/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Display/display_precomp.h" #include "input_context_generic.h" ///////////////////////////////////////////////////////////////////////////// // CL_InputContext_Generic construction: CL_InputContext_Generic::CL_InputContext_Generic() : ref_count(0) { } CL_InputContext_Generic::~CL_InputContext_Generic() { } ///////////////////////////////////////////////////////////////////////////// // CL_InputContext_Generic attributes: ///////////////////////////////////////////////////////////////////////////// // CL_InputContext_Generic operations: void CL_InputContext_Generic::add_ref() { ref_count++; } void CL_InputContext_Generic::release_ref() { ref_count--; if (ref_count == 0) delete this; } void CL_InputContext_Generic::clear() { keyboards.clear(); mice.clear(); joysticks.clear(); } void CL_InputContext_Generic::add_keyboard(const CL_InputDevice &keyboard) { keyboards.push_back(keyboard); } void CL_InputContext_Generic::add_mouse(const CL_InputDevice &mouse) { mice.push_back(mouse); } void CL_InputContext_Generic::add_joystick(const CL_InputDevice &joystick) { joysticks.push_back(joystick); } ///////////////////////////////////////////////////////////////////////////// // CL_InputContext_Generic implementation: