/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Display/display_precomp.h" #include "display_window_generic.h" #include "API/Display/input_device.h" #include "API/Display/input_context.h" ///////////////////////////////////////////////////////////////////////////// // CL_DisplayWindow_Generic construction: CL_DisplayWindow_Generic::CL_DisplayWindow_Generic() : cursor_visible(true), ref_count(0) { } CL_DisplayWindow_Generic::~CL_DisplayWindow_Generic() { } ///////////////////////////////////////////////////////////////////////////// // CL_DisplayWindow_Generic attributes: CL_DisplayWindow *CL_DisplayWindow_Generic::current = 0; ///////////////////////////////////////////////////////////////////////////// // CL_DisplayWindow_Generic operations: void CL_DisplayWindow_Generic::add_ref() { ref_count++; } void CL_DisplayWindow_Generic::release_ref() { ref_count--; if (ref_count == 0) { cursor = CL_Sprite(); delete this; } } void CL_DisplayWindow_Generic::do_flip(int interval) { CL_InputDevice &mouse = get_ic()->get_mouse(); if (!cursor.is_null()) { cursor.update(); cursor.draw(mouse.get_x(), mouse.get_y(), get_gc()); } flip(interval); } void CL_DisplayWindow_Generic::set_cursor(const CL_Sprite &sprite) { cursor = sprite; cursor_changed(); if (cursor_visible) { if (!cursor.is_null()) hide_system_cursor(); else show_system_cursor(); } } void CL_DisplayWindow_Generic::show_cursor() { if (cursor.is_null()) show_system_cursor(); cursor_visible = true; } void CL_DisplayWindow_Generic::hide_cursor() { if (cursor.is_null()) hide_system_cursor(); cursor_visible = false; } ///////////////////////////////////////////////////////////////////////////// // CL_DisplayWindow_Generic implementation: