from ElementWrapper import ElementWrapper
from ControlWrapper import ControlWrapper
from config.StateSaver import StateSaver, DefaultStateSaver
from Scriptlet import Scriptlet
from display.MenuItem import MenuItem
from utils.ErrorFormatter import ErrorFormatter
from utils import dialog
from layout import Unit
import exceptions
_AUTHORIZED_COMMANDS_KEY = "authorized_commands"
#
# Class for inline scripts together with their environment.
#
class Script:
def __init__(self, dsp_id, dsp_path):
self.__scriptlets = {}
# ID of the display
self.__dsp_id = dsp_id
# path of the display
self.__dsp_path = dsp_path
# the state saver
self.__state_saver = StateSaver(dsp_id)
# the environment for this script
self.__environment = {}
# the list of loaded controls
self.__loaded_controls = []
# flag indicating whether the display has been stopped
self.__is_stopped = False
#
# setup a sandbox environment
#
self.__environment["__builtins__"] = None
self.__environment["__name__"] = "inline" # required for classes
# unit constructor and units
self.__environment["Unit"] = Unit.Unit
self.__environment["PX"] = Unit.UNIT_PX
self.__environment["CM"] = Unit.UNIT_CM
self.__environment["IN"] = Unit.UNIT_IN
self.__environment["PT"] = Unit.UNIT_PT
self.__environment["PERCENT"] = Unit.UNIT_PERCENT
self.__environment["MenuItem"] = MenuItem
self.__environment["add_timer"] = self.__script_add_timer
self.__environment["get_config"] = self.__script_get_config
self.__environment["get_control"] = self.__script_get_control
self.__environment["set_config"] = self.__script_set_config
self.__environment["launch"] = self.__script_launch
# see end of file
# WTF do we need True/False there? (because they're not yet keywords)
self.__environment["False"] = False
self.__environment["True"] = True
self.__environment["abs"] = abs
self.__environment["bool"] = bool
self.__environment["callable"] = callable
self.__environment["chr"] = chr
self.__environment["classmethod"] = classmethod
self.__environment["cmp"] = cmp
self.__environment["complex"] = complex
self.__environment["delattr"] = delattr
self.__environment["dict"] = dict
self.__environment["divmod"] = divmod
self.__environment["enumerate"] = enumerate
self.__environment["float"] = float
self.__environment["getattr"] = getattr
self.__environment["hasattr"] = hasattr
self.__environment["hash"] = hash
self.__environment["hex"] = hex
self.__environment["id"] = id
self.__environment["int"] = int
self.__environment["isinstance"] = isinstance
self.__environment["issubclass"] = issubclass
self.__environment["iter"] = iter
self.__environment["len"] = len
self.__environment["list"] = list
self.__environment["locals"] = locals
self.__environment["long"] = long
self.__environment["max"] = max
self.__environment["min"] = min
self.__environment["object"] = object
self.__environment["oct"] = oct
self.__environment["ord"] = ord
self.__environment["property"] = property
self.__environment["range"] = range
self.__environment["reduce"] = reduce
self.__environment["repr"] = repr
self.__environment["round"] = round
self.__environment["setattr"] = setattr
self.__environment["staticmethod"] = staticmethod
self.__environment["str"] = str
self.__environment["sum"] = sum
self.__environment["super"] = super
self.__environment["tuple"] = tuple
self.__environment["type"] = type
self.__environment["unichr"] = unichr
self.__environment["unicode"] = unicode
self.__environment["vars"] = vars
self.__environment["xrange"] = xrange
self.__environment["zip"] = zip
# exceptions, we need the exceptions
for name in dir(exceptions):
if (not name.startswith("_")):
exc = getattr(exceptions, name)
self.__environment[name] = exc
#end for
#
# Handles errors in the script.
#
def __handle_error(self):
from utils.error import Error
Error().handle(self.__dsp_id)
#
# Runs a timer in the sandbox. The timer stops when the script is being
# stopped.
#
def __script_add_timer(self, interval, callback, *args):
def f():
try:
if (self.__is_stopped):
return False
else:
ret = callback(*args)
return ret
except:
self.__handle_error()
return False
if (type(interval) not in (type(1), type(1.0), type(1L))
or interval < 0):
raise UserError(_("Error in add_timer function"),
_("\"%s\" isn't a valid integer value!")
% `interval`)
#dialog.warning(_("Error in add_timer function"),
# _("\"%s\" isn't a valid integer value!")
# % `interval`)
#return
import gobject
gobject.timeout_add(interval, f)
#
# Retrieves a configuration value.
#
def __script_get_config(self, key, default = None):
return self.__state_saver.get_key(key, default)
#
# Stores a configuration value.
#
def __script_set_config(self, key, value):
self.__state_saver.set_key(key, value)
#
# Returns a control readily wrapped for the sandbox.
#
def __script_get_control(self, interface):
# FIXME: ensure that this does not break the sandbox
from factory.ControlFactory import ControlFactory
factory = ControlFactory()
ctrl = factory.get_control(interface)
if (ctrl):
self.__loaded_controls.append(ctrl)
wrapped = ControlWrapper(ctrl)
return wrapped
raise UserError(_("No Control could be found for interface %s") % \
(interface,),
_("This means that a functionality won't be available "
"during execution!"))
#dialog.warning(_("No Control could be found for interface %s") % \
# (interface,),
# _("This means that a functionality won't be available "
# "during execution!"))
#return ""
#
# Launches the given command if it's safe.
#
def __script_launch(self, command):
states = DefaultStateSaver()
permissions = states.get_key(_AUTHORIZED_COMMANDS_KEY, {})
def run_cmd():
import os
os.system(command + " &")
def run_and_permit():
permissions[(self.__dsp_id, command)] = True
states.set_key(_AUTHORIZED_COMMANDS_KEY, permissions)
run_cmd()
if ((self.__dsp_id, command) in permissions):
run_cmd()
else:
# FIXME: what is the correct way to escape '=' chars?
escaped_command = command.replace("=", "")
escaped_command = escaped_command.replace("\\", "\\\\")
escaped_command = escaped_command.replace("&", "&")
escaped_command = escaped_command.replace("<", "<")
escaped_command = escaped_command.replace(">", ">")
dialog.question(None,
_("Security Risk"),
_("The desklet %s wants to execute a system "
"command:\n"
"\n"
" %s\n"
"\n"
"To protect your system from malicious "
"programs, you can deny the execution of this "
"command.\n"
"\n"
"If you are sure that the command is harmless, "
"you may permanently allow this desklet "
"instance to run it.")
% (self.__dsp_path, escaped_command),
(_("Deny!"), None),
(_("Allow once"), run_cmd),
(_("Allow for this desklet"), run_and_permit))
#
# Stops this scripting object.
#
def stop(self):
self.__is_stopped = True
del self.__environment
for c in self.__loaded_controls:
try:
c.stop()
except StandardError, exc:
import traceback; traceback.print_exc()
log("Could not stop control %s" % c)
del c
del self.__loaded_controls
#
# Removes this scripting object and its state.
#
def remove(self):
states = DefaultStateSaver()
permissions = states.get_key(_AUTHORIZED_COMMANDS_KEY, {})
for ident, cmd in permissions.keys():
if (ident == self.__dsp_id): del permissions[(ident, cmd)]
states.set_key(_AUTHORIZED_COMMANDS_KEY, permissions)
self.__state_saver.remove()
#
# Creates the given namespace if it does not yet exist.
#
def __make_namespace(self, namespace):
class Namespace: pass
if (not namespace in self.__environment):
self.__environment[namespace] = Namespace()
#
# Adds the given element to the environment. The namespace has to exist.
# If no namespace is given, the element becomes a member of the global
# namespace.
#
def add_element(self, namespace, name, elem):
if (namespace): self.__make_namespace(namespace)
wrapped = ElementWrapper(elem)
if (not namespace):
self.__environment[name] = wrapped
else:
setattr(self.__environment[namespace], name, wrapped)
#
# Same as add_element() but puts elements into a structure of (nested)
# arrays.
#
def add_element_with_path(self, namespace, name, elem, indexpath):
if (namespace): self.__make_namespace(namespace)
try:
if (not namespace):
lst = self.__environment[name]
else:
lst = getattr(self.__environment[namespace], name)
except:
lst = []
if (not namespace):
self.__environment[name] = lst
else:
setattr(self.__environment[namespace], name, lst)
# build up the structure of (nested) arrays
for index in indexpath[:-1]:
while (len(lst) - 1 < index): lst.append([])
lst = lst[index]
index = indexpath[-1]
while (len(lst) - 1 < index): lst.append([])
lst[index] = ElementWrapper(elem)
#
# Fixes the indentation of Python code.
#
def __fix_indentation(self, code):
lines = code.splitlines()
min_indent = len(code)
# find the minimal indentation
for l in lines:
if (not l.strip()): continue
this_indent = len(l) - len(l.lstrip())
min_indent = min(min_indent, this_indent)
# apply the minimal indentation
out = ""
for l in lines:
out += l[min_indent:] + "\n"
return out
#
# Executes a block of script.
#
def execute(self, scriptlet, handle_error = True):
sid = scriptlet.script_id
# get the block into shape
code = self.__fix_indentation(scriptlet.script)
# remember scriptlet for later
self.__scriptlets[sid] = scriptlet
# compile and run
try:
from utils.error import Error
Error().register_code("" % sid, code)
pycode = compile(code, "" % sid, 'exec')
#pycode = compile(code, "%s" % scriptlet.filename, 'exec')
exec pycode in self.__environment
except:
#if (handle_error):
self.__handle_error()
#
# Retrieves the value of the given object from the scripting environment.
#
def get_value(self, name):
if (not name):
return
# TODO: if the type of the bound variable differs we have to check it
cmd = "__retrieve__ = %s" % (name,)
self.execute(Scriptlet(cmd, ""), handle_error = False)
# may raise an exception
return self.__environment.pop("__retrieve__")
#
# Sets the value of the given object in the scripting environment.
#
def set_value(self, name, value):
self.__environment["__inject__"] = value
cmd = "%s = __inject__" % name
self.execute(Scriptlet(cmd, ""), handle_error = False)
self.__environment.pop("__inject__")
#
# Calls the given function in the sandbox.
#
def call_function(self, name, *args):
func = self.get_value(name)
try:
func(*args)
except:
#log("A function call in the inline script failed.")
self.__handle_error()
#BEGIN
# + 2.3.3 http://python.org/doc/2.3.3/lib/built-in-funcs.html
# vs.
# - 2.2.3 http://python.org/doc/2.2.3/lib/built-in-funcs.html
# * dangerous
# * __import__
# abs
# - apply
# + basestring
# bool
# - buffer
# callable
# chr
# classmethod
# cmp
# - coerce
# * compile
# complex
# delattr
# dict
# dir # ?
# divmod
# + enumerate
# * eval
# * execfile
# * file
# filter # may be should print a warning and a link to list-comprehension
# float
# getattr
# globals # ?
# hasattr
# hash
# help # not very useful
# hex
# id
# - intern
# input # not very useful
# int
# isinstance
# issubclass
# iter
# len
# list
# locals
# long
# map # maybe should print a warning and a link to list-comprehension
# max
# min
# + object
# oct
# * open
# ord
# property
# range
# raw_input # not very usefull
# reduce
# * reload
# repr
# round
# setattr
# - slice
# staticmethod
# str
# + sum
# super
# tuple
# type
# unichr
# unicode
# vars
# xrange
# zip
# 2.3 Deprecated/Non-essentials functions
# http://python.org/doc/2.3.3/lib/non-essential-built-in-funcs.html
# - apply
# - buffer
# - coerce
# - intern
#END