); rb_define_const(mRubygame,"K_WORLD_50",INT2NUM(SDLK_WORLD_50)); rb_define_const(mRubygame,"K_WORLD_51",INT2NUM(SDLK_WORLD_51)); rb_define_const(mRubygame,"K_WORLD_52",INT2NUM(SDLK_WORLD_52)); rb_define_const(mRubygame,"K_WORLD_53",INT2NUM(SDLK_WORLD_53)); rb_define_const(mRubygame,"K_WORLD_54",INT2NUM(SDLK_WORLD_54)); rb_define_const(mRubygame,"K_WORLD_55",INT2NUM(SDLK_WORLD_55)); rb_define_const(mRubygame,"K_WORLD_56",INT2NUM(SDLK_WORLD_56)); rb_define_const(mRubygame,"K_WORLD_57",INT2NUM(SDLK_WORLD_57)); rb_define_const(mRubygame,"K_WORLD_58",INT2NUM(SDLK_WORLD_58)); rb_define_const(mRubygame,"K_WORLD_59",INT2NUM(SDLK_WORLD_59)); rb_define_const(mRubygame,"K_WORLD_60",INT2NUM(SDLK_WORLD_60)); rb_define_const(mRubygame,"K_WORLD_61",INT2NUM(SDLK_WORLD_61)); rb_define_const(mRubygame,"K_WORLD_62",INT2NUM(SDLK_WORLD_62)); rb_define_const(mRubygame,"K_WORLD_63",INT2NUM(SDLK_WORLD_63)); rb_define_const(mRubygame,"K_WORLD_64",INT2NUM(SDLK_WORLD_64)); rb_define_const(mRubygame,"K_WORLD_65",INT2NUM(SDLK_WORLD_65)); rb_define_const(mRubygame,"K_WORLD_66",INT2NUM(SDLK_WORLD_66)); rb_define_const(mRubygame,"K_WORLD_67",INT2NUM(SDLK_WORLD_67)); rb_define_const(mRubygame,"K_WORLD_68",INT2NUM(SDLK_WORLD_68)); rb_define_const(mRubygame,"K_WORLD_69",INT2NUM(SDLK_WORLD_69)); rb_define_const(mRubygame,"K_WORLD_70",INT2NUM(SDLK_WORLD_70)); rb_define_const(mRubygame,"K_WORLD_71",INT2NUM(SDLK_WORLD_71)); rb_define_const(mRubygame,"K_WORLD_72",INT2NUM(SDLK_WORLD_72)); rb_define_const(mRubygame,"K_WORLD_73",INT2NUM(SDLK_WORLD_73)); rb_define_const(mRubygame,"K_WORLD_74",INT2NUM(SDLK_WORLD_74)); rb_define_const(mRubygame,"K_WORLD_75",INT2NUM(SDLK_WORLD_75)); rb_define_const(mRubygame,"K_WORLD_76",INT2NUM(SDLK_WORLD_76)); rb_define_const(mRubygame,"K_WORLD_77",INT2NUM(SDLK_WORLD_77)); rb_define_const(mRubygame,"K_WORLD_78",INT2NUM(SDLK_WORLD_78)); rb_define_const(mRubygame,"K_WORLD_79",INT2NUM(SDLK_WORLD_79)); rb_define_const(mRubygame,"K_WORLD_80",INT2NUM(SDLK_WORLD_80)); rb_define_const(mRubygame,"K_WORLD_81",INT2NUM(SDLK_WORLD_81)); rb_define_const(mRubygame,"K_WORLD_82",INT2NUM(SDLK_WORLD_82)); rb_define_const(mRubygame,"K_WORLD_83",INT2NUM(SDLK_WORLD_83)); rb_define_const(mRubygame,"K_WORLD_84",INT2NUM(SDLK_WORLD_84)); rb_define_const(mRubygame,"K_WORLD_85",INT2NUM(SDLK_WORLD_85)); rb_define_const(mRubygame,"K_WORLD_86",INT2NUM(SDLK_WORLD_86)); rb_define_const(mRubygame,"K_WORLD_87",INT2NUM(SDLK_WORLD_87)); rb_define_const(mRubygame,"K_WORLD_88",INT2NUM(SDLK_WORLD_88)); rb_define_const(mRubygame,"K_WORLD_89",INT2NUM(SDLK_WORLD_89)); rb_define_const(mRubygame,"K_WORLD_90",INT2NUM(SDLK_WORLD_90)); rb_define_const(mRubygame,"K_WORLD_91",INT2NUM(SDLK_WORLD_91)); rb_define_const(mRubygame,"K_WORLD_92",INT2NUM(SDLK_WORLD_92)); rb_define_const(mRubygame,"K_WORLD_93",INT2NUM(SDLK_WORLD_93)); rb_define_const(mRubygame,"K_WORLD_94",INT2NUM(SDLK_WORLD_94)); rb_define_const(mRubygame,"K_WORLD_95",INT2NUM(SDLK_WORLD_95)); /* Numeric keypad */ rb_define_const(mRubygame,"K_KP0",INT2NUM(SDLK_KP0)); rb_define_const(mRubygame,"K_KP1",INT2NUM(SDLK_KP1)); rb_define_const(mRubygame,"K_KP2",INT2NUM(SDLK_KP2)); rb_define_const(mRubygame,"K_KP3",INT2NUM(SDLK_KP3)); rb_define_const(mRubygame,"K_KP4",INT2NUM(SDLK_KP4)); rb_define_const(mRubygame,"K_KP5",INT2NUM(SDLK_KP5)); rb_define_const(mRubygame,"K_KP6",INT2NUM(SDLK_KP6)); rb_define_const(mRubygame,"K_KP7",INT2NUM(SDLK_KP7)); rb_define_const(mRubygame,"K_KP8",INT2NUM(SDLK_KP8)); rb_define_const(mRubygame,"K_KP9",INT2NUM(SDLK_KP9)); rb_define_const(mRubygame,"K_KP_PERIOD",INT2NUM(SDLK_KP_PERIOD)); rb_define_const(mRubygame,"K_KP_DIVIDE",INT2NUM(SDLK_KP_DIVIDE)); rb_define_const(mRubygame,"K_KP_MULTIPLY",INT2NUM(SDLK_KP_MULTIPLY)); rb_define_const(mRubygame,"K_KP_MINUS",INT2NUM(SDLK_KP_MINUS)); rb_define_const(mRubygame,"K_KP_PLUS",INT2NUM(SDLK_KP_PLUS)); rb_define_const(mRubygame,"K_KP_ENTER",INT2NUM(SDLK_KP_ENTER)); rb_define_const(mRubygame,"K_KP_EQUALS",INT2NUM(SDLK_KP_EQUALS)); /* Arrows + Home/End pad */ rb_define_const(mRubygame,"K_UP",INT2NUM(SDLK_UP)); rb_define_const(mRubygame,"K_DOWN",INT2NUM(SDLK_DOWN)); rb_define_const(mRubygame,"K_RIGHT",INT2NUM(SDLK_RIGHT)); rb_define_const(mRubygame,"K_LEFT",INT2NUM(SDLK_LEFT)); rb_define_const(mRubygame,"K_INSERT",INT2NUM(SDLK_INSERT)); rb_define_const(mRubygame,"K_HOME",INT2NUM(SDLK_HOME)); rb_define_const(mRubygame,"K_END",INT2NUM(SDLK_END)); rb_define_const(mRubygame,"K_PAGEUP",INT2NUM(SDLK_PAGEUP)); rb_define_const(mRubygame,"K_PAGEDOWN",INT2NUM(SDLK_PAGEDOWN)); /* Function keys */ rb_define_const(mRubygame,"K_F1",INT2NUM(SDLK_F1)); rb_define_const(mRubygame,"K_F2",INT2NUM(SDLK_F2)); rb_define_const(mRubygame,"K_F3",INT2NUM(SDLK_F3)); rb_define_const(mRubygame,"K_F4",INT2NUM(SDLK_F4)); rb_define_const(mRubygame,"K_F5",INT2NUM(SDLK_F5)); rb_define_const(mRubygame,"K_F6",INT2NUM(SDLK_F6)); rb_define_const(mRubygame,"K_F7",INT2NUM(SDLK_F7)); rb_define_const(mRubygame,"K_F8",INT2NUM(SDLK_F8)); rb_define_const(mRubygame,"K_F9",INT2NUM(SDLK_F9)); rb_define_const(mRubygame,"K_F10",INT2NUM(SDLK_F10)); rb_define_const(mRubygame,"K_F11",INT2NUM(SDLK_F11)); rb_define_const(mRubygame,"K_F12",INT2NUM(SDLK_F12)); rb_define_const(mRubygame,"K_F13",INT2NUM(SDLK_F13)); rb_define_const(mRubygame,"K_F14",INT2NUM(SDLK_F14)); rb_define_const(mRubygame,"K_F15",INT2NUM(SDLK_F15)); /* Key state modifier keys */ rb_define_const(mRubygame,"K_NUMLOCK",INT2NUM(SDLK_NUMLOCK)); rb_define_const(mRubygame,"K_CAPSLOCK",INT2NUM(SDLK_CAPSLOCK)); rb_define_const(mRubygame,"K_SCROLLOCK",INT2NUM(SDLK_SCROLLOCK)); rb_define_const(mRubygame,"K_RSHIFT",INT2NUM(SDLK_RSHIFT)); rb_define_const(mRubygame,"K_LSHIFT",INT2NUM(SDLK_LSHIFT)); rb_define_const(mRubygame,"K_RCTRL",INT2NUM(SDLK_RCTRL)); rb_define_const(mRubygame,"K_LCTRL",INT2NUM(SDLK_LCTRL)); rb_define_const(mRubygame,"K_RALT",INT2NUM(SDLK_RALT)); rb_define_const(mRubygame,"K_LALT",INT2NUM(SDLK_LALT)); rb_define_const(mRubygame,"K_RMETA",INT2NUM(SDLK_RMETA)); rb_define_const(mRubygame,"K_LMETA",INT2NUM(SDLK_LMETA)); rb_define_const(mRubygame,"K_LSUPER",INT2NUM(SDLK_LSUPER)); rb_define_const(mRubygame,"K_RSUPER",INT2NUM(SDLK_RSUPER)); rb_define_const(mRubygame,"K_MODE",INT2NUM(SDLK_MODE)); /* Miscellaneous function keys */ rb_define_const(mRubygame,"K_HELP",INT2NUM(SDLK_HELP)); rb_define_const(mRubygame,"K_PRINT",INT2NUM(SDLK_PRINT)); rb_define_const(mRubygame,"K_SYSREQ",INT2NUM(SDLK_SYSREQ)); rb_define_const(mRubygame,"K_BREAK",INT2NUM(SDLK_BREAK)); rb_define_const(mRubygame,"K_MENU",INT2NUM(SDLK_MENU)); rb_define_const(mRubygame,"K_POWER",INT2NUM(SDLK_POWER)); rb_define_const(mRubygame,"K_EURO",INT2NUM(SDLK_EURO)); /* Add any other keys here */ rb_define_const(mRubygame,"K_LAST",INT2NUM(SDLK_LAST)); #if 0 /* key mods */ /* rb_define_const(mRubygame,"K_MOD_NONE",INT2NUM(KMOD_NONE)); */ /* rb_define_const(mRubygame,"K_MOD_LSHIFT",INT2NUM(KMOD_LSHIFT)); */ /* rb_define_const(mRubygame,"K_MOD_RSHIFT",INT2NUM(KMOD_RSHIFT)); */ /* rb_define_const(mRubygame,"K_MOD_LCTRL",INT2NUM(KMOD_LCTRL)); */ /* rb_define_const(mRubygame,"K_MOD_RCTRL",INT2NUM(KMOD_RCTRL)); */ /* rb_define_const(mRubygame,"K_MOD_LALT",INT2NUM(KMOD_LALT)); */ /* rb_define_const(mRubygame,"K_MOD_RALT",INT2NUM(KMOD_RALT)); */ /* rb_define_const(mRubygame,"K_MOD_LMETA",INT2NUM(KMOD_LMETA)); */ /* rb_define_const(mRubygame,"K_MOD_RMETA",INT2NUM(KMOD_RMETA)); */ /* rb_define_const(mRubygame,"K_MOD_NUM",INT2NUM(KMOD_NUM)); */ /* rb_define_const(mRubygame,"K_MOD_CAPS",INT2NUM(KMOD_CAPS)); */ /* rb_define_const(mRubygame,"K_MOD_MODE",INT2NUM(KMOD_MODE)); */ /* rb_define_const(mRubygame,"K_MOD_RESERVED",INT2NUM(KMOD_RESERVED)); */ /* rb_define_const(mRubygame,"K_MOD_CTRL",INT2NUM(KMOD_CTRL)); */ /* rb_define_const(mRubygame,"K_MOD_SHIFT",INT2NUM(KMOD_SHIFT)); */ /* rb_define_const(mRubygame,"K_MOD_ALT",INT2NUM(KMOD_ALT)); */ /* rb_define_const(mRubygame,"K_MOD_META",INT2NUM(KMOD_META)); */ #endif /* Event constants */ rb_define_const(mRubygame,"NOEVENT",INT2NUM(SDL_NOEVENT)); rb_define_const(mRubygame,"ACTIVEEVENT",INT2NUM(SDL_ACTIVEEVENT)); rb_define_const(mRubygame,"KEYDOWN",INT2NUM(SDL_KEYDOWN)); rb_define_const(mRubygame,"KEYUP",INT2NUM(SDL_KEYUP)); rb_define_const(mRubygame,"MOUSEMOTION",INT2NUM(SDL_MOUSEMOTION)); rb_define_const(mRubygame,"MOUSEBUTTONDOWN",INT2NUM(SDL_MOUSEBUTTONDOWN)); rb_define_const(mRubygame,"MOUSEBUTTONUP",INT2NUM(SDL_MOUSEBUTTONUP)); rb_define_const(mRubygame,"JOYAXISMOTION",INT2NUM(SDL_JOYAXISMOTION)); rb_define_const(mRubygame,"JOYBALLMOTION",INT2NUM(SDL_JOYBALLMOTION)); rb_define_const(mRubygame,"JOYHATMOTION",INT2NUM(SDL_JOYHATMOTION)); rb_define_const(mRubygame,"JOYBUTTONDOWN",INT2NUM(SDL_JOYBUTTONDOWN)); rb_define_const(mRubygame,"JOYBUTTONUP",INT2NUM(SDL_JOYBUTTONUP)); rb_define_const(mRubygame,"QUIT",INT2NUM(SDL_QUIT)); rb_define_const(mRubygame,"SYSWMEVENT",INT2NUM(SDL_SYSWMEVENT)); rb_define_const(mRubygame,"VIDEORESIZE",INT2NUM(SDL_VIDEORESIZE)); rb_define_const(mRubygame,"VIDEOEXPOSE",INT2NUM(SDL_VIDEOEXPOSE)); rb_define_const(mRubygame,"USEREVENT",INT2NUM(SDL_USEREVENT)); /* Joystick constants */ rb_define_const(mRubygame,"HAT_CENTERED",INT2NUM(SDL_HAT_CENTERED)); rb_define_const(mRubygame,"HAT_UP",INT2NUM(SDL_HAT_UP)); rb_define_const(mRubygame,"HAT_RIGHT",INT2NUM(SDL_HAT_RIGHT)); rb_define_const(mRubygame,"HAT_DOWN",INT2NUM(SDL_HAT_DOWN)); rb_define_const(mRubygame,"HAT_LEFT",INT2NUM(SDL_HAT_LEFT)); rb_define_const(mRubygame,"HAT_RIGHTUP",INT2NUM(SDL_HAT_RIGHTUP)); rb_define_const(mRubygame,"HAT_RIGHTDOWN",INT2NUM(SDL_HAT_RIGHTDOWN)); rb_define_const(mRubygame,"HAT_LEFTUP",INT2NUM(SDL_HAT_LEFTUP)); rb_define_const(mRubygame,"HAT_LEFTDOWN",INT2NUM(SDL_HAT_LEFTDOWN)); /* Mixer constants */ /* rb_define_const(mMixer,"FORMAT_U8",INT2NUM(AUDIO_U8)); rb_define_const(mMixer,"FORMAT_S8",INT2NUM(AUDIO_S8)); rb_define_const(mMixer,"FORMAT_U16LSB",INT2NUM(AUDIO_U16LSB)); rb_define_const(mMixer,"FORMAT_S16LSB",INT2NUM(AUDIO_S16LSB)); rb_define_const(mMixer,"FORMAT_U16MSB",INT2NUM(AUDIO_U16MSB)); rb_define_const(mMixer,"FORMAT_S16MSB",INT2NUM(AUDIO_S16MSB)); rb_define_const(mMixer,"FORMAT_U16",INT2NUM(AUDIO_U16)); rb_define_const(mMixer,"FORMAT_S16",INT2NUM(AUDIO_S16)); rb_define_const(mMixer,"FORMAT_U16SYS",INT2NUM(AUDIO_U16SYS)); rb_define_const(mMixer,"FORMAT_S16SYS",INT2NUM(AUDIO_S16SYS)); rb_define_const(mMixer,"CHANNELS",INT2NUM(MIX_CHANNELS)); rb_define_const(mMixer,"DEFAULT_FREQUENCY",INT2NUM(MIX_DEFAULT_FREQUENCY)); rb_define_const(mMixer,"DEFAULT_FORMAT",INT2NUM(MIX_DEFAULT_FORMAT)); rb_define_const(mMixer,"DEFAULT_CHANNELS",INT2NUM(MIX_DEFAULT_CHANNELS)); rb_define_const(mMixer,"MAX_VOLUME",INT2NUM(MIX_MAX_VOLUME)); */ /* Mouse constants */ rb_define_const(mRubygame,"MOUSE_LEFT",INT2NUM(SDL_BUTTON_LEFT)); rb_define_const(mRubygame,"MOUSE_MIDDLE",INT2NUM(SDL_BUTTON_MIDDLE)); rb_define_const(mRubygame,"MOUSE_RIGHT",INT2NUM(SDL_BUTTON_RIGHT)); rb_define_const(mRubygame,"MOUSE_LMASK",INT2NUM(SDL_BUTTON_LMASK)); rb_define_const(mRubygame,"MOUSE_MMASK",INT2NUM(SDL_BUTTON_MMASK)); rb_define_const(mRubygame,"MOUSE_RMASK",INT2NUM(SDL_BUTTON_RMASK)); /* OpenGL constants */ rb_define_const(mRubygame,"GL_RED_SIZE",INT2NUM(SDL_GL_RED_SIZE)); rb_define_const(mRubygame,"GL_GREEN_SIZE",INT2NUM(SDL_GL_GREEN_SIZE)); rb_define_const(mRubygame,"GL_BLUE_SIZE",INT2NUM(SDL_GL_BLUE_SIZE)); rb_define_const(mRubygame,"GL_ALPHA_SIZE",INT2NUM(SDL_GL_ALPHA_SIZE)); rb_define_const(mRubygame,"GL_BUFFER_SIZE",INT2NUM(SDL_GL_BUFFER_SIZE)); rb_define_const(mRubygame,"GL_DOUBLEBUFFER",INT2NUM(SDL_GL_DOUBLEBUFFER)); rb_define_const(mRubygame,"GL_DEPTH_SIZE",INT2NUM(SDL_GL_DEPTH_SIZE)); rb_define_const(mRubygame,"GL_STENCIL_SIZE",INT2NUM(SDL_GL_STENCIL_SIZE)); rb_define_const(mRubygame,"GL_ACCUM_RED_SIZE",INT2NUM(SDL_GL_ACCUM_RED_SIZE)); rb_define_const(mRubygame,"GL_ACCUM_GREEN_SIZE",INT2NUM(SDL_GL_ACCUM_GREEN_SIZE)); rb_define_const(mRubygame,"GL_ACCUM_BLUE_SIZE",INT2NUM(SDL_GL_ACCUM_BLUE_SIZE)); rb_define_const(mRubygame,"GL_ACCUM_ALPHA_SIZE",INT2NUM(SDL_GL_ACCUM_ALPHA_SIZE)); }