/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "API/SDL/setupsdl.h" #include "API/Core/System/error.h" #include #include "sdl_target.h" ///////////////////////////////////////////////////////////////////////////// // CL_SetupSDL construction: static CL_SDLTarget *target = 0; static int ref_count = 0; CL_SetupSDL::CL_SetupSDL(bool register_resources_only) { CL_SetupSDL::init(register_resources_only); } CL_SetupSDL::~CL_SetupSDL() { CL_SetupSDL::deinit(); } void CL_SetupSDL::init(bool register_resources_only) { ref_count++; if (ref_count != 1) return; if (register_resources_only) return; // Lawouach : I guess an error here is supposed to throw a CL_Error ? // BTW, it seems that SDL_INIT_AUDIO component has to be initiliazed before the display window under DirectX (well SDL is still based on DX 5 !!) if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0) throw CL_Error(SDL_GetError()); // Enable unicode support in keyboard events: // Lawouach : This slows down the performances SDL_EnableUNICODE(1); // Enable key repeat SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,SDL_DEFAULT_REPEAT_INTERVAL); target = new CL_SDLTarget; } void CL_SetupSDL::deinit() { ref_count--; if (ref_count != 0) return; if(target) delete target; target = 0; // Lawouach : when we quit SDL_VIDEO subsystem we don't need to explictely free the display pointer though it wouldn't hurt SDL_Quit(); }