/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_graphic_context_sdl #define header_graphic_context_sdl #if _MSC_VER > 1000 #pragma once #endif #include "Display/graphic_context_generic.h" #include "API/signals.h" #include class CL_DisplayWindow_Generic; //: SDL graphic context class CL_GraphicContext_SDL : public CL_GraphicContext_Generic { //! Construction: public: CL_GraphicContext_SDL(CL_DisplayWindow_Generic *window); virtual ~CL_GraphicContext_SDL(); //! Attributes: public: //: Returns the current width of the context. virtual int get_width() const; //: Returns the current height of the context. virtual int get_height() const; //: Returns a pixel value at specified coordinates. virtual CL_Color get_pixel(int x, int y) const; virtual CL_PixelBuffer get_pixeldata(const CL_Rect& rect = CL_Rect(0,0,0,0), int frame = 0) const; //! Operations: public: //: Draw a pixel at (x, y) using the specified color. virtual void draw_pixel(int x, int y, const CL_Color &color); //: Draw a line from (x1, y1) to (x2, y2) using the specified color. virtual void draw_line(float x1, float y1, float x2, float y2, const CL_Color &color); //: Draw a chain of lines using the specified color. virtual void draw_lines(int count, double *vertices, const CL_Color &color); //: Draw a rectangle using the specified color. virtual void draw_rect(const CL_Rectf &rect, const CL_Color &color); //: Draw a gradient rectangle using the specified gradient. virtual void fill_rect(const CL_Rectf &rect, const CL_Gradient &gradient); //: Draw a filled rectangle using the specified color. virtual void fill_rect(const CL_Rectf &rect, const CL_Color &color); //: Draw a quad using the specified color. virtual void draw_quad(const CL_Quad &quad, const CL_Color &color); //: Draw a gradient quad using the specified gradient. virtual void fill_quad(const CL_Quad &quad, const CL_Gradient &gradient); //: Draw a filled quad using the specified color. virtual void fill_quad(const CL_Quad &quad, const CL_Color &color); //: Draw triangles (optionally colored and uv-mapped). virtual void draw_triangles(CL_TriangleParams *params); //: Clears the whole context using the specified color. virtual void clear(const CL_Color &color); //: Set the current clipping rectangle. virtual void set_cliprect(const CL_Rect &rect); //: Push current clipping rectangle to stack; then set clipping rectangle to the //: union of the current rectangle and the passed rectangle. virtual void push_cliprect(const CL_Rect &rect); //: Push current clipping rectangle to the stack. virtual void push_cliprect(); //: Pop current clipping rectangle from the stack. virtual void pop_cliprect(); //: Called every time the active modelview have changed. virtual void modelview_changed(); //: Clears the stencil buffer contents. //param int value: stencil buffer contents will be cleared to this value. Default: 0 virtual void clear_stencil(int value); //: Set stencil test function when writing to stencil, and operations to do when a test passes or fails //param CL_StencilOp pass : Modification to stencil buffer when a test passes. //param CL_StencilOp fail : Modification to stencil buffer when a test fails. //param CL_StencilFunc func : Type of test to do when writing to stencil. //param int ref : value compared to stencil contents. Default: 1 virtual void set_stencil_operation(CL_StencilOp pass, CL_StencilOp fail, CL_StencilFunc func, int ref); //: Enables writing to the stencil buffer //param bool enabled : Enables/disables stencil testing. //param bool visible : Enables/disables color buffer writing if stencil writing is enabled. Default: true. //param float alpha_limit : Only pixels with alpha >= alpha limit are drawn to the stencil buffer. virtual void enable_stencil_write(bool enabled, bool visible, float alpha_limit); //: Enables stencil buffer testing //-

Individual pixels are tested against the values in the stencil buffer, and //- drawn depending on the comparison result. This can be used for masking and //- boolean operations on bitmaps

//param bool enabled : Enables/disables stencil testing. //param int func : Type of comparison. Default: lequal (pass if ref <= stencil) //param int ref : Reference value that the stencil is compared with. Default: 1 virtual void enable_stencil_test(bool enabled, CL_StencilFunc func, int ref); //: Called when 2D operations are begun. virtual void setup_2d(); //: Called when 2D operations are ended. virtual void setup_3d(); //! Implementation: private: //: Updates SDLs cliprect with current clip rect. void update_cliprect(); //: SDL window. CL_DisplayWindow_Generic *window; }; #endif