/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "API/Display/input_device.h" #include "API/Display/input_event.h" #include "API/Core/System/clanstring.h" #include "input_device_sdlmouse.h" #include "display_window_sdl.h" ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_SDLMouse construction: CL_InputDevice_SDLMouse::CL_InputDevice_SDLMouse(CL_DisplayWindow_SDL *owner) : owner(owner) { type = CL_InputDevice::mouse; key_states[0] = false; key_states[1] = false; key_states[2] = false; key_states[3] = false; key_states[4] = false; slot_sdlevent = owner->sig_sdl_mouse_event.connect(this, &CL_InputDevice_SDLMouse::handle_mouse_event); } CL_InputDevice_SDLMouse::~CL_InputDevice_SDLMouse() { } ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_SDLMouse attributes: int CL_InputDevice_SDLMouse::get_x() const { return mouse_pos.x; } int CL_InputDevice_SDLMouse::get_y() const { return mouse_pos.y; } bool CL_InputDevice_SDLMouse::get_keycode(int keycode) const { if((keycode >=0) && (keycode <=5)) return key_states[keycode]; return false; } float CL_InputDevice_SDLMouse::get_axis(int index) const { return 0.0f; } std::string CL_InputDevice_SDLMouse::get_name() const { return "System Mouse"; } int CL_InputDevice_SDLMouse::get_axis_count() const { return 0; } int CL_InputDevice_SDLMouse::get_button_count() const { return -1; } ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_SDLMouse operations: std::string CL_InputDevice_SDLMouse::get_key_name(int id) const { switch (id) { case 0: return "Mouse left"; case 1: return "Mouse right"; case 2: return "Mouse middle"; case 3: return "Mouse wheel up"; case 4: return "Mouse wheel down"; } return CL_String::format("Mouse button %1", id); } void CL_InputDevice_SDLMouse::handle_mouse_event(SDL_Event& event) { if (event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP) { CL_InputEvent cl_event; cl_event.device = owner->mouse; cl_event.mouse_pos = CL_Point(event.button.x, event.button.y); if (event.button.button == SDL_BUTTON_LEFT) cl_event.id = 0; if (event.button.button == SDL_BUTTON_RIGHT) cl_event.id = 1; if (event.button.button == SDL_BUTTON_MIDDLE) cl_event.id = 2; if (event.key.type == SDL_MOUSEBUTTONDOWN) { cl_event.type = CL_InputEvent::pressed; key_states[cl_event.id] = true; } else if (event.key.type == SDL_MOUSEBUTTONUP) { cl_event.type = CL_InputEvent::released; key_states[cl_event.id] = false; } // todo: keep local track of repeat counts since SDL doesnt do that for us. if (cl_event.type == CL_InputEvent::pressed) owner->mouse.sig_key_down().call(cl_event); if (cl_event.type == CL_InputEvent::released) owner->mouse.sig_key_up().call(cl_event); } else if (event.type == SDL_MOUSEMOTION) { CL_InputEvent cl_event; cl_event.type = CL_InputEvent::moved; cl_event.device = owner->mouse; mouse_pos = CL_Point(event.motion.x, event.motion.y); cl_event.mouse_pos = mouse_pos; owner->mouse.sig_move().call(cl_event); } } ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_SDLMouse implementation: