#include <glib.h>
#include <stdlib.h>
#include <string.h>
#include "entity.h"
#include "rendsystem.h"
void
renderer_init (RendererFlags flags)
{
if (flags & RENDERER_REGISTER) {
system_elements_renderer_register ();
system_info_renderer_register ();
system_time_renderer_register ();
system_args_renderer_register ();
}
}