#include #include #include #include "entity.h" #include "generic.h" /* rendgeneric is never build as a module, and so we dispense with the CPP * name mangling here. */ void rendgeneric_init (RendererFlags flags) { if (flags & RENDERER_REGISTER) { include_renderer_register (); #ifndef WIN32 io_renderer_register (); raw_io_renderer_register (); #endif /* win32 */ require_renderer_register (); string_renderer_register (); userrend_renderer_register (); configfile_renderer_register (); norenderer_register (); } }