#include #include #include int black_and_white_line (int screen_x, int screen_y, int cur_screen_x, int cur_screen_y) { R_standard_color(D_translate_color(DEFAULT_FG_COLOR)) ; R_move_abs(cur_screen_x, cur_screen_y) ; R_cont_abs(screen_x, screen_y) ; R_standard_color(D_translate_color(DEFAULT_BG_COLOR)) ; if(abs(screen_y-cur_screen_y) <= abs(screen_x-cur_screen_x)) { R_move_abs(cur_screen_x, cur_screen_y-1) ; R_cont_abs(screen_x, screen_y-1) ; } else { R_move_abs(cur_screen_x+1, cur_screen_y) ; R_cont_abs(screen_x+1, screen_y) ; } R_stabilize() ; return 0; }