/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "API/Display/input_device.h" #include "API/Display/input_event.h" #include "input_device_sdljoystick.h" #include "API/Core/System/error.h" #include "API/Core/System/log.h" #include "display_window_sdl.h" #include ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_SDLJoystick construction: CL_InputDevice_SDLJoystick::CL_InputDevice_SDLJoystick(CL_DisplayWindow_SDL *owner, int joystick_num) : owner(owner), joystick(0), my_joystick(-1), last_x(0), last_y(0) { type = CL_InputDevice::joystick; joystick = SDL_JoystickOpen(joystick_num); if (joystick == 0) { throw CL_Error(SDL_GetError()); } else { my_joystick = joystick_num; slot_sdlevent = owner->sig_sdl_joystick_event.connect(this, &CL_InputDevice_SDLJoystick::handle_joystick_event); } } CL_InputDevice_SDLJoystick::~CL_InputDevice_SDLJoystick() { if (joystick != 0) { SDL_JoystickClose(joystick); joystick = 0; } } ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_SDLJoystick attributes: int CL_InputDevice_SDLJoystick::get_x() const { return 0; } int CL_InputDevice_SDLJoystick::get_y() const { return 0; } bool CL_InputDevice_SDLJoystick::get_keycode(int keycode) const { return (SDL_JoystickGetButton(joystick,keycode) == 1); } float CL_InputDevice_SDLJoystick::get_axis(int index) const { switch (index) { case 0: return last_x / 32768.0f; case 1: return last_y / 32768.0f; } return 0.0f; } std::string CL_InputDevice_SDLJoystick::get_name() const { return "Joystick"; } int CL_InputDevice_SDLJoystick::get_axis_count() const { return 2; } int CL_InputDevice_SDLJoystick::get_button_count() const { return -1; } ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_SDLJoystick operations: std::string CL_InputDevice_SDLJoystick::get_key_name(int id) const { return CL_String::format("Joystick button %1", id); } ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_SDLJoystick implementation: void CL_InputDevice_SDLJoystick::handle_joystick_axis_move(SDL_Event& event) { CL_InputEvent cl_event; cl_event.device = CL_InputDevice(this); cl_event.type = CL_InputEvent::axis_moved; cl_event.id = event.jaxis.axis; cl_event.axis_pos = event.jaxis.value / 32768.0f; if(event.jaxis.axis == 0) { last_x = event.jaxis.value; } else if(event.jaxis.axis == 1) { last_y = event.jaxis.value; } cl_event.device.sig_axis_move().call(cl_event); } void CL_InputDevice_SDLJoystick::handle_joystick_hat_move(SDL_Event&) { // todo : Implement hat move } void CL_InputDevice_SDLJoystick::handle_joystick_ball_move(SDL_Event&) { // todo : Implement ball move } void CL_InputDevice_SDLJoystick::handle_joystick_button(SDL_Event& event) { CL_InputEvent cl_event; cl_event.device = CL_InputDevice(this); if(event.jbutton.state == SDL_PRESSED) cl_event.type = CL_InputEvent::pressed; if(event.jbutton.state == SDL_RELEASED) cl_event.type = CL_InputEvent::released; cl_event.id = event.jbutton.button; if (cl_event.type == CL_InputEvent::pressed) cl_event.device.sig_key_down().call(cl_event); if (cl_event.type == CL_InputEvent::released) cl_event.device.sig_key_up().call(cl_event); } void CL_InputDevice_SDLJoystick::handle_joystick_event(SDL_Event& event) { switch(event.type) { case SDL_JOYAXISMOTION: if(event.jaxis.which == my_joystick) handle_joystick_axis_move(event); break; case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: if(event.jbutton.which == my_joystick) handle_joystick_button(event); break; case SDL_JOYBALLMOTION: if(event.jball.which == my_joystick) handle_joystick_ball_move(event); break; case SDL_JOYHATMOTION: if(event.jhat.which == my_joystick) handle_joystick_hat_move(event); break; } }