#include #include #include #include "entity.h" void string_renderer_register (void) { Element *element; ElementAttr *e_attr; element = g_new0 (Element, 1); element->tag = "string"; element->description = "Create a new string. This is only really useful in context with other elements. It is not a widget, but is used by some."; element_register (element); e_attr = g_new0 (ElementAttr, 1); e_attr->attribute = "text"; e_attr->description = "The string."; e_attr->value_desc = "string"; e_attr->set_attr_func = NULL; element_register_attrib (element, e_attr); }