## ---------------------------------------------------------------------- # Curses::UI # # (c) 2001-2002 by Maurice Makaay. All rights reserved. # This file is part of Curses::UI. Curses::UI is free software. # You can redistribute it and/or modify it under the same terms # as perl itself. # # Currently maintained by Marcus Thiesen # e-mail: marcus@cpan.thiesenweb.de # ---------------------------------------------------------------------- package Curses::UI; # If we do not know a terminal type, then imply VT100. BEGIN { $ENV{TERM} = 'vt100' unless defined $ENV{TERM} } use Curses; use Curses::UI::Container; use Curses::UI::Common; use Curses::UI::Language; use Curses::UI::Color; use FileHandle; use Term::ReadKey; require Exporter; use vars qw( $VERSION @ISA @EXPORT ); $VERSION = 0.95; @EXPORT = qw( MainLoop ); @ISA = qw( Curses::UI::Container Curses::UI::Common ); $Curses::UI::rootobject = undef; $Curses::UI::debug = 0; $Curses::UI::screen_too_small = 0; $Curses::UI::initialized = 0; $Curses::UI::color_support = 0; $Curses::UI::color_object = 0; $Curses::UI::ncurses_mouse = 0; $Curses::UI::gpm_mouse = 0; # Detect if we should use the new moushandler if ($ENV{"TERM"} ne "xterm") { eval { require Curses::UI::Mousehandler::GPM; import Curses::UI::Mousehandler::GPM; }; if (!$@) { $Curses::UI::gpm_mouse = gpm_enable(); print STDERR "DEBUG: gpm_mouse: " . $Curses::UI::gpm_mouse . "\n" if $Curses::UI::debug; } } else { # Detect ncurses functionality. Magic for Solaris 8 eval { $Curses::UI::ncurses_mouse = (Curses->can('NCURSES_MOUSE_VERSION') and (NCURSES_MOUSE_VERSION() >= 1 ) ) }; print STDERR "DEBUG: Detected mouse support value is $Curses::UI::ncurses_mouse\n" if $Curses::UI::debug; } # ---------------------------------------------------------------------- # Constructor # ---------------------------------------------------------------------- sub new() { my $class = shift; my %userargs = @_; keys_to_lowercase(\%userargs); my %args = ( -compat => 0, # Use compatibility mode? -clear_on_exit => 0, # Clear screen if program exits? -cursor_mode => 0, # What is the current cursor_mode? -debug => undef, # Turn on debugging mode? -language => undef, # Which language to use? -mouse_support => 1, # Do we want mouse support -overlapping => 1, # Whether overlapping widgets are supported -color_support => 0, -default_colors=> 1, #user data -userdata => undef, #user internal data %userargs, -read_timeout => -1, # full blocking read by default -scheduled_code => [], -added_code => {}, ); $Curses::UI::debug = $args{-debug} if defined $args{-debug}; $Curses::UI::ncurses_mouse = $args{-mouse_support} if defined $args{-mouse_support}; if ($Curses::UI::gpm_mouse && $args{-mouse_support}) { $Curses::UI::ncurses_mouse = 1; $args{-read_timeout} = 0.25; } else { $Curses::UI::gpm_mouse = 0; } $Curses::UI::rootobject->fatalerror( "You can only initiate one Curses::UI rootobject!\n" ) if defined $Curses::UI::rootobject; my $this = bless { %args }, $class; $Curses::UI::rootobject = $this; my $lang = new Curses::UI::Language($this->{-language}); $this->lang($lang); print STDERR "DEBUG: Loaded language: $lang->{-lang}\n" if $Curses::UI::debug; # Color support $Curses::UI::color_support = $args{-color_support} if defined $args{-color_support}; $this->layout(); return $this; } # ---------------------------------------------------------------------- # Destructor # ---------------------------------------------------------------------- DESTROY { my $this = shift; my $scr = $this->{-canvasscr}; $scr->delwin() if (defined($scr)); endwin(); $Curses::UI::rootobject = undef; $Curses::UI::initialized = 0; if ($this->{-clear_on_exit}) { Curses::erase(); Curses::clear(); } } # ---------------------------------------------------------------------- # Accessor functions # ---------------------------------------------------------------------- sub compat(;$) { shift()->accessor('-compat', shift()) } sub clear_on_exit(;$) { shift()->accessor('-clear_on_exit', shift()) } sub cursor_mode(;$) { shift()->accessor('-cursor_mode', shift()) } sub lang(;$) { shift()->accessor('-language_object', shift()) } sub overlapping(;$) { shift()->accessor('-overlapping', shift()) } # TODO: document sub debug(;$) { my $this = shift; my $value = shift; $Curses::UI::debug = $this->accessor('-debug', $value); } # ---------------------------------------------------------------------- # Window resizing support # ---------------------------------------------------------------------- sub layout() { my $this = shift; return $this if $Curses::UI::initialized; $Curses::UI::screen_too_small = 0; # Initialize the curses screen. initscr(); noecho(); raw(); # Colors if ($Curses::UI::color_support) { if ( has_colors() && can_change_colors ) { $Curses::UI::color_object = new Curses::UI::Color(-default_colors => $this->{-default_colors}); } else { $Curses::UI::color_support = 0; } } # Mouse events if possible my $old = 0; my $mmreturn; if ( $Curses::UI::ncurses_mouse ) { print STDERR "DEBUG: ncurses mouse events are enabled\n" if $Curses::UI::debug; # In case of gpm, mousemask fails. (MT: Not for me, maybe GPM changed?) eval { $mmreturn = mousemask( ALL_MOUSE_EVENTS(), $old ) }; if ($Curses::UI::debug) { print STDERR "DEBUG: mousemak returned $mmreturn\n"; print STDERR "DEBUG: Old is now $old\n"; print STDERR "DEBUG: mousemask() failed: $@\n" if $@; } } # find the terminal size. my ($cols,$lines) = GetTerminalSize; $ENV{COLS} = $cols; $ENV{LINES} = $lines; # Create root window. my $root = newwin($lines, $cols, 0, 0); die "newwin($lines, $cols, 0, 0) failed\n" unless defined $root; # Let this object present itself as a standard # Curses::UI widget, regarding size, location and # drawing area. This will make it possible for # child windows / widgets to layout and draw themselves. # $this->{-width} = $this->{-w} = $this->{-bw} = $cols; $this->{-height} = $this->{-h} = $this->{-bh} = $lines; $this->{-x} = $this->{-y} = 0; $this->{-canvasscr} = $root; # Walk through all contained objects and let them # layout themselves. $this->layout_contained_objects; $Curses::UI::initialized = 1; return $this; } sub layout_new() { my $this = shift; $Curses::UI::screen_too_small = 0; # find the terminal size. my ($cols,$lines) = GetTerminalSize; $ENV{COLS} = $cols; $ENV{LINES} = $lines; # Let this object present itself as a standard # Curses::UI widget, regarding size, location and # drawing area. This will make it possible for # child windows / widgets to layout and draw themselves. # $this->{-width} = $this->{-w} = $this->{-bw} = $cols; $this->{-height} = $this->{-h} = $this->{-bh} = $lines; $this->{-x} = $this->{-y} = 0; # $this->{-canvasscr} = $root; # Walk through all contained objects and let them # layout themselves. $this->layout_contained_objects; $Curses::UI::initialized = 1; $this->draw(); return $this; } # ---------------------------------------------------------------------- # Event handling # ---------------------------------------------------------------------- # Tk-like mainloop, just for fun :-) sub MainLoop () { die "No Curses::UI rootobject available!\n" unless defined $Curses::UI::rootobject; $Curses::UI::rootobject->mainloop; } sub mainloop () { my $this = shift; # Draw the initial screen. $this->focus(undef, 1); # 1 = forced focus $this->draw; doupdate(); # Inifinite event loop. for(;;) { $this->do_one_event } } # TODO: document sub do_one_event(;$) { my $this = shift; my $object = shift; $object = $this unless defined $object; eval {curs_set($this->{-cursor_mode})}; # gpm mouse? if ($Curses::UI::gpm_mouse) { $this->handle_gpm_mouse_event($object); doupdate(); } # Read a key or use the feeded key. my $key = $this->{-feedkey}; unless (defined $key) { $key = $this->get_key($this->{-read_timeout}); } $this->{-feedkey} = undef; # ncurses sends KEY_RESIZE() key on resize. Ignore this key. # TODO: Try to redraw and layout everything anew # KEY_RESIZE doesn't seem to work right; if (Curses->can("KEY_RESIZE")) { $key = '-1' if $key eq KEY_RESIZE(); } my ($cols,$lines) = GetTerminalSize; if ( ($ENV{COLS} != $cols) || ( $ENV{LINES} != $lines )) { $this->layout_new(); $this->draw; } # ncurses sends KEY_MOUSE() if ($Curses::UI::ncurses_mouse) { if ($key eq KEY_MOUSE()) { print STDERR "DEBUG: Got a KEY_MOUSE(), handeling it\n" if $Curses::UI::debug; $this->handle_mouse_event($object); doupdate(); return $this; } } # If the screen is too small, then will exit. # Else the next event loop will be started. if ($Curses::UI::screen_too_small) { exit(1) if $key eq "\cC"; return $this; } # Delegate the keypress. This is not done to $this, # but to $object, so all events will go to the # object that called do_one_event(). This is used to # enable modal focusing. # $object->event_keypress($key) unless $key eq '-1'; # Execute timer code. $this->do_timer; # Execute one scheduled event; if (@{$this->{-scheduled_code}}) { my $code = shift @{$this->{-scheduled_code}}; $code->($this); } # Execute added code foreach my $key (keys %{$this->{-added_code}}) { my $code = $this->{-added_code}->{$key}; if (ref $code ne 'CODE') { $this->fatalerror( "The method $key does not refer to a code reference"); } $code->($this); } # See if there are pending keys on input. If I do not # feed them to the application in this way, the screen # hangs in case I do a lot of input on my Solaris # machine. $key = $this->get_key(0); $this->feedkey($key) unless $key eq '-1'; # Update the screen. doupdate(); return $this; } # TODO: document sub schedule_event() { my $this = shift; my $code = shift; $this->fatalerror( "schedule_event(): callback is no CODE reference" ) unless defined $code and ref $code eq 'CODE'; push @{$this->{-scheduled_code}}, $code; } # TODO: document sub add_callback() { my $this = shift; my $id = shift; my $code = shift; $this->fatalerror( "add_callback(): is is not set" ) unless defined $id; $this->fatalerror( "add_callback(): callback is no CODE reference" ) unless defined $code and ref $code eq 'CODE'; $this->{-added_code}->{$id} = $code; } # TODO: document sub delete_callback() { my $this = shift; my $id = shift; $this->fatalerror( "delete_callback(): id is not set" ) unless defined $id; delete $this->{-added_code}->{$id} if defined $this->{-added_code}->{$id}; } sub draw() { my $this = shift; my $no_doupdate = shift || 0; if ($Curses::UI::screen_too_small) { my $s = $this->{-canvasscr}; $s->clear; $s->addstr(0, 0, $this->lang->get('screen_too_small')); $s->move(4,0); $s->noutrefresh(); doupdate(); } else { $this->SUPER::draw(1); doupdate() unless $no_doupdate; } } # TODO: document sub feedkey() { my $this = shift; my $key = shift; $this->flushkeys(); $this->{-feedkey} = $key; return $this; } # TODO: document sub flushkeys() { my $this = shift; my $key = ''; my @k = (); until ( $key eq "-1" ) { $key = $this->get_key(0); } } # ---------------------------------------------------------------------- # Timed event handling # ---------------------------------------------------------------------- sub set_read_timeout() { my $this = shift; my $new_timeout = -1; TIMER: while (my ($id, $config) = each %{$this->{-timers}}) { # Skip timer if it is disabled. next TIMER unless $config->{-enabled}; $new_timeout = $config->{-time} unless $new_timeout != -1 and $new_timeout < $config->{-time}; } $new_timeout = 1 if $new_timeout < 0 and $new_timeout != -1; $this->{-read_timeout} = $new_timeout; return $this; } sub set_timer($$;) { my $this = shift; my $id = shift; my $callback = shift; my $time = shift || 1; $this->fatalerror( "add_timer(): callback is no CODE reference" ) unless defined $callback and ref $callback eq 'CODE'; $this->fatalerror( "add_timer(): id is not set" ) unless defined $id; my $config = { -time => int($time), -callback => $callback, -enabled => 1, -lastrun => time(), }; $this->{-timers}->{$id} = $config; $this->set_read_timeout; return $this; } sub disable_timer($;) { my ($this,$id) = @_; if (defined $this->{-timers}->{$id}) { $this->{-timers}->{$id}->{-enabled} = 0; } $this->set_read_timeout; return $this; } sub enable_timer($;) { my ($this,$id) = @_; if (defined $this->{-timers}->{$id}) { $this->{-timers}->{$id}->{-enabled} = 1; } $this->set_read_timeout; return $this; } sub delete_timer($;) { my ($this,$id) = @_; if (defined $this->{-timers}->{$id}) { delete $this->{-timers}->{$id}; } $this->set_read_timeout; return $this; } sub do_timer() { my $this = shift; my $now = time(); my $timers_done = 0; TIMER: while (my ($id, $config) = each %{$this->{-timers}}) { # Skip timer if it is disabled. next TIMER unless $config->{-enabled}; # No -lastrun set? Then do it now. unless (defined $config->{-lastrun}) { $config->{-lastrun} = $now; next TIMER; } if ($config->{-lastrun} <= ($now - $config->{-time})) { $config->{-callback}->($this); $config->{-lastrun} = $now; $timers_done++; } } # Bring the cursor back to the focused object by # redrawing it. Due to drawing other objects, it might # have moved to another widget or screen location. # $this->focus_path(-1)->draw if $timers_done; return $this; } # ---------------------------------------------------------------------- # Mouse events # ---------------------------------------------------------------------- sub handle_mouse_event() { my $this = shift; my $object = shift; $object = $this unless defined $object; my $MEVENT = 0; getmouse($MEVENT); # $MEVENT is a struct. From curses.h (note: this might change!): # # typedef struct # { # short id; /* ID to distinguish multiple devices */ # int x, y, z; /* event coordinates (character-cell) */ # mmask_t bstate; /* button state bits */ # } MEVENT; # # --------------- # s signed short # x null byte # x null byte # --------------- # i integer # --------------- # i integer # --------------- # i integer # --------------- # l long # --------------- my ($id, $x, $y, $z, $bstate) = unpack("sx2i3l", $MEVENT); my %MEVENT = ( -id => $id, -x => $x, -y => $y, -bstate => $bstate, ); # Get the objects at the mouse event position. my $tree = $this->object_at_xy($object, $MEVENT{-x}, $MEVENT{-y}); # Walk through the object tree, top object first. foreach my $object (reverse @$tree) { # Send the mouse-event to the object. # Leave the loop if the object handled the event. print STDERR "Asking $object to handle $MEVENT{-bstate} ...\n" if $Curses::UI::debug; my $return = $object->event_mouse(\%MEVENT); last if defined $return and $return ne 'DELEGATE'; } } sub handle_gpm_mouse_event() { my $this = shift; my $object = shift; $object = $this unless defined $object; return unless $Curses::UI::gpm_mouse; my $MEVENT = gpm_get_mouse_event(); # $MEVENT from C:UI:MH:GPM is identical. return unless $MEVENT; my ($id, $x, $y, $z, $bstate) = unpack("sx2i3l", $MEVENT); my %MEVENT = ( -id => $id, -x => $x, -y => $y, -bstate => $bstate, ); # Get the objects at the mouse event position. my $tree = $this->object_at_xy($object, $MEVENT{-x}, $MEVENT{-y}); # Walk through the object tree, top object first. foreach my $object (reverse @$tree) { # Send the mouse-event to the object. # Leave the loop if the object handled the event. my $return = $object->event_mouse(\%MEVENT); last if defined $return and $return ne 'DELEGATE'; } } sub object_at_xy($$;$) { my $this = shift; my $object = shift; my $x = shift; my $y = shift; my $tree = shift; $tree = [] unless defined $tree; push @$tree, $object; my $idx = -1; while (defined $object->{-draworder}->[$idx]) { my $testobj = $object->getobj($object->{-draworder}->[$idx]); $idx--; # Find the window parameters for the $testobj. my $scr = defined $testobj->{-borderscr} ? '-borderscr' : '-canvasscr'; my $winp = $testobj->windowparameters($scr); # Does the click fall inside this object? if ( $x >= $winp->{-x} and $x < ($winp->{-x}+$winp->{-w}) and $y >= $winp->{-y} and $y < ($winp->{-y}+$winp->{-h}) ) { if ( $testobj->isa('Curses::UI::Container') and not $testobj->isa('Curses::UI::ContainerWidget')) { $this->object_at_xy($testobj, $x, $y, $tree) } else { push @$tree, $testobj; } return $tree; } } return $tree; } # ---------------------------------------------------------------------- # Other subroutines # ---------------------------------------------------------------------- # TODO: document sub fatalerror($$;$) { my $this = shift; my $error = shift; my $exit = shift; $exit = 1 unless defined $exit; chomp $error; $error .= "\n"; my $s = $this->{-canvasscr}; $s->clear; $s->addstr(0,0,"Fatal program error:\n" . "-"x($ENV{COLS}-1) . "\n" . $error . "-"x($ENV{COLS}-1) . "\n" . "Press any key to exit..."); $s->noutrefresh(); doupdate(); $this->flushkeys(); for (;;) { $key = $this->get_key(); last if $key ne "-1"; } exit($exit); } sub usemodule($;) { my $this = shift; my $class = shift; # Create class filename. my $file = $class; $file =~ s|::|/|g; $file .= '.pm'; # Automatically load the required class. if (not defined $INC{$file}) { eval { require $file; $class->import; }; # Fatal error if the class could not be loaded. $this->fatalerror("Could not load $class from $file:\n$@") if $@; } return $this; } sub focus_path() { my $this = shift; my $index = shift; my $p_obj = $this; my @path = ($p_obj); for(;;) { my $p_el = $p_obj->{-draworder}->[-1]; last unless defined $p_el; $p_obj = $p_obj->{-id2object}->{$p_el}; push @path, $p_obj; last if $p_obj->isa('Curses::UI::ContainerWidget'); } return (defined $index ? $path[$index] : @path); } # add() is overridden, because we only want to be able # to add Curses::UI:Window objects to the Curses::UI # rootlevel. # sub add() { my $this = shift; my $id = shift; my $class = shift; my %args = @_; # Make it possible to specify WidgetType instead of # Curses::UI::WidgetType. $class = "Curses::UI::$class" if $class !~ /\:\:/ or $class =~ /^Dialog\:\:[^\:]+$/; $this->usemodule($class); $this->fatalerror( "You may only add Curses::UI::Window objects to " . "Curses::UI and no $class objects" ) unless $class->isa('Curses::UI::Window'); $this->SUPER::add($id, $class, %args); } # Sets/Get the user data sub userdata { my $this = shift; if (defined $_[0]) { $this->{-userdata} = $_[0]; } return $this->{-userdata}; } # ---------------------------------------------------------------------- # Focusable dialog windows # ---------------------------------------------------------------------- sub tempdialog() { my $this = shift; my $class = shift; my %args = @_; my $id = "__window_$class"; my $dialog = $this->add($id, $class, %args); $dialog->modalfocus; $return = $dialog->get; $this->delete($id); $this->root->focus(undef, 1); return $return; } # The argument list will be returned unchanged, unless it # contains only one item. In that case ($ifone, $_[0]) will # be returned. This enables constructions like: # # $cui->dialog("Some dialog message"); # # instead of: # # $cui->dialog(-message => "Some dialog message"); # sub process_args() { my $this = shift; my $ifone = shift; if (@_ == 1) { @_ = ($ifone => $_[0]) } return @_; } sub error() { my $this = shift; my %args = $this->process_args('-message', @_); $this->tempdialog('Dialog::Error', %args); } sub dialog() { my $this = shift; my %args = $this->process_args('-message', @_); $this->tempdialog('Dialog::Basic', %args); } sub question() { my $this = shift; my %args = $this->process_args('-question', @_); $this->tempdialog('Dialog::Question', %args); } sub calendardialog() { my $this = shift; my %args = $this->process_args('-title', @_); $this->tempdialog('Dialog::Calendar', %args); } sub filebrowser() { my $this = shift; my %args = $this->process_args('-title', @_); # Create title unless (defined $args{-title}) { my $l = $this->root->lang; $args{-title} = $l->get('file_title'); } # Select a file to load from. $this->tempdialog('Dialog::Filebrowser', %args); } sub dirbrowser() { my $this = shift; my %args = $this->process_args('-title', @_); # Create title unless (defined $args{-title}) { my $l = $this->root->lang; $args{-title} = $l->get('dir_title'); } # Select a file to load from. $this->tempdialog('Dialog::Dirbrowser', %args); } sub savefilebrowser() { my $this = shift; my %args = $this->process_args('-title', @_); my $l = $this->root->lang; # Create title. $args{-title} = $l->get('file_savetitle') unless defined $args{-title}; # Select a file to save to. my $file = $this->filebrowser(-editfilename => 1, %args); return unless defined $file; # Check if the file exists. Ask for overwrite # permission if it does. if (-e $file) { # Get language specific data. my $pre = $l->get('file_overwrite_question_pre'); my $post = $l->get('file_overwrite_question_post'); my $title = $l->get('file_overwrite_title'); my $overwrite = $this->dialog( -title => $title, -buttons => [ 'yes', 'no' ], -message => $pre . $file . $post, ); return unless $overwrite; } return $file; } sub loadfilebrowser() { my $this = shift; my %args = $this->process_args('-title', @_); # Create title unless (defined $args{-title}) { my $l = $this->root->lang; $args{-title} = $l->get('file_loadtitle'); } $this->filebrowser(-editfilename => 0, %args); } # ---------------------------------------------------------------------- # Non-focusable dialogs # ---------------------------------------------------------------------- my $status_id = "__status_dialog"; sub status($;) { my $this = shift; my %args = $this->process_args('-message', @_); $this->delete($status_id); $this->add($status_id, 'Dialog::Status', %args)->draw; return $this; } sub nostatus() { my $this = shift; $this->delete($status_id); $this->flushkeys(); $this->draw; return $this; } sub progress() { my $this = shift; my %args = @_; $this->add( "__progress_$this", 'Dialog::Progress', %args ); $this->draw; return $this; } sub setprogress($;$) { my $this = shift; my $pos = shift; my $message = shift; # If I do not do this, the progress bar seems frozen # if a key is pressed on my Solaris machine. Flushing # the input keys solves this. And this is not a bad # thing to do during a progress dialog (input is ignored # this way). $this->flushkeys; my $p = $this->getobj("__progress_$this"); return unless defined $p; $p->pos($pos) if defined $pos; $p->message($message) if defined $message; $p->draw; return $this; } sub noprogress() { my $this = shift; $this->delete("__progress_$this"); $this->flushkeys; $this->draw; return $this; } sub leave_curses() { my $this = shift; def_prog_mode(); endwin(); } sub reset_curses() { my $this = shift; reset_prog_mode(); } ### Color support sub color() { my $this = shift; return $Curses::UI::color_object; } sub set_color { my $this = shift; my $co = shift; $Curses::UI::color_object = $co; } 1; =pod =head1 NAME Curses::UI - A curses based OO user interface framework =head1 SYNOPSIS Here's the obligatory "Hello, world!" example. use Curses::UI; my $cui = new Curses::UI; $cui->dialog("Hello, world!"); =head1 DESCRIPTION Curses::UI can be used for the development of curses based user interfaces. Currently, it contains the following classes: B =over 4 =item * L =item * L =item * L =back B =over 4 =item * L =item * L =item * L =item * L =item * L =item * L =item * L (used by Curses::UI::Menubar) =item * L =item * L =item * L =item * L =item * L (used by Curses::UI::Searchable) =item * L =item * L =item * L =item * L =back B =over 4 =item * L =item * L =item * L =item * L =back B =over 4 =item * L =item * L =back =head1 OPTIONS =over 4 =item B<-compat> < BOOLEAN > If the B<-compat> option is set to a true value, the Curses::UI program will run in compatibility mode. This means that only very simple characters will be used for creating the widgets. By default this option is set to false. =item B<-clear_on_exit> < BOOLEAN > If the B<-clear_on_exit> option is set to a true value, a Curses::UI program will call the "clear" program on exit (through the DESTROY method of Curses::UI). By default this option is set to false. =item B<-mouse_support> < BOOLEAN > If the B<-mouse_support> option is set to a false value mouse support will be disabled. This is used to override the auto determined value and to disable mouse support. =item B<-userdata> < SCALAR > This option specifies a user data that can be retrieved with the B() method. It is usefull to store application's internal data that otherwise would not be accessible in callbacks. =item B<-color_support> < BOOLEAN > If this option is set to a true value Curses::UI will try to determine if color is available on the terminal and if so enable it. =item B<-default_colors> < BOOLEAN > If -default_colors is set to a true value Curses::UI will try to enable color support without changing the original terminal settings. =back =head1 METHODS The UI is a descendant of Curses::UI::Container, so you can use the Container methods. Here's an overview of the methods that are specific for Curses::UI. =over 4 =item B ( OPTIONS ) Create a new Curses::UI instance. See the OPTIONS section above to find out what options can be used. =item B ( ) Temporarily leaves curses mode and recovers normal terminal mode. =item B ( ) Return to curses mode after B. =item B ( ID, CLASS, OPTIONS ) The B method of Curses::UI is almost the same as the B method of Curses::UI::Container. The difference is that Curses::UI will only accept classes that are (descendants) of the Curses::UI::Window class. For the rest of the information see L. =item B ( ) Starts a Tk like main loop that will handle input and events. =item B ( ) Same as B, for Tk compatibility. =item B ( CODE ) The schedule_event method adds a method to the mainloop. This method is executed one time after the input handler has run and deleted from the mainloop afterwards. =item B ( ID, CODE) This method lets you add a callback into the mainloop permanently. The code is executed after the input handler has run. =item B ( ID ) This method deletes the CODE specified by ID from the mainloop. =item B ( CLASSNAME ) Loads the with CLASSNAME given module. =item B ( [ SCALAR ] ) This method will return the user internal data stored in the UI object. If a SCALAR parameter is specified it will also set the current user data to it. =item B ( ) The layout method of Curses::UI will try to find out the size of the screen. After that it will call the B routine of every contained object. So running B on a Curses::UI object will effectively layout the complete application. Normally you will not have to call this method directly. =item B ( [BOOLEAN] ) The B<-compat> option will be set to the BOOLEAN value, unless BOOLEAN is omitted. The method returns the current value for B<-compat>. =item B ( [BOOLEAN] ) The B<-clear_on_exit> option will be set to the BOOLEAN value, unless BOOLEAN is omitted. The method returns the current value for B<-clear_on_exit>. =item B ( MESSAGE or OPTIONS ) Use the B method to show a dialog window. If you only provide a single argument, this argument will be used as the message to show. Example: $cui->dialog("Hello, world!"); If you want to have some more control over the dialog window, you will have to provide more arguments (for an explanation of the arguments that can be used, see L. Example: my $yes = $cui->dialog( -message => "Hello, world?", -buttons => ['< Yes >','< No >'], -values => [1,0], -title => 'Question', ); if ($yes) { # whatever } =item B ( MESSAGE or OPTIONS ) The B method will create an error dialog. This is basically a Curses::UI::Dialog::Basic, but it has an ASCII-art exclamation sign drawn left to the message. For the rest it's just like B. Example: $cui->error("It's the end of the\n" ."world as we know it!"); =item B ( OPTIONS ) The B method will create a file browser dialog. For an explanation of the arguments that can be used, see L. Example: my $file = $cui->filebrowser( -path => "/tmp", -show_hidden => 1, ); # Filebrowser will return undef # if no file was selected. if (defined $file) { unless (open F, ">$file") { print F "Hello, world!\n"; close F; } else { $cui->error("Error on writing to " ."\"$file\":\n$!"); } } =item B( OPTIONS ) =item B( OPTIONS ) These two methods will create file browser dialogs as well. The difference is that these will have the dialogs set up correctly for loading and saving files. Moreover, the save dialog will check if the selected file exists or not. If it does exist, it will show an overwrite confirmation to check if the user really wants to overwrite the selected file. =item B ( MESSAGE ) =item B ( ) Using these methods it's easy to provide status information for the user of your program. The status dialog is a dialog with only a label on it. The status dialog doesn't really get the focus. It's only used to display some information. If you need more than one status, you can call B subsequently. Any existing status dialog will be cleaned up and a new one will be created. If you are finished, you can delete the status dialog by calling the B method. Example: $cui->status("Saying hello to the world..."); # code for saying "Hello, world!" $cui->status("Saying goodbye to the world..."); # code for saying "Goodbye, world!" $cui->nostatus; =item B ( OPTIONS ) =item B ( POSITION, MESSAGE ) =item B ( ) Using these methods it's easy to provide progress information to the user. The progress dialog is a dialog with an optional label on it and a progress bar. Similar to the status dialog, this dialog does not get the focus. Using the B method, a new progress dialog can be created (see also L). This method takes the same arguments as the Curses::IU::Dialog::Progress class. After that the progress can be set using B. This method takes one or two arguments. The first argument is the current position of the progressbar. The second argument is the message to show in the label. If one of these arguments is undefined, the current value will be kept. If you are finished, you can delete the progress dialog by calling the B method. Example: $cui->progress( -max => 10, -message => "Counting 10 seconds...", ); for my $second (0..10) { $cui->setprogress($second) sleep 1; } $cui->noprogress; =item B ( ) Returns the currently used Curses::UI::Color object =item B ( OBJECT ) Replaces the currently used Color object with an other. This can be used to fast change all colors in a Curses::UI application. =back =head1 SEE ALSO L L, =head1 BASIC TUTORIAL see 'perldoc Curses::UI::Tutorial' =head1 REFERENCES Curses::UI::POE is a POE eventsystem and mainloop for Curses::UI =head1 AUTHOR Copyright (c) 2001-2002 Maurice Makaay. All rights reserved. Maintained by Marcus Thiesen (marcus@cpan.thiesenweb.de) This package is free software and is provided "as is" without express or implied warranty. It may be used, redistributed and/or modified under the same terms as perl itself.