#include "pv.h" void vrml_begin(FILE *vout) { #ifdef VRML2 vrml_putline(0, vout,"#VRML V2.0 utf8"); #else vrml_putline(0, vout,"#VRML V1.0 ascii"); vrml_putline(1, vout,"Separator {"); vrml_putline(1, vout,"ShapeHints {"); vrml_putline(0, vout,"vertexOrdering COUNTERCLOCKWISE"); vrml_putline(0, vout,"faceType CONVEX"); vrml_putline(0, vout,"creaseAngle 0.5"); vrml_putline(-1, vout,"}"); #endif } void vrml_end(FILE *vout) { #ifdef VRML2 #else vrml_putline(-1,vout,"}"); #endif } /* To make it easier to read - uses tabs to increase or decrease the level of indentation. For better storage, just comment out the tab printing. */ void vrml_putline(int indent, FILE *vout, char *str) { static int ind=0; int i; if (indent < 0) ind += indent; /* pre-decrement */ for(i=0; i 0) ind += indent; /* post-increment */ if(ind<0) ind = 0; }