/* * $Id: gvd.c,v 1.6 2006/02/09 03:08:57 glynn Exp $ */ /* gvd.c Bill Brown, USACERL December 1993 */ #include #include #include #include #include "rowcol.h" /* #define DEBUGVECT #define DEBUGVECT_2 */ #ifdef DEBUGVECT static int K=0; #endif #define CHK_FREQ 5 /* check for cancel every CHK_FREQ lines */ /*****************************************************************/ /* FIX to use fast clipping and move to gs.c */ int gs_clip_segment(geosurf *gs, float *bgn, float *end, float *region) { float top, bottom, left, right; if (!region) { top = gs->yrange; bottom = VROW2Y(gs,VROWS(gs)); left = 0.0; right = VCOL2X(gs,VCOLS(gs)); } else { top = region[0]; bottom = region[1]; left = region[2]; right = region[3]; } /* for now, ignore any segments with an end outside */ return(bgn[X] >= left && bgn[X] <= right && end[X] >= left && end[X] <= right && bgn[Y] >= bottom && bgn[Y] <= top && end[Y] >= bottom && end[Y] <= top); } /*****************************************************************/ /* need to think about translations - If user translates surface, vector should automatically go with it, but translating vector should translate it relative to surface on which it's displayed? handling mask checking here, but may be more appropriate to handle in get_drape_segments? */ int gvd_vect(geovect *gv, geosurf *gs, int do_fast) { int i,j,k; float bgn[3], end[3], tx, ty, tz, konst; float zmin, zmax, fudge; Point3 *points; int npts, src, check; geoline *gln; G_debug(3, "Draw vector layer."); if (GS_check_cancel()) { return(0); } gs_update_curmask(gs); src = gs_get_att_src(gs, ATT_TOPO); GS_get_scale(&tx, &ty, &tz, 1); gs_get_zrange(&zmin, &zmax); fudge = (zmax - zmin)/500.; if (src == CONST_ATT) { konst = gs->att[ATT_TOPO].constant; bgn[Z] = end[Z] = konst; } gsd_pushmatrix(); /* avoid scaling by zero */ if (tz == 0.0) { src = CONST_ATT; konst = 0.0; bgn[Z] = end[Z] = konst; gsd_do_scale(0); } else { gsd_do_scale(1); } gsd_translate(gs->x_trans, gs->y_trans, gs->z_trans+fudge); gsd_colormode(CM_COLOR); gsd_color_func(gv->color); gsd_linewidth(gv->width); check = 0; if (do_fast) { if (!gv->fastlines) { gv_decimate_lines(gv); } gln = gv->fastlines; } else { gln = gv->lines; } for (; gln; gln=gln->next) { G_debug(3, "Draw vector layer object type = %d dims = %d", gln->type, gln->dims); if (!(++check % CHK_FREQ)) { if (GS_check_cancel()) { gsd_linewidth(1); gsd_popmatrix(); return(0); } } if ( gln->type == OGSF_LINE ) { /* line */ if ( gln->dims == 2 ) { /* 2d line */ G_debug(3, "Draw 2D vector line."); for (k=0; k < gln->npts - 1; k++) { bgn[X] = gln->p2[k][X] + gv->x_trans - gs->ox; bgn[Y] = gln->p2[k][Y] + gv->y_trans - gs->oy; end[X] = gln->p2[k+1][X] + gv->x_trans - gs->ox; end[Y] = gln->p2[k+1][Y] + gv->y_trans - gs->oy; if (src == MAP_ATT) { points = gsdrape_get_segments(gs, bgn, end, &npts); gsd_bgnline(); for (i=0, j=0 ; i < npts; i++) { if (gs_point_is_masked(gs, points[i])) { if (j) { gsd_endline(); gsd_bgnline(); j = 0; } continue; } points[i][Z] += gv->z_trans; gsd_vert_func(points[i]); j++; if (j > 250) { gsd_endline(); gsd_bgnline(); gsd_vert_func(points[i]); j = 1; } } gsd_endline(); } /* need to handle MASK! */ else if (src == CONST_ATT) { /* for now - but later, do seg intersect maskedge */ if (gs_point_is_masked(gs,bgn) || gs_point_is_masked(gs,end)) continue; if (gs_clip_segment(gs, bgn, end, NULL)) { gsd_bgnline(); gsd_vert_func(bgn); gsd_vert_func(end); gsd_endline(); } } } } else /* 3D line */ { G_debug(3, "Draw 3D vector line."); points = (Point3 *) malloc ( sizeof(Point3) ); gsd_color_func(gv->color); gsd_bgnline(); for (k=0; k < gln->npts; k++) { points[0][X] = (float) ( gln->p3[k][X] + gv->x_trans - gs->ox); points[0][Y] = (float) (gln->p3[k][Y] + gv->y_trans - gs->oy); points[0][Z] = (float) (gln->p3[k][Z] + gv->z_trans); gsd_vert_func(points[0]); } gsd_endline(); free ( points ); } } else if ( gln->type == OGSF_POLYGON ) { /* polygon */ if ( gln->dims == 3 ) { /* 3D polygon */ G_debug(3, "Draw 3D polygon."); /* We want at least 3 points */ if ( gln->npts >= 3 ) { points = (Point3 *) malloc ( 2 * sizeof(Point3) ); glEnable (GL_NORMALIZE); glEnable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); glEnable(GL_LIGHTING); glLightModeli ( GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE ); glShadeModel(GL_FLAT); glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); glBegin(GL_POLYGON); glColor3f (1.0,0,0); gsd_color_func(gv->color); glNormal3fv(gln->norm); for (k=0; k < gln->npts; k++) { points[0][X] = (float) (gln->p3[k][X] + gv->x_trans - gs->ox); points[0][Y] = (float) (gln->p3[k][Y] + gv->y_trans - gs->oy); points[0][Z] = (float) (gln->p3[k][Z] + gv->z_trans); glVertex3fv(points[0]); } glEnd(); glLightModeli ( GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE); free ( points ); } } else { /* 2D polygons */ /* TODO */ } } } gsd_linewidth(1); gsd_popmatrix(); return(1); } /*****************************************************************/ void gvd_draw_lineonsurf(geosurf *gs, float *bgn, float *end, int color) { Point3 *points; int npts, i, j; gsd_color_func(color); points = gsdrape_get_segments(gs, bgn, end, &npts); gsd_bgnline(); for (i=0, j=0 ; i < npts; i++) { if (gs_point_is_masked(gs, points[i])) { if (j) { gsd_endline(); gsd_bgnline(); j = 0; } continue; } gsd_vert_func(points[i]); j++; if (j > 250) { gsd_endline(); gsd_bgnline(); gsd_vert_func(points[i]); j = 1; } } gsd_endline(); return; }