/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Display/display_precomp.h" #include "display_window_sdl.h" #include "sdl_target.h" #include "surface_sdl.h" #include "API/Core/System/error.h" ///////////////////////////////////////////////////////////////////////////// // CL_SDLTarget construction: ///////////////////////////////////////////////////////////////////////////// // CL_SDLTarget attributes: ///////////////////////////////////////////////////////////////////////////// // CL_SDLTarget operations: CL_DisplayWindow_Generic *CL_SDLTarget::create_window() { return new CL_DisplayWindow_SDL; } CL_Surface_Target *CL_SDLTarget::create_surface( CL_PixelBuffer provider, int flag) { return new CL_Surface_SDL(provider, flag); } CL_Canvas_Generic *CL_SDLTarget::create_canvas() { throw CL_Error("Congratulations! You just got assigned the task of implementing CL_Canvas for clanSDL :-)"); return 0; } CL_Font_Target *CL_SDLTarget::create_system_font_target( CL_Font_Generic *attributes, const std::string &font_name, const std::string &letters, int height, int width, bool bold, bool italic, bool underline, bool strikeout) { throw CL_Error("Congratulations! You just got assigned the task of implementing system fonts for clanSDL :-)"); return 0; } bool CL_SDLTarget::enable_packer() { return false; } ///////////////////////////////////////////////////////////////////////////// // CL_OpenGLTarget implementation: