/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Display/display_precomp.h" #include "API/Display/display_mode.h" #include "API/Display/display_window.h" #include "API/Display/display_window_description.h" #include "display_window_generic.h" #include "display_target.h" ///////////////////////////////////////////////////////////////////////////// // CL_DisplayWindow construction: CL_DisplayWindow::CL_DisplayWindow() : impl(0) { } CL_DisplayWindow::CL_DisplayWindow( const std::string &title, int width, int height, bool start_fullscreen, bool allow_resize, int flipping_buffers) : impl(0) { impl = CL_DisplayTarget::current()->create_window(); cl_assert(impl != 0); // platform not implemented? if (impl) impl->add_ref(); CL_DisplayWindowDescription desc; desc.set_title(title); desc.set_size(CL_Size(width, height)); desc.set_fullscreen(start_fullscreen); desc.set_flipping_buffers(flipping_buffers); desc.set_allow_resize(allow_resize); impl->create_window(desc); // Automatically map first created display window as 'CL_Display current'. if (CL_DisplayWindow_Generic::current == 0) CL_DisplayWindow_Generic::current = this; impl->sig_resize(get_width(), get_height()); } CL_DisplayWindow::CL_DisplayWindow(const CL_DisplayWindowDescription &description) : impl(0) { impl = CL_DisplayTarget::current()->create_window(); cl_assert(impl != 0); // platform not implemented? if (impl) impl->add_ref(); impl->create_window(description); // Automatically map first created display window as 'CL_Display current'. if (CL_DisplayWindow_Generic::current == 0) CL_DisplayWindow_Generic::current = this; impl->sig_resize(get_width(), get_height()); } CL_DisplayWindow::~CL_DisplayWindow() { if (impl) impl->release_ref(); if (CL_DisplayWindow_Generic::current == this) CL_DisplayWindow_Generic::current = 0; } CL_DisplayWindow::CL_DisplayWindow(CL_DisplayWindow_Generic *impl) : impl(impl) { if (impl) impl->add_ref(); // Automatically map first created display window as 'CL_Display current'. if (CL_DisplayWindow_Generic::current == 0) CL_DisplayWindow_Generic::current = this; } CL_DisplayWindow::CL_DisplayWindow(const CL_DisplayWindow ©) : impl(copy.impl) { if (impl) impl->add_ref(); if (CL_DisplayWindow_Generic::current == ©) CL_DisplayWindow_Generic::current = this; } ///////////////////////////////////////////////////////////////////////////// // CL_DisplayWindow attributes: int CL_DisplayWindow::get_width() const { return impl->get_width(); } int CL_DisplayWindow::get_height() const { return impl->get_height(); } bool CL_DisplayWindow::is_fullscreen() const { return impl->is_fullscreen(); } bool CL_DisplayWindow::has_focus() const { return impl->has_focus(); } CL_PixelBuffer CL_DisplayWindow::get_buffer(int i) const { return impl->get_buffer(i); } int CL_DisplayWindow::get_buffer_count() const { return impl->get_buffer_count(); } CL_PixelBuffer CL_DisplayWindow::get_front_buffer() { return impl->get_buffer(0); } CL_PixelBuffer CL_DisplayWindow::get_back_buffer() { return impl->get_buffer(impl->get_buffer_count()-1); } CL_Signal_v2 &CL_DisplayWindow::sig_resize() { return impl->sig_resize; } CL_Signal_v1 &CL_DisplayWindow::sig_paint() { return impl->sig_paint; } CL_Signal_v0 &CL_DisplayWindow::sig_lost_focus() { return impl->sig_lost_focus; } CL_Signal_v0 &CL_DisplayWindow::sig_got_focus() { return impl->sig_got_focus; } CL_Signal_v0 &CL_DisplayWindow::sig_window_close() { return impl->sig_window_close; } CL_GraphicContext *CL_DisplayWindow::get_gc() { return impl->get_gc(); } CL_InputContext *CL_DisplayWindow::get_ic() { return impl->get_ic(); } ///////////////////////////////////////////////////////////////////////////// // CL_DisplayWindow operations: CL_DisplayWindow &CL_DisplayWindow::operator =(const CL_DisplayWindow ©) { if (impl != copy.impl) { if (impl) impl->release_ref(); impl = copy.impl; if (impl) impl->add_ref(); } if (CL_DisplayWindow_Generic::current == ©) CL_DisplayWindow_Generic::current = this; return *this; } void CL_DisplayWindow::set_fullscreen(int width, int height, int bpp, int refresh_rate) { impl->set_fullscreen(width, height, bpp, refresh_rate); impl->sig_resize(get_width(), get_height()); } void CL_DisplayWindow::set_fullscreen(const CL_DisplayMode &display_mode) { set_fullscreen( display_mode.get_resolution().width, display_mode.get_resolution().height, display_mode.get_bpp(), display_mode.get_refresh_rate()); } void CL_DisplayWindow::set_windowed() { impl->set_windowed(); impl->sig_resize(get_width(), get_height()); } void CL_DisplayWindow::set_title(const std::string &title) { impl->set_title(title); } void CL_DisplayWindow::set_position(const CL_Rect &pos) { impl->set_position(pos); } void CL_DisplayWindow::set_position(int x, int y) { impl->set_position(x, y); } void CL_DisplayWindow::set_size(int width, int height) { impl->set_size(width, height); } void CL_DisplayWindow::set_buffer_count(int flipping_buffers) { impl->set_buffer_count(flipping_buffers); } void CL_DisplayWindow::update(const CL_Rect &rect) { impl->update(rect); } void CL_DisplayWindow::flip(int interval) { impl->do_flip(interval); } void CL_DisplayWindow::set_cursor(const CL_Sprite &cursor) { impl->set_cursor(cursor); } void CL_DisplayWindow::show_cursor() { impl->show_cursor(); } void CL_DisplayWindow::hide_cursor() { impl->hide_cursor(); } ///////////////////////////////////////////////////////////////////////////// // CL_DisplayWindow implementation: