GiD INTRODUCTION 1#1 interactive = 1#1 graphical = 1#1 interface = 1#1 definition = 1#1 preparation = 1#1 visualization = 1#1 data = 1#1 related = 1#1 numerical = 1#1 simulation = 1#1 includes = 1#1 geometry = 1#1 materials = 1#1 conditions = 1#1 solution = 1#1 information = 1#1 parameters = 1#1 program = 1#1 generate = 1#1 mesh = 1#1 finite = 1#1 element = 1#1 volume = 1#1 difference = 1#1 analysis = 1#1 write = 1#1 desired = 1#1 format = 1#1 possible = 1#1 within = 1#1 GiD = 1#1 visualize = 1#1 results = 1#1 customized = 1#1 configured = 1#1 users = 1#1 required = 1#1 solver = 1#1 modules = 1#1 generatedThese = 1#1 included = 1#1 software = 1#1 system = 1#1 works = 1#1 defining = 1#1 Aided = 1#1 differences = 1#1 important = 1#1 constructed = 1#1 hierarchical = 1#1 entity = 1#1 higher = 1#1 level = 1#1 entities = 1#1 lower = 1#1 level; = 1#1 adjacent = 1#1 share = 1#1 defined = 1#1 having = 1#1 knowledge = 1#1 meshing = 1#1 problem = 1#1 fully = 1#1 advantages = 1#1 using = 1#1 associative = 1#1 structures = 1#1 modifications = 1#1 automatically = 1#1 updated = 1#1 ready = 1#1 graphic = 1#1 available = 1#1 comprehensive = 1#1 checking = 1#1 model = 1#1 started = 1#1 features = 1#1 provided = 1#1 evaluate = 1#1 after = 1#1 post-processing = 1#1 customizable = 1#1 depending = 1#1 type = 1#1 manual Using this manual 1#2 split = 1#2 clearly = 1#2 differentiated = 1#2 parts = 1#2 consists = 1#2 first = 1#2 General = 1#2 aspects = 1#2 where = 1#2 program = 1#2 basics = 1#2 helps = 1#2 confidence = 1#2 maximum = 1#2 interactive = 1#2 actions = 1#2 between = 1#2 users = 1#2 system = 1#2 second = 1#2 Pre-processing = 1#2 describes = 1#2 pre-processing = 1#2 functionality = 1#2 learn = 1#2 configure = 1#2 project = 1#2 define = 1#2 geometry = 1#2 data = 1#2 mesh = 1#2 third = 1#2 Analysis = 1#2 related = 1#2 calculation = 1#2 process = 1#2 Although = 1#2 performed = 1#2 independent = 1#2 solver = 1#2 forms = 1#2 integrated = 1#2 GiD = 1#2 sense = 1#2 analysis = 1#2 inside = 1#2 fourth = 1#2 Post-processing = 1#2 emphasizes = 1#2 visualization = 1#2 results = 1#2 fifth = 1#2 Customization = 1#2 explains = 1#2 customize = 1#2 files = 1#2 introduce = 1#2 different = 1#2 modules = 1#2 requirements = 1#2 Different = 1#2 kinds = 1#2 fonts = 1#2 help = 1#2 possibilities = 1#2 offered = 1#2 options = 1#2 found = 1#2 menus = 1#2 windows = 1#2 names = 1#2 post-processing = 1#2 special = 1#2 references = 1#2 previous = 1#2 section = 1#2 GiD GiD BASICS 2#3 geometrical = 2#3 system = 2#3 sense = 2#3 having = 2#3 defined = 2#3 geometry = 2#3 attributes = 2#3 conditions = 2#3 material = 2#3 assignments = 2#3 loading = 2#3 applied = 2#3 reference = 2#3 knowledge = 2#3 mesh = 2#3 everything = 2#3 meshing = 2#3 domain = 2#3 carried = 2#3 methodology = 2#3 facilitates = 2#3 alterations = 2#3 while = 2#3 maintaining = 2#3 definitions = 2#3 Alterations = 2#3 simultaneously = 2#3 reassigning = 2#3 New = 2#3 meshes = 2#3 generated = 2#3 necessary = 2#3 information = 2#3 automatically = 2#3 assigned = 2#3 correctly = 2#3 GiD = 2#3 provides = 2#3 option = 2#3 defining = 2#3 directly = 2#3 However = 2#3 regenerated = 2#3 possible = 2#3 maintain = 2#3 these = 2#3 therefore = 2#3 redefined = 2#3 general = 2#3 complete = 2#3 solution = 2#3 process = 2#3 define = 2#3 points = 2#3 lines = 2#3 surfaces = 2#3 volumes = 2#3 facilities = 2#3 import = 2#3 generate = 2#3 carry = 2#3 simulation = 2#3 view = 2#3 results = 2#3 Depending = 2#3 return = 2#3 steps = 2#3 rerun = 2#3 simulations = 2#3 Building = 2#3 based = 2#3 following = 2#3 levels = 2#3 entities = 2#3 Entities = 2#3 higher = 2#3 level = 2#3 constructed = 2#3 lower = 2#3 level; = 2#3 adjacent = 2#3 share = 2#3 entity = 2#3 examples = 2#3 given = 2#3 example = 2#3 line = 2#3 extreme = 2#3 sharing = 2#3 really = 2#3 point = 2#3 which = 2#3 unique = 2#3 creating = 2#3 being = 2#3 created = 2#3 existing = 2#3 previously = 2#3 volume = 2#3 set = 2#3 joined = 2#3 common = 2#3 domains = 2#3 considered = 2#3 3-dimensional = 2#3 space = 2#3 there = 2#3 variation = 2#3 third = 2#3 coordinate = 2#3 assumed = 2#3 2-dimensional = 2#3 analysis = 2#3 visualization = 2#3 purposes = 2#3 build = 2#3 users = 2#3 first = 2#3 together = 2#3 create = 2#3 closed = 2#3 provided = 2#3 domain; = 2#3 include = 2#3 copying = 2#3 moving = 2#3 automatic = 2#3 surface = 2#3 creation = 2#3 series = 2#3 layers = 2#3 where = 2#3 separate = 2#3 belong = 2#3 particular = 2#3 layer = 2#3 manipulate = 2#3 others = 2#3 purpose = 2#3 offer = 2#3 selection = 2#3 might = 2#3 chair = 2#3 backrest = 2#3 different = 2#3 importing = 2#3 external = 2#3 program = 2#3 present = 2#3 DXF = 2#3 IGES = 2#3 Parasolid = 2#3 ACIS = 2#3 VDA = 2#3 Shapefile = 2#3 STL = 2#3 NASTRAN = 2#3 interfaces = 2#3 available = 2#3 inside = 2#3 Attributes = 2#3 using = 2#3 data = 2#3 input = 2#3 dialog = 2#3 These = 2#3 menus = 2#3 specific = 2#3 solver = 2#3 utilized = 2#3 needs = 2#3 configured = 2#3 module = 2#3 explained = 2#3 below = 2#3 later = 2#3 manual = 2#3 generation = 2#3 tools = 2#3 supplied = 2#3 within = 2#3 Structured = 2#3 unstructured = 2#3 containing = 2#3 triangular = 2#3 quadrilateral = 2#3 tetrahedral = 2#3 hexahedral = 2#3 facility = 2#3 utilizes = 2#3 background = 2#3 concept = 2#3 required = 2#3 supply = 2#3 minimum = 2#3 number = 2#3 parameters = 2#3 Simulations = 2#3 calculate = 2#3 Indeed = 2#3 solvers = 2#3 require = 2#3 prepared = 2#3 incorporated = 2#3 correct = 2#3 pre-processing = 2#3 final = 2#3 stage = 2#3 graphic = 2#3 flexible = 2#3 order = 2#3 allow = 2#3 critically = 2#3 evaluate = 2#3 quickly = 2#3 easily = 2#3 items = 2#3 generally = 2#3 determined = 2#3 reduces = 2#3 amount = 2#3 stored = 2#3 allows = 2#3 certain = 2#3 degree = 2#3 customization = 2#3 major = 2#3 strengths = 2#3 ability = 2#3 configure = 2#3 interface = 2#3 configuration = 2#3 files = 2#3 windows = 2#3 enter = 2#3 materials = 2#3 format = 2#3 write = 2#3 file = 2#3 numerical = 2#3 pre-processor = 2#3 tailored = 2#3 specifically = 2#3 functionality = 2#3 included = 2#3 utilizing = 2#3 consists = 2#3 writing = 2#3 visualizer = 2#3 thereby = 2#3 configuring = 2#3 post-processing = 2#3 fully = 2#3 terminated = 2#3 Details = 2#3 found = 2#3 Chapters = 2#3 section = 2#3 starting INVOKING GiD 3#4 GiD = 3#4 program = 3#4 shell = 3#4 script = 3#4 possible = 3#4 supply = 3#4 options = 3#4 command = 3#4 line = 3#4 -help = 3#4 list = 3#4 Command = 3#4 sintaxis = 3#4 batch_file] = 3#4 [filename] = 3#4 problem] = 3#4 anything] = 3#4 [-n2] = 3#4 filename = 3#4 optional = 3#4 problem = 3#4 opened = 3#4 Options = 3#4 batchfile = 3#4 executes = 3#4 batch_file = 3#4 file = 3#4 section = 3#4 Graphics = 3#4 redraw = 3#4 until = 3#4 batch = 3#4 GraphInput = 3#4 disable = 3#4 peripherals = 3#4 while = 3#4 being = 3#4 executed = 3#4 mouse = 3#4 keyboard = 3#4 Windows = 3#4 displays = 3#4 windows = 3#4 which = 3#4 require = 3#4 interaction = 3#4 shows = 3#4 arguments = 3#4 loads = 3#4 type = 3#4 project = 3#4 anything = 3#4 continue = 3#4 Execute = 3#4 group = 3#4 commands = 3#4 entered = 3#4 window = 3#4 useful = 3#4 option = 3#4 library = 3#4 loaded = 3#4 TCL = 3#4 conffile = 3#4 Takes = 3#4 configuration = 3#4 generated = 3#4 -openglconfig = 3#4 allows = 3#4 choose = 3#4 between = 3#4 accelerated = 3#4 OpenGL = 3#4 present = 3#4 generic = 3#4 implementation = 3#4 experiences = 3#4 troubles = 3#4 using = 3#4 libraries = 3#4 graphic = 3#4 Other = 3#4 -compress = 3#4 -123456789ad] = 3#4 file_name_in = 3#4 file_name_out = 3#4 compress = 3#4 instance = 3#4 files = 3#4 posprocess = 3#4 formated = 3#4 data = 3#4 -PostBinaryFormat = 3#4 -PostResultsToBinary = 3#4 file_in = 3#4 file_out = 3#4 transform = 3#4 Ascii = 3#4 results = 3#4 compressed = 3#4 binary = 3#4 select = 3#4 wether = 3#4 format = 3#4 default = 3#4 recommended = 3#4 interface USER INTERFACE 4#5 allows = 4#5 GiD = 4#5 interact = 4#5 program = 4#5 composed = 4#5 buttons = 4#5 windows = 4#5 icons = 4#5 menus = 4#5 entries = 4#5 graphical = 4#5 output = 4#5 certain = 4#5 information = 4#5 interface = 4#5 configured = 4#5 required = 4#5 application = 4#5 initial = 4#5 layout = 4#5 large = 4#5 right = 4#5 command = 4#5 line = 4#5 bottom = 4#5 message = 4#5 window = 4#5 above = 4#5 project = 4#5 being = 4#5 written = 4#5 title = 4#5 access = 4#5 commands = 4#5 quickly = 4#5 offer = 4#5 shortcut = 4#5 easier = 4#5 which = 4#5 activated = 4#5 clicking = 4#5 Control = 4#5 letter = 4#5 displayed = 4#5 mouse = 4#5 button = 4#5 pressed = 4#5 opens = 4#5 on-screen = 4#5 visualization = 4#5 options = 4#5 select = 4#5 button; = 4#5 anywhere = 4#5 outside = 4#5 First = 4#5 option = 4#5 called = 4#5 Contextual = 4#5 different = 4#5 related = 4#5 current = 4#5 function = 4#5 contain = 4#5 facilities = 4#5 appear = 4#5 corresponding = 4#5 performed = 4#5 several = 4#5 shown = 4#5 Whilst = 4#5 center = 4#5 help = 4#5 configure = 4#5 toolbars = 4#5 allowing = 4#5 description = 4#5 position = 4#5 appears = 4#5 remains = 4#5 quiet = 4#5 couple = 4#5 seconds = 4#5 inside = 4#5 view = 4#5 Toolbars = 4#5 Utilities = 4#5 Graphical = 4#5 toolbar = 4#5 Using = 4#5 possible = 4#5 enable = 4#5 Right = 4#5 These = 4#5 should = 4#5 advanced = 4#5 users = 4#5 Standard = 4#5 common = 4#5 post-processing = 4#5 parts = 4#5 snapshot = 4#5 print = 4#5 preferences = 4#5 others = 4#5 represent = 4#5 New = 4#5 Open = 4#5 Save = 4#5 Print = 4#5 Toggle = 4#5 between = 4#5 preprocess = 4#5 postprocess = 4#5 Copy = 4#5 Preferences = 4#5 Layers = 4#5 Help = 4#5 search = 4#5 Geometry = 4#5 zooming = 4#5 panning = 4#5 rotating = 4#5 specific = 4#5 preprocessing = 4#5 postprocessing = 4#5 Preprocess = 4#5 frame = 4#5 Redraw = 4#5 Rotate = 4#5 trackball = 4#5 Pan = 4#5 dynamic = 4#5 Create = 4#5 arc = 4#5 NURBS = 4#5 polyline = 4#5 surface = 4#5 volume = 4#5 object = 4#5 rectangle = 4#5 polygon = 4#5 circle = 4#5 sphere = 4#5 cylinder = 4#5 prism = 4#5 Delete = 4#5 List = 4#5 entities = 4#5 geometry = 4#5 mesh = 4#5 depend = 4#5 positioned = 4#5 another = 4#5 deleted = 4#5 Point = 4#5 Surface = 4#5 Volume = 4#5 types = 4#5 pressing = 4#5 listed = 4#5 Points = 4#5 Lines = 4#5 Surfaces = 4#5 Volumes = 4#5 first = 4#5 pre-processing = 4#5 Postprocess = 4#5 remaining = 4#5 Change = 4#5 Light = 4#5 Vector = 4#5 change = 4#5 light = 4#5 direction = 4#5 section = 4#5 Display = 4#5 style = 4#5 cliking = 4#5 every = 4#5 display = 4#5 Boundaries = 4#5 Hidden = 4#5 Culling = 4#5 switch = 4#5 front = 4#5 faces = 4#5 Mesh = 4#5 selection = 4#5 maximum = 4#5 value = 4#5 minimum = 4#5 Reset = 4#5 values = 4#5 nodes = 4#5 elements = 4#5 Notes = 4#5 enter = 4#5 data = 4#5 generally = 4#5 necessary = 4#5 accept = 4#5 closing = 4#5 changed = 4#5 Usually = 4#5 operations = 4#5 invoked = 4#5 using = 4#5 typed = 4#5 Windows = 4#5 secondary = 4#5 cannot = 4#5 hidden = 4#5 behaviour = 4#5 deselecting = 4#5 Always = 4#5 Window = 4#5 system = 4#5 second = 4#5 achieve = 4#5 mouse Mouse operations 4#6 button = 4#6 selections = 4#6 selecting = 4#6 entities = 4#6 opening = 4#6 section = 4#6 enter = 4#6 points = 4#6 plane = 4#6 middle = 4#6 mouse = 4#6 equivalent = 4#6 escape = 4#6 right = 4#6 opens = 4#6 on-screen = 4#6 visualization = 4#6 options = 4#6 select = 4#6 button; = 4#6 anywhere = 4#6 outside = 4#6 First = 4#6 option = 4#6 called = 4#6 Contextual = 4#6 different = 4#6 related = 4#6 current = 4#6 function = 4#6 being = 4#6 moved = 4#6 windows = 4#6 depending = 4#6 situations = 4#6 cursor = 4#6 shapes = 4#6 colors = 4#6 appear = 4#6 screen = 4#6 help = 4#6 achieved = 4#6 pressing = 4#6 button-2 = 4#6 button-3 = 4#6 commands Command line 4#7 entered = 4#7 command = 4#7 line = 4#7 typing = 4#7 enough = 4#7 avoid = 4#7 significant = 4#7 within = 4#7 right = 4#7 given = 4#7 there = 4#7 Special = 4#7 commands = 4#7 available = 4#7 viewing = 4#7 rotation = 4#7 these = 4#7 typed = 4#7 working = 4#7 another = 4#7 function = 4#7 list = 4#7 special = 4#7 View = 4#7 section = 4#7 Commands = 4#7 oriented = 4#7 operation = 4#7 achieved = 4#7 writes = 4#7 entire = 4#7 presses = 4#7 enter = 4#7 retrieved = 4#7 arrows = 4#7 following USER BASICS 5#8 features = 5#8 essential = 5#8 effective = 5#8 GiD = 5#8 system = 5#8 therefore = 5#8 described = 5#8 apart = 5#8 pre-processing = 5#8 facilities = 5#8 section = 5#8 functions Point definition 5#9 inside = 5#9 GiD = 5#9 definition = 5#9 point = 5#9 given = 5#9 Points = 5#9 lowest = 5#9 level = 5#9 geometrical = 5#9 entity = 5#9 therefore = 5#9 commonly = 5#9 consequently = 5#9 important = 5#9 thorough = 5#9 understanding = 5#9 Sometimes = 5#9 existing = 5#9 required = 5#9 sometimes = 5#9 defined = 5#9 Entering = 5#9 coordinates = 5#9 window = 5#9 options = 5#9 explained = 5#9 section = 5#9 available = 5#9 through = 5#9 specific = 5#9 Definition = 5#9 accessed = 5#9 Utilities = 5#9 Graphical = 5#9 choose = 5#9 reference = 5#9 system = 5#9 cartesian = 5#9 cylindrical = 5#9 spherical = 5#9 global = 5#9 local = 5#9 origin = 5#9 fixed = 5#9 relative = 5#9 referred = 5#9 entered = 5#9 general = 5#9 enter = 5#9 points = 5#9 following = 5#9 Picking = 5#9 graphical = 5#9 Selecting = 5#9 Button = 5#9 Points Picking in the graphical window 5#10 picked = 5#10 graphics = 5#10 window = 5#10 plane = 5#10 coordinates = 5#10 viewed = 5#10 Depending = 5#10 activated = 5#10 preferences = 5#10 section = 5#10 selects = 5#10 region = 5#10 located = 5#10 vicinity = 5#10 existing = 5#10 point = 5#10 GiD = 5#10 whether = 5#10 should = 5#10 create = 5#10 GiD Entering points by coordinates 5#11 offers = 5#11 window = 5#11 entering = 5#11 points = 5#11 order = 5#11 easily = 5#11 create = 5#11 geometries = 5#11 defining = 5#11 fixed = 5#11 relative = 5#11 coordinates = 5#11 different = 5#11 reference = 5#11 systems = 5#11 cartesian = 5#11 cylindrical = 5#11 spherical = 5#11 Coordinates = 5#11 point = 5#11 entered = 5#11 either = 5#11 enter = 5#11 command = 5#11 line = 5#11 following = 5#11 possible = 5#11 formats = 5#11 format = 5#11 Coordinate = 5#11 omitted = 5#11 cases = 5#11 valid = 5#11 examples = 5#11 definitions = 5#11 local = 5#11 global = 5#11 through = 5#11 addition = 5#11 Cylindrical = 5#11 Spherical = 5#11 Local Local/global coordinates 5#12 coordinates = 5#12 always = 5#12 considered = 5#12 relative = 5#12 point = 5#12 created = 5#12 selected = 5#12 possible = 5#12 commands = 5#12 Utilities = 5#12 order = 5#12 reference = 5#12 section = 5#12 define = 5#12 points = 5#12 using = 5#12 local = 5#12 referring = 5#12 Options = 5#12 Fixed = 5#12 Relative = 5#12 entering = 5#12 origin = 5#12 coordinate = 5#12 system = 5#12 enter = 5#12 central = 5#12 following = 5#12 valid = 5#12 examples = 5#12 defining = 5#12 example = 5#12 shows = 5#12 called = 5#12 inside = 5#12 quotation = 5#12 marks = 5#12 previously = 5#12 defined = 5#12 option = 5#12 presented = 5#12 cartesian = 5#12 notation = 5#12 However = 5#12 cylindrical = 5#12 spherical = 5#12 Cylindrical Cylindrical coordinates 5#13 coordinates = 5#13 entered = 5#13 z_coordinate = 5#13 omitted = 5#13 angles = 5#13 defined = 5#13 degrees = 5#13 Cylindrical = 5#13 applied = 5#13 global = 5#13 local = 5#13 coordinate = 5#13 systems = 5#13 following = 5#13 valid = 5#13 examples = 5#13 point = 5#13 definitions = 5#13 Spherical Spherical coordinates 5#14 coordinates = 5#14 entered = 5#14 Anglez = 5#14 omitted = 5#14 angles = 5#14 defined = 5#14 degrees = 5#14 Spherical = 5#14 applied = 5#14 global = 5#14 local = 5#14 coordinate = 5#14 systems = 5#14 following = 5#14 valid = 5#14 examples = 5#14 point = 5#14 definitions = 5#14 inside Selecting an existing point 5#15 function = 5#15 point = 5#15 GiD = 5#15 modes = 5#15 entering = 5#15 selecting = 5#15 distinguished = 5#15 cursor = 5#15 either = 5#15 cross = 5#15 change = 5#15 first = 5#15 second = 5#15 select = 5#15 button = 5#15 right = 5#15 column = 5#15 commands = 5#15 shortcut = 5#15 set = 5#15 After = 5#15 existing = 5#15 switches = 5#15 versa = 5#15 Options = 5#15 obtained = 5#15 Contextual = 5#15 submenu = 5#15 section = 5#15 Special = 5#15 options = 5#15 FJoin = 5#15 FNoJoin = 5#15 force = 5#15 independently = 5#15 previous = 5#15 button Option Base 5#16 selected = 5#16 set = 5#16 point = 5#16 retrieved = 5#16 modes = 5#16 coordinates = 5#16 instead = 5#16 being = 5#16 written = 5#16 command = 5#16 line = 5#16 edited = 5#16 entering = 5#16 possible = 5#16 change = 5#16 default = 5#16 GiD = 5#16 works = 5#16 points = 5#16 preferences = 5#16 section = 5#16 using Option point in line 5#17 option = 5#17 line = 5#17 graphical = 5#17 window = 5#17 point = 5#17 created = 5#17 position = 5#17 where = 5#17 picked = 5#17 using Option point in surface 5#18 option = 5#18 surface = 5#18 graphical = 5#18 window = 5#18 point = 5#18 created = 5#18 position = 5#18 where = 5#18 picked = 5#18 using Option tangent in line 5#19 option = 5#19 line = 5#19 graphical = 5#19 window = 5#19 vector = 5#19 returned = 5#19 tangent = 5#19 position = 5#19 where = 5#19 picked = 5#19 using Option normal in surface 5#20 option = 5#20 surface = 5#20 graphical = 5#20 window = 5#20 vector = 5#20 returned = 5#20 normal = 5#20 position = 5#20 where = 5#20 picked = 5#20 using Option Arc center 5#21 option = 5#21 arc = 5#21 graphical = 5#21 window = 5#21 point = 5#21 returned = 5#21 center = 5#21 selected = 5#21 commands Entities selection 5#22 entities = 5#22 selected = 5#22 applying = 5#22 method = 5#22 selection = 5#22 always = 5#22 identical = 5#22 Before = 5#22 selecting = 5#22 prompted = 5#22 decide = 5#22 whether = 5#22 select = 5#22 points = 5#22 lines = 5#22 surfaces = 5#22 volumes = 5#22 cases = 5#22 decision = 5#22 obvious = 5#22 within = 5#22 context = 5#22 Within = 5#22 generic = 5#22 groups = 5#22 nodes = 5#22 matter = 5#22 type = 5#22 entity = 5#22 example = 5#22 arc = 5#22 spline = 5#22 line = 5#22 After = 5#22 desired = 5#22 group = 5#22 colored = 5#22 indicate = 5#22 enter = 5#22 selects = 5#22 dynamic = 5#22 opened = 5#22 defined = 5#22 picking = 5#22 again = 5#22 another = 5#22 place = 5#22 either = 5#22 totally = 5#22 partly = 5#22 normal = 5#22 SwapSelection = 5#22 second = 5#22 becomes = 5#22 deselected = 5#22 color = 5#22 reverts = 5#22 exist = 5#22 options = 5#22 AddToSelection = 5#22 RemoveFromSel = 5#22 remove = 5#22 Instead = 5#22 twice = 5#22 begin = 5#22 possible = 5#22 leftmouse = 5#22 pressed = 5#22 move = 5#22 cursor = 5#22 Option = 5#22 Clear = 5#22 found = 5#22 Contextual = 5#22 mouse = 5#22 deselects = 5#22 previously = 5#22 entering = 5#22 label = 5#22 command = 5#22 instance = 5#22 number = 5#22 input = 5#22 option = 5#22 beginning = 5#22 layer = 5#22 named = 5#22 exists = 5#22 belonging = 5#22 layerll1 = 5#22 Using = 5#22 Another = 5#22 write = 5#22 Where = 5#22 numbers = 5#22 define = 5#22 plane = 5#22 tolerance = 5#22 following = 5#22 Points = 5#22 close = 5#22 chosen = 5#22 commands = 5#22 added = 5#22 called = 5#22 AllTypes = 5#22 levels = 5#22 graphical = 5#22 window = 5#22 finish = 5#22 escape = 5#22 section = 5#22 Selection = 5#22 choosing = 5#22 deselect = 5#22 avalaible = 5#22 right = 5#22 buttons = 5#22 Utilities = 5#22 Variables = 5#22 Caution = 5#22 needing = 5#22 large = 5#22 amount = 5#22 mesh = 5#22 possibility = 5#22 repeating = 5#22 dangerous = 5#22 Entities = 5#22 frozen = 5#22 layers = 5#22 taken = 5#22 account = 5#22 cannot = 5#22 directly = 5#22 giving = 5#22 range = 5#22 filters = 5#22 after = 5#22 remains = 5#22 accomplish = 5#22 filter = 5#22 criteria = 5#22 Options = 5#22 HigherEntity = 5#22 MinLength = 5#22 MaxLength = 5#22 EntityType = 5#22 BadMinAngle = 5#22 BadMaxAngle = 5#22 apply = 5#22 geometry = 5#22 elements = 5#22 Example = 5#22 Means = 5#22 higher = 5#22 equal = 5#22 typical = 5#22 boundary = 5#22 Command Quit 5#23 finish = 5#23 working = 5#23 session = 5#23 there = 5#23 changes = 5#23 since = 5#23 saved = 5#23 GiD = 5#23 save = 5#23 command Escape 5#24 escape = 5#24 moving = 5#24 level = 5#24 within = 5#24 right = 5#24 column = 5#24 menus = 5#24 finishing = 5#24 commands = 5#24 selections = 5#24 utilities = 5#24 command = 5#24 applied = 5#24 Middle = 5#24 button = 5#24 mouse = 5#24 Button = 5#24 Writing = 5#24 reserved = 5#24 line = 5#24 useful = 5#24 scripts = 5#24 section = 5#24 above = 5#24 options = 5#24 result = 5#24 Caution = 5#24 cannot = 5#24 context = 5#24 Browser FILES 6#25 write = 6#25 files = 6#25 projects = 6#25 GiD = 6#25 includes = 6#25 usual = 6#25 saving = 6#25 reading = 6#25 saved = 6#25 information = 6#25 Save = 6#25 file = 6#25 capabilities = 6#25 importing = 6#25 external = 6#25 formats = 6#25 New New 6#26 opens = 6#26 project = 6#26 title = 6#26 assigned = 6#26 option = 6#26 chosen = 6#26 inside = 6#26 where = 6#26 changes = 6#26 introduced = 6#26 GiD = 6#26 save = 6#26 entering = 6#26 problem = 6#26 begins = 6#26 command Open 6#27 project = 6#27 previously = 6#27 saved = 6#27 Save = 6#27 section = 6#27 ASCII = 6#27 Generally = 6#27 there = 6#27 difference = 6#27 between = 6#27 using = 6#27 extension = 6#27 Save Save 6#28 project = 6#28 saving = 6#28 information = 6#28 relative = 6#28 geometry = 6#28 conditions = 6#28 materials = 6#28 mesh = 6#28 save = 6#28 GiD = 6#28 creates = 6#28 directory = 6#28 extension = 6#28 files = 6#28 written = 6#28 containing = 6#28 these = 6#28 binary = 6#28 others = 6#28 ASCII = 6#28 file = 6#28 write = 6#28 because = 6#28 automatically = 6#28 added = 6#28 Caution = 6#28 careful = 6#28 changing = 6#28 manually = 6#28 Project = 6#28 corrupted = 6#28 Advice = 6#28 advisable = 6#28 often = 6#28 prevent = 6#28 losing = 6#28 possible = 6#28 model = 6#28 backup = 6#28 selecting = 6#28 frequence = 6#28 section = 6#28 command Save as 6#29 GiD = 6#29 allows = 6#29 save = 6#29 current = 6#29 project = 6#29 another = 6#29 selected = 6#29 auxiliary = 6#29 window = 6#29 appears = 6#29 existing = 6#29 projects = 6#29 directories = 6#29 facilitate = 6#29 introduction = 6#29 directory = 6#29 option IGES 6#31 possible = 6#31 file = 6#31 IGES = 6#31 format = 6#31 version = 6#31 GiD = 6#31 files = 6#31 including = 6#31 entities = 6#31 which = 6#31 variable = 6#31 ImportTolerance = 6#31 section = 6#31 controls = 6#31 creation = 6#31 points = 6#31 Points = 6#31 therefore = 6#31 defined = 6#31 unique = 6#31 further = 6#31 tolerance = 6#31 distance = 6#31 another = 6#31 already = 6#31 point = 6#31 Curves = 6#31 considered = 6#31 identical = 6#31 extremes = 6#31 proportional = 6#31 between = 6#31 smaller = 6#31 Surfaces = 6#31 collapsed = 6#31 Entities = 6#31 transformed = 6#31 necessarily = 6#31 original = 6#31 entity = 6#31 example = 6#31 surfaces = 6#31 planeinto = 6#31 Coons = 6#31 NURBS = 6#31 defining = 6#31 contours = 6#31 shape = 6#31 option DXF 6#32 possible = 6#32 file = 6#32 DXF = 6#32 format = 6#32 version = 6#32 AutoCAD = 6#32 Mostly = 6#32 geometry = 6#32 except = 6#32 solid = 6#32 modeled = 6#32 entities = 6#32 important = 6#32 parameter = 6#32 consider = 6#32 related = 6#32 points = 6#32 joined = 6#32 close = 6#32 converted = 6#32 single = 6#32 point = 6#32 defining = 6#32 variable = 6#32 ImportTolerance = 6#32 section = 6#32 Points = 6#32 closer = 6#32 together = 6#32 considered = 6#32 Straight = 6#32 lines = 6#32 share = 6#32 line = 6#32 perform = 6#32 Collapse = 6#32 option Parasolid 6#33 possible = 6#33 file = 6#33 Parasolid = 6#33 format = 6#33 version = 6#33 GiD = 6#33 files = 6#33 binary = 6#33 usual = 6#33 extension = 6#33 ASCII = 6#33 variable = 6#33 ImportTolerance = 6#33 section = 6#33 controls = 6#33 creation = 6#33 points = 6#33 Points = 6#33 therefore = 6#33 defined = 6#33 unique = 6#33 further = 6#33 tolerance = 6#33 distance = 6#33 another = 6#33 already = 6#33 point = 6#33 Curves = 6#33 considered = 6#33 identical = 6#33 extremes = 6#33 proportional = 6#33 between = 6#33 smaller = 6#33 Surfaces = 6#33 collapsed = 6#33 option ACIS 6#34 possible = 6#34 file = 6#34 ACIS = 6#34 format = 6#34 version = 6#34 GiD = 6#34 reads = 6#34 ASCII = 6#34 Save = 6#34 Format = 6#34 files = 6#34 extension = 6#34 option VDA 6#35 possible = 6#35 file = 6#35 VDA = 6#35 format = 6#35 important = 6#35 parameter = 6#35 consider = 6#35 related = 6#35 points = 6#35 joined = 6#35 close = 6#35 converted = 6#35 single = 6#35 point = 6#35 defining = 6#35 variable = 6#35 ImportTolerance = 6#35 section = 6#35 Points = 6#35 closer = 6#35 together = 6#35 considered = 6#35 Straight = 6#35 lines = 6#35 share = 6#35 line = 6#35 perform = 6#35 Collapse = 6#35 entities = 6#35 option Shapefile 6#36 possible = 6#36 file = 6#36 written = 6#36 Shapefile = 6#36 format = 6#36 version = 6#36 Shapefiles = 6#36 extension = 6#36 option NASTRAN mesh 6#37 possible = 6#37 file = 6#37 NASTRAN = 6#37 format = 6#37 version = 6#37 GiD = 6#37 files = 6#37 written = 6#37 accepting = 6#37 entities = 6#37 There = 6#37 options = 6#37 reading = 6#37 mesh = 6#37 already = 6#37 contains = 6#37 Erasing = 6#37 Erase = 6#37 Adding = 6#37 sharing = 6#37 nodes; = 6#37 nodes = 6#37 duplicated = 6#37 although = 6#37 occupy = 6#37 position = 6#37 space = 6#37 AddNotShare = 6#37 properties = 6#37 materials = 6#37 elements = 6#37 currently = 6#37 ignored = 6#37 because = 6#37 difficulties = 6#37 associating = 6#37 requirements = 6#37 analysis = 6#37 programs = 6#37 therefore = 6#37 assign = 6#37 accordingly = 6#37 However = 6#37 order = 6#37 easier = 6#37 partitioned = 6#37 different = 6#37 layers = 6#37 where = 6#37 property = 6#37 identity = 6#37 number = 6#37 associated = 6#37 defined = 6#37 CELAS2 = 6#37 identities = 6#37 these = 6#37 created = 6#37 default = 6#37 during = 6#37 option STL mesh 6#38 possible = 6#38 mesh = 6#38 STL = 6#38 format = 6#38 binary = 6#38 supported = 6#38 variable = 6#38 ImportTolerance = 6#38 section = 6#38 controls = 6#38 creation = 6#38 points = 6#38 file = 6#38 option GiD mesh 6#39 possible = 6#39 GiD = 6#39 ASCII = 6#39 mesh = 6#39 Export = 6#39 Mesh = 6#39 order = 6#39 visualize = 6#39 within = 6#39 existing = 6#39 prompted = 6#39 former = 6#39 format = 6#39 file = 6#39 introduced = 6#39 command = 6#39 line = 6#39 directly = 6#39 getting = 6#39 auxiliary = 6#39 describing = 6#39 following = 6#39 structure = 6#39 nnode = 6#39 number = 6#39 nodes = 6#39 element = 6#39 dimension = 6#39 either = 6#39 dimensions = 6#39 Nodes = 6#39 coordinates = 6#39 three = 6#39 Where = 6#39 elemtype = 6#39 Linear = 6#39 Triangle = 6#39 Quadrilateral = 6#39 Tetrahedra = 6#39 Hexahedra = 6#39 Every = 6#39 optional = 6#39 after = 6#39 connectivities = 6#39 definition = 6#39 usually = 6#39 defines = 6#39 material = 6#39 type = 6#39 useful = 6#39 divide = 6#39 layers = 6#39 better = 6#39 offers = 6#39 possibility = 6#39 dividing = 6#39 problem = 6#39 different = 6#39 materials = 6#39 through = 6#39 option = 6#39 Material = 6#39 section = 6#39 present = 6#39 necessary = 6#39 leave = 6#39 space = 6#39 enter = 6#39 types = 6#39 elements = 6#39 every = 6#39 belong = 6#39 entered = 6#39 writing = 6#39 difference = 6#39 meshes = 6#39 except = 6#39 first = 6#39 nothing = 6#39 between = 6#39 share = 6#39 points = 6#39 Example = 6#39 tetrahedra = 6#39 triangle = 6#39 option Surface mesh 6#40 mesh = 6#40 file = 6#40 GiD = 6#40 STL = 6#40 format = 6#40 section = 6#40 Elements = 6#40 triangles = 6#40 quadrilaterals = 6#40 converted = 6#40 set = 6#40 surfaces = 6#40 points = 6#40 lines = 6#40 geometric = 6#40 definition = 6#40 itself = 6#40 treat = 6#40 truly = 6#40 entities = 6#40 example = 6#40 boundary = 6#40 volume = 6#40 generated = 6#40 asked = 6#40 value = 6#40 angle = 6#40 between = 6#40 elements = 6#40 bigger = 6#40 considered = 6#40 inserted = 6#40 consequence = 6#40 interior = 6#40 created = 6#40 attached = 6#40 edges = 6#40 Sometimes Batch file 6#41 useful = 6#41 GiD = 6#41 interactively = 6#41 commands = 6#41 written = 6#41 file = 6#41 execute = 6#41 These = 6#41 command = 6#41 line = 6#41 using = 6#41 right = 6#41 Example = 6#41 points = 6#41 digitalized = 6#41 coordinates = 6#41 saved = 6#41 joined = 6#41 straight = 6#41 lines = 6#41 create = 6#41 outline = 6#41 geometry = 6#41 would = 6#41 batch = 6#41 loaded = 6#41 giving = 6#41 option = 6#41 opening = 6#41 section = 6#41 Another = 6#41 files = 6#41 dynamic = 6#41 presentations = 6#41 window = 6#41 session = 6#41 registered = 6#41 check = 6#41 repeat = 6#41 BATCH = 6#41 COMMANDS = 6#41 There = 6#41 especial = 6#41 added = 6#41 treated = 6#41 differently = 6#41 regular = 6#41 Their = 6#41 format = 6#41 several = 6#41 words = 6#41 after = 6#41 control = 6#41 string = 6#41 everything = 6#41 Write = 6#41 filename = 6#41 substituted = 6#41 where = 6#41 warnings = 6#41 which = 6#41 appear = 6#41 messages = 6#41 running = 6#41 output = 6#41 desired = 6#41 Execute = 6#41 TCL = 6#41 tcl_command = 6#41 invoked = 6#41 executed = 6#41 should = 6#41 Insert = 6#41 comments = 6#41 -this = 6#41 comment- = 6#41 escape = 6#41 Print = 6#41 inferior = 6#41 -This = 6#41 message = 6#41 line- = 6#41 window- = 6#41 command Insert GiD geometry 6#42 permits = 6#42 insert = 6#42 previously = 6#42 created = 6#42 GiD = 6#42 model = 6#42 inside = 6#42 another = 6#42 Entities = 6#42 collapsed = 6#42 perform = 6#42 Collapse = 6#42 section = 6#42 GiD IGES 6#44 export = 6#44 geometry = 6#44 IGES = 6#44 format = 6#44 Points = 6#44 curves = 6#44 surfaces = 6#44 exported = 6#44 volumes = 6#44 ignored = 6#44 entities = 6#44 generated = 6#44 GiD DXF 6#45 export = 6#45 geometry = 6#45 DXF = 6#45 format = 6#45 AutoCAD = 6#45 Points = 6#45 curves = 6#45 exported = 6#45 Surfaces = 6#45 ignored = 6#45 because = 6#45 support = 6#45 Trimmed = 6#45 NURBS = 6#45 option GiD mesh 6#46 file = 6#46 written = 6#46 mesh = 6#46 meshes = 6#46 inside = 6#46 Import = 6#46 GiD = 6#46 Mesh = 6#46 section = 6#46 option Text data report 6#47 file = 6#47 written = 6#47 containing = 6#47 information = 6#47 within = 6#47 project = 6#47 created = 6#47 easily = 6#47 understood = 6#47 editor = 6#47 useful = 6#47 checking = 6#47 ASCII = 6#47 format = 6#47 check = 6#47 cannot = 6#47 again = 6#47 GiD = 6#47 write = 6#47 files = 6#47 option = 6#47 SaveAsciiProj = 6#47 section = 6#47 option ASCII project 6#48 saves = 6#48 project = 6#48 regular = 6#48 save = 6#48 section = 6#48 files = 6#48 written = 6#48 ASCII = 6#48 useful = 6#48 copy = 6#48 projects = 6#48 between = 6#48 non-binary-compatible = 6#48 machines = 6#48 GiD = 6#48 allows = 6#48 information = 6#48 file = 6#48 Projects = 6#48 saved = 6#48 command = 6#48 option ON layers 6#49 geometrical = 6#49 entities = 6#49 layer = 6#49 set = 6#49 saved = 6#49 project = 6#49 section = 6#49 Lower = 6#49 necessary = 6#49 define = 6#49 points = 6#49 extremes = 6#49 line = 6#49 GiD Calculation file 6#50 solver = 6#50 module = 6#50 automatically = 6#50 command = 6#50 necessary = 6#50 however = 6#50 useful = 6#50 program = 6#50 required = 6#50 outside = 6#50 GiD = 6#50 check = 6#50 data = 6#50 input = 6#50 prior = 6#50 calculations = 6#50 writes = 6#50 file = 6#50 needed = 6#50 format = 6#50 defined = 6#50 Template = 6#50 section = 6#50 template = 6#50 current = 6#50 Problem = 6#50 write = 6#50 file; = 6#50 problem = 6#50 type = 6#50 selected = 6#50 testing = 6#50 definition = 6#50 produces = 6#50 messages = 6#50 errors = 6#50 within = 6#50 configuration = 6#50 error = 6#50 corrected = 6#50 again = 6#50 quitting = 6#50 example = 6#50 having = 6#50 reassign = 6#50 condition = 6#50 meshing = 6#50 command Using template 6#51 Export = 6#51 calculation = 6#51 file = 6#51 section = 6#51 provided = 6#51 instead = 6#51 using = 6#51 template = 6#51 current = 6#51 Problem = 6#51 necessary = 6#51 select = 6#51 command = 6#51 choosing = 6#51 option = 6#51 Others = 6#51 submenu = 6#51 GiD = 6#51 writes = 6#51 data = 6#51 needed = 6#51 solver = 6#51 module = 6#51 There = 6#51 codes = 6#51 available = 6#51 which = 6#51 write = 6#51 output = 6#51 files = 6#51 formats = 6#51 NASTRAN = 6#51 STL = 6#51 These = 6#51 example = 6#51 located = 6#51 Templates = 6#51 directory = 6#51 possible = 6#51 appear = 6#51 option Print to file 6#52 file = 6#52 save = 6#52 image = 6#52 required = 6#52 format = 6#52 Accepted = 6#52 formats = 6#52 TIFF = 6#52 Tagged = 6#52 Image = 6#52 Format = 6#52 EPS = 6#52 Encapsulated = 6#52 postscript = 6#52 Useful = 6#52 insert = 6#52 documents = 6#52 Postscript = 6#52 screen = 6#52 printer = 6#52 snapshot = 6#52 vectorial = 6#52 gives = 6#52 higher = 6#52 quality = 6#52 usable = 6#52 small = 6#52 modells = 6#52 Otherwise = 6#52 large = 6#52 files = 6#52 created = 6#52 takes = 6#52 print = 6#52 VRML = 6#52 Writes = 6#52 model = 6#52 current = 6#52 visualization = 6#52 Other = 6#52 supported = 6#52 BMP = 6#52 GIF = 6#52 JPG = 6#52 command About 6#53 gives = 6#53 information = 6#53 program = 6#53 version = 6#53 number = 6#53 which = 6#53 being = 6#53 system = 6#53 libraries = 6#53 section = 6#53 Visualization VIEW 7#54 commands = 7#54 change = 7#54 display = 7#54 information = 7#54 graphical = 7#54 window = 7#54 definition = 7#54 geometry = 7#54 data = 7#54 Generally = 7#54 within = 7#54 command = 7#54 leaving = 7#54 visualization = 7#54 process = 7#54 finishes = 7#54 first = 7#54 continues = 7#54 accessed = 7#54 either = 7#54 View = 7#54 right = 7#54 mouse = 7#54 button = 7#54 change Zoom 7#55 visualized = 7#55 objects = 7#55 deforming = 7#55 enlarges = 7#55 reduces = 7#55 changes = 7#55 orthogonal = 7#55 perspective = 7#55 window = 7#55 inside = 7#55 graphical = 7#55 dynamic = 7#55 rectangle = 7#55 opened = 7#55 again = 7#55 visualization = 7#55 display = 7#55 within = 7#55 defined = 7#55 everything = 7#55 reduced = 7#55 frame = 7#55 Choose = 7#55 points = 7#55 enters = 7#55 section = 7#55 chosen = 7#55 these = 7#55 Moving = 7#55 mouse = 7#55 horizontally = 7#55 view = 7#55 enlarged = 7#55 shortened = 7#55 previous = 7#55 GiD = 7#55 saved = 7#55 option = 7#55 after = 7#55 current = 7#55 stack = 7#55 list = 7#55 Instead = 7#55 picking = 7#55 twice = 7#55 begin = 7#55 possible = 7#55 maintain = 7#55 leftmouse = 7#55 pressed = 7#55 move = 7#55 cursor = 7#55 There Rotate 7#56 various = 7#56 rotation = 7#56 order = 7#56 change = 7#56 graphical = 7#56 view = 7#56 geometry = 7#56 changing = 7#56 Instead = 7#56 picking = 7#56 twice = 7#56 begin = 7#56 possible = 7#56 maintain = 7#56 leftmouse = 7#56 pressed = 7#56 move = 7#56 cursor = 7#56 option Rotate screen axes 7#57 dynamic = 7#57 rotation = 7#57 screen = 7#57 Screen = 7#57 defined = 7#57 X-axis = 7#57 horizontal = 7#57 Y-axis = 7#57 vertical = 7#57 Z-axis = 7#57 orthogonal = 7#57 entering = 7#57 command = 7#57 set = 7#57 default = 7#57 moving = 7#57 mouse = 7#57 right = 7#57 rotate = 7#57 geometry = 7#57 around = 7#57 Picking = 7#57 changes = 7#57 leave = 7#57 function = 7#57 escape = 7#57 section = 7#57 change = 7#57 possible = 7#57 letters = 7#57 line = 7#57 move = 7#57 fixed = 7#57 angle = 7#57 enter = 7#57 number = 7#57 degrees = 7#57 positive = 7#57 negative = 7#57 option Rotate object axes 7#58 dynamic = 7#58 rotation = 7#58 object = 7#58 Object = 7#58 global = 7#58 position = 7#58 particular = 7#58 moment = 7#58 currently = 7#58 drawn = 7#58 graphical = 7#58 window = 7#58 entering = 7#58 command = 7#58 Z-axis = 7#58 set = 7#58 default = 7#58 moving = 7#58 mouse = 7#58 right = 7#58 rotate = 7#58 geometry = 7#58 around = 7#58 Picking = 7#58 changes = 7#58 leave = 7#58 function = 7#58 escape = 7#58 section = 7#58 change = 7#58 possible = 7#58 letters = 7#58 line = 7#58 move = 7#58 fixed = 7#58 angle = 7#58 enter = 7#58 number = 7#58 degrees = 7#58 positive = 7#58 negative = 7#58 option Rotate trackball 7#59 dynamic = 7#59 rotation = 7#59 resembling = 7#59 trackball = 7#59 device = 7#59 picking = 7#59 geometry = 7#59 point = 7#59 mouse = 7#59 moving = 7#59 geometric = 7#59 tries = 7#59 pointer = 7#59 imagined = 7#59 graphical = 7#59 window = 7#59 which = 7#59 moved = 7#59 button = 7#59 pressed = 7#59 several = 7#59 times = 7#59 connect = 7#59 disconnect = 7#59 movement = 7#59 leave = 7#59 function = 7#59 escape = 7#59 section = 7#59 position Rotate angle 7#60 geometry = 7#60 after = 7#60 rotation = 7#60 defined = 7#60 direction = 7#60 orthogonal = 7#60 screen = 7#60 angles = 7#60 angle = 7#60 plane = 7#60 starting = 7#60 X-axis = 7#60 elevation = 7#60 example = 7#60 initial = 7#60 view = 7#60 Z-axis = 7#60 obtained = 7#60 option Rotate points 7#61 appears = 7#61 right = 7#61 commands = 7#61 position = 7#61 geometry = 7#61 after = 7#61 rotation = 7#61 defined = 7#61 direction = 7#61 orthogonal = 7#61 screen = 7#61 points = 7#61 target = 7#61 point = 7#61 view = 7#61 default Rotate center 7#62 center = 7#62 rotation = 7#62 defined = 7#62 approximately = 7#62 geometry = 7#62 desired = 7#62 change = 7#62 command = 7#62 enter = 7#62 point = 7#62 section = 7#62 maintained = 7#62 until = 7#62 frame = 7#62 option Rotate original view 7#63 appears = 7#63 graphical = 7#63 pop-up = 7#63 changes = 7#63 view = 7#63 original = 7#63 screen = 7#63 orthogonal = 7#63 Z-axis = 7#63 X-axis = 7#63 lying = 7#63 horizontally = 7#63 pointing = 7#63 right = 7#63 points Pan 7#64 command = 7#64 location = 7#64 geometry = 7#64 displaced = 7#64 graphical = 7#64 window = 7#64 points = 7#64 dynamic = 7#64 displacement = 7#64 dynamically = 7#64 moving = 7#64 mouse = 7#64 horizontally = 7#64 command Redraw 7#65 redraws = 7#65 geometrical = 7#65 model = 7#65 graphical = 7#65 window = 7#65 those = 7#65 machines = 7#65 include = 7#65 overlays = 7#65 layers = 7#65 underneath = 7#65 affected = 7#65 redraw = 7#65 faster = 7#65 drawings = 7#65 remain = 7#65 untouched = 7#65 using Render 7#66 option = 7#66 viewing = 7#66 model = 7#66 changes = 7#66 There = 7#66 options = 7#66 Normal = 7#66 usual = 7#66 visualizing = 7#66 geometry = 7#66 mesh = 7#66 viewed = 7#66 including = 7#66 definition = 7#66 lines = 7#66 Filled = 7#66 Solid = 7#66 illumination = 7#66 lighting = 7#66 Smooth = 7#66 smooth = 7#66 rendering = 7#66 volume = 7#66 requires = 7#66 View = 7#66 boundaries = 7#66 section = 7#66 Quality = 7#66 visualization = 7#66 controlled = 7#66 preferences = 7#66 light = 7#66 vector = 7#66 direction = 7#66 changed = 7#66 interactively = 7#66 Change = 7#66 Light = 7#66 Vector = 7#66 inside = 7#66 Utilities = 7#66 option Label 7#67 labels = 7#67 entities = 7#67 drawn = 7#67 possible = 7#67 select = 7#67 apply = 7#67 option = 7#67 viewed = 7#67 graphical = 7#67 window = 7#67 choose = 7#67 applying = 7#67 Points = 7#67 Lines = 7#67 Surfaces = 7#67 Volumes = 7#67 usual = 7#67 section = 7#67 Options = 7#67 pointslinessurfaces = 7#67 volumes = 7#67 set = 7#67 Finish = 7#67 drawing = 7#67 option Entities 7#68 possible = 7#68 choose = 7#68 points = 7#68 lines = 7#68 surfaces = 7#68 volumes = 7#68 drawn = 7#68 useful = 7#68 drawing = 7#68 faster = 7#68 clearer = 7#68 instances = 7#68 option = 7#68 available = 7#68 right = 7#68 buttons = 7#68 section = 7#68 Layers Layers 7#69 split = 7#69 complex = 7#69 drawing = 7#69 separate = 7#69 pieces = 7#69 entity = 7#69 belong = 7#69 layer = 7#69 cannot = 7#69 possible = 7#69 view = 7#69 layers = 7#69 others = 7#69 useful = 7#69 easily = 7#69 select = 7#69 entities = 7#69 graphical = 7#69 window = 7#69 Layers = 7#69 operations = 7#69 Commands = 7#69 related = 7#69 New = 7#69 Creates = 7#69 given = 7#69 called = 7#69 default = 7#69 until = 7#69 session = 7#69 changed = 7#69 Layer = 7#69 Selects = 7#69 created = 7#69 within = 7#69 capable = 7#69 being = 7#69 selected = 7#69 button = 7#69 arrow = 7#69 facing = 7#69 which = 7#69 point = 7#69 line = 7#69 surface = 7#69 volume; = 7#69 belongs = 7#69 set = 7#69 Entities = 7#69 belonging = 7#69 drawn = 7#69 copying = 7#69 section = 7#69 sharing = 7#69 frozen = 7#69 taken = 7#69 account = 7#69 range = 7#69 numbers = 7#69 opposite = 7#69 command = 7#69 Unlock = 7#69 where = 7#69 copied = 7#69 shared = 7#69 Delete = 7#69 Deletes = 7#69 deleted = 7#69 View = 7#69 Gives = 7#69 information = 7#69 Moves = 7#69 moved = 7#69 another = 7#69 choosing = 7#69 geometry = 7#69 volume = 7#69 option = 7#69 change = 7#69 dynamic = 7#69 mesh = 7#69 choose = 7#69 nodes = 7#69 elements = 7#69 Especial = 7#69 lower = 7#69 permits = 7#69 Example = 7#69 lines = 7#69 points = 7#69 Sends = 7#69 visible = 7#69 bring = 7#69 again = 7#69 Bring = 7#69 front = 7#69 There = 7#69 brings = 7#69 Opposite = 7#69 Color = 7#69 Change = 7#69 color = 7#69 making = 7#69 render = 7#69 there = 7#69 allows = 7#69 selection = 7#69 several = 7#69 using = 7#69 large = 7#69 number = 7#69 After = 7#69 pressing = 7#69 appears = 7#69 allow = 7#69 input = 7#69 pattern = 7#69 match = 7#69 characters = 7#69 wildcards = 7#69 character = 7#69 respectively = 7#69 select-surface = 7#69 Rename = 7#69 Changes = 7#69 Close = 7#69 Closes = 7#69 Important = 7#69 generation = 7#69 depend = 7#69 state = 7#69 performed = 7#69 meshed = 7#69 every = 7#69 element = 7#69 assigned = 7#69 original = 7#69 geometrical = 7#69 exception = 7#69 These Save/Read View 7#70 options = 7#70 permits = 7#70 save = 7#70 actual = 7#70 view = 7#70 configuration = 7#70 file = 7#70 loaded = 7#70 using = 7#70 View = 7#70 command = 7#70 image Background Image 7#71 background = 7#71 GiD = 7#71 visualization = 7#71 purposes = 7#71 image = 7#71 formats = 7#71 bmp = 7#71 There = 7#71 following = 7#71 options = 7#71 screen = 7#71 fitted = 7#71 window = 7#71 deformed; = 7#71 placed = 7#71 plane = 7#71 Three = 7#71 points = 7#71 entered = 7#71 define = 7#71 line = 7#71 where = 7#71 bottom = 7#71 stand-up = 7#71 point = 7#71 which = 7#71 defines = 7#71 upper = 7#71 direction = 7#71 Default = 7#71 option = 7#71 default = 7#71 Command Multiple windows 7#72 Multiple = 7#72 windows = 7#72 permits = 7#72 several = 7#72 views = 7#72 project = 7#72 Different = 7#72 displayed = 7#72 inside = 7#72 program = 7#72 window = 7#72 supplementary = 7#72 section = 7#72 available GEOMETRY 8#73 geometrical = 8#73 operations = 8#73 generating = 8#73 deleting = 8#73 entities = 8#73 performing = 8#73 particular = 8#73 options = 8#73 included = 8#73 chapter = 8#73 command View geometry 8#74 changes = 8#74 mesh = 8#74 visualization = 8#74 geometry = 8#74 exist = 8#74 asked = 8#74 generate = 8#74 Generation Create 8#75 different = 8#75 possible = 8#75 geometrical = 8#75 entities = 8#75 Usually = 8#75 created = 8#75 inside = 8#75 current = 8#75 layer = 8#75 section = 8#75 Individual Point creation 8#76 points = 8#76 created = 8#76 entering = 8#76 point = 8#76 usual = 8#76 section = 8#76 later = 8#76 lines = 8#76 Caution = 8#76 impossible = 8#76 create = 8#76 joining = 8#76 Option = 8#76 Number = 8#76 choose = 8#76 label = 8#76 assigned = 8#76 number = 8#76 already = 8#76 exists = 8#76 changes = 8#76 create Line creation 8#77 straight = 8#77 line = 8#77 necessary = 8#77 enter = 8#77 points = 8#77 section = 8#77 continue = 8#77 entering = 8#77 order = 8#77 create = 8#77 lines = 8#77 first = 8#77 Every = 8#77 total = 8#77 created = 8#77 independent = 8#77 important = 8#77 creating = 8#77 being = 8#77 using = 8#77 existing = 8#77 Option = 8#77 Close = 8#77 joins = 8#77 point = 8#77 finishes = 8#77 Undo = 8#77 undoes = 8#77 creation = 8#77 possible = 8#77 undoing = 8#77 until = 8#77 Number = 8#77 choose = 8#77 label = 8#77 assigned = 8#77 number = 8#77 already = 8#77 exists = 8#77 changes = 8#77 chosen = 8#77 maintained = 8#77 selected = 8#77 create Arc creation 8#78 arc = 8#78 necessary = 8#78 enter = 8#78 points = 8#78 section = 8#78 radius = 8#78 tangent = 8#78 lines = 8#78 important = 8#78 creating = 8#78 being = 8#78 created = 8#78 using = 8#78 existing = 8#78 begins = 8#78 first = 8#78 third = 8#78 defined = 8#78 always = 8#78 contain = 8#78 second = 8#78 point = 8#78 reference = 8#78 non-existent = 8#78 automatically = 8#78 erased = 8#78 Option = 8#78 Undo = 8#78 undoes = 8#78 creation = 8#78 possible = 8#78 continue = 8#78 undoing = 8#78 until = 8#78 tangents = 8#78 input = 8#78 select = 8#78 share = 8#78 common = 8#78 modified = 8#78 continuous = 8#78 function = 8#78 convert = 8#78 another = 8#78 center = 8#78 plane = 8#78 complementary = 8#78 angle = 8#78 command = 8#78 option Arc tangents 8#79 input = 8#79 radius = 8#79 select = 8#79 lines = 8#79 share = 8#79 common = 8#79 point = 8#79 arc = 8#79 created = 8#79 modified = 8#79 tangent = 8#79 continuous = 8#79 NURBS NURBS line creation 8#80 non-uniform = 8#80 rational = 8#80 B-splines = 8#80 type = 8#80 curves = 8#80 interpolate = 8#80 set = 8#80 points = 8#80 NURBS = 8#80 defined = 8#80 control = 8#80 polygon = 8#80 another = 8#80 curve = 8#80 approximates = 8#80 smoothly = 8#80 command = 8#80 create = 8#80 line = 8#80 following = 8#80 enters = 8#80 either = 8#80 interpolated = 8#80 section = 8#80 Option = 8#80 Undo = 8#80 undoes = 8#80 creation = 8#80 point = 8#80 possible = 8#80 continue = 8#80 undoing = 8#80 until = 8#80 first = 8#80 default = 8#80 cubic = 8#80 polynomial = 8#80 passing = 8#80 through = 8#80 However = 8#80 option = 8#80 changed = 8#80 calling = 8#80 ByControlPts = 8#80 which = 8#80 defines = 8#80 where = 8#80 match = 8#80 assumed = 8#80 smooth = 8#80 chooses = 8#80 degree = 8#80 connected = 8#80 polynomials = 8#80 define = 8#80 defining = 8#80 interpolating = 8#80 choose = 8#80 tangents = 8#80 Tangents = 8#80 These = 8#80 customizable = 8#80 sense = 8#80 picking = 8#80 direction = 8#80 screen = 8#80 considering = 8#80 existing = 8#80 tangent = 8#80 follows = 8#80 previous = 8#80 ByLine = 8#80 allows = 8#80 closed = 8#80 selecting = 8#80 initial = 8#80 choosing = 8#80 created = 8#80 interior = 8#80 really = 8#80 entity = 8#80 unless = 8#80 previously = 8#80 existed = 8#80 Number = 8#80 label = 8#80 assigned = 8#80 number = 8#80 already = 8#80 exists = 8#80 changes = 8#80 enter = 8#80 weights = 8#80 Polylines Polyline creation 8#81 set = 8#81 lines = 8#81 type = 8#81 polylines = 8#81 Every = 8#81 line = 8#81 share = 8#81 endpoints = 8#81 There = 8#81 possible = 8#81 create = 8#81 polyline = 8#81 either = 8#81 selecting = 8#81 searching = 8#81 until = 8#81 corner = 8#81 reached = 8#81 several = 8#81 section = 8#81 latter = 8#81 order = 8#81 selection = 8#81 important = 8#81 sharing = 8#81 common = 8#81 points = 8#81 Polylines = 8#81 drawn = 8#81 green = 8#81 difference = 8#81 between = 8#81 which = 8#81 widely = 8#81 creating = 8#81 4-sided = 8#81 surfaces = 8#81 automatic = 8#81 deleting = 8#81 deleted = 8#81 exploding = 8#81 disappear = 8#81 individual = 8#81 appear = 8#81 third = 8#81 level = 8#81 former = 8#81 included = 8#81 inside = 8#81 another = 8#81 Option = 8#81 Number = 8#81 choose = 8#81 label = 8#81 assigned = 8#81 created = 8#81 number = 8#81 already = 8#81 exists = 8#81 changes = 8#81 required Parametric line 8#82 input = 8#82 datas = 8#82 mathematical = 8#82 formulas = 8#82 coordinates = 8#82 where = 8#82 parameter = 8#82 curve = 8#82 value = 8#82 belongs = 8#82 interval = 8#82 t0-t1 = 8#82 created = 8#82 approximation = 8#82 Uniform = 8#82 Rational = 8#82 which = 8#82 points = 8#82 GiD = 8#82 these = 8#82 curves = 8#82 degree = 8#82 EXAMPLE = 8#82 fill = 8#82 expression = 8#82 conic = 8#82 helix = 8#82 starts = 8#82 radius = 8#82 finishes = 8#82 performing = 8#82 turns = 8#82 height = 8#82 changes = 8#82 Example = 8#82 unique = 8#82 Entity Planar surface creation 8#83 planar = 8#83 surface = 8#83 substituted = 8#83 entity = 8#83 NURBS = 8#83 section = 8#83 automatically = 8#83 detects = 8#83 boundary = 8#83 lines = 8#83 plane = 8#83 create = 8#83 possible = 8#83 access = 8#83 deprecated = 8#83 function = 8#83 Right = 8#83 buttons = 8#83 Planar = 8#83 formed = 8#83 closed = 8#83 set = 8#83 lying = 8#83 Lines = 8#83 share = 8#83 endpoints = 8#83 between = 8#83 selected = 8#83 order = 8#83 selection = 8#83 important = 8#83 sharing = 8#83 common = 8#83 points = 8#83 contour = 8#83 created = 8#83 holes = 8#83 first = 8#83 necessary = 8#83 outside = 8#83 After = 8#83 press = 8#83 button = 8#83 select = 8#83 every = 8#83 hole = 8#83 Finish = 8#83 escape = 8#83 define = 8#83 selecting = 8#83 curves = 8#83 surfaces = 8#83 orientation = 8#83 anti-clockwise = 8#83 normal = 8#83 vector = 8#83 towards = 8#83 Otherwise = 8#83 arbitrary = 8#83 checked = 8#83 DrawNormals = 8#83 command = 8#83 Entity 4-sided surface creation 8#84 4-sided = 8#84 surface = 8#84 substituted = 8#84 entity = 8#84 NURBS = 8#84 section = 8#84 functionality = 8#84 possible = 8#84 access = 8#84 deprecated = 8#84 function = 8#84 Right = 8#84 buttons = 8#84 formed = 8#84 closed = 8#84 set = 8#84 lines = 8#84 space = 8#84 mathematical = 8#84 definition = 8#84 bilinear = 8#84 totally = 8#84 defined = 8#84 shape = 8#84 information = 8#84 interior = 8#84 sometimes = 8#84 necessary = 8#84 surfaces = 8#84 obtain = 8#84 create = 8#84 three = 8#84 divide = 8#84 pieces = 8#84 creation = 8#84 several = 8#84 selected = 8#84 order = 8#84 selection = 8#84 important = 8#84 sharing = 8#84 common = 8#84 points = 8#84 contour = 8#84 endpoints = 8#84 displayed = 8#84 window = 8#84 parts = 8#84 polyline = 8#84 select = 8#84 entire = 8#84 GiD = 8#84 automatically = 8#84 piece = 8#84 required = 8#84 Using = 8#84 facility = 8#84 non-conforming = 8#84 created = 8#84 creating = 8#84 using = 8#84 line = 8#84 selecting = 8#84 search = 8#84 these = 8#84 allows = 8#84 button = 8#84 Automatic = 8#84 equivalent = 8#84 automatic = 8#84 plane = 8#84 orientation = 8#84 anti-clockwise = 8#84 vector = 8#84 towards = 8#84 Otherwise = 8#84 arbitrary = 8#84 checked = 8#84 DrawNormals = 8#84 command = 8#84 Option = 8#84 Number = 8#84 choose = 8#84 label = 8#84 assigned = 8#84 number = 8#84 already = 8#84 exists = 8#84 changes = 8#84 Caution = 8#84 undesired = 8#84 check = 8#84 after = 8#84 erase = 8#84 Inside 4-sided surface automatic creation 8#85 option = 8#85 GiD = 8#85 creates = 8#85 4-sided = 8#85 surfaces = 8#85 Every = 8#85 surface = 8#85 created = 8#85 either = 8#85 current = 8#85 layer = 8#85 Caution = 8#85 creating = 8#85 possible = 8#85 undesired = 8#85 necessary = 8#85 check = 8#85 after = 8#85 creation = 8#85 erase = 8#85 NURBS NURBS surface creation 8#86 non-uniform = 8#86 rational = 8#86 B-splines = 8#86 type = 8#86 surfaces = 8#86 defined = 8#86 control = 8#86 polygon = 8#86 set = 8#86 points = 8#86 surface = 8#86 approximates = 8#86 knots = 8#86 senses = 8#86 non-decreasing = 8#86 list = 8#86 numbers = 8#86 between = 8#86 optionally = 8#86 weights = 8#86 draw = 8#86 isoparametric = 8#86 lines = 8#86 check = 8#86 Surface = 8#86 drawing = 8#86 section = 8#86 contour = 8#86 creates = 8#86 NURBS = 8#86 GiD = 8#86 calculates = 8#86 automatically = 8#86 interior = 8#86 information = 8#86 interpolate = 8#86 boundaries = 8#86 smoothly = 8#86 create = 8#86 selected = 8#86 order = 8#86 selection = 8#86 important = 8#86 sharing = 8#86 common = 8#86 closed = 8#86 Number = 8#86 equal = 8#86 bigger = 8#86 shape = 8#86 topologically = 8#86 triangle = 8#86 quadrilateral = 8#86 space = 8#86 algorithm = 8#86 correctly = 8#86 argument = 8#86 necessary = 8#86 plane = 8#86 created = 8#86 trimmed = 8#86 problems = 8#86 avoided = 8#86 possible = 8#86 select = 8#86 boundary = 8#86 holes = 8#86 belong = 8#86 Option = 8#86 planar = 8#86 option = 8#86 found = 8#86 Contextal = 8#86 mouse = 8#86 avoid = 8#86 creation = 8#86 coplanar = 8#86 enter = 8#86 command = 8#86 Edit = 8#86 Automatic = 8#86 number = 8#86 sides = 8#86 given = 8#86 Every = 8#86 current = 8#86 layer = 8#86 Caution = 8#86 creating = 8#86 undesired = 8#86 after = 8#86 erase = 8#86 Trimmed = 8#86 existing = 8#86 inside = 8#86 already = 8#86 intersection = 8#86 another = 8#86 Another = 8#86 changing = 8#86 Untrimm = 8#86 Contextual = 8#86 selecting = 8#86 Nurbs = 8#86 constructs = 8#86 contours = 8#86 natural = 8#86 resulting = 8#86 Parallel = 8#86 permit = 8#86 parallel = 8#86 Search = 8#86 line = 8#86 contains = 8#86 these = 8#86 options = 8#86 avalaible = 8#86 cloud = 8#86 level = 8#86 curves = 8#86 functions = 8#86 useful = 8#86 reliefs = 8#86 terrains = 8#86 image = 8#86 below = 8#86 approximation = 8#86 interpolation = 8#86 volume Volume creation 8#87 entity = 8#87 formed = 8#87 closed = 8#87 set = 8#87 surfaces = 8#87 share = 8#87 lines = 8#87 between = 8#87 create = 8#87 volume = 8#87 selected = 8#87 section = 8#87 order = 8#87 selection = 8#87 important = 8#87 sharing = 8#87 common = 8#87 contour = 8#87 there = 8#87 error = 8#87 created = 8#87 helpful = 8#87 information = 8#87 displayed = 8#87 window = 8#87 possible = 8#87 holes = 8#87 first = 8#87 necessary = 8#87 outside = 8#87 interior = 8#87 volumes = 8#87 independent = 8#87 After = 8#87 button = 8#87 select = 8#87 every = 8#87 hole = 8#87 Finish = 8#87 escape = 8#87 Orientation = 8#87 automatically = 8#87 facilitate = 8#87 correct = 8#87 meshing = 8#87 additional = 8#87 feature = 8#87 allows = 8#87 outer = 8#87 GiD = 8#87 recognizes = 8#87 Option = 8#87 Search = 8#87 surface = 8#87 contains = 8#87 option Automatic 6-sided volumes 8#88 creates = 8#88 possible = 8#88 volumes = 8#88 sides = 8#88 applied = 8#88 several = 8#88 times = 8#88 geometry = 8#88 repeated = 8#88 useful = 8#88 structured = 8#88 meshing = 8#88 section = 8#88 Contact Contact creation 8#89 surfaces = 8#89 contact = 8#89 volumes = 8#89 defined = 8#89 between = 8#89 lines = 8#89 physically = 8#89 place = 8#89 different = 8#89 entities = 8#89 points = 8#89 surface = 8#89 possible = 8#89 generate = 8#89 elements = 8#89 algorithms = 8#89 define = 8#89 special = 8#89 bodies = 8#89 Those = 8#89 generated = 8#89 another = 8#89 although = 8#89 simply = 8#89 identical = 8#89 separated = 8#89 movement = 8#89 obtain = 8#89 equal = 8#89 meshes = 8#89 option = 8#89 ensuring = 8#89 one-to-one = 8#89 relationship = 8#89 nodes = 8#89 necessary = 8#89 choose = 8#89 volume = 8#89 create = 8#89 first = 8#89 second = 8#89 After = 8#89 GiD = 8#89 automatically = 8#89 searches = 8#89 contacts = 8#89 combining = 8#89 selected = 8#89 pairs = 8#89 Contact = 8#89 default = 8#89 4-node = 8#89 planar = 8#89 quadrilaterals = 8#89 8-node = 8#89 hexahedra = 8#89 6-node = 8#89 prisms = 8#89 However = 8#89 select = 8#89 2-node = 8#89 cases = 8#89 section = 8#89 converted = 8#89 9-node = 8#89 quadratic = 8#89 mesh = 8#89 entity = 8#89 makes = 8#89 exactly = 8#89 additional = 8#89 element = 8#89 creating = 8#89 internally = 8#89 checks = 8#89 occupy = 8#89 location = 8#89 space = 8#89 creates = 8#89 therefore = 8#89 there = 8#89 specify = 8#89 reason = 8#89 several = 8#89 performs = 8#89 indicating = 8#89 number = 8#89 however = 8#89 specified = 8#89 feature = 8#89 these = 8#89 whether = 8#89 exists = 8#89 unique = 8#89 solid-rigid = 8#89 There = 8#89 possibility = 8#89 existence = 8#89 situation = 8#89 point = 8#89 image = 8#89 particular = 8#89 original = 8#89 consequently = 8#89 applies = 8#89 right = 8#89 considerations = 8#89 type = 8#89 command Intersection line-line 8#91 Intersect = 8#91 lines = 8#91 selected = 8#91 GiD = 8#91 searches = 8#91 closest = 8#91 points = 8#91 between = 8#91 intersect = 8#91 determines = 8#91 distance = 8#91 draws = 8#91 confirmation = 8#91 Otherwise = 8#91 point = 8#91 intersection = 8#91 confirmed = 8#91 converted = 8#91 second = 8#91 moved = 8#91 first = 8#91 line = 8#91 unique = 8#91 interior = 8#91 coincide = 8#91 endpoints = 8#91 three = 8#91 Polylines = 8#91 cannot = 8#91 accept = 8#91 option = 8#91 Option = 8#91 divide = 8#91 creates = 8#91 modify = 8#91 extend = 8#91 until = 8#91 reaching = 8#91 Caution = 8#91 Second = 8#91 higher = 8#91 entities = 8#91 necessary = 8#91 extension = 8#91 option Intersection multiple lines 8#92 select = 8#92 several = 8#92 lines = 8#92 tries = 8#92 intersection = 8#92 points = 8#92 between = 8#92 possible = 8#92 Lines = 8#92 divided = 8#92 applicable = 8#92 Option = 8#92 divide = 8#92 creates = 8#92 point = 8#92 modify = 8#92 select Intersection Surface 2 points 8#93 surface = 8#93 points = 8#93 approximately = 8#93 GiD = 8#93 calculates = 8#93 line = 8#93 intersection = 8#93 between = 8#93 plane = 8#93 defined = 8#93 given = 8#93 average = 8#93 normal = 8#93 these = 8#93 Planar = 8#93 surfaces = 8#93 option = 8#93 section = 8#93 define = 8#93 select Intersection Surface lines 8#94 NURBS = 8#94 surface = 8#94 several = 8#94 lines = 8#94 GiD = 8#94 calculates = 8#94 intersection = 8#94 between = 8#94 Lines = 8#94 divided = 8#94 point = 8#94 Option = 8#94 divide = 8#94 creates = 8#94 modify = 8#94 Extend = 8#94 Divide = 8#94 extends = 8#94 until = 8#94 reach = 8#94 command Intersection Surface surface 8#95 creates = 8#95 intersection = 8#95 lines = 8#95 between = 8#95 surfaces = 8#95 these = 8#95 intersect = 8#95 contour = 8#95 divided = 8#95 Option = 8#95 divide = 8#95 point = 8#95 modify = 8#95 surface = 8#95 default = 8#95 unless = 8#95 option = 8#95 selected = 8#95 command Intersection Multiple surfaces 8#96 creates = 8#96 intersection = 8#96 lines = 8#96 between = 8#96 surfaces = 8#96 GiD Volume boolean operations 8#97 Volume = 8#97 Boolean = 8#97 Modeler = 8#97 designed = 8#97 accomplish = 8#97 geometric = 8#97 feats = 8#97 physically = 8#97 punching = 8#97 hole = 8#97 trough = 8#97 volume = 8#97 combining = 8#97 volumes = 8#97 creating = 8#97 intersecting = 8#97 points = 8#97 separate = 8#97 valid = 8#97 boolean = 8#97 operations = 8#97 union = 8#97 fuses = 8#97 wherever = 8#97 intersect = 8#97 create = 8#97 single = 8#97 complex = 8#97 intersection = 8#97 creates = 8#97 based = 8#97 substraction = 8#97 negates = 8#97 specific = 8#97 portion = 8#97 indentation = 8#97 select = 8#97 important = 8#97 select Surface boolean operations 8#98 surfaces = 8#98 located = 8#98 plane = 8#98 important = 8#98 valid = 8#98 surface = 8#98 boolean = 8#98 operations = 8#98 union = 8#98 fuses = 8#98 wherever = 8#98 intersect = 8#98 create = 8#98 single = 8#98 complex = 8#98 volume = 8#98 intersection = 8#98 creates = 8#98 based = 8#98 intersecting = 8#98 points = 8#98 separate = 8#98 volumes = 8#98 substraction = 8#98 negates = 8#98 specific = 8#98 portion = 8#98 hole = 8#98 indentation = 8#98 command Object 8#99 possible = 8#99 create = 8#99 several = 8#99 objects = 8#99 which = 8#99 Rectangle = 8#99 Circle = 8#99 polygon = 8#99 sphere = 8#99 cilynder = 8#99 prism = 8#99 thorus = 8#99 creating = 8#99 object = 8#99 GiD = 8#99 center = 8#99 normal = 8#99 enter = 8#99 coordinates = 8#99 click = 8#99 screen = 8#99 select = 8#99 existing = 8#99 point = 8#99 section = 8#99 displays = 8#99 window = 8#99 where = 8#99 choose = 8#99 three = 8#99 button = 8#99 Enter = 8#99 manually = 8#99 defines = 8#99 directly = 8#99 using = 8#99 option = 8#99 Contextual = 8#99 mouse = 8#99 commands = 8#99 torus = 8#99 volume = 8#99 created = 8#99 deletion Delete 8#100 entities = 8#100 level = 8#100 point = 8#100 line = 8#100 surface = 8#100 volume = 8#100 erasing = 8#100 selection = 8#100 section = 8#100 cases = 8#100 After = 8#100 pressing = 8#100 escape = 8#100 erased = 8#100 avoid = 8#100 selected = 8#100 press = 8#100 Clear = 8#100 Entities = 8#100 which = 8#100 depend = 8#100 higher = 8#100 cannot = 8#100 example = 8#100 created = 8#100 lines = 8#100 necessary = 8#100 erase = 8#100 There Edit 8#101 particular = 8#101 editing = 8#101 options = 8#101 geometrical = 8#101 entities = 8#101 Move = 8#101 point = 8#101 Explode = 8#101 polyline = 8#101 Edit = 8#101 NURBS = 8#101 line = 8#101 surface = 8#101 Divide = 8#101 lines = 8#101 points = 8#101 SurfMesh = 8#101 Convert = 8#101 using Move point 8#102 command = 8#102 existing = 8#102 point = 8#102 selected = 8#102 moved = 8#102 position = 8#102 entered = 8#102 usual = 8#102 section = 8#102 using = 8#102 GiD = 8#102 determine = 8#102 distance = 8#102 between = 8#102 points = 8#102 should = 8#102 joined = 8#102 answered = 8#102 converted = 8#102 Lines = 8#102 surfaces = 8#102 deformed = 8#102 maintain = 8#102 links = 8#102 command Explode polyline 8#103 select = 8#103 lines = 8#103 Lines = 8#103 polylines = 8#103 higher = 8#103 entities = 8#103 conditions = 8#103 rejected = 8#103 After = 8#103 confirmation = 8#103 exploded = 8#103 converted = 8#103 original = 8#103 Polylines = 8#103 disappear = 8#103 section = 8#103 command Edit polyline 8#104 Edit = 8#104 Polyline = 8#104 allows = 8#104 select = 8#104 lines = 8#104 Lines = 8#104 polylines = 8#104 rejected = 8#104 possible = 8#104 choose = 8#104 several = 8#104 options = 8#104 points = 8#104 meshing = 8#104 polyline = 8#104 there = 8#104 least = 8#104 every = 8#104 point = 8#104 location = 8#104 defines = 8#104 These = 8#104 endpoints = 8#104 interior = 8#104 mesh = 8#104 generator = 8#104 ignores = 8#104 therefore = 8#104 nodes = 8#104 placed = 8#104 anywhere = 8#104 default = 8#104 option = 8#104 Nodes = 8#104 position = 8#104 4-sided = 8#104 surface = 8#104 section = 8#104 where = 8#104 geometry = 8#104 condition = 8#104 assigned = 8#104 NURBS Edit NURBS line 8#105 line = 8#105 selected = 8#105 button = 8#105 Edit = 8#105 NURBS = 8#105 possible = 8#105 interactively = 8#105 edit = 8#105 control = 8#105 points = 8#105 section = 8#105 Select = 8#105 regular = 8#105 enter = 8#105 positions = 8#105 usual = 8#105 Influence = 8#105 factor = 8#105 affects = 8#105 movement = 8#105 propagation = 8#105 neighboring = 8#105 Options = 8#105 boundary = 8#105 Check = 8#105 olption = 8#105 move = 8#105 untrimmed = 8#105 surface = 8#105 Insert = 8#105 asked = 8#105 value = 8#105 between = 8#105 inserted = 8#105 Program = 8#105 checks = 8#105 multiplicity = 8#105 bigger = 8#105 order = 8#105 number = 8#105 knots = 8#105 increase = 8#105 option = 8#105 defining = 8#105 curve = 8#105 Degree = 8#105 elevate = 8#105 degree = 8#105 elevated = 8#105 shape = 8#105 Change = 8#105 Weight = 8#105 positive = 8#105 weight = 8#105 introduced = 8#105 point = 8#105 except = 8#105 Cancel = 8#105 weights = 8#105 converted = 8#105 rational = 8#105 Reparametrize = 8#105 calculated = 8#105 better = 8#105 uniform = 8#105 parametrization = 8#105 Simplify = 8#105 converts = 8#105 simplified = 8#105 which = 8#105 approximation = 8#105 original = 8#105 NURBS Edit NURBS surface 8#106 surface = 8#106 selected = 8#106 button = 8#106 Edit = 8#106 NURBS = 8#106 Surface = 8#106 possible = 8#106 interactively = 8#106 edit = 8#106 control = 8#106 points = 8#106 section = 8#106 Select = 8#106 regular = 8#106 enter = 8#106 positions = 8#106 usual = 8#106 Options = 8#106 Insert = 8#106 asked = 8#106 value = 8#106 between = 8#106 inserted = 8#106 Program = 8#106 checks = 8#106 multiplicity = 8#106 bigger = 8#106 order = 8#106 option = 8#106 defining = 8#106 Degree = 8#106 elevate = 8#106 degree = 8#106 elevated = 8#106 shape = 8#106 knots = 8#106 Change = 8#106 Weight = 8#106 positive = 8#106 weight = 8#106 introduced = 8#106 point = 8#106 except = 8#106 extremes = 8#106 Cancel = 8#106 weights = 8#106 Converts = 8#106 Simplify = 8#106 Simplifies = 8#106 removing = 8#106 significant = 8#106 Reparametrize = 8#106 Reparametrizes = 8#106 obtaining = 8#106 optimized = 8#106 Nurbs = 8#106 parametrized = 8#106 mesh = 8#106 worse = 8#106 quality = 8#106 Movement = 8#106 type = 8#106 window = 8#106 determines = 8#106 movement = 8#106 along = 8#106 Y-Axis = 8#106 describing = 8#106 Normal = 8#106 following = 8#106 screen = 8#106 mouse = 8#106 location = 8#106 defined = 8#106 introducing = 8#106 coordinates = 8#106 chosen = 8#106 parameters = 8#106 direction = 8#106 option Hole NURBS surface 8#107 select = 8#107 existing = 8#107 NURBS = 8#107 surface = 8#107 set = 8#107 closed = 8#107 lines = 8#107 inside = 8#107 hole = 8#107 created = 8#107 intersection = 8#107 another = 8#107 added = 8#107 Command Divide 8#108 Divide = 8#108 applied = 8#108 either = 8#108 lines = 8#108 polylines = 8#108 surfaces = 8#108 After = 8#108 selecting = 8#108 entity = 8#108 division = 8#108 given = 8#108 several = 8#108 Number = 8#108 divisions = 8#108 line = 8#108 converted = 8#108 equally = 8#108 spaced = 8#108 pieces = 8#108 point = 8#108 option = 8#108 selected = 8#108 section = 8#108 divided = 8#108 entities = 8#108 Parameter = 8#108 factor = 8#108 between = 8#108 where = 8#108 parametric = 8#108 variable = 8#108 takes = 8#108 value = 8#108 Relative = 8#108 length = 8#108 divide = 8#108 relative = 8#108 arc = 8#108 ratio = 8#108 equal = 8#108 concept = 8#108 curve = 8#108 polyline = 8#108 choose = 8#108 existing = 8#108 interior = 8#108 Polyline = 8#108 Angle = 8#108 permits = 8#108 points = 8#108 angle = 8#108 sublines = 8#108 after = 8#108 bigger = 8#108 Caution = 8#108 belong = 8#108 level = 8#108 Surfaces = 8#108 surface = 8#108 Split = 8#108 following = 8#108 These = 8#108 intersect = 8#108 contour = 8#108 Geometry = 8#108 Edit = 8#108 SplitSurf = 8#108 sense = 8#108 previously = 8#108 checked = 8#108 command = 8#108 NURBS = 8#108 Surface = 8#108 disappears = 8#108 created = 8#108 command Join lines end points 8#109 lines = 8#109 points = 8#109 selected = 8#109 GiD = 8#109 determines = 8#109 distance = 8#109 between = 8#109 closest = 8#109 endpoints = 8#109 draws = 8#109 confirmation = 8#109 polyline = 8#109 interior = 8#109 considered = 8#109 accepted = 8#109 converted = 8#109 deformed = 8#109 point = 8#109 place = 8#109 first = 8#109 section = 8#109 another = 8#109 method = 8#109 converting = 8#109 Caution = 8#109 Second = 8#109 line = 8#109 cannot = 8#109 higher = 8#109 entities = 8#109 moved = 8#109 command Swap arcs 8#110 select = 8#110 alter = 8#110 Lines = 8#110 rejected = 8#110 After = 8#110 confirmation = 8#110 arc = 8#110 converted = 8#110 center = 8#110 plane = 8#110 opposite = 8#110 disappears = 8#110 angle = 8#110 supplementary = 8#110 Caution = 8#110 higher = 8#110 entities = 8#110 cannot = 8#110 swapped = 8#110 select Edit SurfMesh 8#111 several = 8#111 surface = 8#111 meshes = 8#111 section = 8#111 Options = 8#111 Draw = 8#111 mesh = 8#111 Surface = 8#111 drawn = 8#111 draw = 8#111 regular = 8#111 magenta = 8#111 lines = 8#111 close = 8#111 boundary = 8#111 option Convert to NURBS line 8#112 converts = 8#112 selected = 8#112 lines = 8#112 surfaces = 8#112 NURBS = 8#112 algorithms = 8#112 entities = 8#112 option Simplify NURBS 8#113 converts = 8#113 selected = 8#113 NURBS = 8#113 lines = 8#113 surfaces = 8#113 originals = 8#113 easier = 8#113 definition = 8#113 useful = 8#113 imported = 8#113 data = 8#113 defined = 8#113 complex = 8#113 control = 8#113 polygon = 8#113 displays = 8#113 meshed = 8#113 section = 8#113 Within UTILITIES 9#114 Utilities = 9#114 there = 9#114 included = 9#114 commands = 9#114 provide = 9#114 information = 9#114 allow = 9#114 actions = 9#114 geometry = 9#114 mesh = 9#114 Others = 9#114 whole = 9#114 project = 9#114 There Preferences 9#115 pre-definitions = 9#115 working = 9#115 set = 9#115 GiD = 9#115 Preferences = 9#115 window = 9#115 command = 9#115 following = 9#115 description = 9#115 different = 9#115 options = 9#115 shown = 9#115 giving = 9#115 associated = 9#115 variables = 9#115 first = 9#115 group = 9#115 General = 9#115 preferences = 9#115 Splash = 9#115 option = 9#115 program = 9#115 again = 9#115 welcome = 9#115 displayed = 9#115 Variable = 9#115 SplashWindow = 9#115 Values = 9#115 Default = 9#115 Create = 9#115 point = 9#115 alters = 9#115 points = 9#115 entered = 9#115 section = 9#115 Options = 9#115 Always = 9#115 trying = 9#115 create = 9#115 vicinity = 9#115 existing = 9#115 always = 9#115 created = 9#115 whether = 9#115 Never = 9#115 allows = 9#115 select = 9#115 changed = 9#115 interactively = 9#115 creation = 9#115 setting = 9#115 until = 9#115 CreateAlwaysNewPoint = 9#115 Respective = 9#115 values = 9#115 Display = 9#115 coordinates = 9#115 shows = 9#115 graphical = 9#115 DisplayCoordinates = 9#115 Automatic = 9#115 redraw = 9#115 redraws = 9#115 caused = 9#115 expositions = 9#115 internal = 9#115 functions = 9#115 performed = 9#115 avoids = 9#115 spending = 9#115 large = 9#115 models = 9#115 AutomaticRedraw = 9#115 windows = 9#115 Depending = 9#115 selected = 9#115 field = 9#115 beginner = 9#115 asked = 9#115 inside = 9#115 message = 9#115 regular = 9#115 messages = 9#115 UseMorewindows = 9#115 Backup = 9#115 file = 9#115 model = 9#115 given = 9#115 saved = 9#115 automatically = 9#115 frequency = 9#115 Mesh = 9#115 backup = 9#115 save = 9#115 BackUpName = 9#115 backupgid = 9#115 current = 9#115 temporal = 9#115 directory = 9#115 Number = 9#115 minutes = 9#115 between = 9#115 BackUpMinutes = 9#115 Write = 9#115 batchfile = 9#115 filename = 9#115 commands = 9#115 during = 9#115 session = 9#115 executed = 9#115 later = 9#115 script = 9#115 predefined = 9#115 BatchFileToWrite = 9#115 second = 9#115 visualizing = 9#115 change = 9#115 geometry = 9#115 information = 9#115 These = 9#115 Graphical = 9#115 Smoothed = 9#115 Elements = 9#115 rendering = 9#115 mesh = 9#115 intersection = 9#115 elements = 9#115 small = 9#115 angle = 9#115 normals = 9#115 illuminated = 9#115 continuous = 9#115 solid = 9#115 illumination = 9#115 considering = 9#115 every = 9#115 element = 9#115 planar = 9#115 LightSmoothedElems = 9#115 maximum = 9#115 allow = 9#115 smooth = 9#115 lighting = 9#115 drawn = 9#115 CosSmoothedElems = 9#115 Saved = 9#115 cosinus = 9#115 Surface = 9#115 drawing = 9#115 type = 9#115 choose = 9#115 draw = 9#115 surfaces = 9#115 wireframe = 9#115 Surfaces = 9#115 Boundary = 9#115 lines = 9#115 magenta = 9#115 line = 9#115 contour = 9#115 offset = 9#115 towards = 9#115 interior = 9#115 surface = 9#115 Isoparametric = 9#115 yellow = 9#115 NURBS = 9#115 Draws = 9#115 modes = 9#115 Change = 9#115 color = 9#115 possible = 9#115 default = 9#115 several = 9#115 things = 9#115 possibility = 9#115 background = 9#115 Other = 9#115 possibilities = 9#115 entities = 9#115 normal = 9#115 BackgroundColor = 9#115 Value = 9#115 hexadecimal = 9#115 others = 9#115 Curve = 9#115 precision = 9#115 gives = 9#115 curves = 9#115 definition = 9#115 dynamically = 9#115 curve = 9#115 CurvePrecision = 9#115 worst = 9#115 render = 9#115 SurfacePrecision = 9#115 rotation = 9#115 chosen = 9#115 apply = 9#115 rotating = 9#115 pointslinessurfacesvolumes = 9#115 entity = 9#115 Variables = 9#115 Geometry = 9#115 viewing = 9#115 instead = 9#115 UseAlwaysGeom = 9#115 Draw = 9#115 graphic = 9#115 objects = 9#115 materials = 9#115 conditions = 9#115 symbols = 9#115 DrawGraphicObjects = 9#115 general = 9#115 applied = 9#115 FastRotation = 9#115 third = 9#115 meshing = 9#115 Meshing = 9#115 meshers = 9#115 Rfast = 9#115 efficient = 9#115 speed = 9#115 reliability = 9#115 deformed = 9#115 distorted = 9#115 Rsurf = 9#115 Meshes = 9#115 generated = 9#115 directly = 9#115 space = 9#115 Quality = 9#115 better = 9#115 slower = 9#115 2dumg = 9#115 deprecated = 9#115 generators = 9#115 based = 9#115 advancing = 9#115 front = 9#115 generation = 9#115 technique = 9#115 order = 9#115 improve = 9#115 portability = 9#115 internally = 9#115 another = 9#115 mesher = 9#115 fails = 9#115 generate = 9#115 preference = 9#115 generator = 9#115 continue = 9#115 although = 9#115 there = 9#115 volumes = 9#115 cannot = 9#115 meshed = 9#115 correct = 9#115 sizes = 9#115 begins = 9#115 correction = 9#115 assigned = 9#115 Unstructured = 9#115 transitions = 9#115 controls = 9#115 Allow = 9#115 automatic = 9#115 structured = 9#115 Assign = 9#115 Cordal = 9#115 Error = 9#115 define = 9#115 highly = 9#115 Smoothing = 9#115 smoothing = 9#115 enhance = 9#115 after = 9#115 Nomal = 9#115 standard = 9#115 HighAngle = 9#115 additional = 9#115 criteria = 9#115 HighGeom = 9#115 cordal = 9#115 error = 9#115 Changes = 9#115 Entities = 9#115 higuer = 9#115 Example = 9#115 checked = 9#115 volume = 9#115 obtained = 9#115 fourth = 9#115 import = 9#115 collapse = 9#115 Import = 9#115 Collapse = 9#115 After = 9#115 reading = 9#115 IGES = 9#115 global = 9#115 independent = 9#115 AutoCollapseAfterImport = 9#115 active = 9#115 tolerance = 9#115 importing = 9#115 collapsing = 9#115 closer = 9#115 distance = 9#115 considered = 9#115 unique = 9#115 Lines = 9#115 collapsed = 9#115 ImportTolerance = 9#115 00001 = 9#115 Ignoring = 9#115 Layers = 9#115 belong = 9#115 layers = 9#115 layer = 9#115 separately = 9#115 belonging = 9#115 frozen = 9#115 never = 9#115 CollapseIgnoringLayers = 9#115 IGESIgnore = 9#115 invisible = 9#115 ignored = 9#115 these = 9#115 IGESIgnoreInvisible = 9#115 direct = 9#115 parameter = 9#115 fifth = 9#115 fonts = 9#115 Normal = 9#115 normally = 9#115 Fixed = 9#115 spacing = 9#115 letter = 9#115 places = 9#115 where = 9#115 property = 9#115 necessary = 9#115 dialog = 9#115 boxes = 9#115 Comments = 9#115 comments = 9#115 creating Renumber 9#116 entities = 9#116 label = 9#116 entity = 9#116 lowest = 9#116 number = 9#116 greater = 9#116 still = 9#116 exist = 9#116 type = 9#116 deleted = 9#116 list = 9#116 would = 9#116 filled = 9#116 possible = 9#116 renumber = 9#116 geometry = 9#116 change = 9#116 former = 9#116 labels = 9#116 There = 9#116 problems = 9#116 materials = 9#116 conditions = 9#116 applied = 9#116 renumbered = 9#116 geometrical = 9#116 mesh = 9#116 meshed = 9#116 renumbering = 9#116 fills = 9#116 changes = 9#116 numbers = 9#116 minimize = 9#116 difference = 9#116 within = 9#116 element = 9#116 useful = 9#116 calculating = 9#116 module = 9#116 skyline = 9#116 storage = 9#116 methods = 9#116 usually = 9#116 necessary = 9#116 command = 9#116 because = 9#116 automatically = 9#116 generating = 9#116 Vectorial Calculator 9#117 calculator = 9#117 option = 9#117 opens = 9#117 scalar = 9#117 vectorial = 9#117 help = 9#117 button = 9#117 possible = 9#117 transfer = 9#117 vector = 9#117 points = 9#117 distances = 9#117 graphical = 9#117 display = 9#117 command Id 9#118 gives = 9#118 label = 9#118 coordinates = 9#118 existing = 9#118 point = 9#118 Options = 9#118 parameter = 9#118 Selecting = 9#118 line = 9#118 given = 9#118 belonging = 9#118 returned = 9#118 Surface = 9#118 surface = 9#118 parameters = 9#118 option Signal 9#119 select = 9#119 entity = 9#119 surface = 9#119 crossed = 9#119 lines = 9#119 graphical = 9#119 window = 9#119 signal = 9#119 center = 9#119 existing = 9#119 entities = 9#119 except = 9#119 especial = 9#119 point = 9#119 nodes = 9#119 where = 9#119 defined = 9#119 usual = 9#119 methods = 9#119 Option = 9#119 Superpose = 9#119 Lines = 9#119 useful = 9#119 render = 9#119 Depending = 9#119 whether = 9#119 set = 9#119 always = 9#119 front = 9#119 object = 9#119 partially = 9#119 hidden = 9#119 model = 9#119 List List 9#120 entities = 9#120 window = 9#120 Command = 9#120 List = 9#120 gives = 9#120 information = 9#120 selected = 9#120 option = 9#120 checked = 9#120 physical = 9#120 properties = 9#120 given = 9#120 length = 9#120 lines = 9#120 center = 9#120 masses = 9#120 surfaces = 9#120 volume = 9#120 solids = 9#120 works = 9#120 either = 9#120 geometry = 9#120 mesh = 9#120 Project Status 9#121 status = 9#121 window = 9#121 Option = 9#121 Status = 9#121 gives = 9#121 information = 9#121 useful = 9#121 general = 9#121 data = 9#121 project = 9#121 Command Distance 9#122 Distance = 9#122 gives = 9#122 distance = 9#122 between = 9#122 existing = 9#122 points = 9#122 Command Draw line normals 9#123 DrawNormals = 9#123 Lines = 9#123 draws = 9#123 sense = 9#123 selected = 9#123 lines = 9#123 line = 9#123 plane = 9#123 apart = 9#123 GiD = 9#123 displays = 9#123 normal = 9#123 Viewing = 9#123 commands = 9#123 rotation = 9#123 applied = 9#123 normals = 9#123 remain = 9#123 screen = 9#123 possible = 9#123 using = 9#123 options = 9#123 swaped = 9#123 Options = 9#123 changes = 9#123 asking = 9#123 confirmation = 9#123 change = 9#123 Command Draw surface normals 9#124 DrawNormals = 9#124 Surfaces = 9#124 draws = 9#124 normals = 9#124 selected = 9#124 surfaces = 9#124 belonging = 9#124 plane = 9#124 default = 9#124 normal = 9#124 oriented = 9#124 towards = 9#124 positive = 9#124 defined = 9#124 anti-clockwise = 9#124 possible = 9#124 sense = 9#124 corresponding = 9#124 belong = 9#124 higher = 9#124 entities = 9#124 Options = 9#124 changes = 9#124 after = 9#124 selecting = 9#124 again = 9#124 swaped = 9#124 asking = 9#124 confirmation = 9#124 change = 9#124 group = 9#124 elements = 9#124 adjacent = 9#124 arbitrary = 9#124 common = 9#124 prompt = 9#124 enter = 9#124 vector = 9#124 selection = 9#124 reduced = 9#124 product = 9#124 given = 9#124 Color = 9#124 option = 9#124 set = 9#124 draw = 9#124 filled = 9#124 color = 9#124 Their = 9#124 front = 9#124 drawn = 9#124 regular = 9#124 yellow = 9#124 Volumes = 9#124 correctly = 9#124 GiD = 9#124 regardless = 9#124 surface = 9#124 orientation = 9#124 Copy Copy 9#125 window = 9#125 Copy = 9#125 general = 9#125 function = 9#125 allows = 9#125 select = 9#125 group = 9#125 entities = 9#125 copy = 9#125 movement = 9#125 translation = 9#125 rotation = 9#125 mirror = 9#125 scale = 9#125 offset = 9#125 process = 9#125 Select = 9#125 type = 9#125 point = 9#125 line = 9#125 surface = 9#125 volume = 9#125 being = 9#125 geometry = 9#125 option = 9#125 nodes = 9#125 elements = 9#125 mesh = 9#125 lower = 9#125 belong = 9#125 selected = 9#125 automatically = 9#125 computed = 9#125 needs = 9#125 chosen = 9#125 parameters = 9#125 defined = 9#125 Options = 9#125 necessary = 9#125 either = 9#125 enter = 9#125 points = 9#125 These = 9#125 define = 9#125 orientation = 9#125 towards = 9#125 positive = 9#125 Enter = 9#125 angle = 9#125 degrees = 9#125 negative = 9#125 sense = 9#125 right = 9#125 counter-clockwise = 9#125 Relative = 9#125 movements = 9#125 obtained = 9#125 defining = 9#125 first = 9#125 considering = 9#125 second = 9#125 vector = 9#125 section = 9#125 three = 9#125 cannot = 9#125 aligned = 9#125 plane = 9#125 center = 9#125 Every = 9#125 coordinate = 9#125 factor = 9#125 every = 9#125 Scale = 9#125 greater = 9#125 increases = 9#125 while = 9#125 decreases = 9#125 changing = 9#125 corresponding = 9#125 coordinates = 9#125 scalar = 9#125 magnitude = 9#125 move = 9#125 entity = 9#125 normal = 9#125 given = 9#125 considered = 9#125 works = 9#125 lines = 9#125 surfaces = 9#125 sweep = 9#125 copying = 9#125 figures = 9#125 along = 9#125 specify = 9#125 number = 9#125 extrude = 9#125 methods = 9#125 basically = 9#125 options = 9#125 extrusion = 9#125 starts = 9#125 always = 9#125 start = 9#125 relative = 9#125 position = 9#125 figure = 9#125 respect = 9#125 conserved = 9#125 non-planar = 9#125 curve = 9#125 there = 9#125 curvature = 9#125 torsion = 9#125 cause = 9#125 unexpected = 9#125 behavior = 9#125 because = 9#125 tangent = 9#125 direction = 9#125 makes = 9#125 certain = 9#125 initial = 9#125 remain = 9#125 during = 9#125 example = 9#125 Option = 9#125 derivate = 9#125 which = 9#125 forced = 9#125 using = 9#125 parameter = 9#125 Finally = 9#125 polyline = 9#125 divided = 9#125 several = 9#125 parts = 9#125 Other = 9#125 available = 9#125 set = 9#125 volumes = 9#125 connecting = 9#125 created = 9#125 straight = 9#125 depending = 9#125 NURBS = 9#125 Volumes = 9#125 contained = 9#125 between = 9#125 allowed = 9#125 mcopy = 9#125 Selecting = 9#125 giving = 9#125 repetitions = 9#125 operation = 9#125 performed = 9#125 times = 9#125 create = 9#125 contacts = 9#125 Creates = 9#125 separated = 9#125 contact = 9#125 copied = 9#125 Duplicate = 9#125 after = 9#125 occupies = 9#125 existing = 9#125 frozen = 9#125 layer = 9#125 converted = 9#125 Mantain = 9#125 layers = 9#125 placed = 9#125 otherwise = 9#125 originals = 9#125 Entities = 9#125 belonging = 9#125 checked = 9#125 sharing = 9#125 command Move 9#126 works = 9#126 command = 9#126 Copy = 9#126 moves = 9#126 entities = 9#126 instead = 9#126 copying = 9#126 program = 9#126 checks = 9#126 automatically = 9#126 copied = 9#126 moved = 9#126 reason = 9#126 these = 9#126 belong = 9#126 non-selected = 9#126 higher = 9#126 performs = 9#126 corresponding = 9#126 operation = 9#126 Options = 9#126 Extrude = 9#126 Multiple = 9#126 copy = 9#126 Create = 9#126 contacts = 9#126 disabled = 9#126 movements = 9#126 option Repair 9#127 checks = 9#127 coherence = 9#127 database = 9#127 information = 9#127 there = 9#127 problems = 9#127 window = 9#127 notifies = 9#127 repaired = 9#127 items = 9#127 warnings = 9#127 incorrect = 9#127 entities = 9#127 function Collapse 9#128 Collapse = 9#128 convert = 9#128 coincident = 9#128 entities = 9#128 close = 9#128 variable = 9#128 ImportTolerance = 9#128 section = 9#128 controls = 9#128 maximum = 9#128 distance = 9#128 between = 9#128 adjacents = 9#128 points = 9#128 converted = 9#128 lines = 9#128 surfaces = 9#128 calculated = 9#128 Select = 9#128 type = 9#128 point = 9#128 line = 9#128 surface = 9#128 volume = 9#128 being = 9#128 geometry = 9#128 lower = 9#128 belong = 9#128 selected = 9#128 automatically = 9#128 computed = 9#128 After = 9#128 pressing = 9#128 escape = 9#128 collapse = 9#128 performed = 9#128 Option = 9#128 Model = 9#128 performs = 9#128 operation = 9#128 model = 9#128 COLLAPSING = 9#128 mesh = 9#128 created = 9#128 changes = 9#128 possible = 9#128 edges = 9#128 nodes = 9#128 elements = 9#128 entire = 9#128 joins = 9#128 which = 9#128 connected = 9#128 shorter = 9#128 Import = 9#128 Tolerance = 9#128 value = 9#128 select = 9#128 closer = 9#128 collapsed = 9#128 these = 9#128 collapses = 9#128 Entities = 9#128 belonging = 9#128 frozen = 9#128 layer = 9#128 checked = 9#128 collapsing = 9#128 Function Uncollapse 9#129 uncollapse = 9#129 permits = 9#129 select = 9#129 either = 9#129 lines = 9#129 surfaces = 9#129 duplicate = 9#129 boundary = 9#129 entities = 9#129 Typically = 9#129 share = 9#129 line = 9#129 after = 9#129 applying = 9#129 function = 9#129 duplicated = 9#129 every = 9#129 belong = 9#129 different = 9#129 surface = 9#129 Undo Undo 9#130 window = 9#130 command = 9#130 allows = 9#130 previous = 9#130 commands = 9#130 executed = 9#130 since = 9#130 project = 9#130 saved = 9#130 select = 9#130 set = 9#130 undone = 9#130 facility Comments 9#131 included = 9#131 comments = 9#131 pictures = 9#131 obtained = 9#131 through = 9#131 GiD = 9#131 section = 9#131 Three = 9#131 lines = 9#131 allowed = 9#131 Comments = 9#131 button = 9#131 impose = 9#131 printing = 9#131 screen = 9#131 foresee = 9#131 mistakes = 9#131 perform = 9#131 changes = 9#131 comment = 9#131 corresponding = 9#131 input = 9#131 literal = 9#131 written = 9#131 command = 9#131 line = 9#131 between = 9#131 double-quotes = 9#131 output = 9#131 there Graphical 9#132 options = 9#132 change = 9#132 windows = 9#132 appearance = 9#132 inside = 9#132 another = 9#132 window = 9#132 independent = 9#132 disappear = 9#132 Windows = 9#132 Toolbars = 9#132 Selecting = 9#132 option = 9#132 following = 9#132 appears = 9#132 view = 9#132 position = 9#132 configuration = 9#132 outside = 9#132 bottom = 9#132 right = 9#132 configured = 9#132 siwtched = 9#132 Geometry = 9#132 View = 9#132 Standard = 9#132 toolbars = 9#132 perform = 9#132 certain = 9#132 operations = 9#132 middle = 9#132 button = 9#132 help = 9#132 Right = 9#132 buttons = 9#132 These = 9#132 appear = 9#132 usually = 9#132 actions = 9#132 program = 9#132 Command = 9#132 line = 9#132 Inferior = 9#132 where = 9#132 possible = 9#132 write = 9#132 commands = 9#132 Menus = 9#132 located = 9#132 graphical = 9#132 again = 9#132 shortcut = 9#132 Control-U = 9#132 Control-Shift-u = 9#132 option Coordinates window 9#133 opens = 9#133 window = 9#133 enter = 9#133 points = 9#133 section = 9#133 place = 9#133 where = 9#133 possible = 9#133 point = 9#133 accept = 9#133 press = 9#133 Accept = 9#133 Return = 9#133 Option = 9#133 Coordinate = 9#133 system = 9#133 allows = 9#133 select = 9#133 between = 9#133 Cartesian = 9#133 coordinate = 9#133 Cylindrical = 9#133 enters = 9#133 radius = 9#133 plane = 9#133 anti-clockwise = 9#133 angle = 9#133 Spherical = 9#133 Local = 9#133 choose = 9#133 Global = 9#133 Relative = 9#133 center = 9#133 defines = 9#133 coordinates = 9#133 created = 9#133 related = 9#133 relative = 9#133 entered = 9#133 button = 9#133 graphical = 9#133 Define = 9#133 define = 9#133 local = 9#133 defined = 9#133 listed = 9#133 Points = 9#133 New = 9#133 shows = 9#133 current = 9#133 entering = 9#133 Button = 9#133 Change = 9#133 preferences = 9#133 changed = 9#133 inserted = 9#133 fields = 9#133 edited = 9#133 batch Read batch window 9#134 file = 9#134 execute = 9#134 functions = 9#134 section = 9#134 create = 9#134 animated = 9#134 view = 9#134 these = 9#134 operations = 9#134 latter = 9#134 performed = 9#134 batch = 9#134 window = 9#134 selected = 9#134 possible = 9#134 interactively = 9#134 interesting = 9#134 parts = 9#134 allow = 9#134 movements = 9#134 executed = 9#134 originally = 9#134 option = 9#134 Write = 9#134 rotations = 9#134 set = 9#134 preferences = 9#134 creating = 9#134 There = 9#134 several = 9#134 running = 9#134 include = 9#134 stops = 9#134 break = 9#134 button = 9#134 selecting = 9#134 Internal = 9#134 marks = 9#134 saved = 9#134 Option = 9#134 program = 9#134 write = 9#134 usual = 9#134 messages = 9#134 GiD = 9#134 window Clip planes 9#135 allows = 9#135 front = 9#135 view = 9#135 Clip = 9#135 planes = 9#135 draw = 9#135 geometry = 9#135 mesh = 9#135 close = 9#135 viewer = 9#135 Moving = 9#135 plane = 9#135 hides = 9#135 closer = 9#135 further = 9#135 changes = 9#135 dynamically = 9#135 select = 9#135 Dynamic = 9#135 update = 9#135 Option = 9#135 Fixed = 9#135 distance = 9#135 constant = 9#135 between = 9#135 rotation = 9#135 center = 9#135 chosen = 9#135 selected = 9#135 window = 9#135 Increase = 9#135 boundaries = 9#135 increments = 9#135 information = 9#135 reset = 9#135 performing = 9#135 frame = 9#135 section = 9#135 possible Save configuration file 9#136 save = 9#136 window = 9#136 configuration = 9#136 file = 9#136 GiD = 9#136 again = 9#136 option = 9#136 section = 9#136 windows = 9#136 place = 9#136 Perspective Perspective 9#137 window = 9#137 default = 9#137 model = 9#137 viewed = 9#137 inside = 9#137 GiD = 9#137 using = 9#137 orthogonal = 9#137 projection = 9#137 option = 9#137 possible = 9#137 change = 9#137 perspective = 9#137 choose = 9#137 distortion = 9#137 factor = 9#137 updated = 9#137 dynamically = 9#137 option Change Light Vector 9#138 change = 9#138 VECTOR = 9#138 light = 9#138 direction = 9#138 interactively = 9#138 entering = 9#138 components = 9#138 command = 9#138 line = 9#138 Options = 9#138 Default = 9#138 Vector = 9#138 option = 9#138 ligth = 9#138 vector = 9#138 changes = 9#138 default = 9#138 value = 9#138 Change = 9#138 tells = 9#138 program = 9#138 comes = 9#138 front = 9#138 object = 9#138 behind = 9#138 mouse = 9#138 cursor = 9#138 changed = 9#138 arcondingly = 9#138 Window Macros window 9#139 allows = 9#139 creation = 9#139 recording = 9#139 macros = 9#139 Window = 9#139 permits = 9#139 create = 9#139 sequences = 9#139 commands = 9#139 group = 9#139 recorded = 9#139 execution = 9#139 set = 9#139 inside = 9#139 program = 9#139 possible = 9#139 assign = 9#139 keyboard = 9#139 shortcut = 9#139 given = 9#139 macro = 9#139 Macros = 9#139 considered = 9#139 preference = 9#139 related = 9#139 active = 9#139 model = 9#139 transfer = 9#139 another = 9#139 necessary = 9#139 check = 9#139 files = 9#139 gidini = 9#139 gidDefaults = 9#139 these Selection window 9#140 functions = 9#140 where = 9#140 select = 9#140 entities = 9#140 surface = 9#140 volume = 9#140 copy = 9#140 possible = 9#140 selection = 9#140 window = 9#140 control = 9#140 process = 9#140 Selection = 9#140 option = 9#140 avalaible = 9#140 mouse = 9#140 during = 9#140 following = 9#140 options = 9#140 Select = 9#140 chosen = 9#140 selected = 9#140 filter = 9#140 applied = 9#140 range = 9#140 id = 9#140 numbers = 9#140 Label = 9#140 command = 9#140 section = 9#140 there = 9#140 three = 9#140 modes = 9#140 entity = 9#140 which = 9#140 already = 9#140 deselects = 9#140 viceversa = 9#140 impossible = 9#140 deselect = 9#140 added = 9#140 current = 9#140 remove = 9#140 Filter = 9#140 accomplish = 9#140 criteria = 9#140 changes = 9#140 depending = 9#140 type = 9#140 being = 9#140 POINTS = 9#140 Higher = 9#140 given = 9#140 point = 9#140 number = 9#140 lines = 9#140 belongs = 9#140 LINES = 9#140 line = 9#140 surfaces = 9#140 length = 9#140 selects = 9#140 smaller = 9#140 biger = 9#140 Entity = 9#140 SURFACES = 9#140 volumes = 9#140 VOLUMES = 9#140 ELEMENTS = 9#140 Angle = 9#140 minimum = 9#140 degrees = 9#140 accepted = 9#140 maximum = 9#140 Element = 9#140 element = 9#140 Clear = 9#140 Clears = 9#140 Animate Animate Controls 9#141 controls = 9#141 window = 9#141 windows = 9#141 allows = 9#141 creation = 9#141 animations = 9#141 while = 9#141 using = 9#141 GiD = 9#141 these = 9#141 format = 9#141 selected = 9#141 Color = 9#141 15bpp = 9#141 number = 9#141 colors = 9#141 GIF = 9#141 MJPEG = 9#141 compression = 9#141 supported = 9#141 After = 9#141 giving = 9#141 delay = 9#141 between = 9#141 frames = 9#141 second = 9#141 should = 9#141 process = 9#141 start = 9#141 clicking = 9#141 button = 9#141 arrow = 9#141 green = 9#141 change = 9#141 frame = 9#141 pictures = 9#141 wants = 9#141 animation = 9#141 file = 9#141 option = 9#141 Save = 9#141 redraws = 9#141 tells = 9#141 save = 9#141 every = 9#141 redraw = 9#141 automatically = 9#141 intervention = 9#141 needed = 9#141 store = 9#141 finished = 9#141 pressing = 9#141 closed = 9#141 avoid = 9#141 problems = 9#141 trying = 9#141 view = 9#141 Microsoft = 9#141 Windows = 9#141 strongly = 9#141 recommended = 9#141 Default = 9#141 select = 9#141 press = 9#141 Resize = 9#141 graphical = 9#141 finishing = 9#141 selecting = 9#141 previous = 9#141 restored = 9#141 files = 9#141 viewed = 9#141 xanim = 9#141 Linux = 9#141 machines = 9#141 DirectX = 9#141 installed = 9#141 dimensions Dimensions 9#142 option = 9#142 possible = 9#142 textual = 9#142 information = 9#142 model = 9#142 changed = 9#142 layer = 9#142 deleted = 9#142 There = 9#142 following = 9#142 options = 9#142 vertex = 9#142 shows = 9#142 coordinates = 9#142 Click = 9#142 existing = 9#142 point = 9#142 click = 9#142 where = 9#142 dimension = 9#142 written = 9#142 distance = 9#142 between = 9#142 points = 9#142 select = 9#142 angle = 9#142 degrees = 9#142 three = 9#142 radius = 9#142 center = 9#142 arc = 9#142 string = 9#142 defined = 9#142 Enter = 9#142 Deletes = 9#142 Select = 9#142 delete = 9#142 press = 9#142 edit = 9#142 change = 9#142 appearence = 9#142 drawn = 9#142 Choose = 9#142 ShowBox = 9#142 section = 9#142 data DATA 10#143 defines = 10#143 problem = 10#143 managed = 10#143 data = 10#143 menus = 10#143 depends = 10#143 type = 10#143 change = 10#143 every = 10#143 different = 10#143 following = 10#143 help = 10#143 describe = 10#143 common = 10#143 interfaces = 10#143 possible = 10#143 Data = 10#143 defined = 10#143 parameters = 10#143 conditions = 10#143 section = 10#143 materials = 10#143 properties = 10#143 intervals = 10#143 define = 10#143 assigned = 10#143 geometrical = 10#143 entities = 10#143 reference = 10#143 systems = 10#143 option Problem type 10#144 permits = 10#144 select = 10#144 between = 10#144 installed = 10#144 problem = 10#144 types = 10#144 selecting = 10#144 type = 10#144 information = 10#144 materials = 10#144 conditions = 10#144 data = 10#144 parameters = 10#144 already = 10#144 selected = 10#144 defined = 10#144 Option = 10#144 Others = 10#144 enter = 10#144 current = 10#144 directory = 10#144 possibility = 10#144 useful = 10#144 creating = 10#144 cannot = 10#144 until = 10#144 finished = 10#144 defining = 10#144 Another = 10#144 following = 10#144 commands = 10#144 right = 10#144 buttons = 10#144 written = 10#144 command = 10#144 line = 10#144 defaults = 10#144 problemtype = 10#144 considered = 10#144 copied = 10#144 GiD = 10#144 executable = 10#144 inside = 10#144 subdirectory = 10#144 problemtypes = 10#144 another = 10#144 option Transform problem type 10#145 found = 10#145 inside = 10#145 Problem = 10#145 type = 10#145 useful = 10#145 actualize = 10#145 model = 10#145 problem = 10#145 newer = 10#145 first = 10#145 converting = 10#145 tries = 10#145 maintain = 10#145 conditions = 10#145 materials = 10#145 assigned = 10#145 geometry = 10#145 mesh = 10#145 data = 10#145 typically = 10#145 updated = 10#145 necessary = 10#145 again = 10#145 defined = 10#145 version = 10#145 option Internet Retrieve 10#146 possible = 10#146 download = 10#146 problem = 10#146 update = 10#146 existing = 10#146 necessary = 10#146 connected = 10#146 internet = 10#146 option = 10#146 button = 10#146 Retrieve = 10#146 list = 10#146 available = 10#146 Problem = 10#146 click = 10#146 items = 10#146 buttons = 10#146 Module = 10#146 information = 10#146 module = 10#146 selected = 10#146 Conditions Conditions 10#147 properties = 10#147 problem = 10#147 assigned = 10#147 entity = 10#147 example = 10#147 would = 10#147 boundary = 10#147 forces = 10#147 displacement = 10#147 constraints = 10#147 solid = 10#147 mechanic = 10#147 analysis = 10#147 initial = 10#147 velocities = 10#147 Information = 10#147 contact = 10#147 between = 10#147 master-slave = 10#147 nodes = 10#147 considered = 10#147 conditions = 10#147 Caution = 10#147 mesh = 10#147 already = 10#147 generated = 10#147 change = 10#147 condition = 10#147 assignments = 10#147 requires = 10#147 again = 10#147 transfer = 10#147 these = 10#147 generation = 10#147 warned = 10#147 data = 10#147 being = 10#147 written = 10#147 condition Assign condition 10#148 assigned = 10#148 geometric = 10#148 entities = 10#148 layers = 10#148 given = 10#148 field = 10#148 values = 10#148 assigning = 10#148 command = 10#148 Assign = 10#148 option = 10#148 Change = 10#148 allows = 10#148 definition = 10#148 forget = 10#148 change = 10#148 these = 10#148 Option = 10#148 Delete = 10#148 erases = 10#148 particular = 10#148 condition = 10#148 Conditions = 10#148 geometry = 10#148 mesh = 10#148 advisable = 10#148 assign = 10#148 conditions = 10#148 automatically = 10#148 transferred = 10#148 remeshing = 10#148 attached = 10#148 boundary = 10#148 elements = 10#148 GiD = 10#148 searches = 10#148 boundaries = 10#148 total = 10#148 Unassign = 10#148 inside = 10#148 AssignCond = 10#148 permits = 10#148 unassign = 10#148 possible = 10#148 certain = 10#148 Caution = 10#148 already = 10#148 generated = 10#148 assignments = 10#148 necessary = 10#148 again = 10#148 behavior = 10#148 depends = 10#148 type = 10#148 chosen = 10#148 choose = 10#148 whether = 10#148 global = 10#148 local = 10#148 previously = 10#148 described = 10#148 Local = 10#148 section = 10#148 alternatively = 10#148 another = 10#148 automatic = 10#148 calculations = 10#148 latter = 10#148 different = 10#148 created = 10#148 adopted = 10#148 criteria = 10#148 tangency = 10#148 orthogonality = 10#148 apply = 10#148 graphical = 10#148 functions = 10#148 rotate = 10#148 symbols = 10#148 maintained = 10#148 active = 10#148 window = 10#148 until = 10#148 selects = 10#148 escape = 10#148 presses = 10#148 Finish = 10#148 Option Draw condition 10#149 Draw = 10#149 draws = 10#149 conditions = 10#149 assigned = 10#149 entities = 10#149 draw = 10#149 graphical = 10#149 symbol = 10#149 condition = 10#149 every = 10#149 entity = 10#149 particular = 10#149 selected = 10#149 possible = 10#149 choose = 10#149 field = 10#149 chosen = 10#149 value = 10#149 written = 10#149 referred = 10#149 type = 10#149 latter = 10#149 visualized = 10#149 local = 10#149 Option = 10#149 colors = 10#149 Draws = 10#149 groups = 10#149 different = 10#149 depending = 10#149 values = 10#149 window Unassign condition 10#150 command = 10#150 UnAssign = 10#150 choose = 10#150 between = 10#150 three = 10#150 possibilities = 10#150 Unassign = 10#150 condition = 10#150 selected = 10#150 entities = 10#150 assigned = 10#150 conditions = 10#150 UnAssing = 10#150 unassign = 10#150 Delete = 10#150 section = 10#150 problem Materials 10#151 needs = 10#151 definition = 10#151 materials = 10#151 there = 10#151 database = 10#151 existing = 10#151 assigned = 10#151 entities = 10#151 create = 10#151 derived = 10#151 assign = 10#151 Caution = 10#151 mesh = 10#151 already = 10#151 generated = 10#151 change = 10#151 necessary = 10#151 again = 10#151 directly = 10#151 material Assign material 10#152 assigned = 10#152 selected = 10#152 entities = 10#152 assigning = 10#152 window = 10#152 every = 10#152 material = 10#152 changes = 10#152 button = 10#152 Assign = 10#152 pressed = 10#152 again = 10#152 select = 10#152 entity = 10#152 where = 10#152 assign = 10#152 materials = 10#152 line = 10#152 surface = 10#152 volume = 10#152 working = 10#152 geometry = 10#152 directly = 10#152 elements = 10#152 mesh = 10#152 command = 10#152 option = 10#152 UnAssignMat = 10#152 erases = 10#152 assignments = 10#152 particular = 10#152 Caution = 10#152 Although = 10#152 already = 10#152 generated = 10#152 change = 10#152 necessary = 10#152 option Draw material 10#153 draws = 10#153 color = 10#153 indicating = 10#153 selected = 10#153 material = 10#153 entities = 10#153 required = 10#153 assigned = 10#153 possible = 10#153 draw = 10#153 type = 10#153 alternatively = 10#153 materials = 10#153 select = 10#153 numbers = 10#153 between = 10#153 drawn = 10#153 Command Unassign material 10#154 Unassign = 10#154 unassigns = 10#154 materials = 10#154 entities = 10#154 material = 10#154 UnAssignMat = 10#154 section = 10#154 using New material 10#155 command = 10#155 NewMaterial = 10#155 material = 10#155 created = 10#155 taking = 10#155 existing = 10#155 fields = 10#155 values = 10#155 entered = 10#155 line = 10#155 possible = 10#155 redefine = 10#155 create = 10#155 materials = 10#155 window = 10#155 write = 10#155 change = 10#155 properties = 10#155 Accept = 10#155 possible Import/Export material 10#156 import = 10#156 export = 10#156 materials = 10#156 model = 10#156 database = 10#156 external = 10#156 Typically = 10#156 centralized = 10#156 mantained = 10#156 every = 10#156 properties = 10#156 there = 10#156 desired = 10#156 interchange = 10#156 Problem = 10#156 type = 10#156 necessary = 10#156 check = 10#156 current = 10#156 enough = 10#156 permissions = 10#156 directory = 10#156 Problem Problem data 10#157 data = 10#157 refers = 10#157 general = 10#157 problem = 10#157 related = 10#157 geometrical = 10#157 entity = 10#157 change = 10#157 every = 10#157 interval = 10#157 analysis = 10#157 entered = 10#157 command = 10#157 ProblemData = 10#157 window = 10#157 accepted = 10#157 until = 10#157 button = 10#157 Accept = 10#157 pressed = 10#157 after = 10#157 meshing = 10#157 Intervals Intervals 10#158 separate = 10#158 information = 10#158 several = 10#158 groups = 10#158 duplicated = 10#158 every = 10#158 group = 10#158 desired = 10#158 interval = 10#158 defined = 10#158 possible = 10#158 copy = 10#158 conditions = 10#158 assigned = 10#158 entities = 10#158 Therefore = 10#158 correct = 10#158 define = 10#158 first = 10#158 afterwards = 10#158 create = 10#158 intervals = 10#158 Options = 10#158 New = 10#158 allowed = 10#158 command = 10#158 creating = 10#158 choose = 10#158 whether = 10#158 already = 10#158 section = 10#158 Current = 10#158 Chooses = 10#158 current = 10#158 data = 10#158 considered = 10#158 inside = 10#158 Delete = 10#158 Deletes = 10#158 existing = 10#158 related = 10#158 These = 10#158 called = 10#158 change = 10#158 increment = 10#158 factor = 10#158 incremental = 10#158 analysis = 10#158 useful = 10#158 states = 10#158 geometry = 10#158 amount Interval data 10#159 information = 10#159 maintained = 10#159 different = 10#159 every = 10#159 interval = 10#159 section = 10#159 entered = 10#159 command = 10#159 IntervalData = 10#159 intervals = 10#159 data = 10#159 window = 10#159 accepted = 10#159 until = 10#159 button = 10#159 Accept = 10#159 pressed = 10#159 after = 10#159 meshing = 10#159 option Local axes 10#160 GiD = 10#160 allows = 10#160 define = 10#160 different = 10#160 coordinates = 10#160 reference = 10#160 systems = 10#160 possible = 10#160 write = 10#160 cartesian = 10#160 referring = 10#160 Euler = 10#160 angles = 10#160 defined = 10#160 automatically = 10#160 calculated = 10#160 visualized = 10#160 together = 10#160 There = 10#160 several = 10#160 local = 10#160 Points = 10#160 enter = 10#160 three = 10#160 points = 10#160 corresponds = 10#160 origin = 10#160 X-direction = 10#160 Z-direction = 10#160 introduced = 10#160 point = 10#160 Z-axis = 10#160 whereas = 10#160 second = 10#160 indicates = 10#160 plane = 10#160 where = 10#160 angle = 10#160 first = 10#160 center = 10#160 X-axe = 10#160 position = 10#160 graphical = 10#160 window = 10#160 set = 10#160 dynamically = 10#160 moving = 10#160 mouse = 10#160 either = 10#160 pressing = 10#160 entering = 10#160 exact = 10#160 value = 10#160 degrees = 10#160 defining = 10#160 definition = 10#160 through = 10#160 3PointsXZ = 10#160 Local = 10#160 later = 10#160 creating = 10#160 section = 10#160 conditions = 10#160 field = 10#160 related = 10#160 these = 10#160 Generating MESHING 11#161 mesh = 11#161 process = 11#161 where = 11#161 finite = 11#161 element = 11#161 calculated = 11#161 geometry = 11#161 definition = 11#161 analysis = 11#161 later = 11#161 Conditions = 11#161 section = 11#161 materials = 11#161 assigned = 11#161 geometric = 11#161 entities = 11#161 transferred = 11#161 nodes = 11#161 elements = 11#161 meshed = 11#161 controlled = 11#161 default = 11#161 options = 11#161 which = 11#161 changed = 11#161 commands = 11#161 described = 11#161 generation = 11#161 depend = 11#161 state = 11#161 layers = 11#161 moment = 11#161 frozen = 11#161 preference = 11#161 NoMeshFrozenLayer = 11#161 selected = 11#161 Every = 11#161 layer = 11#161 original = 11#161 geometrical = 11#161 entity = 11#161 defined = 11#161 Defaults = 11#161 belong = 11#161 higher = 11#161 level = 11#161 line = 11#161 two-noded = 11#161 surface = 11#161 non-structured = 11#161 triangular = 11#161 structured = 11#161 meshes = 11#161 quadrilateral = 11#161 Volume = 11#161 composed = 11#161 tetrahedral = 11#161 Structured = 11#161 volume = 11#161 hexahedra = 11#161 these = 11#161 linear = 11#161 interpolations = 11#161 unknown = 11#161 variables = 11#161 everything Generate 11#162 ready = 11#162 mesh = 11#162 generation = 11#162 select = 11#162 command = 11#162 there = 11#162 previously = 11#162 generated = 11#162 GiD = 11#162 should = 11#162 deleted = 11#162 disappear = 11#162 memory = 11#162 until = 11#162 save = 11#162 section = 11#162 mesher = 11#162 combination = 11#162 chosen = 11#162 general = 11#162 element = 11#162 which = 11#162 applied = 11#162 lines = 11#162 surfaces = 11#162 volumes = 11#162 defined = 11#162 offers = 11#162 default = 11#162 possibilities = 11#162 automatically = 11#162 calculated = 11#162 program = 11#162 define = 11#162 coarse = 11#162 given = 11#162 previus = 11#162 meshings = 11#162 choose = 11#162 these = 11#162 enter = 11#162 average = 11#162 corresponding = 11#162 triangle = 11#162 quadrilateral = 11#162 Progress = 11#162 meshing = 11#162 shown = 11#162 progress = 11#162 indicates = 11#162 number = 11#162 related = 11#162 total = 11#162 Meshing = 11#162 stopped = 11#162 pressing = 11#162 button = 11#162 Sometimes = 11#162 necessary = 11#162 press = 11#162 action = 11#162 mesh Mesh view 11#163 already = 11#163 generated = 11#163 option = 11#163 changes = 11#163 visualization = 11#163 mesh = 11#163 viewing = 11#163 reverse = 11#163 return = 11#163 geometry = 11#163 automatically = 11#163 performed = 11#163 either = 11#163 command = 11#163 selecting = 11#163 View = 11#163 section = 11#163 related = 11#163 option View boundaries 11#164 draws = 11#164 boundaries = 11#164 mesh = 11#164 screen = 11#164 chosen = 11#164 Boundaries = 11#164 triangular = 11#164 quadrilateral = 11#164 meshes = 11#164 line-elements = 11#164 tetrahedra = 11#164 bricks = 11#164 triangles = 11#164 quadrilaterals = 11#164 option = 11#164 useful = 11#164 render = 11#164 volume = 11#164 section = 11#164 given Assign unstruct sizes 11#165 average = 11#165 corresponding = 11#165 triangle = 11#165 quadrilateral = 11#165 Assign = 11#165 sizes = 11#165 points = 11#165 lines = 11#165 surfaces = 11#165 volumes = 11#165 possible = 11#165 assign = 11#165 different = 11#165 entities = 11#165 mesh = 11#165 vicinity = 11#165 these = 11#165 generated = 11#165 elements = 11#165 approximately = 11#165 assigned = 11#165 meshing = 11#165 default = 11#165 Points = 11#165 given = 11#165 entity = 11#165 setting = 11#165 transition = 11#165 between = 11#165 controlled = 11#165 parameter = 11#165 preferences = 11#165 section = 11#165 cordal = 11#165 error = 11#165 Option = 11#165 minimum = 11#165 maximum = 11#165 distance = 11#165 element = 11#165 GiD = 11#165 assigns = 11#165 accomplish = 11#165 condition = 11#165 change = 11#165 current = 11#165 smaller = 11#165 previously = 11#165 defined = 11#165 structured = 11#165 stretching = 11#165 permitted = 11#165 necessary = 11#165 along = 11#165 principal = 11#165 directions = 11#165 maximum; = 11#165 however = 11#165 generating = 11#165 adapts = 11#165 exceeding = 11#165 sometimes = 11#165 limits = 11#165 window = 11#165 effect = 11#165 values = 11#165 number = 11#165 created = 11#165 line = 11#165 viewed = 11#165 geometry = 11#165 picked = 11#165 Correct = 11#165 option = 11#165 selected = 11#165 appears = 11#165 enter = 11#165 activated = 11#165 depending = 11#165 shape = 11#165 existing = 11#165 incompatible = 11#165 reduced = 11#165 order = 11#165 control = 11#165 transitions = 11#165 close = 11#165 Applying = 11#165 options = 11#165 exactly = 11#165 preference = 11#165 Automatic = 11#165 correct = 11#165 difficult = 11#165 volume = 11#165 trying = 11#165 adjust = 11#165 detail = 11#165 useful = 11#165 larger = 11#165 equal = 11#165 reflecting = 11#165 details = 11#165 times = 11#165 Background = 11#165 Mesh = 11#165 using = 11#165 background = 11#165 triangles = 11#165 tetrahedrons = 11#165 file; = 11#165 file = 11#165 contain = 11#165 cover = 11#165 domain = 11#165 usually = 11#165 previous = 11#165 model = 11#165 format = 11#165 containing = 11#165 following = 11#165 First = 11#165 BackgroundMesh = 11#165 Description = 11#165 described = 11#165 Desired = 11#165 example = 11#165 CAUTION = 11#165 careful = 11#165 assigning = 11#165 others = 11#165 where = 11#165 small = 11#165 impossible = 11#165 obtain = 11#165 contact = 11#165 duplicate = 11#165 sizes Draw Sizes 11#166 assigned = 11#166 points = 11#166 lines = 11#166 surfaces = 11#166 volumes = 11#166 using = 11#166 Assign = 11#166 Unstruct = 11#166 sizes = 11#166 option = 11#166 possible = 11#166 draw = 11#166 different = 11#166 colors = 11#166 EXAMPLE = 11#166 following = 11#166 example = 11#166 Sizes = 11#166 depending = 11#166 surface = 11#166 After = 11#166 choosing = 11#166 Draw = 11#166 result = 11#166 structured Structured mesh 11#167 mesh = 11#167 defined = 11#167 where = 11#167 nodes = 11#167 number = 11#167 elements = 11#167 around = 11#167 different = 11#167 non-structured = 11#167 required = 11#167 every = 11#167 line = 11#167 lines = 11#167 opposite = 11#167 surface = 11#167 meshing = 11#167 volumes = 11#167 definition = 11#167 surfaces = 11#167 create = 11#167 structured = 11#167 choose = 11#167 Surfaces = 11#167 4-sided = 11#167 NURBS = 11#167 Planar = 11#167 meshes = 11#167 cannot = 11#167 After = 11#167 choosing = 11#167 escape = 11#167 given = 11#167 Later = 11#167 selected = 11#167 related = 11#167 option = 11#167 added = 11#167 deleted = 11#167 group = 11#167 process = 11#167 repeated = 11#167 times = 11#167 necessary = 11#167 until = 11#167 value = 11#167 default = 11#167 generated = 11#167 quadrilateral = 11#167 hexahedra = 11#167 numbering = 11#167 Structured = 11#167 contour = 11#167 possible = 11#167 entities = 11#167 others = 11#167 unstructured = 11#167 convert = 11#167 entity = 11#167 select = 11#167 reset = 11#167 section = 11#167 assign = 11#167 change = 11#167 element = 11#167 type = 11#167 shape = 11#167 angles = 11#167 small = 11#167 criteria = 11#167 topologically = 11#167 assigning = 11#167 divisions = 11#167 difficult = 11#167 topology = 11#167 GiD = 11#167 reassign = 11#167 sizes = 11#167 conformal = 11#167 automatically = 11#167 impossible = 11#167 compatibility = 11#167 between = 11#167 message = 11#167 boundary = 11#167 volume = 11#167 default Structured concentrate 11#168 partitions = 11#168 structured = 11#168 line = 11#168 approximate = 11#168 length = 11#168 command = 11#168 select = 11#168 graphical = 11#168 window = 11#168 sense = 11#168 shown = 11#168 arrow = 11#168 enter = 11#168 positive = 11#168 negative = 11#168 weight = 11#168 elements = 11#168 concentrated = 11#168 extreme = 11#168 repelled = 11#168 magnitude = 11#168 increases = 11#168 diference = 11#168 between = 11#168 element = 11#168 sizes = 11#168 bigger = 11#168 GiD Mesh criteria 11#169 provides = 11#169 three = 11#169 different = 11#169 criteria = 11#169 generate = 11#169 mesh = 11#169 Default = 11#169 option = 11#169 skips = 11#169 meshing = 11#169 boundaries = 11#169 lines = 11#169 surface = 11#169 meshes = 11#169 surfaces = 11#169 volume = 11#169 Mesh = 11#169 allows = 11#169 choose = 11#169 entities = 11#169 meshed = 11#169 whilst = 11#169 opposite = 11#169 command Element type 11#170 type = 11#170 element = 11#170 desired = 11#170 selected = 11#170 necessary = 11#170 different = 11#170 default = 11#170 section = 11#170 Types = 11#170 Linear = 11#170 lines = 11#170 Triangle = 11#170 Quadrilateral = 11#170 surfaces = 11#170 Tetrahedra = 11#170 Hexahedra = 11#170 volumes = 11#170 points = 11#170 Point = 11#170 elements = 11#170 generated = 11#170 contact = 11#170 Prism = 11#170 Hexaedra = 11#170 minimum = 11#170 order = 11#170 3-noded = 11#170 triangle = 11#170 4-noded = 11#170 quadrilateral = 11#170 increase = 11#170 degree = 11#170 command = 11#170 Quadratic = 11#170 Option = 11#170 applies = 11#170 problem = 11#170 connectivity = 11#170 nodes = 11#170 connectivities = 11#170 Tetrahedral = 11#170 Hexahedral = 11#170 option = 11#170 assures = 11#170 meshing = 11#170 creation = 11#170 2-node = 11#170 between = 11#170 GiD = 11#170 separated = 11#170 Prisma = 11#170 decide = 11#170 parts = 11#170 geometry = 11#170 should = 11#170 meshed = 11#170 Option Quadratic 11#171 Quadratic = 11#171 applies = 11#171 elements = 11#171 problem = 11#171 chosen = 11#171 Linear = 11#171 nodes = 11#171 Triangle = 11#171 Quadrilateral = 11#171 Tetrahedra = 11#171 Hexahedra = 11#171 Option = 11#171 Quadratic9 = 11#171 option = 11#171 generate = 11#171 9-noded = 11#171 Quadrilaterals = 11#171 27-noded = 11#171 command Reset mesh data 11#172 resets = 11#172 sizes = 11#172 assigned = 11#172 entities = 11#172 unassigned = 11#172 unassign = 11#172 assign = 11#172 section = 11#172 where = 11#172 default = 11#172 required = 11#172 information = 11#172 element = 11#172 types = 11#172 mesh = 11#172 criteria = 11#172 quadratic = 11#172 parameters = 11#172 reset = 11#172 mesh Cancel mesh 11#173 previously = 11#173 generated = 11#173 option = 11#173 erases = 11#173 mesh = 11#173 makes = 11#173 disappear = 11#173 option Mesh quality 11#174 opens = 11#174 window = 11#174 shows = 11#174 graphics = 11#174 quality = 11#174 mesh = 11#174 elements = 11#174 Mesh = 11#174 Quality = 11#174 There = 11#174 criteria = 11#174 order = 11#174 measure = 11#174 Minimum = 11#174 angle = 11#174 minimum = 11#174 surface = 11#174 dihedral = 11#174 volume = 11#174 small = 11#174 considered = 11#174 worse = 11#174 bigger = 11#174 angles = 11#174 Maximum = 11#174 gives = 11#174 maximum = 11#174 every = 11#174 element = 11#174 Elements = 11#174 Typically = 11#174 qualify = 11#174 triangles = 11#174 tetrahedra = 11#174 quadrilaterals = 11#174 hexahedra = 11#174 Element = 11#174 lines = 11#174 surfaces = 11#174 little = 11#174 edges = 11#174 smaller = 11#174 visualization = 11#174 modes = 11#174 Normal = 11#174 graph = 11#174 number = 11#174 certain = 11#174 degree = 11#174 Accumulated = 11#174 which = 11#174 given = 11#174 MeshQuality = 11#174 double = 11#174 click = 11#174 value = 11#174 below = 11#174 selected = 11#174 These = 11#174 layer = 11#174 using = 11#174 Layer = 11#174 button = 11#174 EXAMPLE = 11#174 Example = 11#174 study = 11#174 example = 11#174 studying = 11#174 degrees = 11#174 mouse = 11#174 graphic = 11#174 These Edit mesh 11#175 option = 11#175 modify = 11#175 mesh = 11#175 modification = 11#175 generated = 11#175 again = 11#175 using Move node 11#176 command = 11#176 existing = 11#176 selected = 11#176 moved = 11#176 position = 11#176 entered = 11#176 usual = 11#176 section = 11#176 delete Delete elements 11#177 elements = 11#177 selection = 11#177 section = 11#177 After = 11#177 pressing = 11#177 escape = 11#177 erased = 11#177 deletion = 11#177 entities = 11#177 level = 11#177 point = 11#177 line = 11#177 surface = 11#177 volume = 11#177 erasing = 11#177 cases = 11#177 Nodes = 11#177 belong = 11#177 element = 11#177 after = 11#177 operation = 11#177 avoid = 11#177 selected = 11#177 press = 11#177 break = 11#177 possible = 11#177 filter = 11#177 example = 11#177 selecting = 11#177 triangles = 11#177 quadrilaterals = 11#177 After Delete lonely nodes 11#178 confirmation = 11#178 nodes = 11#178 mesh = 11#178 belong = 11#178 element = 11#178 erased = 11#178 command = 11#178 necessary = 11#178 meshes = 11#178 imported = 11#178 outside = 11#178 because = 11#178 internally = 11#178 generated = 11#178 edited = 11#178 problem = 11#178 implicitly = 11#178 corrected = 11#178 section = 11#178 Inside CALCULATE 12#179 window = 12#179 begin = 12#179 manage = 12#179 analysis = 12#179 problem = 12#179 process = 12#179 refer = 12#179 running = 12#179 possibility = 12#179 several = 12#179 processes = 12#179 Options = 12#179 Start = 12#179 Begins = 12#179 module = 12#179 pressed = 12#179 continue = 12#179 working = 12#179 GiD = 12#179 usual = 12#179 After = 12#179 selecting = 12#179 button = 12#179 execution = 12#179 Output = 12#179 view = 12#179 opens = 12#179 shows = 12#179 related = 12#179 information = 12#179 iterations = 12#179 convergence = 12#179 Close = 12#179 Closes = 12#179 list = 12#179 shown = 12#179 useful = 12#179 starting = 12#179 various = 12#179 windows = 12#179 differ = 12#179 accordance = 12#179 specifications = 12#179 impact = 12#179 metal-forming = 12#179 different = 12#179 types = 12#179 elements = 12#179 beams = 12#179 shells = 12#179 plates = 12#179 requirements = 12#179 particular = 12#179 solver = 12#179 commands = 12#179 facilities = 12#179 explained = 12#179 manual = 12#179 generally = 12#179 available = 12#179 solvers = 12#179 However = 12#179 there = 12#179 therefore = 12#179 displays = 12#179 slightly = 12#179 those = 12#179 these = 12#179 pages = 12#179 section = 12#179 chapter Introduction 13#181 describes = 13#181 relevant = 13#181 aspects = 13#181 Postprocessing = 13#181 results = 13#181 numerical = 13#181 analysis = 13#181 GiD = 13#181 postprocess = 13#181 study = 13#181 obtained = 13#181 solver = 13#181 program = 13#181 receives = 13#181 mesh = 13#181 information = 13#181 module = 13#181 create = 13#181 preprocess = 13#181 communication = 13#181 between = 13#181 Postprocess = 13#181 using = 13#181 files = 13#181 write = 13#181 file = 13#181 extension = 13#181 postres = 13#181 flaviares = 13#181 project = 13#181 writes = 13#181 postmsh = 13#181 flaviamsh = 13#181 section = 13#181 extensions = 13#181 allowed = 13#181 automatically = 13#181 postprocessing = 13#181 There = 13#181 inside = 13#181 Starting = 13#181 ProjectNamegid = 13#181 select = 13#181 option = 13#181 click = 13#181 toolbar = 13#181 button = 13#181 ProjectNameflaviares = 13#181 ProjectNamepostmsh = 13#181 ProjectNameflaviamsh = 13#181 present = 13#181 directly = 13#181 OtherModelmsh = 13#181 OtherModelres = 13#181 visualization = 13#181 features = 13#181 management = 13#181 options = 13#181 available = 13#181 Rotate = 13#181 Pan = 13#181 Redraw = 13#181 Render = 13#181 Label = 13#181 Clip = 13#181 Planes = 13#181 Perspective = 13#181 Postprocessing; = 13#181 Several Files menu 13#182 useful = 13#182 options = 13#182 added = 13#182 inside = 13#182 Files = 13#182 New = 13#182 Clears = 13#182 postprocess = 13#182 information = 13#182 present = 13#182 GiD = 13#182 Open = 13#182 Merge = 13#182 Reads = 13#182 mesh = 13#182 results = 13#182 ASCII = 13#182 file = 13#182 current = 13#182 Import = 13#182 cut = 13#182 planes = 13#182 wires = 13#182 iso-surface = 13#182 cuts = 13#182 among = 13#182 several = 13#182 meshes = 13#182 Graphs = 13#182 graphs = 13#182 already = 13#182 created = 13#182 FEMAP = 13#182 TECPLOT = 13#182 reads = 13#182 Neutral = 13#182 files = 13#182 Export = 13#182 saves = 13#182 sets = 13#182 ascii = 13#182 using = 13#182 PostProcess = 13#182 format = 13#182 section = 13#182 binary = 13#182 Binary = 13#182 between = 13#182 quicker = 13#182 boundaries = 13#182 nodal = 13#182 boundary = 13#182 line = 13#182 There = 13#182 save = 13#182 Graph = 13#182 option = 13#182 choosen = 13#182 asked = 13#182 prefix = 13#182 create = 13#182 names = 13#182 -1cur = 13#182 -2cur = 13#182 -3cur = 13#182 Cover = 13#182 Mesh = 13#182 after = 13#182 visualizing = 13#182 cover = 13#182 saved = 13#182 Preprocess = 13#182 allows = 13#182 confirmation = 13#182 return = 13#182 pre-processing = 13#182 preprocess = 13#182 Inside Utilities 13#183 Utilities = 13#183 options = 13#183 Signal = 13#183 Distance = 13#183 Calculator = 13#183 funcionality = 13#183 Preprocess = 13#183 section = 13#183 Other = 13#183 slightly = 13#183 different = 13#183 Status = 13#183 window = 13#183 appears = 13#183 showing = 13#183 general = 13#183 postprocess = 13#183 status = 13#183 number = 13#183 meshes = 13#183 elements = 13#183 List = 13#183 Nodes = 13#183 information = 13#183 selected = 13#183 nodes = 13#183 coordinates = 13#183 current = 13#183 visualized = 13#183 result = 13#183 nodal = 13#183 results = 13#183 defined = 13#183 Elemets = 13#183 connectivity = 13#183 gauss = 13#183 points = 13#183 Colapse = 13#183 colapse = 13#183 together = 13#183 set = 13#183 several = 13#183 sets = 13#183 Delete = 13#183 delete = 13#183 cuts = 13#183 Texture = 13#183 textures = 13#183 list = 13#183 windows = 13#183 Copy = 13#183 utility = 13#183 introduces = 13#183 changes = 13#183 choosing = 13#183 Transformations = 13#183 allows = 13#183 repeat = 13#183 visualization = 13#183 using = 13#183 translation = 13#183 rotation = 13#183 mirror = 13#183 transformations = 13#183 GiD = 13#183 draw = 13#183 whole = 13#183 model = 13#183 analyzed = 13#183 Window = 13#183 types = 13#183 Translation = 13#183 Relative = 13#183 movements = 13#183 obtained = 13#183 defining = 13#183 first = 13#183 point = 13#183 considering = 13#183 second = 13#183 vector = 13#183 Rotation = 13#183 necessary = 13#183 either = 13#183 enter = 13#183 These = 13#183 define = 13#183 orientation = 13#183 towards = 13#183 positive = 13#183 Enter = 13#183 angle = 13#183 degrees = 13#183 negative = 13#183 sense = 13#183 right = 13#183 counter-clockwise = 13#183 Mirror = 13#183 three = 13#183 cannot = 13#183 aligned = 13#183 plane = 13#183 line = 13#183 Available = 13#183 Copies = 13#183 Giving = 13#183 repetitions = 13#183 operation = 13#183 performed = 13#183 times = 13#183 View = 13#183 trasformation = 13#183 viewing = 13#183 porposes = 13#183 Undo = 13#183 Clear = 13#183 enabled = 13#183 Create = 13#183 duplicated = 13#183 transformation = 13#183 disabled = 13#183 Transform = 13#183 wether = 13#183 original = 13#183 active = 13#183 Deletes = 13#183 repeadly = 13#183 clear = 13#183 Button = 13#183 tells = 13#183 program = 13#183 points Point and Line options 13#184 lines = 13#184 viewed = 13#184 there = 13#184 several = 13#184 interesting = 13#184 options = 13#184 Point = 13#184 window = 13#184 select = 13#184 whether = 13#184 draw = 13#184 points = 13#184 Quick = 13#184 center = 13#184 Texture = 13#184 glued = 13#184 point = 13#184 drawn = 13#184 little = 13#184 spheres = 13#184 every = 13#184 style = 13#184 changed = 13#184 ranges = 13#184 varies = 13#184 between = 13#184 which = 13#184 depends = 13#184 graphics = 13#184 library = 13#184 selected = 13#184 detail = 13#184 level = 13#184 adjusted = 13#184 number = 13#184 represents = 13#184 vertical = 13#184 horizontal = 13#184 subdivision = 13#184 sphere = 13#184 changes = 13#184 affect = 13#184 representation = 13#184 elements = 13#184 arrow = 13#184 vectors = 13#184 using = 13#184 section = 13#184 Selecting = 13#184 cause = 13#184 3-point = 13#184 thick = 13#184 line = 13#184 fixed = 13#184 4-sided = 13#184 8-sided = 13#184 prismas = 13#184 width = 13#184 nicely = 13#184 sides = 13#184 prisma = 13#184 longer = 13#184 stream = 13#184 otions = 13#184 There Display Style 13#185 View = 13#185 Style = 13#185 window = 13#185 where = 13#185 almost = 13#185 interesing = 13#185 visualization = 13#185 options = 13#185 adjusted = 13#185 which = 13#185 deals = 13#185 meshes = 13#185 sets = 13#185 cuts = 13#185 results = 13#185 Display = 13#185 Window = 13#185 Selecting = 13#185 Volumes = 13#185 Surfaces = 13#185 switch = 13#185 after = 13#185 confirmation = 13#185 rename = 13#185 clicking = 13#185 Volume = 13#185 Surface = 13#185 pressing = 13#185 Color = 13#185 change = 13#185 colour = 13#185 Ambient = 13#185 Diffuse = 13#185 Specular = 13#185 Shininess = 13#185 components = 13#185 selected = 13#185 set = 13#185 Default = 13#185 color = 13#185 component = 13#185 representation = 13#185 while = 13#185 sense = 13#185 Render = 13#185 Under = 13#185 choose = 13#185 volumes = 13#185 surfaces = 13#185 should = 13#185 drawn = 13#185 These = 13#185 Boundaries = 13#185 edges = 13#185 boundaries = 13#185 surface = 13#185 elements = 13#185 displayed = 13#185 black = 13#185 line = 13#185 belongs = 13#185 element = 13#185 belonging = 13#185 faces = 13#185 angle = 13#185 predefined = 13#185 specified = 13#185 Results = 13#185 Options = 13#185 BorderAngle = 13#185 Right = 13#185 Buttons = 13#185 Hidden = 13#185 behind = 13#185 removed = 13#185 Lines = 13#185 lines = 13#185 drawing = 13#185 GiD = 13#185 draws = 13#185 volume = 13#185 mesh = 13#185 draw = 13#185 these = 13#185 interior = 13#185 explained = 13#185 below = 13#185 cut = 13#185 colors = 13#185 filled = 13#185 solid = 13#185 recognize = 13#185 shape = 13#185 illumination = 13#185 actived = 13#185 Points = 13#185 nodes = 13#185 select = 13#185 Normal = 13#185 lighting = 13#185 sharpen = 13#185 Smooth = 13#185 smoothed = 13#185 light = 13#185 direction = 13#185 changed = 13#185 button = 13#185 Culling = 13#185 label = 13#185 wether = 13#185 Front = 13#185 Faces = 13#185 culled = 13#185 option = 13#185 useful = 13#185 Conditions = 13#185 present = 13#185 preprocess = 13#185 geometry = 13#185 conditions = 13#185 Following = 13#185 separately = 13#185 Massive = 13#185 allows = 13#185 inside = 13#185 vectors = 13#185 display = 13#185 style = 13#185 Transparent = 13#185 transparently = 13#185 opaque = 13#185 instance = 13#185 iso = 13#185 viewed = 13#185 easily = 13#185 GiD Textures 13#186 possible = 13#186 assign = 13#186 texture = 13#186 Inside = 13#186 there = 13#186 several = 13#186 options = 13#186 View = 13#186 switch = 13#186 whether = 13#186 view = 13#186 textures = 13#186 sets = 13#186 small = 13#186 pixel = 13#186 drawn = 13#186 pixels = 13#186 screen = 13#186 draws = 13#186 using = 13#186 policy = 13#186 tries = 13#186 interpolate = 13#186 colours = 13#186 original = 13#186 Screen = 13#186 Sided = 13#186 BoundImg = 13#186 BoundSet = 13#186 set = 13#186 ScreenMap = 13#186 picking = 13#186 points = 13#186 GiD = 13#186 projects = 13#186 parallel = 13#186 underlying = 13#186 sided = 13#186 match = 13#186 sides = 13#186 results = 13#186 achieved = 13#186 quadrilateral = 13#186 which = 13#186 least = 13#186 direction = 13#186 looks = 13#186 border = 13#186 inside = 13#186 image = 13#186 file = 13#186 instance = 13#186 circle = 13#186 Change = 13#186 Horiz = 13#186 changes = 13#186 orientation = 13#186 applied = 13#186 display = 13#186 style = 13#186 visualization = 13#186 changed = 13#186 Boundaries = 13#186 switched = 13#186 select = 13#186 deformed = 13#186 accordingly = 13#186 visualized = 13#186 Another Cover mesh 13#187 feature = 13#187 GiD = 13#187 calculation = 13#187 involving = 13#187 mesh = 13#187 set = 13#187 points = 13#187 nodes = 13#187 switch = 13#187 visualization = 13#187 select = 13#187 After = 13#187 saying = 13#187 covering = 13#187 asked = 13#187 number = 13#187 distance = 13#187 between = 13#187 option = 13#187 available = 13#187 every = 13#187 present = 13#187 recalculated = 13#187 deformed = 13#187 particle = 13#187 movement = 13#187 system = 13#187 move = 13#187 along = 13#187 particles = 13#187 saved = 13#187 through = 13#187 section = 13#187 possible POSTPROCESSING RESULTS 14#188 results = 14#188 displayed = 14#188 grouped = 14#188 major = 14#188 categories = 14#188 Scalar = 14#188 view = 14#188 Minimum = 14#188 Maximum = 14#188 Contour = 14#188 Ranges = 14#188 Lines = 14#188 Iso = 14#188 Surface = 14#188 configuration = 14#188 options = 14#188 Vector = 14#188 Mesh = 14#188 deformation = 14#188 Display = 14#188 Vectors = 14#188 Stream = 14#188 diagrams = 14#188 line = 14#188 diagram = 14#188 vector = 14#188 Graph = 14#188 lines = 14#188 plots = 14#188 Animation = 14#188 animation = 14#188 current = 14#188 result = 14#188 visualization = 14#188 View = 14#188 Results = 14#188 window = 14#188 manage = 14#188 different = 14#188 type = 14#188 select = 14#188 fill = 14#188 ranges = 14#188 Diplay = 14#188 vectors = 14#188 surfaces = 14#188 Graphs = 14#188 Deformation = 14#188 manages = 14#188 following = 14#188 Result = 14#188 Range = 14#188 Table = 14#188 Linear = 14#188 elements = 14#188 Window = 14#188 steps = 14#188 analysis = 14#188 GiD = 14#188 which = 14#188 currently = 14#188 selected = 14#188 displaying = 14#188 Analysis = 14#188 requires = 14#188 another = 14#188 asked = 14#188 viewing = 14#188 option Contour Fill 14#189 allows = 14#189 visualization = 14#189 colored = 14#189 zones = 14#189 which = 14#189 variable = 14#189 component = 14#189 varies = 14#189 between = 14#189 defined = 14#189 values = 14#189 GiD = 14#189 colors = 14#189 allowed = 14#189 graphical = 14#189 capabilities = 14#189 computer = 14#189 number = 14#189 variation = 14#189 these = 14#189 looks = 14#189 continuous = 14#189 becomes = 14#189 slower = 14#189 unless = 14#189 Fast-Rotation = 14#189 option = 14#189 variables = 14#189 represented = 14#189 shown = 14#189 displayed = 14#189 chosen = 14#189 using = 14#189 default = 14#189 analysis = 14#189 selected = 14#189 Vectors = 14#189 unfolded = 14#189 components = 14#189 module = 14#189 Symmetric = 14#189 matrix = 14#189 original = 14#189 problems = 14#189 angular = 14#189 visualized = 14#189 results = 14#189 gauss = 14#189 points = 14#189 extrapolated = 14#189 nodes = 14#189 discontinuities = 14#189 appear = 14#189 adjacent = 14#189 elements = 14#189 drawn = 14#189 coloured = 14#189 spheres = 14#189 radius = 14#189 detail = 14#189 level = 14#189 configured = 14#189 section = 14#189 Several = 14#189 configuration = 14#189 options = 14#189 accessed = 14#189 Options = 14#189 Number = 14#189 Colors = 14#189 color = 14#189 specified = 14#189 Width = 14#189 Intervals = 14#189 fixes = 14#189 width = 14#189 instance = 14#189 interval = 14#189 set = 14#189 represent = 14#189 where = 14#189 differ = 14#189 units = 14#189 Limits = 14#189 program = 14#189 contour = 14#189 limits = 14#189 should = 14#189 there = 14#189 absolute = 14#189 minimum = 14#189 maximum = 14#189 sets = 14#189 actual = 14#189 steps = 14#189 Define = 14#189 choosing = 14#189 Contour = 14#189 window = 14#189 appears = 14#189 avalaible = 14#189 postprocess = 14#189 value = 14#189 Outliers = 14#189 Color = 14#189 Reset = 14#189 Limit = 14#189 Values = 14#189 resets = 14#189 Inside = 14#189 group = 14#189 several = 14#189 ResetValue = 14#189 reset = 14#189 OutMaxColor = 14#189 OutMinColor = 14#189 specify = 14#189 outliers = 14#189 Black = 14#189 Transparent = 14#189 Material = 14#189 MaxColor = 14#189 MinColor = 14#189 define = 14#189 scale = 14#189 start = 14#189 Specifies = 14#189 propertyes = 14#189 Standard = 14#189 starting = 14#189 through = 14#189 green = 14#189 until = 14#189 Inverse = 14#189 inverse = 14#189 Terrain = 14#189 physical-map = 14#189 White = 14#189 Minimum = 14#189 Maximum = 14#189 Scale = 14#189 change = 14#189 Tangent = 14#189 ArcTangent = 14#189 Linear = 14#189 tells = 14#189 poped = 14#189 configure = 14#189 colour = 14#189 contours = 14#189 easily = 14#189 Colours = 14#189 Window = 14#189 option Smooth Contour Fill 14#190 displays = 14#190 Contour = 14#190 fill = 14#190 explained = 14#190 previous = 14#190 section = 14#190 local = 14#190 smoothing = 14#190 results = 14#190 defined = 14#190 gauss = 14#190 points = 14#190 Smoothing = 14#190 type = 14#190 option = 14#190 inside = 14#190 choose = 14#190 between = 14#190 these = 14#190 types = 14#190 Minimum = 14#190 value = 14#190 nodal = 14#190 minimum = 14#190 extrapolated = 14#190 adjacent = 14#190 elements = 14#190 Maximum = 14#190 maximum = 14#190 Contour Contour Ranges 14#191 visualization = 14#191 type = 14#191 coloured = 14#191 areas = 14#191 created = 14#191 following = 14#191 range = 14#191 specified = 14#191 results = 14#191 file = 14#191 section = 14#191 these = 14#191 visualized = 14#191 labels = 14#191 Contour = 14#191 ranges = 14#191 example = 14#191 display Contour Lines 14#192 option = 14#192 quite = 14#192 contour = 14#192 fill = 14#192 section = 14#192 isolines = 14#192 certain = 14#192 nodal = 14#192 variable = 14#192 drawn = 14#192 color = 14#192 several = 14#192 points = 14#192 value = 14#192 chosen = 14#192 configurations = 14#192 options = 14#192 almost = 14#192 Contour = 14#192 difference = 14#192 number = 14#192 given = 14#192 Number = 14#192 Colors = 14#192 lines = 14#192 representation = 14#192 option Show Minimum and Maximum 14#193 minimum = 14#193 maximum = 14#193 chosen = 14#193 result = 14#193 absolute = 14#193 relative = 14#193 shown = 14#193 selected = 14#193 Options = 14#193 Contour = 14#193 Limits = 14#193 option Display vectors 14#194 displays = 14#194 results = 14#194 vectors = 14#194 matrices = 14#194 principal = 14#194 values = 14#194 previously = 14#194 evaluated = 14#194 variables = 14#194 represented = 14#194 shown = 14#194 which = 14#194 should = 14#194 chosen = 14#194 using = 14#194 default = 14#194 analysis = 14#194 selected = 14#194 vector = 14#194 program = 14#194 display = 14#194 nodal = 14#194 result = 14#194 drawn = 14#194 scaled = 14#194 interactively = 14#194 factor = 14#194 applied = 14#194 several = 14#194 times = 14#194 every = 14#194 changes = 14#194 input = 14#194 value = 14#194 modify = 14#194 colour = 14#194 green = 14#194 module = 14#194 drawing = 14#194 matrix = 14#194 stress = 14#194 tensor = 14#194 single = 14#194 color = 14#194 representation = 14#194 available = 14#194 negatives = 14#194 representing = 14#194 positives = 14#194 Vectors = 14#194 unfolded = 14#194 components = 14#194 component = 14#194 whole = 14#194 option = 14#194 Symmetric = 14#194 these = 14#194 visualized = 14#194 represent = 14#194 eigen = 14#194 calculated = 14#194 GiD = 14#194 ordered = 14#194 Several = 14#194 configuration = 14#194 options = 14#194 accessed = 14#194 Options = 14#194 Color = 14#194 choose = 14#194 colors = 14#194 Number = 14#194 Colors = 14#194 Colour = 14#194 Modules = 14#194 draw = 14#194 possible = 14#194 number = 14#194 Offset = 14#194 controls = 14#194 where = 14#194 relation = 14#194 ranging = 14#194 arrow = 14#194 These = 14#194 effect = 14#194 viewing = 14#194 change = 14#194 selectiong = 14#194 entry = 14#194 Detail = 14#194 level = 14#194 detail = 14#194 adjusted = 14#194 quicker = 14#194 nicer = 14#194 different = 14#194 Point = 14#194 point = 14#194 style = 14#194 heads = 14#194 modified = 14#194 through = 14#194 window = 14#194 described = 14#194 section = 14#194 Lines = 14#194 lines = 14#194 Triangles = 14#194 intersecting = 14#194 triangles = 14#194 cones = 14#194 affects = 14#194 local = 14#194 surface Iso Surfaces 14#195 drawn = 14#195 fixed = 14#195 value = 14#195 inside = 14#195 volume = 14#195 mesh = 14#195 line = 14#195 surface = 14#195 meshes = 14#195 create = 14#195 iso-surfaces = 14#195 there = 14#195 several = 14#195 options = 14#195 Exact = 14#195 After = 14#195 choosing = 14#195 result = 14#195 component = 14#195 current = 14#195 analysis = 14#195 input = 14#195 values = 14#195 given = 14#195 iso-surface = 14#195 Automatic = 14#195 Similarly = 14#195 after = 14#195 asked = 14#195 number = 14#195 created = 14#195 GiD = 14#195 calculates = 14#195 between = 14#195 Minimum = 14#195 Maximum = 14#195 Width = 14#195 width = 14#195 needed = 14#195 defined = 14#195 Several = 14#195 configuration = 14#195 accessed = 14#195 Options = 14#195 Display = 14#195 Style = 14#195 Iso-Surfaces = 14#195 option = 14#195 Lines = 14#195 Hidden = 14#195 avalaible = 14#195 section = 14#195 Render = 14#195 render = 14#195 renders = 14#195 surfaces = 14#195 Normal = 14#195 Transparency = 14#195 set = 14#195 Transparent = 14#195 Opaque = 14#195 Convert = 14#195 cuts = 14#195 Another = 14#195 interesting = 14#195 saved = 14#195 results = 14#195 option Stream Lines 14#196 display = 14#196 stream = 14#196 line = 14#196 fluid = 14#196 dynamics = 14#196 particle = 14#196 tracing = 14#196 vector = 14#196 field = 14#196 After = 14#196 choosing = 14#196 result = 14#196 using = 14#196 default = 14#196 analysis = 14#196 selected = 14#196 program = 14#196 point = 14#196 start = 14#196 plotting = 14#196 given = 14#196 several = 14#196 clicking = 14#196 screen = 14#196 intersection = 14#196 between = 14#196 orthogonal = 14#196 plane = 14#196 parallel = 14#196 containing = 14#196 Rotation = 14#196 center = 14#196 joining = 14#196 select = 14#196 nodes = 14#196 along = 14#196 option = 14#196 define = 14#196 segment = 14#196 which = 14#196 points = 14#196 chosen = 14#196 number = 14#196 asked = 14#196 including = 14#196 enter = 14#196 lines = 14#196 quadrilateral = 14#196 create = 14#196 matrix = 14#196 These = 14#196 giving = 14#196 first = 14#196 third = 14#196 second = 14#196 fourth = 14#196 intersectset = 14#196 current = 14#196 viewed = 14#196 sets = 14#196 nearest = 14#196 view = 14#196 viewing = 14#196 Stream = 14#196 Lines = 14#196 labels = 14#196 drawn = 14#196 times = 14#196 deleted = 14#196 green = 14#196 colour = 14#196 changed = 14#196 Following = 14#196 options = 14#196 Color = 14#196 Delete = 14#196 Label = 14#196 label = 14#196 0_End = 14#196 following = 14#196 convention = 14#196 total = 14#196 taken = 14#196 travel = 14#196 Ini_End = 14#196 begin = 14#196 after = 14#196 detail = 14#196 adjust = 14#196 width = 14#196 window = 14#196 section = 14#196 result Line diagrams 14#197 visualization = 14#197 option = 14#197 active = 14#197 line = 14#197 elements = 14#197 mesh = 14#197 represented = 14#197 these = 14#197 using = 14#197 result = 14#197 graph-style = 14#197 lines = 14#197 drawn = 14#197 drawing = 14#197 Scalar = 14#197 Diagram = 14#197 plane = 14#197 paralel = 14#197 screen = 14#197 normal = 14#197 vector = 14#197 pointing = 14#197 view = 14#197 selected = 14#197 positive = 14#197 resulting = 14#197 cross = 14#197 product = 14#197 between = 14#197 defines = 14#197 Vector = 14#197 withholds = 14#197 represent = 14#197 module = 14#197 defined = 14#197 modules = 14#197 allow = 14#197 negative = 14#197 values = 14#197 input = 14#197 format = 14#197 results = 14#197 allows = 14#197 introduction = 14#197 fourth = 14#197 component = 14#197 signed = 14#197 section = 14#197 There = 14#197 Elevations = 14#197 accesible = 14#197 through = 14#197 Right = 14#197 buttons = 14#197 under = 14#197 Results = 14#197 LineDiagram = 14#197 Options = 14#197 connect = 14#197 nodes = 14#197 gauss = 14#197 points = 14#197 element = 14#197 graph = 14#197 style = 14#197 represents = 14#197 options = 14#197 switch = 14#197 elevations = 14#197 Nodes = 14#197 draw = 14#197 elevation = 14#197 Whole = 14#197 along = 14#197 whole = 14#197 Filled = 14#197 orange = 14#197 filled = 14#197 Contour = 14#197 colours = 14#197 contour = 14#197 fill = 14#197 Legends Legends 14#198 appear = 14#198 Contours = 14#198 visualization = 14#198 iso-surfaces = 14#198 color = 14#198 vector = 14#198 legends = 14#198 switched = 14#198 Opaque = 14#198 transparent = 14#198 showing = 14#198 result = 14#198 behind = 14#198 title = 14#198 option = 14#198 current = 14#198 appears = 14#198 legend = 14#198 Outside = 14#198 activating = 14#198 shown = 14#198 separate = 14#198 window = 14#198 freeing = 14#198 precious = 14#198 graphical = 14#198 surface = 14#198 windows = 14#198 Automatic = 14#198 comments = 14#198 activated = 14#198 information = 14#198 type = 14#198 analysis = 14#198 actual = 14#198 added = 14#198 bottom = 14#198 screen = 14#198 section = 14#198 draw Graph Lines description 14#200 graphs = 14#200 order = 14#200 closer = 14#200 results = 14#200 Several = 14#200 types = 14#200 available = 14#200 point = 14#200 analysis = 14#200 against = 14#200 result = 14#200 points = 14#200 along = 14#200 boundary = 14#200 line = 14#200 save = 14#200 Graph = 14#200 section = 14#200 format = 14#200 file = 14#200 described = 14#200 later = 14#200 Under = 14#200 Graphs = 14#200 option = 14#200 View = 14#200 Results = 14#200 there = 14#200 following = 14#200 options = 14#200 switch = 14#200 between = 14#200 view = 14#200 post-processing = 14#200 ClearGraphs = 14#200 reset = 14#200 start = 14#200 Point = 14#200 Analysis = 14#200 graph = 14#200 shows = 14#200 evolution = 14#200 steps = 14#200 current = 14#200 after = 14#200 choosing = 14#200 contrast = 14#200 another = 14#200 Border = 14#200 selecting = 14#200 border = 14#200 varies = 14#200 window = 14#200 Windows = 14#200 configure = 14#200 type = 14#200 labels = 14#200 number = 14#200 theirs = 14#200 values = 14#200 labeled = 14#200 turning = 14#200 normal = 14#200 appear = 14#200 Grids Graph Lines options 14#201 tells = 14#201 whether = 14#201 drawn = 14#201 grids = 14#201 Current = 14#201 Style = 14#201 choose = 14#201 graphs = 14#201 should = 14#201 possible = 14#201 styles = 14#201 Dot-Line = 14#201 Change = 14#201 Graph = 14#201 change = 14#201 style = 14#201 selected = 14#201 graph = 14#201 Colour = 14#201 herewith = 14#201 colour = 14#201 changed = 14#201 Width = 14#201 width = 14#201 lines = 14#201 Pattern = 14#201 option = 14#201 useful = 14#201 switch = 14#201 between = 14#201 different = 14#201 line = 14#201 patters = 14#201 printer = 14#201 Point = 14#201 point = 14#201 Title = 14#201 title = 14#201 position = 14#201 reset = 14#201 value = 14#201 X_Axis = 14#201 set = 14#201 values = 14#201 divisions = 14#201 Label = 14#201 Y_Axis = 14#201 Graph Graph Lines File Format 14#202 file = 14#202 GiD = 14#202 standard = 14#202 ASCII = 14#202 Every = 14#202 line = 14#202 point = 14#202 Graph = 14#202 coordinates = 14#202 separated = 14#202 space = 14#202 Comment = 14#202 lines = 14#202 allowed = 14#202 should = 14#202 begin = 14#202 title = 14#202 labels = 14#202 configured = 14#202 comment = 14#202 contains = 14#202 Keyword = 14#202 string = 14#202 between = 14#202 quotes = 14#202 follows = 14#202 keyword = 14#202 label = 14#202 example = 14#202 Volumes Deform Mesh 14#203 surfaces = 14#203 cuts = 14#203 deformed = 14#203 nodal = 14#203 vector = 14#203 factor = 14#203 results = 14#203 drawn = 14#203 volumes = 14#203 called = 14#203 GiD = 14#203 Geometry = 14#203 deformed; = 14#203 geometry = 14#203 original = 14#203 state = 14#203 there = 14#203 Deform = 14#203 Mesh = 14#203 window = 14#203 allow = 14#203 Deformation = 14#203 Window = 14#203 upper = 14#203 choose = 14#203 between = 14#203 Original = 14#203 Deformed = 14#203 which = 14#203 vectorial = 14#203 result = 14#203 anlysis = 14#203 selected = 14#203 entered = 14#203 There = 14#203 so-called = 14#203 Reference = 14#203 option = 14#203 allows = 14#203 visualize = 14#203 displayed = 14#203 these = 14#203 merely = 14#203 provided = 14#203 reference = 14#203 contrast = 14#203 several = 14#203 deformation = 14#203 changes = 14#203 Remember = 14#203 current = 14#203 Display = 14#203 Style = 14#203 changed = 14#203 redoing = 14#203 lower = 14#203 configured = 14#203 visualization = 14#203 wants = 14#203 compare = 14#203 loosing = 14#203 representation = 14#203 where = 14#203 after = 14#203 providing = 14#203 analysis = 14#203 states = 14#203 Color = 14#203 colour = 14#203 mesh = 14#203 meshes = 14#203 specified = 14#203 cut Do Cuts 14#204 divide = 14#204 volumes = 14#204 surfaces = 14#204 cuts = 14#204 cut = 14#204 volume = 14#204 mesh = 14#204 results = 14#204 plane = 14#204 meshes = 14#204 despite = 14#204 switched = 14#204 cutting = 14#204 line = 14#204 set = 14#204 created = 14#204 those = 14#204 Another = 14#204 feature = 14#204 deformed = 14#204 section = 14#204 changing = 14#204 original = 14#204 shape = 14#204 accordingly = 14#204 dividing = 14#204 elements = 14#204 specified = 14#204 create = 14#204 another = 14#204 Plane = 14#204 specifies = 14#204 which = 14#204 Several = 14#204 options = 14#204 enter = 14#204 Points = 14#204 defined = 14#204 corresponding = 14#204 orthogonal = 14#204 direction = 14#204 screen = 14#204 Three = 14#204 three = 14#204 points = 14#204 choosing = 14#204 nodes = 14#204 whether = 14#204 drawn = 14#204 Divide = 14#204 Volume = 14#204 these = 14#204 After = 14#204 defining = 14#204 should = 14#204 choose = 14#204 saved = 14#204 select = 14#204 entirely = 14#204 selected = 14#204 shown = 14#204 divided = 14#204 Surface = 14#204 sets = 14#204 surface = 14#204 division = 14#204 clicking = 14#204 right = 14#204 button = 14#204 mouse = 14#204 inside = 14#204 Contextual = 14#204 there = 14#204 several = 14#204 useful = 14#204 exact = 14#204 parallel = 14#204 planes = 14#204 remaining = 14#204 between = 14#204 paralel = 14#204 distance = 14#204 entered = 14#204 after = 14#204 option = 14#204 contextual = 14#204 lines = 14#204 Succession = 14#204 enhancement = 14#204 number = 14#204 asked = 14#204 define = 14#204 edges = 14#204 viceversa = 14#204 while = 14#204 turning = 14#204 cut-wire = 14#204 Convert = 14#204 converted = 14#204 again = 14#204 write = 14#204 file = 14#204 information = 14#204 stored = 14#204 equation = 14#204 defines = 14#204 models = 14#204 list = 14#204 interseccion = 14#204 These = 14#204 files = 14#204 standard = 14#204 ASCII = 14#204 archive = 14#204 contains = 14#204 coeficients = 14#204 separated = 14#204 spaces = 14#204 coordinates = 14#204 point = 14#204 Comment = 14#204 allowed = 14#204 begin = 14#204 example = 14#204 where = 14#204 written = 14#204 window Animation 14#205 little = 14#205 automatization = 14#205 create = 14#205 animations = 14#205 inside = 14#205 GiD = 14#205 Nowadays = 14#205 almost = 14#205 results = 14#205 visualization = 14#205 animated = 14#205 stream-lines = 14#205 automatized = 14#205 along = 14#205 steps = 14#205 current = 14#205 analysis = 14#205 Animation = 14#205 Window = 14#205 window = 14#205 animation = 14#205 Results = 14#205 View = 14#205 where = 14#205 limits = 14#205 fixed = 14#205 Automatic = 14#205 Limits = 14#205 Deformation = 14#205 meshes = 14#205 right = 14#205 label = 14#205 value = 14#205 shown = 14#205 slide = 14#205 number = 14#205 buttons = 14#205 under = 14#205 autoexplicative = 14#205 should = 14#205 clicking = 14#205 stepped = 14#205 green = 14#205 change = 14#205 beign = 14#205 stored = 14#205 file = 14#205 after = 14#205 pressing = 14#205 button = 14#205 finished = 14#205 pressed = 14#205 Options = 14#205 searches = 14#205 minimum = 14#205 maximum = 14#205 values = 14#205 draw = 14#205 view = 14#205 through = 14#205 Endless = 14#205 forever = 14#205 Delay = 14#205 specify = 14#205 delay = 14#205 between = 14#205 miliseconds = 14#205 Save = 14#205 option = 14#205 save = 14#205 snapshots = 14#205 TIFF = 14#205 GIF = 14#205 format = 14#205 pushed = 14#205 filename = 14#205 given = 14#205 prefix = 14#205 instance = 14#205 writes = 14#205 MyAnimation = 14#205 files = 14#205 created = 14#205 names = 14#205 MyAnimation-01tif = 14#205 MyAnimation-01gif = 14#205 MyAnimation-02tif = 14#205 MyAnimation-02gif = 14#205 giving = 14#205 avoid = 14#205 problems = 14#205 trying = 14#205 Microsoft = 14#205 Windows = 14#205 strongly = 14#205 recommended = 14#205 Default = 14#205 select = 14#205 press = 14#205 Resize = 14#205 graphical = 14#205 After = 14#205 finishing = 14#205 selecting = 14#205 previous = 14#205 restored = 14#205 Static = 14#205 profile = 14#205 project = 14#205 possible = 14#205 simulate = 14#205 generating = 14#205 intermediate = 14#205 automatically = 14#205 generate = 14#205 several = 14#205 frames = 14#205 following = 14#205 lineal = 14#205 cosine = 14#205 triangular = 14#205 sinusoidal = 14#205 interpolation = 14#205 normal = 14#205 state = 14#205 deformed = 14#205 While Automatic comments 14#206 displaying = 14#206 results = 14#206 comments = 14#206 automatically = 14#206 generated = 14#206 switching = 14#206 Automatic = 14#206 checkbox = 14#206 Comments = 14#206 window = 14#206 which = 14#206 appears = 14#206 selecting = 14#206 option = 14#206 selected = 14#206 comment = 14#206 lines = 14#206 empty = 14#206 program = 14#206 create = 14#206 automatic = 14#206 these = 14#206 Analysis = 14#206 Display = 14#206 Vectors = 14#206 Desplacements = 14#206 |Desplacements| = 14#206 factor = 14#206 680954 = 14#206 Deformation = 14#206 127348 = 14#206 fields = 14#206 change = 14#206 visualization = 14#206 changes = 14#206 filling = 14#206 where = 14#206 result = 14#206 analysis = 14#206 should = 14#206 placed = 14#206 following = 14#206 current = 14#206 visualized = 14#206 value = 14#206 type = 14#206 vectors = 14#206 component = 14#206 deformation = 14#206 GiD = 14#206 substitute = 14#206 values = 14#206 Fields = 14#206 fulfilled = 14#206 window Several results 14#207 which = 14#207 appears = 14#207 under = 14#207 Results = 14#207 select = 14#207 whether = 14#207 view = 14#207 results = 14#207 usual = 14#207 visualization = 14#207 types = 14#207 instace = 14#207 contour = 14#207 fill = 14#207 preassure = 14#207 velocity = 14#207 vectors = 14#207 window = 14#207 delete = 14#207 desired = 14#207 After = 14#207 selecting = 14#207 behaviour = 14#207 should = 14#207 press = 14#207 Apply = 14#207 button = 14#207 Several = 14#207 Example = 14#207 showing = 14#207 minimum = 14#207 maximum = 14#207 section = 14#207 GiD Introduction 15#209 particular = 15#209 type = 15#209 analysis = 15#209 necessary = 15#209 predefine = 15#209 information = 15#209 required = 15#209 define = 15#209 final = 15#209 given = 15#209 solver = 15#209 module = 15#209 files = 15#209 describe = 15#209 conditions = 15#209 materials = 15#209 general = 15#209 data = 15#209 units = 15#209 systems = 15#209 symbols = 15#209 format = 15#209 input = 15#209 file = 15#209 Problem = 15#209 collection = 15#209 configure = 15#209 GiD = 15#209 learn = 15#209 following = 15#209 Tutorial = 15#209 tutorial = 15#209 included = 15#209 package = 15#209 bought = 15#209 download = 15#209 vocation = 15#209 purpose = 15#209 processor = 15#209 configuration = 15#209 different = 15#209 performed = 15#209 specifications = 15#209 every = 15#209 implies = 15#209 necessity = 15#209 creating = 15#209 specific = 15#209 However = 15#209 allows = 15#209 perform = 15#209 process = 15#209 inside = 15#209 itself = 15#209 change = 15#209 having = 15#209 program = 15#209 independent = 15#209 utility = 15#209 these = 15#209 implemented = 15#209 geometrical = 15#209 time-dependent = 15#209 possible = 15#209 drawings = 15#209 represent = 15#209 defined = 15#209 gives = 15#209 oportunity = 15#209 working = 15#209 whith = 15#209 defining = 15#209 properties = 15#209 mentioned = 15#209 there = 15#209 where = 15#209 could = 15#209 found = 15#209 definition = 15#209 systemsIt = 15#209 written = 15#209 corresponding = 15#209 creation = 15#209 directory = 15#209 extension = 15#209 located = 15#209 current = 15#209 executable = 15#209 first = 15#209 useful = 15#209 during = 15#209 development = 15#209 project = 15#209 finished = 15#209 advisable = 15#209 move = 15#209 stored; = 15#209 added = 15#209 those = 15#209 system = 15#209 appear = 15#209 section = 15#209 cases = 15#209 series = 15#209 problem = 15#209 composed = 15#209 referring = 15#209 function = 15#209 Considering = 15#209 problem_type_name = 15#209 project_name = 15#209 diagram = 15#209 problem_type_namegid = 15#209 location = 15#209 c\a\b\c\GiD_directory\problemtypes = 15#209 versions = 15#209 previous = 15#209 problemtypes = 15#209 exist = 15#209 reside = 15#209 GiD_directory = 15#209 later = 15#209 recommended = 15#209 Configuration = 15#209 Conditions = 15#209 definitions = 15#209 Materials = 15#209 intervals = 15#209 Units = 15#209 Systems = 15#209 Symbols = 15#209 Template = 15#209 Information = 15#209 additional = 15#209 TCL = 15#209 tcl = 15#209 Extensions = 15#209 TCL-TK = 15#209 programming = 15#209 language = 15#209 Command = 15#209 execution = 15#209 Operating = 15#209 shell = 15#209 executes = 15#209 Files = 15#209 problem_type_namesim = 15#209 mandatory = 15#209 facilitate = 15#209 visualization = 15#209 prepare = 15#209 restart = 15#209 These Configuration Files 15#210 files = 15#210 generate = 15#210 conditions = 15#210 material = 15#210 properties = 15#210 proper = 15#210 general = 15#210 problem = 15#210 intervals = 15#210 data = 15#210 transferred = 15#210 mesh = 15#210 giving = 15#210 chance = 15#210 define = 15#210 geometrical = 15#210 drawings = 15#210 symbols = 15#210 represent = 15#210 screen = 15#210 file Conditions file (.cnd) 15#211 contains = 15#211 information = 15#211 conditions = 15#211 applied = 15#211 different = 15#211 entities = 15#211 condition = 15#211 adopt = 15#211 field = 15#211 values = 15#211 every = 15#211 entity = 15#211 type = 15#211 includes = 15#211 instance = 15#211 displacement = 15#211 constraints = 15#211 loads = 15#211 structural = 15#211 problem = 15#211 prescribed = 15#211 initial = 15#211 temperatures = 15#211 thermical = 15#211 analysis = 15#211 important = 15#211 characteristic = 15#211 define = 15#211 going = 15#211 points = 15#211 lines = 15#211 surfaces = 15#211 volumes = 15#211 layers = 15#211 transferred = 15#211 nodes = 15#211 elements = 15#211 contained = 15#211 geometrical = 15#211 where = 15#211 assigned = 15#211 line = 15#211 boundary = 15#211 surface = 15#211 volume = 15#211 higher = 15#211 marking = 15#211 affected = 15#211 backwards = 15#211 compatibility = 15#211 accepted = 15#211 possibility = 15#211 transfer = 15#211 either = 15#211 faces = 15#211 level = 15#211 Another = 15#211 feature = 15#211 defined = 15#211 intervals = 15#211 Therefore = 15#211 considered = 15#211 group = 15#211 fields = 15#211 containing = 15#211 referred = 15#211 geometric = 15#211 which = 15#211 mesh = 15#211 corresponding = 15#211 properties = 15#211 format = 15#211 file = 15#211 follows = 15#211 Combo = 15#211 permit = 15#211 blank = 15#211 between = 15#211 definition = 15#211 CONDITION = 15#211 first = 15#211 Local = 15#211 makes = 15#211 reference = 15#211 local = 15#211 system = 15#211 position = 15#211 indicates = 15#211 single = 15#211 default = 15#211 value = 15#211 global = 15#211 given = 15#211 second = 15#211 automatically = 15#211 computed = 15#211 depend = 15#211 tangencies = 15#211 orthogonalities = 15#211 third = 15#211 automatic = 15#211 alternative = 15#211 rotated = 15#211 degrees = 15#211 systems = 15#211 added = 15#211 these = 15#211 possibilities = 15#211 enter = 15#211 specific = 15#211 possible = 15#211 modifiers = 15#211 using = 15#211 indicate = 15#211 Example = 15#211 fulfilled = 15#211 words = 15#211 considering = 15#211 character = 15#211 string = 15#211 space = 15#211 amongst = 15#211 strings = 15#211 signaled = 15#211 quotes = 15#211 literal = 15#211 inside = 15#211 brackets = 15#211 optional = 15#211 interface = 15#211 case-sensitive = 15#211 uppercase = 15#211 letters = 15#211 maintained = 15#211 Default_field_value = 15#211 optional_value_i = 15#211 alphanumeric = 15#211 integers = 15#211 reals = 15#211 GiD = 15#211 treats = 15#211 until = 15#211 moment = 15#211 written = 15#211 solver = 15#211 input = 15#211 files = 15#211 numbers = 15#211 consecutive = 15#211 beginning = 15#211 number = 15#211 There = 15#211 point = 15#211 overall = 15#211 respective = 15#211 variable = 15#211 after = 15#211 CONDMESHTYPE = 15#211 assign = 15#211 several = 15#211 times = 15#211 included = 15#211 Where = 15#211 calculated = 15#211 generated = 15#211 function = 15#211 evaluates = 15#211 meshing = 15#211 example = 15#211 above = 15#211 NumEntity = 15#211 variables = 15#211 substituted = 15#211 label = 15#211 geometry = 15#211 element = 15#211 x-coordinate = 15#211 center = 15#211 Others = 15#211 Variables = 15#211 z-coordinate = 15#211 available = 15#211 options = 15#211 expand = 15#211 capabilities = 15#211 window = 15#211 section = 15#211 example Example: Creating the conditions file 15#212 condition = 15#212 file = 15#212 creation = 15#212 explained = 15#212 First = 15#212 create = 15#212 folder = 15#212 directory = 15#212 where = 15#212 problem = 15#212 type = 15#212 files = 15#212 located = 15#212 edit = 15#212 problem_type_namecnd = 15#212 inside = 15#212 recently = 15#212 created = 15#212 except = 15#212 extension = 15#212 Create = 15#212 first = 15#212 which = 15#212 starts = 15#212 line = 15#212 number = 15#212 index = 15#212 refered = 15#212 unique = 15#212 conditions = 15#212 share = 15#212 second = 15#212 parameter = 15#212 Again = 15#212 required = 15#212 followed = 15#212 declare = 15#212 entity = 15#212 going = 15#212 applied = 15#212 CONDTYPE = 15#212 refers = 15#212 geometry = 15#212 parameters = 15#212 sentences = 15#212 mesh = 15#212 generated = 15#212 GiD = 15#212 force = 15#212 provide = 15#212 present = 15#212 treatment = 15#212 evaluation = 15#212 acurate = 15#212 available = 15#212 statement = 15#212 set = 15#212 questions = 15#212 values = 15#212 After = 15#212 QUESTION = 15#212 choice = 15#212 alphanumeric = 15#212 field = 15#212 single = 15#212 double = 15#212 optional = 15#212 between = 15#212 parenthesis = 15#212 VALUE = 15#212 declared = 15#212 previous = 15#212 program = 15#212 correctly = 15#212 example = 15#212 X-Force = 15#212 takes = 15#212 value = 15#212 X-Constraint = 15#212 includes = 15#212 combo = 15#212 declaration = 15#212 choices = 15#212 X_axis = 15#212 declares = 15#212 three = 15#212 items = 15#212 DEFORMATION_XXDEFORMATION_XYDEFORMATION_XZ = 15#212 DEFORMATION_XX = 15#212 choosen = 15#212 Beware = 15#212 leaving = 15#212 blank = 15#212 spaces = 15#212 question = 15#212 space = 15#212 after = 15#212 there = 15#212 error = 15#212 reading = 15#212 precaution = 15#212 specially = 15#212 Combo = 15#212 avoid = 15#212 inpredictable = 15#212 management = 15#212 defined = 15#212 Conditions = 15#212 window = 15#212 Data = 15#212 preprocess = 15#212 edition = 15#212 Preprocess = 15#212 showing = 15#212 unfolded = 15#212 file Materials file (.mat) 15#213 NAMEmat = 15#213 include = 15#213 originally = 15#213 definition = 15#213 different = 15#213 materials = 15#213 through = 15#213 properties = 15#213 These = 15#213 templates = 15#213 during = 15#213 pre-processing = 15#213 creation = 15#213 newer = 15#213 define = 15#213 desired = 15#213 variable = 15#213 number = 15#213 fields = 15#213 unused = 15#213 taken = 15#213 consideration = 15#213 writing = 15#213 data = 15#213 input = 15#213 files = 15#213 solver = 15#213 Alternatively = 15#213 useful = 15#213 generate = 15#213 library = 15#213 Conversely = 15#213 conditions = 15#213 material = 15#213 assigned = 15#213 geometrical = 15#213 entities = 15#213 levels = 15#213 surfaces = 15#213 directly = 15#213 mesh = 15#213 elements = 15#213 condition = 15#213 defined = 15#213 considered = 15#213 group = 15#213 containing = 15#213 corresponding = 15#213 values = 15#213 format = 15#213 file = 15#213 follows = 15#213 property = 15#213 change = 15#213 depending = 15#213 something = 15#213 example = 15#213 would = 15#213 temperature = 15#213 several = 15#213 table = 15#213 changing = 15#213 declared = 15#213 evaluates = 15#213 problem = 15#213 reads = 15#213 apply = 15#213 suitable = 15#213 value = 15#213 declaration = 15#213 requires = 15#213 lines = 15#213 First = 15#213 QUESTION = 15#213 line = 15#213 list = 15#213 alphanumeric = 15#213 between = 15#213 parenthesis = 15#213 columns = 15#213 first = 15#213 followed = 15#213 actual = 15#213 started = 15#213 words = 15#213 VALUE = 15#213 indicates = 15#213 quantity = 15#213 matrix = 15#213 finally = 15#213 obviously = 15#213 multiplication = 15#213 usual = 15#213 aplication = 15#213 thermo-mechanical = 15#213 simulations = 15#213 where = 15#213 exposed = 15#213 variation = 15#213 filled = 15#213 considering = 15#213 character = 15#213 string = 15#213 blank = 15#213 space = 15#213 amongst = 15#213 strings = 15#213 signaled = 15#213 quotes = 15#213 literal = 15#213 within = 15#213 brackets = 15#213 optional = 15#213 interface = 15#213 case-sensitive = 15#213 uppercase = 15#213 letters = 15#213 maintained = 15#213 Default_field_value = 15#213 optional_value_i = 15#213 integers = 15#213 reals = 15#213 type = 15#213 numbers = 15#213 consecutive = 15#213 beginning = 15#213 There = 15#213 point = 15#213 overall = 15#213 respective = 15#213 permitted = 15#213 inclusion = 15#213 definitions = 15#213 neither = 15#213 questions = 15#213 available = 15#213 options = 15#213 expand = 15#213 capabilities = 15#213 window = 15#213 section = 15#213 example Example: Creating the materials file 15#214 materials = 15#214 file = 15#214 creation = 15#214 explained = 15#214 Create = 15#214 edit = 15#214 problem_type_namemat = 15#214 inside = 15#214 problem_type_name = 15#214 directory = 15#214 problem = 15#214 type = 15#214 files = 15#214 except = 15#214 extension = 15#214 first = 15#214 material = 15#214 which = 15#214 starts = 15#214 these = 15#214 lines = 15#214 number = 15#214 index = 15#214 refered = 15#214 unique = 15#214 share = 15#214 second = 15#214 parameter = 15#214 Again = 15#214 required = 15#214 blank = 15#214 spaces = 15#214 define = 15#214 property = 15#214 default = 15#214 value = 15#214 properties = 15#214 definition = 15#214 following = 15#214 line = 15#214 example = 15#214 introduced = 15#214 materials; = 15#214 would = 15#214 follows = 15#214 management = 15#214 defined = 15#214 Materials = 15#214 window = 15#214 Data = 15#214 preprocess = 15#214 GiD = 15#214 edition = 15#214 Preprocess = 15#214 file Problem and intervals data file (.prb) 15#215 NAMEprb = 15#215 contains = 15#215 information = 15#215 general = 15#215 problem = 15#215 intervals = 15#215 data = 15#215 required = 15#215 performing = 15#215 analysis = 15#215 concern = 15#215 particular = 15#215 geometrical = 15#215 entity = 15#215 differs = 15#215 previous = 15#215 definitions = 15#215 conditions = 15#215 materials = 15#215 properties = 15#215 which = 15#215 assigned = 15#215 different = 15#215 entities = 15#215 Example = 15#215 type = 15#215 solution = 15#215 algorithm = 15#215 solver = 15#215 value = 15#215 various = 15#215 steps = 15#215 convergence = 15#215 Within = 15#215 consider = 15#215 definition = 15#215 specific = 15#215 whole = 15#215 values = 15#215 along = 15#215 interval = 15#215 would = 15#215 subdivision = 15#215 Typically = 15#215 define = 15#215 every = 15#215 dynamic = 15#215 problems = 15#215 variable = 15#215 loads = 15#215 changing = 15#215 format = 15#215 file = 15#215 follows = 15#215 fields = 15#215 filled = 15#215 words = 15#215 considering = 15#215 character = 15#215 string = 15#215 blank = 15#215 space = 15#215 amongst = 15#215 strings = 15#215 signaled = 15#215 between = 15#215 quotes = 15#215 literal = 15#215 inside = 15#215 brackets = 15#215 optional = 15#215 interface = 15#215 case-sensitive = 15#215 uppercase = 15#215 letters = 15#215 maintained = 15#215 Default_field_value = 15#215 optional_value_i = 15#215 alphanumeric = 15#215 integers = 15#215 reals = 15#215 depending = 15#215 There = 15#215 available = 15#215 options = 15#215 expand = 15#215 capabilities = 15#215 Problem = 15#215 Data = 15#215 window = 15#215 section = 15#215 example Example: Creating the PRB data file 15#216 problem = 15#216 data = 15#216 file = 15#216 creation = 15#216 explained = 15#216 Create = 15#216 edit = 15#216 problem_type_nameprb = 15#216 inside = 15#216 problem_type_name = 15#216 directory = 15#216 type = 15#216 files = 15#216 Except = 15#216 extension = 15#216 Start = 15#216 line = 15#216 following = 15#216 lines = 15#216 first = 15#216 question = 15#216 defines = 15#216 combo = 15#216 style = 15#216 called = 15#216 Unit_System = 15#216 which = 15#216 option = 15#216 selected = 15#216 default = 15#216 second = 15#216 field = 15#216 Title = 15#216 value = 15#216 Default_title = 15#216 finish = 15#216 whole = 15#216 follows = 15#216 management = 15#216 options = 15#216 defined = 15#216 Problem = 15#216 Data = 15#216 window = 15#216 preprocess = 15#216 GiD = 15#216 Preprocess = 15#216 file Conditions symbols file (.sim) 15#217 NAMEsim = 15#217 comprises = 15#217 different = 15#217 symbols = 15#217 represent = 15#217 conditions = 15#217 during = 15#217 pre-processing = 15#217 stage = 15#217 define = 15#217 these = 15#217 creating = 15#217 geometrical = 15#217 drawings = 15#217 appropriate = 15#217 symbol = 15#217 appear = 15#217 entity = 15#217 applied = 15#217 condition = 15#217 every = 15#217 defined = 15#217 selection = 15#217 depend = 15#217 specified = 15#217 values = 15#217 file = 15#217 which = 15#217 obtained = 15#217 through = 15#217 mathematical = 15#217 spatial = 15#217 orientation = 15#217 depending = 15#217 taken = 15#217 required = 15#217 data = 15#217 global = 15#217 definitions = 15#217 input = 15#217 three = 15#217 components = 15#217 vector = 15#217 express = 15#217 direction = 15#217 GiD = 15#217 takes = 15#217 corresponding = 15#217 window = 15#217 understood = 15#217 rotation = 15#217 towards = 15#217 line = 15#217 surface = 15#217 considered = 15#217 local = 15#217 consider = 15#217 assumes = 15#217 normal = 15#217 These = 15#217 making = 15#217 reference = 15#217 adequate = 15#217 include = 15#217 C-language = 15#217 expressions = 15#217 field = 15#217 mentioned = 15#217 where = 15#217 type = 15#217 makes = 15#217 variable = 15#217 letters = 15#217 number = 15#217 particular = 15#217 example Example: Creating the Symbols file 15#218 symbol = 15#218 file = 15#218 creation = 15#218 Create = 15#218 edit = 15#218 problem_type_namesim = 15#218 inside = 15#218 problem_type_name = 15#218 directory = 15#218 problem = 15#218 type = 15#218 files = 15#218 Except = 15#218 extension = 15#218 contents = 15#218 example = 15#218 should = 15#218 following = 15#218 Face-Load = 15#218 local = 15#218 Normalgeo = 15#218 particular = 15#218 where = 15#218 defined = 15#218 different = 15#218 symbols = 15#218 There = 15#218 indication = 15#218 overall = 15#218 implemented = 15#218 GiD = 15#218 simply = 15#218 reads = 15#218 through = 15#218 obtained = 15#218 design = 15#218 drawing = 15#218 symbolize = 15#218 condition = 15#218 stored = 15#218 PROBLEMNAMEgeo = 15#218 saving = 15#218 project = 15#218 PROBLEMNAMEgid = 15#218 needs = 15#218 concerned = 15#218 origin = 15#218 corresponds = 15#218 point = 15#218 reference = 15#218 vector = 15#218 Subsequently = 15#218 these = 15#218 invoked = 15#218 appears = 15#218 scaled = 15#218 display = 15#218 entities = 15#218 location = 15#218 Nevertheless = 15#218 number = 15#218 consequently = 15#218 another = 15#218 previous = 15#218 instance = 15#218 called = 15#218 Point-Constraints = 15#218 which = 15#218 declared = 15#218 comprises = 15#218 three = 15#218 knows = 15#218 written = 15#218 below = 15#218 orientation = 15#218 relative = 15#218 spatial = 15#218 moves = 15#218 together = 15#218 entity = 15#218 concerning = 15#218 constraints = 15#218 globally = 15#218 oriented = 15#218 imagine = 15#218 fields = 15#218 First = 15#218 third = 15#218 fifth = 15#218 field = 15#218 values = 15#218 express = 15#218 there = 15#218 exist = 15#218 along = 15#218 X-axis = 15#218 Y-axis = 15#218 Z-axis = 15#218 respectively = 15#218 These = 15#218 integers = 15#218 degree = 15#218 freedom = 15#218 would = 15#218 assumed = 15#218 unconstrained = 15#218 first = 15#218 Support3Dgeo = 15#218 Z-constraint = 15#218 false = 15#218 value = 15#218 C-condition = 15#218 accomplished = 15#218 draw = 15#218 Otherwise = 15#218 occurs = 15#218 skips = 15#218 related = 15#218 original = 15#218 because = 15#218 considerations = 15#218 valid = 15#218 second = 15#218 Supportgeo = 15#218 check = 15#218 X-constraint = 15#218 Y-constraint = 15#218 fixed = 15#218 Support-2Dgeo = 15#218 depend = 15#218 showing = 15#218 screen = 15#218 corresponding = 15#218 direction = 15#218 degrees = 15#218 Finally = 15#218 fourth = 15#218 observed = 15#218 appear = 15#218 real-type = 15#218 sixth = 15#218 Different = 15#218 C-language = 15#218 expressions = 15#218 available = 15#218 expression = 15#218 equivalent = 15#218 previously = 15#218 mentioned = 15#218 internally = 15#218 creates = 15#218 PROJECTNAMEgeo = 15#218 keeps = 15#218 information = 15#218 geometry = 15#218 binary = 15#218 format = 15#218 reason = 15#218 However = 15#218 PROJECTNAMEgid = 15#218 whereas = 15#218 user-created = 15#218 problem_type_namegid = 15#218 being = 15#218 GiD Unit System file (.uni) 15#219 installed = 15#219 file = 15#219 unitsgid = 15#219 copied = 15#219 within = 15#219 GiD = 15#219 directory = 15#219 defined = 15#219 table = 15#219 magnitudes = 15#219 magnitude = 15#219 there = 15#219 set = 15#219 units = 15#219 convertion = 15#219 factor = 15#219 between = 15#219 unit = 15#219 reference = 15#219 systems = 15#219 system = 15#219 mangnitudes = 15#219 corresponding = 15#219 {reference} = 15#219 10e-1 = 15#219 BEGIN = 15#219 LENGTH = 15#219 STRENGTH = 15#219 TEMPERATURE = 15#219 syntax = 15#219 problem_type_nameuni = 15#219 problem = 15#219 type = 15#219 Besides = 15#219 could = 15#219 include = 15#219 line = 15#219 meaning = 15#219 define = 15#219 project = 15#219 appear = 15#219 assumed = 15#219 having = 15#219 value = 15#219 ENABLED = 15#219 hidden = 15#219 window = 15#219 order = 15#219 HIDDEN = 15#219 property = 15#219 which = 15#219 creates = 15#219 project_nameuni = 15#219 includes = 15#219 information = 15#219 related = 15#219 geometric = 15#219 model = 15#219 structure = 15#219 MODEL = 15#219 refers = 15#219 PROBLEM = 15#219 convert = 15#219 data = 15#219 properties = 15#219 output = 15#219 solver = 15#219 DEFINED = 15#219 block = 15#219 corresponds = 15#219 Data = 15#219 These Special fields 15#220 fields = 15#220 useful = 15#220 order = 15#220 organize = 15#220 information = 15#220 within = 15#220 data = 15#220 files = 15#220 showed = 15#220 windows = 15#220 nicest = 15#220 readable = 15#220 concentrate = 15#220 properties = 15#220 concerning = 15#220 current = 15#220 context = 15#220 field = 15#220 possible = 15#220 split = 15#220 example = 15#220 materials = 15#220 steels = 15#220 another = 15#220 concretes = 15#220 Options = 15#220 corresponding = 15#220 books = 15#220 applies = 15#220 conditions = 15#220 general = 15#220 interval = 15#220 groups = 15#220 set = 15#220 Title = 15#220 diferent = 15#220 appearing = 15#220 after = 15#220 included = 15#220 title = 15#220 Help = 15#220 posible = 15#220 assign = 15#220 description = 15#220 property = 15#220 preceding = 15#220 inspect = 15#220 meaning = 15#220 throught = 15#220 help = 15#220 function = 15#220 staying = 15#220 while = 15#220 mouse = 15#220 clicking = 15#220 right = 15#220 button = 15#220 Data = 15#220 Image = 15#220 insert = 15#220 descriptive = 15#220 pictures = 15#220 window = 15#220 value = 15#220 file = 15#220 picture = 15#220 relative = 15#220 problem = 15#220 type = 15#220 location = 15#220 image = 15#220 feature = 15#220 define = 15#220 having = 15#220 units = 15#220 GiD = 15#220 responsible = 15#220 convertion = 15#220 between = 15#220 magnitud = 15#220 unit = 15#220 Dependencies = 15#220 Depending = 15#220 behavior = 15#220 asociated = 15#220 list = 15#220 actions = 15#220 syntax = 15#220 follows = 15#220 where = 15#220 triggers = 15#220 special = 15#220 which = 15#220 refers = 15#220 values = 15#220 listed = 15#220 argument = 15#220 optional = 15#220 Titlestate = 15#220 should = 15#220 labels = 15#220 given = 15#220 defined = 15#220 State = 15#220 visualization = 15#220 normal = 15#220 hidden = 15#220 action = 15#220 these = 15#220 RESTORE = 15#220 change = 15#220 following = 15#220 diferences = 15#220 disables = 15#220 hides = 15#220 brings = 15#220 enabled = 15#220 state = 15#220 modify = 15#220 Defines = 15#220 disabled = 15#220 material = 15#220 selected = 15#220 generated Template File 15#221 mesh = 15#221 assigned = 15#221 conditions = 15#221 materials = 15#221 properties = 15#221 general = 15#221 problem = 15#221 intervals = 15#221 data = 15#221 solver = 15#221 necessary = 15#221 produce = 15#221 input = 15#221 files = 15#221 processed = 15#221 program = 15#221 manage = 15#221 reading = 15#221 GiD = 15#221 capability = 15#221 interpret = 15#221 file = 15#221 called = 15#221 problem_type_namebas = 15#221 problem_type_name = 15#221 working = 15#221 directory = 15#221 Problem = 15#221 describes = 15#221 format = 15#221 structure = 15#221 required = 15#221 particular = 15#221 remain = 15#221 problem_type_namegid = 15#221 already = 15#221 described = 15#221 problem_type_namecnd = 15#221 problem_type_namemat = 15#221 problem_type_nameprb = 15#221 problem_type_namesim = 15#221 desired = 15#221 needed = 15#221 allows = 15#221 creation = 15#221 additional = 15#221 while = 15#221 creates = 15#221 named = 15#221 project_namedat = 15#221 successive = 15#221 -where = 15#221 name- = 15#221 create = 15#221 project_name-1dat = 15#221 project_name-2dat = 15#221 rules = 15#221 explained = 15#221 These = 15#221 interface = 15#221 standard = 15#221 results = 15#221 specific = 15#221 individual = 15#221 module = 15#221 complete = 15#221 process = 15#221 running = 15#221 analysis = 15#221 section = 15#221 within = 15#221 system = 15#221 error = 15#221 preparation = 15#221 programmer = 15#221 corresponding = 15#221 rerun = 15#221 example = 15#221 having = 15#221 leave = 15#221 recompile = 15#221 reassign = 15#221 remesh = 15#221 facility = 15#221 template = 15#221 group = 15#221 macros = 15#221 ordinary = 15#221 programming = 15#221 compiler = 15#221 every = 15#221 written = 15#221 ensures = 15#221 debug = 15#221 mistakes = 15#221 rules General description 15#222 apply = 15#222 file = 15#222 NAMEbas = 15#222 valid = 15#222 files = 15#222 extension = 15#222 everything = 15#222 section = 15#222 refer = 15#222 explicitly = 15#222 information = 15#222 written = 15#222 apart = 15#222 so-called = 15#222 commands = 15#222 reproduced = 15#222 exactly = 15#222 output = 15#222 data = 15#222 input = 15#222 numerical = 15#222 words = 15#222 begin = 15#222 character = 15#222 programmer = 15#222 wants = 15#222 write = 15#222 asterisk = 15#222 should = 15#222 inserted = 15#222 among = 15#222 literally = 15#222 translated = 15#222 Everyone = 15#222 these = 15#222 returns = 15#222 multiple = 15#222 values = 15#222 obtained = 15#222 pre-processing = 15#222 Other = 15#222 mimic = 15#222 traditional = 15#222 structures = 15#222 loops = 15#222 conditionals = 15#222 possible = 15#222 create = 15#222 variables = 15#222 manage = 15#222 Comparing = 15#222 classic = 15#222 programming = 15#222 language = 15#222 differences = 15#222 following = 15#222 printing = 15#222 instructions = 15#222 writing-oriented = 15#222 There = 15#222 indices = 15#222 program = 15#222 begins = 15#222 already = 15#222 knows = 15#222 number = 15#222 iterations = 15#222 perform = 15#222 Furthermore = 15#222 inner = 15#222 change = 15#222 automatically = 15#222 divided = 15#222 three = 15#222 types = 15#222 Commands = 15#222 return = 15#222 single = 15#222 value = 15#222 integer = 15#222 string = 15#222 depends = 15#222 certain = 15#222 available = 15#222 command = 15#222 position = 15#222 within = 15#222 after = 15#222 setting = 15#222 parameters = 15#222 These = 15#222 where = 15#222 corresponds = 15#222 appear = 15#222 inside = 15#222 expression = 15#222 would = 15#222 example = 15#222 specify = 15#222 type = 15#222 variable = 15#222 except = 15#222 using = 15#222 strcmp = 15#222 strcasecmp = 15#222 precede = 15#222 Their = 15#222 previously = 15#222 indicated = 15#222 cannot = 15#222 expressions = 15#222 different = 15#222 depending = 15#222 project = 15#222 define = 15#222 specifications = 15#222 latter = 15#222 include = 15#222 condition = 15#222 element = 15#222 chosen = 15#222 serve = 15#222 prevent = 15#222 line-feeding = 15#222 start = 15#222 beginning = 15#222 line = 15#222 nothing = 15#222 calculations = 15#222 After = 15#222 there = 15#222 complement = 15#222 definitions = 15#222 conditional = 15#222 finished = 15#222 arguments = 15#222 immediately = 15#222 behind = 15#222 parenthesis = 15#222 separated = 15#222 commas = 15#222 might = 15#222 argument = 15#222 useful = 15#222 something = 15#222 separation = 15#222 middle = 15#222 numbers = 15#222 integers = 15#222 meaning = 15#222 upper = 15#222 which = 15#222 points = 15#222 considered = 15#222 respectively = 15#222 sometimes = 15#222 allowed = 15#222 described = 15#222 chain = 15#222 characters = 15#222 between = 15#222 double = 15#222 quotes = 15#222 C-instructions = 15#222 instead = 15#222 ordering = 15#222 EXAMPLE = 15#222 showed = 15#222 piece = 15#222 could = 15#222 total = 15#222 elements = 15#222 nodes = 15#222 converted = 15#222 project_namedat = 15#222 GiD = 15#222 contents = 15#222 writing Single value return commands 15#224 command = 15#224 generally = 15#224 explicitly = 15#224 independent = 15#224 letters = 15#224 mixture = 15#224 uppercase = 15#224 lowercase = 15#224 would = 15#224 affect = 15#224 results = 15#224 return = 15#224 respectively = 15#224 number = 15#224 points = 15#224 dimension = 15#224 project = 15#224 being = 15#224 considered = 15#224 nodes = 15#224 element = 15#224 highest = 15#224 elements = 15#224 materials = 15#224 integers = 15#224 carry = 15#224 arguments = 15#224 except = 15#224 which = 15#224 bring = 15#224 different = 15#224 types = 15#224 These = 15#224 Linear = 15#224 Triangle = 15#224 Quadrilateral = 15#224 Tetrahedra = 15#224 Hexahedra = 15#224 depending = 15#224 edges = 15#224 comprises = 15#224 possible = 15#224 returns = 15#224 effectively = 15#224 assigned = 15#224 entity = 15#224 defined = 15#224 argument = 15#224 integer = 15#224 type = 15#224 specifies = 15#224 field = 15#224 printed = 15#224 order = 15#224 inside = 15#224 general = 15#224 data = 15#224 list = 15#224 values = 15#224 fixed = 15#224 problem = 15#224 independently = 15#224 interval = 15#224 section = 15#224 instead = 15#224 abbreviation = 15#224 express = 15#224 available = 15#224 specified = 15#224 program = 15#224 print = 15#224 character = 15#224 string = 15#224 mandatory = 15#224 write = 15#224 within = 15#224 expression = 15#224 strcmp = 15#224 strcasecmp = 15#224 numeration = 15#224 start = 15#224 difference = 15#224 previous = 15#224 those = 15#224 fields = 15#224 varying = 15#224 intervals = 15#224 automatically = 15#224 update = 15#224 suitable = 15#224 value = 15#224 iteration = 15#224 property = 15#224 whose = 15#224 recommended = 15#224 names = 15#224 numbers = 15#224 Caution = 15#224 there = 15#224 ensure = 15#224 non-existent = 15#224 using = 15#224 conditionals = 15#224 remarks = 15#224 apply = 15#224 although = 15#224 notify = 15#224 condition = 15#224 processed = 15#224 conditions = 15#224 material = 15#224 commands = 15#224 proper = 15#224 change = 15#224 cannot = 15#224 reordered = 15#224 numerically = 15#224 begin = 15#224 increase = 15#224 color = 15#224 between = 15#224 parameter = 15#224 GREEN = 15#224 Commands = 15#224 layers; = 15#224 Example = 15#224 layers = 15#224 elems = 15#224 previously = 15#224 selected = 15#224 entities = 15#224 internal = 15#224 variable = 15#224 takes = 15#224 first = 15#224 increases = 15#224 unit = 15#224 elemsnodesmaterialsintervals = 15#224 corresponding = 15#224 allows = 15#224 Otherwise = 15#224 nested = 15#224 loops = 15#224 inner = 15#224 result = 15#224 arithmetical = 15#224 should = 15#224 written = 15#224 parenthesis = 15#224 immediately = 15#224 behind = 15#224 operation = 15#224 C-format = 15#224 contain = 15#224 single = 15#224 force = 15#224 mentioned = 15#224 parameters = 15#224 GiD = 15#224 valid = 15#224 functions = 15#224 variables = 15#224 atan2 = 15#224 following = 15#224 examples = 15#224 operations = 15#224 There = 15#224 blank = 15#224 spaces = 15#224 include = 15#224 beginning = 15#224 identification = 15#224 local = 15#224 system = 15#224 either = 15#224 under = 15#224 referenced = 15#224 quadratic = 15#224 seconds = 15#224 elapsed = 15#224 since = 15#224 midnight = 15#224 clock = 15#224 ticks = 15#224 processor = 15#224 EXAMPLE = 15#224 ellapsed = 15#224 current = 15#224 magnitude = 15#224 curren = 15#224 showed = 15#224 basic = 15#224 Basic = 15#224 numeric = 15#224 factor = 15#224 convert = 15#224 These Multiple values return commands 15#225 commands = 15#225 return = 15#225 value = 15#225 prescribed = 15#225 order = 15#225 writing = 15#225 behind = 15#225 another = 15#225 LocalAxesDef = 15#225 single = 15#225 numerical = 15#225 argument = 15#225 giving = 15#225 added = 15#225 command = 15#225 these = 15#225 appear = 15#225 within = 15#225 expression = 15#225 cannot = 15#225 inside = 15#225 expressions = 15#225 Following = 15#225 displayed = 15#225 list = 15#225 appropriate = 15#225 description = 15#225 writes = 15#225 coordinates = 15#225 nodes = 15#225 elements = 15#225 considered = 15#225 numbers = 15#225 write = 15#225 three = 15#225 dimension = 15#225 receives = 15#225 indicates = 15#225 which = 15#225 coordinate = 15#225 written = 15#225 Inside = 15#225 depending = 15#225 actual = 15#225 given = 15#225 treated = 15#225 number = 15#225 Example = 15#225 using = 15#225 effects = 15#225 rundown = 15#225 mesh = 15#225 listing = 15#225 identifiers = 15#225 contents = 15#225 project_namedat = 15#225 file = 15#225 could = 15#225 something = 15#225 needs = 15#225 additional = 15#225 gives = 15#225 local = 15#225 element = 15#225 After = 15#225 possible = 15#225 connectivities = 15#225 belong = 15#225 keeping = 15#225 proper = 15#225 sense = 15#225 standards = 15#225 shells = 15#225 define = 15#225 However = 15#225 accepts = 15#225 implies = 15#225 ordering = 15#225 quadratic = 15#225 inverted = 15#225 integer = 15#225 first = 15#225 versions = 15#225 GiD = 15#225 optional = 15#225 parameter = 15#225 explained = 15#225 invert = 15#225 instead = 15#225 present = 15#225 changed = 15#225 technical = 15#225 reasons = 15#225 prior = 15#225 specification = 15#225 contains = 15#225 previous = 15#225 export = 15#225 calculation = 15#225 warned = 15#225 change = 15#225 aware = 15#225 output = 15#225 created = 15#225 expects = 15#225 returns = 15#225 where = 15#225 condition = 15#225 defined = 15#225 returned = 15#225 values = 15#225 numeration = 15#225 faces = 15#225 difference = 15#225 numbering = 15#225 corresponding = 15#225 current = 15#225 available = 15#225 version = 15#225 newer = 15#225 elems = 15#225 vertex = 15#225 example = 15#225 quadilateral = 15#225 type = 15#225 string = 15#225 LinearTriangleQuadrilateralTetrahedraHexahedraPrismOnlyPoints = 15#225 transformation = 15#225 matrix = 15#225 vector = 15#225 system = 15#225 global = 15#225 localaxes = 15#225 format = 15#225 position = 15#225 printed = 15#225 option = 15#225 EulerAngles = 15#225 Euler = 15#225 angles = 15#225 origin = 15#225 center = 15#225 point = 15#225 index = 15#225 optionally = 15#225 LocalAxesDefCenter = 15#225 avoid Specific commands 15#226 line-feeding = 15#226 write = 15#226 currently = 15#226 line = 15#226 continues = 15#226 following = 15#226 file = 15#226 NAMEbas = 15#226 Written = 15#226 beginning = 15#226 consider = 15#226 comment = 15#226 command = 15#226 stops = 15#226 execution = 15#226 prints = 15#226 message = 15#226 window; = 15#226 should = 15#226 fatal = 15#226 error = 15#226 occurs = 15#226 Example = 15#226 Quadrilateral = 15#226 elements = 15#226 permitted = 15#226 window = 15#226 appears = 15#226 MessageBox = 15#226 executed = 15#226 stoping = 15#226 WarningBox = 15#226 Warning = 15#226 Exist = 15#226 STL = 15#226 collection = 15#226 triangles = 15#226 bounding = 15#226 volume = 15#226 commands = 15#226 written = 15#226 serve = 15#226 modifiers = 15#226 additional = 15#226 declared = 15#226 loops = 15#226 begins = 15#226 starts = 15#226 matter = 15#226 letters = 15#226 contains = 15#226 another = 15#226 express = 15#226 variable = 15#226 There = 15#226 lines = 15#226 middle = 15#226 repeated = 15#226 depending = 15#226 values = 15#226 whose = 15#226 parameters = 15#226 changing = 15#226 through = 15#226 iterations = 15#226 necessary = 15#226 Finally = 15#226 finishes = 15#226 After = 15#226 comments = 15#226 Command = 15#226 inside = 15#226 block = 15#226 finish = 15#226 continue = 15#226 after = 15#226 variables = 15#226 available = 15#226 elems = 15#226 nodes = 15#226 materials = 15#226 layers = 15#226 intervals = 15#226 localaxes = 15#226 respectively = 15#226 iterate = 15#226 local = 15#226 systems = 15#226 nested = 15#226 among = 15#226 effectively = 15#226 assigned = 15#226 entity = 15#226 spite = 15#226 defined = 15#226 number = 15#226 begin = 15#226 depends = 15#226 located = 15#226 outside = 15#226 default = 15#226 value = 15#226 include = 15#226 modifier = 15#226 first = 15#226 signifies = 15#226 iteration = 15#226 going = 15#226 performed = 15#226 entities; = 15#226 implies = 15#226 place = 15#226 entities = 15#226 accomplish = 15#226 concerned = 15#226 condition = 15#226 previously = 15#226 specified = 15#226 layer; = 15#226 Layer = 15#226 assumed = 15#226 affect = 15#226 effects = 15#226 rundown = 15#226 mesh = 15#226 listing = 15#226 identifiers = 15#226 coordinates = 15#226 Point-Weight = 15#226 NodesNum = 15#226 provides = 15#226 list = 15#226 field = 15#226 Elems = 15#226 identifier = 15#226 layer = 15#226 which = 15#226 belong = 15#226 Layers = 15#226 lists = 15#226 These = 15#226 create = 15#226 conditionals = 15#226 format = 15#226 followed = 15#226 expression = 15#226 between = 15#226 parenthesis = 15#226 C-language = 15#226 syntax = 15#226 return = 15#226 integers = 15#226 reals = 15#226 exception = 15#226 strcmp = 15#226 strcasecmp = 15#226 relational = 15#226 arithmetic = 15#226 operators = 15#226 expressions = 15#226 valid = 15#226 examples = 15#226 example = 15#226 numerical = 15#226 where = 15#226 accomplished = 15#226 under = 15#226 while = 15#226 logical = 15#226 different = 15#226 called = 15#226 XLoad = 15#226 particular = 15#226 second = 15#226 checked = 15#226 GiD = 15#226 until = 15#226 finding = 15#226 corresponding = 15#226 equivalent = 15#226 optional = 15#226 require = 15#226 writing = 15#226 given = 15#226 false = 15#226 exist = 15#226 behavior = 15#226 identical = 15#226 addition = 15#226 previous = 15#226 data = 15#226 third = 15#226 conditional = 15#226 meaning = 15#226 statement = 15#226 controlled = 15#226 since = 15#226 varname = 15#226 equal = 15#226 expr1 = 15#226 expr2 = 15#226 incremental = 15#226 arithmetical = 15#226 numbers = 15#226 restrictions = 15#226 range = 15#226 purposes = 15#226 set = 15#226 indicate = 15#226 conditions = 15#226 allows = 15#226 combination = 15#226 group = 15#226 specific = 15#226 afterwards = 15#226 definition = 15#226 feature = 15#226 chosen = 15#226 Otherwise = 15#226 those = 15#226 referred = 15#226 interval = 15#226 because = 15#226 indicates = 15#226 program = 15#226 creates = 15#226 table = 15#226 applied = 15#226 specify = 15#226 takes = 15#226 check = 15#226 there = 15#226 displacement = 15#226 constraints = 15#226 Volu-Cstrt = 15#226 Surf-Cstrt = 15#226 Line-Cstrt = 15#226 Poin-Cstrt = 15#226 apply = 15#226 directly = 15#226 geometric = 15#226 example_layer_1 = 15#226 point = 15#226 specifications = 15#226 added = 15#226 several = 15#226 times = 15#226 except = 15#226 already = 15#226 typical = 15#226 would = 15#226 Line-Constraints = 15#226 share = 15#226 endpoint = 15#226 instead = 15#226 Line-Preassure = 15#226 triangle = 15#226 quadrilateral = 15#226 marked = 15#226 boundary = 15#226 element = 15#226 appear = 15#226 Other = 15#226 inform = 15#226 satisfy = 15#226 instance = 15#226 belongs = 15#226 certain = 15#226 prescribed = 15#226 unrepeated = 15#226 input = 15#226 opposite = 15#226 requirements = 15#226 achieved = 15#226 considered = 15#226 type = 15#226 intersection = 15#226 maybe = 15#226 belonging = 15#226 avoid = 15#226 repetition = 15#226 these = 15#226 being = 15#226 reason = 15#226 easily = 15#226 understood = 15#226 looking = 15#226 Considering = 15#226 transformed = 15#226 assignment = 15#226 satisfying = 15#226 integer = 15#226 imagine = 15#226 restricted = 15#226 movement = 15#226 direction = 15#226 X-axis = 15#226 Y-axis = 15#226 constrained = 15#226 whereas = 15#226 released = 15#226 appearing = 15#226 fixed = 15#226 directions = 15#226 expressed = 15#226 counted = 15#226 considerations = 15#226 explained = 15#226 adding = 15#226 change = 15#226 putting = 15#226 Moreover = 15#226 sometimes = 15#226 interest = 15#226 remove = 15#226 sets = 15#226 combinations = 15#226 Dummy = 15#226 dummy = 15#226 apart = 15#226 linear = 15#226 differs = 15#226 follows = 15#226 having = 15#226 latter = 15#226 assignments = 15#226 explain = 15#226 output = 15#226 mathematical = 15#226 analysis = 15#226 consist = 15#226 version = 15#226 capital = 15#226 desired = 15#226 argument = 15#226 double = 15#226 quotes = 15#226 remain = 15#226 unchanged = 15#226 provided = 15#226 composed = 15#226 unique = 15#226 usually = 15#226 invoked = 15#226 initial = 15#226 stages = 15#226 configuration = 15#226 during = 15#226 process = 15#226 fields = 15#226 definitions = 15#226 mixing = 15#226 Hence = 15#226 typically = 15#226 outputing = 15#226 temporary = 15#226 paragraphs = 15#226 explanation = 15#226 specification = 15#226 refered = 15#226 included = 15#226 expects = 15#226 arguments = 15#226 start = 15#226 signaled = 15#226 percentage = 15#226 symbol = 15#226 width = 15#226 float = 15#226 separator = 15#226 precision = 15#226 letter = 15#226 specifies = 15#226 represented = 15#226 allowed = 15#226 columns = 15#226 writting = 15#226 possible = 15#226 character = 15#226 neither = 15#226 usual = 15#226 representations = 15#226 floats = 15#226 force = 15#226 signed = 15#226 decimal = 15#226 unsigned = 15#226 floating = 15#226 representation = 15#226 separate = 15#226 magnitude = 15#226 digits = 15#226 requested = 15#226 sentence = 15#226 quantity = 15#226 forced = 15#226 alingned = 15#226 fifth = 15#226 column = 15#226 right = 15#226 exceeds = 15#226 truncated = 15#226 frequently = 15#226 template = 15#226 three = 15#226 truncation = 15#226 rightest = 15#226 complex = 15#226 multiple = 15#226 formats = 15#226 generated = 15#226 subsequent = 15#226 general = 15#226 settings = 15#226 permmits = 15#226 print = 15#226 information = 15#226 using = 15#226 TCL = 15#226 extension = 15#226 language = 15#226 string = 15#226 printed = 15#226 Typically = 15#226 section = 15#226 tcl = 15#226 function = 15#226 receives = 15#226 argument; = 15#226 example Detailed example - Template file creation 15#227 template = 15#227 file = 15#227 creation = 15#227 concrete = 15#227 particular = 15#227 solver = 15#227 state = 15#227 commands = 15#227 program = 15#227 expects = 15#227 standard = 15#227 incompatible = 15#227 another = 15#227 example = 15#227 treats = 15#227 line = 15#227 comment = 15#227 inside = 15#227 calculation = 15#227 input = 15#227 prefix = 15#227 convention = 15#227 Anyway = 15#227 actual = 15#227 target = 15#227 comprehension = 15#227 GiD = 15#227 exposes = 15#227 universal = 15#227 method = 15#227 access = 15#227 internal = 15#227 database = 15#227 output = 15#227 desired = 15#227 data = 15#227 assumed = 15#227 create = 15#227 files = 15#227 extension = 15#227 working = 15#227 directory = 15#227 where = 15#227 problem = 15#227 type = 15#227 located = 15#227 problem_type_namebas = 15#227 first = 15#227 additional = 15#227 translated = 15#227 important = 15#227 remark = 15#227 having = 15#227 meaning = 15#227 compilation = 15#227 command = 15#227 belonging = 15#227 instructions = 15#227 verbatim = 15#227 written = 15#227 First = 15#227 header = 15#227 needs = 15#227 aplication = 15#227 brief = 15#227 description = 15#227 behavior = 15#227 sentence = 15#227 although = 15#227 exist = 15#227 commented = 15#227 uncommented = 15#227 useful = 15#227 monitor = 15#227 progress = 15#227 specifies = 15#227 materials = 15#227 involved = 15#227 related = 15#227 either = 15#227 dashes = 15#227 separate = 15#227 different = 15#227 parts = 15#227 improving = 15#227 readability = 15#227 comes = 15#227 initialitation = 15#227 variables = 15#227 needed = 15#227 start = 15#227 calculating = 15#227 process = 15#227 following = 15#227 assignments = 15#227 second = 15#227 fields = 15#227 general = 15#227 number = 15#227 problems = 15#227 title = 15#227 position = 15#227 field = 15#227 determined = 15#227 checking = 15#227 order = 15#227 guess = 15#227 depends = 15#227 strict = 15#227 Assignment = 15#227 Field = 15#227 Problem = 15#227 assignment = 15#227 instruction = 15#227 takes = 15#227 starting = 15#227 saved = 15#227 feature = 15#227 parameter = 15#227 preferable = 15#227 because = 15#227 list = 15#227 shifted = 15#227 adding = 15#227 substracting = 15#227 loose = 15#227 accepts = 15#227 abbreviation = 15#227 there = 15#227 conflict = 15#227 refering = 15#227 project = 15#227 considering = 15#227 points = 15#227 elements = 15#227 section = 15#227 introduces = 15#227 Which = 15#227 followed = 15#227 three = 15#227 NPNOD = 15#227 function = 15#227 nodes = 15#227 model; = 15#227 NELEM = 15#227 total = 15#227 model = 15#227 every = 15#227 element = 15#227 nmats = 15#227 initialized = 15#227 NNODE = 15#227 maximum = 15#227 NDIME = 15#227 variable = 15#227 plane = 15#227 whose = 15#227 values = 15#227 equal = 15#227 lines = 15#227 NCARG = 15#227 charge = 15#227 cases; = 15#227 NGDLN = 15#227 degrees = 15#227 freedom; = 15#227 NPROP = 15#227 properties = 15#227 number; = 15#227 NGAUSS = 15#227 gauss = 15#227 NTIPO = 15#227 assigned = 15#227 dynamically = 15#227 could = 15#227 length = 15#227 argument = 15#227 exceed = 15#227 abbreviated = 15#227 question = 15#227 simplify = 15#227 ended = 15#227 specific = 15#227 avoid = 15#227 feeding = 15#227 permits = 15#227 include = 15#227 conditional = 15#227 depending = 15#227 General = 15#227 Inside = 15#227 format = 15#227 strcmp = 15#227 compares = 15#227 strings = 15#227 passed = 15#227 returns = 15#227 integer = 15#227 which = 15#227 express = 15#227 relationship = 15#227 between = 15#227 result = 15#227 operation = 15#227 identical; = 15#227 positive = 15#227 greater = 15#227 otherwise = 15#227 string = 15#227 script = 15#227 checks = 15#227 declared = 15#227 assigns = 15#227 coded = 15#227 endif = 15#227 cover = 15#227 cases = 15#227 within = 15#227 sentences = 15#227 unpredictable = 15#227 results = 15#227 raised = 15#227 place = 15#227 Although = 15#227 option = 15#227 modified = 15#227 created = 15#227 specification = 15#227 differ = 15#227 expect = 15#227 formed = 15#227 compare = 15#227 inform = 15#227 setting = 15#227 configuration = 15#227 compared = 15#227 contained = 15#227 value = 15#227 Result_File = 15#227 declare = 15#227 boolean = 15#227 check = 15#227 complementary = 15#227 match = 15#227 simple = 15#227 contents = 15#227 INDSO = 15#227 assign = 15#227 little = 15#227 complicated = 15#227 requires = 15#227 set = 15#227 action = 15#227 execute = 15#227 conditions = 15#227 parameters = 15#227 serve = 15#227 several = 15#227 loops = 15#227 blocks = 15#227 sets = 15#227 condition = 15#227 Point-Constraints = 15#227 active = 15#227 modifier = 15#227 listed = 15#227 modifiers = 15#227 necessary = 15#227 entity = 15#227 shares = 15#227 belongs = 15#227 these = 15#227 common = 15#227 point = 15#227 declaring = 15#227 decide = 15#227 respectively = 15#227 forces = 15#227 X-constraint = 15#227 third = 15#227 Y-constraint = 15#227 still = 15#227 support = 15#227 substitution = 15#227 corresponding = 15#227 label = 15#227 succeeds = 15#227 Surface-Constraints = 15#227 complete = 15#227 addition = 15#227 Line-Constraints = 15#227 Observe = 15#227 included = 15#227 surface = 15#227 constraints = 15#227 since = 15#227 initial = 15#227 logical = 15#227 hierarchy = 15#227 items = 15#227 Finally = 15#227 entities = 15#227 execution = 15#227 possible = 15#227 previously = 15#227 separator = 15#227 after = 15#227 those = 15#227 After = 15#227 reading = 15#227 generated = 15#227 mesh = 15#227 applied = 15#227 export = 15#227 project_namedat = 15#227 found = 15#227 Write = 15#227 Calculation = 15#227 keyboard = 15#227 shortcut = 15#227 Control-x = 15#227 Control-c = 15#227 would = 15#227 begins = 15#227 transfer = 15#227 output A) Elements, materials and connectivities listing 15#228 desired = 15#228 results = 15#228 output = 15#228 file = 15#228 first = 15#228 line = 15#228 apparently = 15#228 title = 15#228 label = 15#228 offers = 15#228 solver = 15#228 example = 15#228 determine = 15#228 beginning = 15#228 section = 15#228 block = 15#228 instructions = 15#228 FIN_GEOMETRIA = 15#228 sentence = 15#228 introduce = 15#228 informative = 15#228 couple = 15#228 lines = 15#228 subsection = 15#228 CONECTIVIDADES = 15#228 ELEMENTALES = 15#228 header = 15#228 precedes = 15#228 list = 15#228 oriented = 15#228 data = 15#228 travel = 15#228 trough = 15#228 elements = 15#228 model = 15#228 action = 15#228 instruction = 15#228 followed = 15#228 elems = 15#228 argument = 15#228 element = 15#228 GiD = 15#228 number = 15#228 command = 15#228 material = 15#228 assigned = 15#228 using = 15#228 connectivities = 15#228 associated = 15#228 parameter = 15#228 working = 15#228 quadratic = 15#228 listing = 15#228 modes = 15#228 nodes = 15#228 standard = 15#228 would = 15#228 anti-clockwise = 15#228 finishes = 15#228 starts B) Formatted nodes and coordinates listing 15#229 section = 15#229 COORDENADAS = 15#229 PUNTOS = 15#229 NODALES = 15#229 header = 15#229 output = 15#229 list = 15#229 GiD = 15#229 trace = 15#229 nodes = 15#229 model = 15#229 generate = 15#229 number = 15#229 coordinates = 15#229 command = 15#229 executed = 15#229 force = 15#229 resulting = 15#229 guidelines = 15#229 formatting = 15#229 specified = 15#229 string = 15#229 parameter = 15#229 set = 15#229 codes = 15#229 which = 15#229 specify = 15#229 first = 15#229 coded = 15#229 integer = 15#229 printed = 15#229 points = 15#229 three = 15#229 ordering = 15#229 printing = 15#229 represented = 15#229 floating = 15#229 point = 15#229 format = 15#229 distance = 15#229 spaces = 15#229 between = 15#229 columns = 15#229 shifted = 15#229 digit = 15#229 position = 15#229 fractional = 15#229 digits = 15#229 language = 15#229 finishing = 15#229 sentence = 15#229 solver = 15#229 example = 15#229 commands = 15#229 showed = 15#229 lines = 15#229 elems = 15#229 COOR-X = 15#229 COOR-Y = 15#229 COOR-Z = 15#229 FIN_GEOMETRIA = 15#229 result = 15#229 compilation = 15#229 file = 15#229 project_namedat = 15#229 processed = 15#229 program = 15#229 second = 15#229 module = 15#229 using = 15#229 needs = 15#229 assigned = 15#229 condition = 15#229 neighborhood = 15#229 provide = 15#229 explained = 15#229 First C) Nodes listing declaration 15#230 set = 15#230 necessary = 15#230 conditions = 15#230 previous = 15#230 section = 15#230 Surface-Constraints = 15#230 Line-Constraints = 15#230 Point-Constraints = 15#230 After = 15#230 data = 15#230 declarations = 15#230 solver = 15#230 requires = 15#230 list = 15#230 nodes = 15#230 boundary = 15#230 fields = 15#230 assigned = 15#230 example = 15#230 selected = 15#230 output = 15#230 printing = 15#230 columns = 15#230 aparent = 15#230 format = 15#230 First = 15#230 there = 15#230 line = 15#230 header = 15#230 program = 15#230 commentary = 15#230 comes = 15#230 first = 15#230 instruction = 15#230 specification = 15#230 argument = 15#230 iterate = 15#230 entities = 15#230 condition = 15#230 lines = 15#230 command = 15#230 followed = 15#230 commands = 15#230 fill = 15#230 influence = 15#230 couple = 15#230 sentences = 15#230 degrees = 15#230 freedom = 15#230 field = 15#230 contains = 15#230 integer = 15#230 equal = 15#230 greater = 15#230 number = 15#230 properties = 15#230 endif = 15#230 value = 15#230 zeros = 15#230 ouputs = 15#230 values = 15#230 contained = 15#230 second = 15#230 fourth = 15#230 numbers = 15#230 manner = 15#230 group = 15#230 sixth = 15#230 threee = 15#230 Finally = 15#230 closes = 15#230 label = 15#230 CONDICIONES = 15#230 included = 15#230 needed = 15#230 materials = 15#230 first D) Materials listing declaration 15#231 lines = 15#231 title = 15#231 section = 15#231 commentary = 15#231 there = 15#231 sentence = 15#231 related = 15#231 materials = 15#231 comes = 15#231 line = 15#231 number = 15#231 material = 15#231 different = 15#231 properties = 15#231 output = 15#231 Finally = 15#231 ending = 15#231 MATERIALES = 15#231 set = 15#231 commands = 15#231 FIN_PROPIEDADES = 15#231 needed = 15#231 list = 15#231 elements = 15#231 First E) Elements listing declaration 15#232 set = 15#232 interval = 15#232 data = 15#232 intervals = 15#232 couple = 15#232 lines = 15#232 indicate = 15#232 starting = 15#232 section = 15#232 title = 15#232 example = 15#232 taken = 15#232 first = 15#232 field = 15#232 abbreviation = 15#232 label = 15#232 followed = 15#232 comment = 15#232 explaining = 15#232 type = 15#232 using = 15#232 CARGA = 15#232 First = 15#232 condition = 15#232 assigned = 15#232 twice = 15#232 element = 15#232 include = 15#232 parameter = 15#232 appear = 15#232 exists = 15#232 number = 15#232 conditions = 15#232 times = 15#232 Face-Load = 15#232 checks = 15#232 exist = 15#232 assign = 15#232 nodes = 15#232 variable = 15#232 comes = 15#232 start = 15#232 applied = 15#232 elements = 15#232 operation = 15#232 restricted = 15#232 group = 15#232 selected = 15#232 elems = 15#232 written = 15#232 after = 15#232 point = 15#232 view = 15#232 treated = 15#232 assignment = 15#232 belong = 15#232 CONECTIV = 15#232 adjacent = 15#232 output = 15#232 second = 15#232 line = 15#232 statement = 15#232 UNIFORME = 15#232 LADOS = 15#232 preceding = 15#232 compiled = 15#232 complete = 15#232 following = 15#232 FUERZAS = 15#232 TITULO = 15#232 DISTRIBUIDA = 15#232 UNIFORMEMENTE = 15#232 CARGAS = 15#232 REPARTIDAS = 15#232 ELEMENTOS = 15#232 NUMERO = 15#232 NODOS = 15#232 NODGE = 15#232 CARGADOS = 15#232 ACTUANTES = 15#232 Finally = 15#232 list = 15#232 first F) Nodes and its conditions listing declaration 15#233 thing = 15#233 setting = 15#233 conditions = 15#233 Point-Load = 15#233 previous = 15#233 section = 15#233 executed = 15#233 exists = 15#233 condition = 15#233 selection = 15#233 starts = 15#233 nodes = 15#233 sentences = 15#233 output = 15#233 writting = 15#233 line = 15#233 endif = 15#233 comes = 15#233 label = 15#233 closing = 15#233 Finally = 15#233 written = 15#233 information = 15#233 value = 15#233 second = 15#233 field = 15#233 interval = 15#233 data = 15#233 inside = 15#233 problem = 15#233 file = 15#233 equal = 15#233 PESO_PROPIO = 15#233 After = 15#233 identifies = 15#233 forces = 15#233 actual = 15#233 command = 15#233 located = 15#233 lines = 15#233 after = 15#233 Before = 15#233 nevertheless = 15#233 indicate = 15#233 solver = 15#233 which = 15#233 postproces = 15#233 gathered = 15#233 argument = 15#233 receives = 15#233 specifies = 15#233 third = 15#233 iteration = 15#233 finally = 15#233 ended = 15#233 sentence = 15#233 required = 15#233 preceding = 15#233 compiled = 15#233 complete = 15#233 following = 15#233 PUNTUAL = 15#233 NODOS = 15#233 POSTPROCESO = 15#233 FIN_CALSEF = 15#233 template = 15#233 example = 15#233 files Executing an external program 15#234 problem = 15#234 type = 15#234 finished = 15#234 solver = 15#234 interesting = 15#234 directly = 15#234 inside = 15#234 GiD = 15#234 necessary = 15#234 create = 15#234 file = 15#234 problem_type_namebat = 15#234 directory = 15#234 shell = 15#234 script = 15#234 contain = 15#234 information = 15#234 different = 15#234 every = 15#234 operating = 15#234 system = 15#234 selects = 15#234 option = 15#234 CALCULATE = 15#234 preprocess = 15#234 executed = 15#234 section = 15#234 Because = 15#234 depending = 15#234 possible = 15#234 files = 15#234 Windows = 15#234 another = 15#234 named = 15#234 problem_type_namewinbat = 15#234 problem_type_nameunixbat = 15#234 founds = 15#234 winbat = 15#234 unixbat = 15#234 ignored = 15#234 exists = 15#234 choosing = 15#234 Start = 15#234 calculations = 15#234 window = 15#234 automatically = 15#234 write = 15#234 analysis = 15#234 example = 15#234 assigning = 15#234 project_namedat = 15#234 names = 15#234 project_name-1dat = 15#234 assign = 15#234 arguments = 15#234 argument = 15#234 project_name = 15#234 current = 15#234 c\a\b\c\project_namegid = 15#234 c\a\b\c\problem_type_namegid = 15#234 Among = 15#234 utilities = 15#234 move = 15#234 rename = 15#234 execute = 15#234 process = 15#234 until = 15#234 finishes = 15#234 Note1 = 15#234 executable = 15#234 set = 15#234 command = 15#234 chmod = 15#234 systems = 15#234 Note2 = 15#234 sets = 15#234 model = 15#234 c\\examples\test1gid = 15#234 executing = 15#234 lines = 15#234 scripts = 15#234 keywords Commands accepted by the GiD command.exe 15#235 following = 15#235 Shift = 15#235 Chdir = 15#235 Copy = 15#235 Rename = 15#235 Mkdir = 15#235 Unknown = 15#235 instructions = 15#235 executed = 15#235 external = 15#235 file = 15#235 GiD = 15#235 commandexe = 15#235 implemented = 15#235 possible = 15#235 parameters = 15#235 modifiers = 15#235 available = 15#235 operating = 15#235 system = 15#235 moment = 15#235 Windows = 15#235 systems = 15#235 alternative = 15#235 commandcom = 15#235 cmdexe = 15#235 disadvantages = 15#235 avoided = 15#235 limited = 15#235 length = 15#235 temporary = 15#235 letters = 15#235 virtual = 15#235 units = 15#235 sometimes = 15#235 eliminate = 15#235 fleeting = 15#235 appearance = 15#235 console = 15#235 window = 15#235 finds = 15#235 located = 15#235 gidexe = 15#235 interpret = 15#235 problem = 15#235 type; = 15#235 cannot = 15#235 found = 15#235 interpreted = 15#235 windows = 15#235 conflicts = 15#235 appear = 15#235 instruction = 15#235 still = 15#235 nonimplemented = 15#235 rename = 15#235 Returns = 15#235 value = 15#235 variable = 15#235 number = 15#235 Parameters = 15#235 position = 15#235 which = 15#235 receives = 15#235 environment = 15#235 declared = 15#235 sends = 15#235 three = 15#235 current = 15#235 project = 15#235 type = 15#235 example = 15#235 installed = 15#235 c\gidwin = 15#235 cmas2dgid = 15#235 testgid = 15#235 c\temp = 15#235 directory = 15#235 called = 15#235 c\temp\testgid = 15#235 files = 15#235 values = 15#235 c\gidwin\problemtypes\cmas2dgid = 15#235 names = 15#235 these = 15#235 short = 15#235 format = 15#235 parameter = 15#235 would = 15#235 c\GIDWIN\PROBLE~\CMAS2DGID = 15#235 Examples = 15#235 shift = 15#235 command = 15#235 changes = 15#235 copying = 15#235 previous = 15#235 copy = 15#235 Parameter = 15#235 create = 15#235 batch = 15#235 program = 15#235 accepts = 15#235 specifies = 15#235 line = 15#235 those = 15#235 after = 15#235 tenth = 15#235 move = 15#235 include = 15#235 comments = 15#235 configuration = 15#235 coment = 15#235 character = 15#235 string = 15#235 commands = 15#235 Changes = 15#235 different = 15#235 chdir = 15#235 drivepath = 15#235 within = 15#235 calls = 15#235 necessary = 15#235 begining = 15#235 Delete = 15#235 Command = 15#235 delete = 15#235 permanently = 15#235 computer = 15#235 drive = 15#235 fileName = 15#235 specify = 15#235 location = 15#235 erased = 15#235 Several = 15#235 given = 15#235 Files = 15#235 eliminated = 15#235 although = 15#235 hidden = 15#235 wildcards = 15#235 allowed = 15#235 valid = 15#235 separated = 15#235 spaces = 15#235 contains = 15#235 blank = 15#235 should = 15#235 inside = 15#235 inverted = 15#235 commas = 15#235 Copies = 15#235 another = 15#235 source = 15#235 destination = 15#235 Specifies = 15#235 copied = 15#235 filename = 15#235 append = 15#235 single = 15#235 multiple = 15#235 file1 = 15#235 file2 = 15#235 file3 = 15#235 already = 15#235 exists = 15#235 overwrited = 15#235 prompting = 15#235 wanted = 15#235 overwrite = 15#235 directories = 15#235 original = 15#235 fileName1 = 15#235 fileName2 = 15#235 renamed = 15#235 Wildcards = 15#235 accepted = 15#235 every = 15#235 Allows = 15#235 mkdir = 15#235 where = 15#235 created = 15#235 maximum = 15#235 Displays = 15#235 sets = 15#235 removes = 15#235 variables = 15#235 set = 15#235 environment-variable = 15#235 series = 15#235 characters = 15#235 assign = 15#235 creates = 15#235 Variables = 15#235 assigned = 15#235 using = 15#235 written = 15#235 symbols = 15#235 Variable = 15#235 sensitive = 15#235 messages = 15#235 message = 15#235 displayed = 15#235 screen = 15#235 visible = 15#235 because = 15#235 hides = 15#235 useful = 15#235 output = 15#235 redirected = 15#235 Symbol = 15#235 symbol = 15#235 Commands = 15#235 Executes = 15#235 conditional = 15#235 sentence = 15#235 specified = 15#235 condition = 15#235 follows = 15#235 executed; = 15#235 false = 15#235 ignored = 15#235 exist = 15#235 errorlevel = 15#235 comand = 15#235 returns = 15#235 string1 = 15#235 string2 = 15#235 equal = 15#235 compare = 15#235 strings = 15#235 returned = 15#235 bigger = 15#235 Exist = 15#235 check = 15#235 required = 15#235 recursive = 15#235 imposed = 15#235 avoid = 15#235 endless = 15#235 execution = 15#235 jumps = 15#235 identified = 15#235 label = 15#235 continue = 15#235 starts = 15#235 often = 15#235 order = 15#235 execute = 15#235 operations = 15#235 finish = 15#235 eight = 15#235 between = 15#235 Example = 15#235 Declares = 15#235 labelName = 15#235 identifies = 15#235 there = 15#235 contents = 15#235 blanc = 15#235 recommended = 15#235 instead = 15#235 general = 15#235 binary = 15#235 information Showing feedback when runing the solver 15#236 displayed = 15#236 presses = 15#236 Output = 15#236 view = 15#236 given = 15#236 include = 15#236 commented = 15#236 line = 15#236 script = 15#236 OutputFile = 15#236 where = 15#236 display = 15#236 window = 15#236 file = 15#236 whose = 15#236 project_namelog = 15#236 absolute = 15#236 outputdat = 15#236 omitted = 15#236 nothing = 15#236 commented Managing errors 15#237 line = 15#237 ErrorFile = 15#237 included = 15#237 file = 15#237 consider = 15#237 given = 15#237 filename = 15#237 error = 15#237 execution = 15#237 errorfile = 15#237 exist = 15#237 considered = 15#237 successful = 15#237 window = 15#237 appears = 15#237 contents = 15#237 message = 15#237 exists = 15#237 GiD = 15#237 delete = 15#237 calculating = 15#237 avoid = 15#237 errors = 15#237 previus = 15#237 calculations = 15#237 commented = 15#237 WarningFile = 15#237 warning = 15#237 stores = 15#237 warnings = 15#237 appear = 15#237 during = 15#237 examples Examples 15#238 given = 15#238 scripts = 15#238 machines = 15#238 ms-dos = 15#238 Windows = 15#238 example = 15#238 MS-DOS = 15#238 section = 15#238 GiD POSTPROCESS DATA FILES 16#239 postprocess = 16#239 study = 16#239 results = 16#239 obtained = 16#239 solver = 16#239 program = 16#239 communication = 16#239 between = 16#239 GiD = 16#239 Postprocess = 16#239 using = 16#239 files = 16#239 write = 16#239 file = 16#239 extension = 16#239 postres = 16#239 flaviares = 16#239 project = 16#239 mesh = 16#239 should = 16#239 postmsh = 16#239 flaviamsh = 16#239 provided = 16#239 post-process = 16#239 preprocess = 16#239 extensions = 16#239 allowed = 16#239 eventually = 16#239 automatically = 16#239 postprocessing = 16#239 post-processing = 16#239 data = 16#239 ASCII = 16#239 separated = 16#239 categories = 16#239 Mesh = 16#239 Data = 16#239 project_namepostmsh = 16#239 project_nameflaviamsh = 16#239 volume = 16#239 surface = 16#239 information = 16#239 Results = 16#239 project_namepostres = 16#239 project_nameflaviares = 16#239 ProjectNamepostmsh = 16#239 ProjectNameflaviamsh = 16#239 handles = 16#239 meshes = 16#239 different = 16#239 element = 16#239 types = 16#239 points = 16#239 lines = 16#239 triangles = 16#239 quadrilaterals = 16#239 tetrahedras = 16#239 hexahedras = 16#239 format = 16#239 which = 16#239 type = 16#239 still = 16#239 supported = 16#239 inside = 16#239 section = 16#239 loaded = 16#239 changing = 16#239 PostProcess = 16#239 ProjectNamepostres = 16#239 ProjectNameflaviares = 16#239 present = 16#239 regardless = 16#239 available = 16#239 PreProcess = 16#239 first = 16#239 named = 16#239 contain = 16#239 nodal = 16#239 coordinates = 16#239 connectivities = 16#239 material = 16#239 moment = 16#239 set = 16#239 entered = 16#239 Diferent = 16#239 elements = 16#239 diferent = 16#239 sets = 16#239 supplied = 16#239 takes = 16#239 number = 16#239 equal = 16#239 second = 16#239 gaussian = 16#239 variables = 16#239 allows = 16#239 define = 16#239 desired = 16#239 several = 16#239 steps = 16#239 analysis = 16#239 cases = 16#239 memory = 16#239 Gauss = 16#239 these = 16#239 gauss = 16#239 created = 16#239 order = 16#239 corresponds = 16#239 natural = 16#239 solving = 16#239 finite = 16#239 problem = 16#239 definition = 16#239 conditions = 16#239 finally = 16#239 evaluation = 16#239 statements = 16#239 normally = 16#239 necessary = 16#239 separate = 16#239 spaces = 16#239 users = 16#239 modify = 16#239 leaving = 16#239 field = 16#239 decimals = 16#239 error = 16#239 warns = 16#239 mistake = 16#239 found = 16#239 reads = 16#239 directly = 16#239 pre-processing = 16#239 efficiency = 16#239 whenever = 16#239 possible = 16#239 postprocess New postprocess mesh format: ProjectName.post.msh, ProjectName.flavia.msh 16#240 mesh = 16#240 format = 16#240 needs = 16#240 GiD = 16#240 version = 16#240 higher = 16#240 Comment = 16#240 allowed = 16#240 should = 16#240 begin = 16#240 Blank = 16#240 lines = 16#240 Inside = 16#240 file = 16#240 defined = 16#240 Begin = 16#240 header = 16#240 pattern = 16#240 dimension = 16#240 my_dimension = 16#240 Elemtype = 16#240 my_type = 16#240 Nnode = 16#240 my_number = 16#240 being = 16#240 elemtype = 16#240 nnode = 16#240 keywords = 16#240 written = 16#240 matter = 16#240 optional = 16#240 geometric = 16#240 Point = 16#240 Linear = 16#240 Triangle = 16#240 Quadrilateral = 16#240 Tetrahedra = 16#240 Hexahedra = 16#240 describing = 16#240 element = 16#240 type = 16#240 number = 16#240 nodes = 16#240 connectivity = 16#240 connectivities = 16#240 Tetrahedral = 16#240 Hexahedral = 16#240 elements = 16#240 order = 16#240 linear = 16#240 hierarchical = 16#240 first = 16#240 vertex = 16#240 middle = 16#240 followed = 16#240 coordinates = 16#240 between = 16#240 these = 16#240 nodal = 16#240 current = 16#240 specifies = 16#240 unique = 16#240 instance = 16#240 numbered = 16#240 conectivity = 16#240 node_1 = 16#240 node_2 = 16#240 node_3 = 16#240 material = 16#240 in-between = 16#240 conectivities = 16#240 example Mesh example 16#241 clarifies = 16#241 description = 16#241 postprocess New postprocess results format: ProjectName.post.res, ProjectName.flavia.res 16#242 results = 16#242 format = 16#242 needs = 16#242 GiD = 16#242 version = 16#242 higher = 16#242 first = 16#242 line = 16#242 files = 16#242 written = 16#242 postprocess = 16#242 should = 16#242 Results = 16#242 Comment = 16#242 lines = 16#242 allowed = 16#242 begin = 16#242 Blank = 16#242 included = 16#242 keyword = 16#242 include = 16#242 instance = 16#242 Other = 16#242 usefull = 16#242 share = 16#242 several = 16#242 GaussPoints = 16#242 definitions = 16#242 ResultRangeTable = 16#242 among = 16#242 different = 16#242 analysis = 16#242 outside = 16#242 Blocks = 16#242 information = 16#242 There = 16#242 types = 16#242 indentified = 16#242 Information = 16#242 gauss = 16#242 points = 16#242 number = 16#242 natural = 16#242 coordinates = 16#242 ResultRangesTable = 16#242 result = 16#242 visualization = 16#242 type = 16#242 Contour = 16#242 Ranges = 16#242 ranges = 16#242 limits = 16#242 names = 16#242 Result = 16#242 location = 16#242 values = 16#242 ResultGroup = 16#242 grouped = 16#242 block = 16#242 These = 16#242 nodes = 16#242 include Gauss Points 16#243 Gauss = 16#243 points = 16#243 defined = 16#243 Result = 16#243 which = 16#243 block = 16#243 between = 16#243 GaussPoints = 16#243 structure = 16#243 follows = 16#243 Begin = 16#243 header = 16#243 pattern = 16#243 Elemtype = 16#243 my_type = 16#243 being = 16#243 elemtype = 16#243 keywords = 16#243 should = 16#243 written = 16#243 matter = 16#243 gauss = 16#243 set = 16#243 reference = 16#243 results = 16#243 located = 16#243 these = 16#243 Point = 16#243 Linear = 16#243 Triangle = 16#243 Quadrilateral = 16#243 Tetrahedra = 16#243 Hexahedra = 16#243 describing = 16#243 element = 16#243 type = 16#243 optional = 16#243 field = 16#243 missing = 16#243 elements = 16#243 mesh = 16#243 given = 16#243 followed = 16#243 properties = 16#243 Number = 16#243 Points = 16#243 number_gauss_points_per_element = 16#243 Nodes = 16#243 included = 16#243 Natural = 16#243 Coordinates = 16#243 Internal = 16#243 Given = 16#243 natural_coordinates_for_gauss_point_1 = 16#243 natural_coordinates_for_gauss_point_n = 16#243 keyword = 16#243 number = 16#243 defines = 16#243 Triangles; = 16#243 Quadrilaterals; = 16#243 Tetrahedras; = 16#243 Hexahedras = 16#243 equally = 16#243 spaced = 16#243 lines = 16#243 natural = 16#243 coordinates = 16#243 positions = 16#243 cuadrature = 16#243 Gauss-Legendre = 16#243 Quadrilaterals = 16#243 Triangles = 16#243 tetrahedras = 16#243 hexahedras = 16#243 order = 16#243 range = 16#243 Tetrahedras = 16#243 internal = 16#243 almost = 16#243 Results = 16#243 visualization = 16#243 posibilities = 16#243 limitations = 16#243 extended = 16#243 those = 16#243 list = 16#243 above = 16#243 Included = 16#243 necessary = 16#243 elemets = 16#243 indicate = 16#243 whether = 16#243 nodes = 16#243 elemet = 16#243 count = 16#243 Pseudo = 16#243 linear = 16#243 cannot = 16#243 telling = 16#243 calculated = 16#243 internally = 16#243 GiD = 16#243 following = 16#243 line = 16#243 point = 16#243 Ending = 16#243 comes = 16#243 example = 16#243 include Result Range Table 16#244 Result = 16#244 Range = 16#244 Table = 16#244 defined = 16#244 which = 16#244 between = 16#244 ResultRangesTable = 16#244 structure = 16#244 follows = 16#244 Begin = 16#244 header = 16#244 pattern = 16#244 being = 16#244 keyword = 16#244 should = 16#244 written = 16#244 matter = 16#244 Ranges = 16#244 reference = 16#244 results = 16#244 followed = 16#244 list = 16#244 Max_Value = 16#244 Min_value = 16#244 minimum = 16#244 value = 16#244 range = 16#244 Max_value = 16#244 given = 16#244 result = 16#244 maximum = 16#244 appear = 16#244 legends = 16#244 labels = 16#244 Ending = 16#244 Several = 16#244 examples = 16#244 ranges = 16#244 table = 16#244 whole = 16#244 couple = 16#244 using = 16#244 Result Result block 16#245 block = 16#245 identified = 16#245 Result = 16#245 header = 16#245 followed = 16#245 several = 16#245 optional = 16#245 properties = 16#245 component = 16#245 names = 16#245 ranges = 16#245 table = 16#245 result = 16#245 values = 16#245 defined = 16#245 Values = 16#245 structure = 16#245 follows = 16#245 Begin = 16#245 pattern = 16#245 step_value = 16#245 my_result_type = 16#245 my_location = 16#245 being = 16#245 keyword = 16#245 should = 16#245 written = 16#245 matter = 16#245 which = 16#245 menus = 16#245 analysis = 16#245 value = 16#245 inside = 16#245 my_type = 16#245 type = 16#245 Scalar = 16#245 Vector = 16#245 Matrix = 16#245 PlainDeformationMatrix = 16#245 MainMatrix = 16#245 LocalAxes = 16#245 where = 16#245 located = 16#245 OnNodes = 16#245 OnGaussPoints = 16#245 entered = 16#245 Gauss = 16#245 Points = 16#245 ResultRangesTable = 16#245 ComponentNames = 16#245 Component = 16#245 previously = 16#245 Tesult = 16#245 Ranges = 16#245 Table = 16#245 Contour = 16#245 visualization = 16#245 choosen = 16#245 section = 16#245 components = 16#245 results = 16#245 GiD = 16#245 number = 16#245 Names = 16#245 these = 16#245 Three = 16#245 ending = 16#245 result_number_1 = 16#245 component_1_value = 16#245 component_2_value = 16#245 result_number_n = 16#245 indicates = 16#245 beginning = 16#245 lines = 16#245 nodes = 16#245 ProjectNameflaviamsh = 16#245 mesh = 16#245 limit = 16#245 gauss = 16#245 points = 16#245 multiplied = 16#245 elements = 16#245 Value = 16#245 result_number_i = 16#245 scalar_value = 16#245 three = 16#245 fourth = 16#245 signed = 16#245 modules = 16#245 x_value = 16#245 y_value = 16#245 z_value = 16#245 signed_module_value = 16#245 Sxx_value = 16#245 Syy_value = 16#245 Sxy_value = 16#245 Szz_value = 16#245 Syz_value = 16#245 Sxz_value = 16#245 twelve = 16#245 Si_value = 16#245 Sii_value = 16#245 Siii_value = 16#245 Vix_value = 16#245 Viy_value = 16#245 Viz_value = 16#245 Viix_value = 16#245 Viiy_value = 16#245 Viiz_value = 16#245 Viiix_value = 16#245 Viiiy_value = 16#245 Viiiz_value = 16#245 describing = 16#245 Euler = 16#245 angles = 16#245 euler_ang_1_value = 16#245 euler_ang_2_value = 16#245 euler_ang_3_value = 16#245 calculated = 16#245 represents = 16#245 eigen = 16#245 vectors = 16#245 matrix = 16#245 ordered = 16#245 Results Result group 16#246 canbe = 16#246 grouped = 16#246 block = 16#246 These = 16#246 results = 16#246 belongs = 16#246 analysis = 16#246 located = 16#246 place = 16#246 group = 16#246 nodal = 16#246 defined = 16#246 gauss = 16#246 points = 16#246 set = 16#246 Result = 16#246 identified = 16#246 ResultGroup = 16#246 header = 16#246 followed = 16#246 descriptions = 16#246 optional = 16#246 properties = 16#246 components = 16#246 names = 16#246 ranges = 16#246 tables = 16#246 values = 16#246 between = 16#246 Values = 16#246 structure = 16#246 follows = 16#246 Begin = 16#246 pattern = 16#246 step_value = 16#246 my_location = 16#246 being = 16#246 keyword = 16#246 should = 16#246 written = 16#246 matter = 16#246 which = 16#246 menus = 16#246 value = 16#246 inside = 16#246 where = 16#246 OnNodes = 16#246 OnGaussPoints = 16#246 entered = 16#246 Gauss = 16#246 Points = 16#246 least = 16#246 ResultDescription = 16#246 my_result_type = 16#246 ResultRangesTable = 16#246 result = 16#246 ComponentNames = 16#246 Component = 16#246 my_type = 16#246 type = 16#246 Scalar = 16#246 Vector = 16#246 Matrix = 16#246 PlainDeformationMatrix = 16#246 MainMatrix = 16#246 LocalAxes = 16#246 previously = 16#246 Tesult = 16#246 Ranges = 16#246 Table = 16#246 Contour = 16#246 visualization = 16#246 choosen = 16#246 section = 16#246 GiD = 16#246 number = 16#246 Names = 16#246 these = 16#246 Three = 16#246 ending = 16#246 location_1 = 16#246 result_1_component_1_value = 16#246 result_1_component_2_value = 16#246 result_1_component_3_value = 16#246 result_2_component_2_value = 16#246 result_2_component_3_value = 16#246 location_n = 16#246 indicates = 16#246 beginning = 16#246 lines = 16#246 location = 16#246 line = 16#246 limited = 16#246 nodes = 16#246 ProjectNamepostmsh = 16#246 ProjectNameflaviamsh = 16#246 mesh = 16#246 limit = 16#246 multiplied = 16#246 elements = 16#246 component = 16#246 result_number_i = 16#246 scalar_value = 16#246 three = 16#246 x_value = 16#246 y_value = 16#246 z_value = 16#246 Sxx_value = 16#246 Syy_value = 16#246 Szz_value = 16#246 Sxy_value = 16#246 Syz_value = 16#246 Sxz_value = 16#246 twelve = 16#246 Si_value = 16#246 Sii_value = 16#246 Siii_value = 16#246 Vix_value = 16#246 Viy_value = 16#246 Viz_value = 16#246 Viix_value = 16#246 Viiy_value = 16#246 Viiz_value = 16#246 Viiix_value = 16#246 Viiiy_value = 16#246 Viiiz_value = 16#246 describing = 16#246 Euler = 16#246 angles = 16#246 euler_ang_1_value = 16#246 euler_ang_2_value = 16#246 euler_ang_3_value = 16#246 Vectors = 16#246 always = 16#246 point = 16#246 calculated = 16#246 represents = 16#246 eigen = 16#246 vectors = 16#246 matrix = 16#246 ordered = 16#246 Nodal = 16#246 example = 16#246 000000E+00 = 16#246 055014E+00 = 16#246 097276E-01 = 16#246 -015427E+00 = 16#246 64832835e-01 = 16#246 020855E-04 = 16#246 -019174E-04 = 16#246 050676E+00 = 16#246 033886E-01 = 16#246 -010559E+00 = 16#246 035517E-04 = 16#246 -037637E-04 = 16#246 037765E+00 = 16#246 044121E-02 = 16#246 -054703E-01 = 16#246 78873599e-01 = 16#246 042781E-04 = 16#246 -017594E-03 = 16#246 015692E-01 = 16#246 -015847E-01 = 16#246 -030077E-01 = 16#246 74978158e-01 = 16#246 024357E-04 = 16#246 -018974E-03 = 16#246 021668E-02 = 16#246 -096841E-02 = 16#246 -023115E-01 = 16#246 GaussPoints = 16#246 ElemType = 16#246 Triangle = 16#246 Number = 16#246 Natural = 16#246 Coordinates = 16#246 Internal = 16#246 gausspoints = 16#246 -194607 = 16#246 -115932 = 16#246 -143171 = 16#246 -618601 = 16#246 -206207 = 16#246 0596461 = 16#246 504752 = 16#246 -600727 = 16#246 20855e-05 = 16#246 -19174e-05 = 16#246 -160982 = 16#246 -125991 = 16#246 215101 = 16#246 -520742 = 16#246 42781e-05 = 16#246 -000017594 = 16#246 -0468376 = 16#246 121979 = 16#246 0610867 = 16#246 351885 = 16#246 0747727 = 16#246 110624 = 16#246 113201 = 16#246 354303 = 16#246 24357e-05 = 16#246 -000018974 = 16#246 comes Results example 16#247 example = 16#247 results = 16#247 table = 16#247 previous = 16#247 section = 16#247 file Old postprocess results format 16#248 complete = 16#248 list = 16#248 dumped = 16#248 results = 16#248 where = 16#248 result = 16#248 organized = 16#248 follows = 16#248 Header = 16#248 Results = 16#248 description = 16#248 total = 16#248 number = 16#248 lines = 16#248 set = 16#248 composed = 16#248 character = 16#248 string = 16#248 integer = 16#248 optional = 16#248 depends = 16#248 first = 16#248 integers = 16#248 descr_menu = 16#248 load_type = 16#248 step_val = 16#248 load_desc = 16#248 data_type = 16#248 data_loc = 16#248 desc_comp = 16#248 title = 16#248 appear = 16#248 menus = 16#248 characters = 16#248 blank = 16#248 spaces = 16#248 type = 16#248 analysis = 16#248 effectuated = 16#248 obtain = 16#248 frequency = 16#248 defined = 16#248 steps = 16#248 inside = 16#248 field = 16#248 specified = 16#248 scalar = 16#248 vector = 16#248 matrix = 16#248 plane = 16#248 deformation = 16#248 stresses = 16#248 modules = 16#248 Euler = 16#248 angles = 16#248 local = 16#248 position = 16#248 data = 16#248 nodes = 16#248 Gauss = 16#248 points = 16#248 specification = 16#248 existence = 16#248 component = 16#248 displayed = 16#248 button = 16#248 GiD = 16#248 program = 16#248 itself = 16#248 creates = 16#248 corresponding = 16#248 there = 16#248 components = 16#248 line = 16#248 specifies = 16#248 gauss = 16#248 point = 16#248 format = 16#248 section = 16#248 general = 16#248 definition = 16#248 Description = 16#248 should = 16#248 described = 16#248 needed = 16#248 Three = 16#248 Stresses = 16#248 different = 16#248 select = 16#248 variable = 16#248 stage = 16#248 supports = 16#248 types = 16#248 vectors = 16#248 three = 16#248 strain = 16#248 respectively = 16#248 elements = 16#248 multiplied = 16#248 element = 16#248 itemized = 16#248 below = 16#248 Scalar = 16#248 result[i] = 16#248 value = 16#248 Vector = 16#248 reals = 16#248 result_x[i] = 16#248 result_y[i] = 16#248 result_z[i] = 16#248 result_m[i] = 16#248 x_component = 16#248 y_component = 16#248 Optional = 16#248 Should = 16#248 given = 16#248 signed = 16#248 module = 16#248 allow = 16#248 negative = 16#248 values = 16#248 diagram = 16#248 calculates = 16#248 entered = 16#248 Matrix = 16#248 result_Sxx[i] = 16#248 result_Syy[i] = 16#248 result_Szz[i] = 16#248 result_Sxy[i] = 16#248 result_Syz[i] = 16#248 result_Sxz[i] = 16#248 xx_component = 16#248 yy_component = 16#248 zz_component = 16#248 xy_component = 16#248 yz_component = 16#248 xz_component = 16#248 Another = 16#248 entering = 16#248 these = 16#248 result_Si[i] = 16#248 result_Sii[i] = 16#248 result_Siii[i] = 16#248 result_Vi_x[i] = 16#248 result_Vi_y[i] = 16#248 result_Vi_z[i] = 16#248 result_Vii_x[i] = 16#248 result_Vii_y[i] = 16#248 result_Vii_z[i] = 16#248 result_Viii_x[i] = 16#248 result_Viii_y[i] = 16#248 result_Viii_z[i] = 16#248 Si_module = 16#248 Sii_module = 16#248 Siii_module = 16#248 X_component = 16#248 Y_component = 16#248 Z_component = 16#248 Local = 16#248 using = 16#248 define = 16#248 euler_ang_1[i] = 16#248 euler_ang_2[i] = 16#248 euler_ang_3[i] = 16#248 angle = 16#248 PlainDeformationMatrix = 16#248 calculated = 16#248 which = 16#248 represents = 16#248 eigen = 16#248 ordered = 16#248 GaussPoints = 16#248 defining = 16#248 Points = 16#248 giving = 16#248 basis = 16#248 specifying = 16#248 instance = 16#248 assuming = 16#248 named = 16#248 triangles = 16#248 supposed = 16#248 described Gauss Points (Old format) 16#249 Gauss = 16#249 Points = 16#249 file = 16#249 format = 16#249 results = 16#249 However = 16#249 section = 16#249 compatible = 16#249 include = 16#249 points = 16#249 treated = 16#249 type = 16#249 result = 16#249 inserted = 16#249 beginning = 16#249 header = 16#249 structure = 16#249 meaning = 16#249 changes = 16#249 Lines = 16#249 Triangles = 16#249 Quadrilaterals = 16#249 Point = 16#249 Tetrahedras = 16#249 Hexahedras = 16#249 supported = 16#249 inside = 16#249 GiD = 16#249 Header = 16#249 total = 16#249 number = 16#249 lines = 16#249 set = 16#249 composed = 16#249 always = 16#249 character = 16#249 string = 16#249 integer = 16#249 three = 16#249 integers = 16#249 descr_menu = 16#249 load_type = 16#249 step_val = 16#249 data_type = 16#249 data_loc = 16#249 desc_comp = 16#249 where = 16#249 indicate = 16#249 element = 16#249 Triangles; = 16#249 quadrilaterals; = 16#249 Tetrahedras; = 16#249 hexahedras = 16#249 equally = 16#249 spaced = 16#249 constant = 16#249 whole = 16#249 geometry = 16#249 functional = 16#249 still = 16#249 under = 16#249 development = 16#249 field = 16#249 indicates = 16#249 whether = 16#249 Natural = 16#249 coordinates = 16#249 described = 16#249 below = 16#249 defined = 16#249 Coordinates = 16#249 which = 16#249 should = 16#249 between = 16#249 instance = 16#249 program = 16#249 calculate = 16#249 these = 16#249 positions = 16#249 cuadrature = 16#249 Gauss-Legendre = 16#249 option = 16#249 nodes = 16#249 included = 16#249 count = 16#249 placed = 16#249 distance = 16#249 n_points = 16#249 1n_points = 16#249 matter = 16#249 specified = 16#249 postproces Old postprocess mesh format 16#250 mesh = 16#250 format = 16#250 still = 16#250 compatible = 16#250 version = 16#250 GiD = 16#250 files = 16#250 containing = 16#250 postprocess = 16#250 file = 16#250 separated = 16#250 categories = 16#250 Data = 16#250 Files = 16#250 ProjectNamepostmsh = 16#250 ProjectNameflaviamsh = 16#250 volume = 16#250 information = 16#250 ProjectNamepostbon = 16#250 ProjectNameflaviabon = 16#250 surface = 16#250 ProjectNamepostdat = 16#250 ProjectNameflaviadat = 16#250 Postprocessing = 16#250 data = 16#250 ASCII = 16#250 specific = 16#250 which = 16#250 explained = 16#250 below = 16#250 handle = 16#250 type = 16#250 element = 16#250 first = 16#250 named = 16#250 should = 16#250 contain = 16#250 relative = 16#250 contains = 16#250 nodal = 16#250 coordinates = 16#250 connectivities = 16#250 material = 16#250 include = 16#250 those = 16#250 supplied = 16#250 takes = 16#250 number = 16#250 equal = 16#250 second = 16#250 sets = 16#250 represent = 16#250 boundary = 16#250 conditions = 16#250 volumetric = 16#250 additional = 16#250 surfaces = 16#250 instance = 16#250 sheets = 16#250 beams = 16#250 least = 16#250 points = 16#250 present = 16#250 beginning = 16#250 meshes = 16#250 above = 16#250 specify = 16#250 desired = 16#250 specified = 16#250 created = 16#250 order = 16#250 corresponds = 16#250 natural = 16#250 solving = 16#250 finite = 16#250 problem = 16#250 definition = 16#250 finally = 16#250 evaluation = 16#250 results = 16#250 statements = 16#250 normally = 16#250 necessary = 16#250 separate = 16#250 spaces = 16#250 users = 16#250 modify = 16#250 leaving = 16#250 between = 16#250 field = 16#250 write = 16#250 decimals = 16#250 error = 16#250 program = 16#250 warns = 16#250 mistake = 16#250 found = 16#250 reads = 16#250 directly = 16#250 pre-processing = 16#250 efficiency = 16#250 whenever = 16#250 Header Old format - File ProjectName.flavia.msh 16#251 total = 16#251 number = 16#251 lines = 16#251 set = 16#251 first = 16#251 which = 16#251 information = 16#251 informing = 16#251 project = 16#251 current = 16#251 version = 16#251 comments = 16#251 useful = 16#251 Although = 16#251 skipped = 16#251 particular = 16#251 option = 16#251 inside = 16#251 GiD = 16#251 utility = 16#251 comment = 16#251 additional = 16#251 type = 16#251 equations = 16#251 conditions = 16#251 others = 16#251 advisable = 16#251 occurs = 16#251 different = 16#251 solver = 16#251 modules = 16#251 sixth = 16#251 line = 16#251 explains = 16#251 contents = 16#251 seventh = 16#251 General = 16#251 mesh = 16#251 data = 16#251 composed = 16#251 least = 16#251 integers = 16#251 integer = 16#251 optional = 16#251 n_3D_mesh_elements = 16#251 n_3D_mesh_points = 16#251 n_element_type = 16#251 last_node = 16#251 where = 16#251 elements = 16#251 points = 16#251 required = 16#251 nodes = 16#251 between = 16#251 third = 16#251 parameter = 16#251 program = 16#251 recognize = 16#251 finite = 16#251 element = 16#251 being = 16#251 standard = 16#251 considers = 16#251 following = 16#251 types = 16#251 corresponds = 16#251 hexahedra = 16#251 eight = 16#251 tetrahedra = 16#251 though = 16#251 write = 16#251 point = 16#251 meaning = 16#251 Coordinates = 16#251 nodal = 16#251 reals = 16#251 numbers = 16#251 x_coord[i] = 16#251 y_coord[i] = 16#251 z_coord[i] = 16#251 x_coordinate = 16#251 y_coordinate = 16#251 z_coordinate = 16#251 meshes = 16#251 domain = 16#251 appear = 16#251 file = 16#251 valid = 16#251 change = 16#251 including = 16#251 instead = 16#251 Connectivities = 16#251 node[j][1] = 16#251 node[j][2] = 16#251 mat[j] = 16#251 material = 16#251 index = 16#251 connections = 16#251 specifications = 16#251 tetrahedral = 16#251 three = 16#251 triangular = 16#251 sorted = 16#251 order = 16#251 define = 16#251 normal = 16#251 towards = 16#251 space = 16#251 containing = 16#251 fourth = 16#251 vector = 16#251 holds = 16#251 Header Old format - File ProjectName.flavia.bon 16#252 total = 16#252 number = 16#252 lines = 16#252 set = 16#252 comments = 16#252 relative = 16#252 header = 16#252 ProjectNameflaviamsh = 16#252 remain = 16#252 valid = 16#252 current = 16#252 file = 16#252 ProjectNameflaviabon = 16#252 advisable = 16#252 occurs = 16#252 different = 16#252 calculation = 16#252 modules = 16#252 included = 16#252 GiD = 16#252 sixth = 16#252 line = 16#252 explains = 16#252 contents = 16#252 seventh = 16#252 General = 16#252 boundary = 16#252 data = 16#252 composed = 16#252 least = 16#252 integers = 16#252 integer = 16#252 optional = 16#252 n_bound_elements = 16#252 n_bound_points = 16#252 n_element_type = 16#252 last_node = 16#252 where = 16#252 elements = 16#252 points = 16#252 type = 16#252 required = 16#252 nodes = 16#252 between = 16#252 third = 16#252 parameter = 16#252 considers = 16#252 following = 16#252 finite = 16#252 element = 16#252 types = 16#252 corresponds = 16#252 triangle = 16#252 three = 16#252 quadrilateral = 16#252 which = 16#252 though = 16#252 inside = 16#252 write = 16#252 point = 16#252 meaning = 16#252 Coordinates = 16#252 nodal = 16#252 reals = 16#252 x_coord[i] = 16#252 y_coord[i] = 16#252 z_coord[i] = 16#252 x_coordinate = 16#252 y_coordinate = 16#252 z_coordinate = 16#252 domain = 16#252 appear = 16#252 includes = 16#252 mesh = 16#252 introduced = 16#252 beginning = 16#252 volumetric = 16#252 possible = 16#252 surfaces = 16#252 belong = 16#252 reason = 16#252 change = 16#252 including = 16#252 instead = 16#252 Connectivities = 16#252 node[j][1] = 16#252 node[j][2] = 16#252 set[j] = 16#252 belongs = 16#252 vector = 16#252 allows = 16#252 distinguish = 16#252 groups = 16#252 sets = 16#252 applies = 16#252 instance = 16#252 defining = 16#252 conditions = 16#252 fulfills = 16#252 Header Old format - File ProjectName.flavia.dat 16#253 total = 16#253 number = 16#253 lines = 16#253 set = 16#253 first = 16#253 which = 16#253 information = 16#253 informing = 16#253 project = 16#253 current = 16#253 version = 16#253 comments = 16#253 useful = 16#253 Although = 16#253 skipped = 16#253 particular = 16#253 option = 16#253 inside = 16#253 GiD = 16#253 utility = 16#253 comment = 16#253 additional = 16#253 type = 16#253 equations = 16#253 conditions = 16#253 others = 16#253 advisable = 16#253 occurs = 16#253 different = 16#253 solver = 16#253 modules = 16#253 sixth = 16#253 line = 16#253 explains = 16#253 contents = 16#253 seventh = 16#253 General = 16#253 mesh = 16#253 data = 16#253 composed = 16#253 least = 16#253 integers = 16#253 integer = 16#253 optional = 16#253 n_2D_mesh_elements = 16#253 n_2D_mesh_points = 16#253 n_element_type = 16#253 last_node = 16#253 where = 16#253 elements = 16#253 points = 16#253 required = 16#253 nodes = 16#253 between = 16#253 third = 16#253 parameter = 16#253 program = 16#253 recognize = 16#253 finite = 16#253 element = 16#253 being = 16#253 considers = 16#253 corresponds = 16#253 triangle = 16#253 three = 16#253 quadrilateral = 16#253 eight = 16#253 though = 16#253 write = 16#253 point = 16#253 meaning = 16#253 following = 16#253 Coordinates = 16#253 nodal = 16#253 reals = 16#253 x_coord[i] = 16#253 y_coord[i] = 16#253 x_coordinate = 16#253 y_coordinate = 16#253 domain = 16#253 appear = 16#253 file = 16#253 includes = 16#253 introduced = 16#253 ProjectNameflaviamsh = 16#253 beginning = 16#253 volumetric = 16#253 possible = 16#253 surfaces = 16#253 belong = 16#253 boundary = 16#253 reason = 16#253 ProjectNameflaviabon = 16#253 valid = 16#253 change = 16#253 including = 16#253 instead = 16#253 Connectivities = 16#253 node[j][1] = 16#253 node[j][2] = 16#253 set[j] = 16#253 belongs = 16#253 vector = 16#253 allows = 16#253 distinguish = 16#253 groups = 16#253 sets = 16#253 applies = 16#253 instance = 16#253 defining = 16#253 fulfills = 16#253 numeration = 16#253 quadratic = 16#253 linear = 16#253 hierarchical = 16#253 should = 16#253 specified = 16#253 counterclockwise = 16#253 jumping = 16#253 internal = 16#253 section = 16#253 chapter TCL-TK EXTENSION 17#254 there = 17#254 exposed = 17#254 advanced = 17#254 features = 17#254 GiD = 17#254 terms = 17#254 expandability = 17#254 total = 17#254 control = 17#254 TCL-TK = 17#254 extension = 17#254 create = 17#254 script = 17#254 files = 17#254 automatize = 17#254 process = 17#254 created = 17#254 language = 17#254 possible = 17#254 windows = 17#254 functionalities = 17#254 program = 17#254 information = 17#254 programming = 17#254 wwwscripticscom = 17#254 TCL = 17#254 file = 17#254 exists = 17#254 problem = 17#254 type = 17#254 directory; = 17#254 tcl = 17#254 structure = 17#254 problem_type_nametcl = 17#254 composed = 17#254 seven = 17#254 procedures = 17#254 syntax = 17#254 corresponds = 17#254 InitGIDProject = 17#254 called = 17#254 selected = 17#254 receives = 17#254 argument = 17#254 which = 17#254 absolute = 17#254 problem_type_namegid = 17#254 directory = 17#254 useful = 17#254 inside = 17#254 routine = 17#254 locate = 17#254 alternative = 17#254 InitGIDPostProcess = 17#254 postprocess = 17#254 starts = 17#254 arguments = 17#254 EndGIDProject = 17#254 project = 17#254 closed = 17#254 EndGIDPostProcess = 17#254 leaves = 17#254 opens = 17#254 preprocess = 17#254 LoadGIDProject = 17#254 loaded = 17#254 filespd = 17#254 being = 17#254 opened = 17#254 pecific = 17#254 roblemtype = 17#254 write = 17#254 specific = 17#254 SaveGIDProject = 17#254 current = 17#254 saved = 17#254 LoadResultsGIDPostProcess = 17#254 results = 17#254 improve = 17#254 capabilities = 17#254 writing = 17#254 calculations = 17#254 command = 17#254 template = 17#254 section = 17#254 details = 17#254 GiD Control functions 17#255 offers = 17#255 following = 17#255 TCL = 17#255 functions = 17#255 centrals = 17#255 process = 17#255 command_1 = 17#255 command_2 = 17#255 execute = 17#255 GiD = 17#255 commands = 17#255 option = 17#255 obtain = 17#255 information = 17#255 actual = 17#255 project = 17#255 centrals Process function 17#256 process = 17#256 command_1 = 17#256 command_2 = 17#256 simple = 17#256 function = 17#256 really = 17#256 powerfull = 17#256 enter = 17#256 commands = 17#256 directly = 17#256 inside = 17#256 central = 17#256 event = 17#256 manager = 17#256 format = 17#256 comand = 17#256 string = 17#256 style = 17#256 entered = 17#256 typing = 17#256 command = 17#256 line = 17#256 interface = 17#256 exactly = 17#256 sequence = 17#256 would = 17#256 interactively = 17#256 including = 17#256 escape = 17#256 sequences = 17#256 using = 17#256 selecting = 17#256 menus = 17#256 operations = 17#256 possible = 17#256 obtain = 17#256 exact = 17#256 GiD = 17#256 needs = 17#256 checking = 17#256 right = 17#256 buttons = 17#256 toolbar = 17#256 Graphical = 17#256 save = 17#256 batch = 17#256 file = 17#256 Preferences = 17#256 Batch = 17#256 check = 17#256 there = 17#256 during = 17#256 session = 17#256 example = 17#256 create = 17#256 centrals Info function 17#257 option = 17#257 function = 17#257 provides = 17#257 information = 17#257 GiD = 17#257 current = 17#257 data = 17#257 state = 17#257 inside = 17#257 aplication = 17#257 Depending = 17#257 arguments = 17#257 introduced = 17#257 after = 17#257 centrals = 17#257 sentence = 17#257 output = 17#257 different = 17#257 materials = 17#257 command = 17#257 returns = 17#257 list = 17#257 project = 17#257 these = 17#257 options = 17#257 avalaible = 17#257 material = 17#257 given = 17#257 properties = 17#257 returned = 17#257 possible = 17#257 OTHERFIELDS = 17#257 fields = 17#257 BOOKS = 17#257 books = 17#257 Examples = 17#257 Steel = 17#257 Aluminium = 17#257 Concrete = 17#257 Water = 17#257 Density = 17#257 conditions = 17#257 ovpnt = 17#257 ovline = 17#257 ovsurf = 17#257 ovvol = 17#257 Argument = 17#257 indicate = 17#257 type = 17#257 condition = 17#257 points = 17#257 lines = 17#257 surfaces = 17#257 volumes = 17#257 Instead = 17#257 following = 17#257 -interval = 17#257 -localaxes = 17#257 localaxesmat = 17#257 geometry = 17#257 mesh = 17#257 entities = 17#257 assigned = 17#257 set = 17#257 contitions = 17#257 interval = 17#257 instead = 17#257 three = 17#257 numbers = 17#257 Euler = 17#257 angles = 17#257 define = 17#257 local = 17#257 system = 17#257 section = 17#257 Selecting = 17#257 -localaxesmat = 17#257 transformation = 17#257 matrix = 17#257 vector = 17#257 global = 17#257 Adding = 17#257 number = 17#257 id = 17#257 entity = 17#257 value = 17#257 Other = 17#257 OTHERFIELD = 17#257 Point-Weight = 17#257 Weight = 17#257 Conditions = 17#257 Concrete_rec_section = 17#257 {47123889803846897 = 17#257 15707963267948966 = 17#257 HA-25} = 17#257 layers = 17#257 layer = 17#257 visible = 17#257 hidden = 17#257 -hasbacklayers = 17#257 back_layers = 17#257 Example = 17#257 Layer2_ = 17#257 -bbox = 17#257 [-use = 17#257 geometry|mesh] = 17#257 layer_name_1 = 17#257 layer_name_2 = 17#257 coordinates = 17#257 which = 17#257 bounding = 17#257 belong = 17#257 empty = 17#257 maximum = 17#257 -entities = 17#257 nodes = 17#257 elements = 17#257 return = 17#257 layer2 = 17#257 gendata = 17#257 entered = 17#257 Problem = 17#257 Data = 17#257 window = 17#257 additional = 17#257 Title = 17#257 intvdata = 17#257 Interval = 17#257 naturals = 17#257 first = 17#257 element = 17#257 second = 17#257 total = 17#257 intervals = 17#257 Project = 17#257 precisely = 17#257 Current = 17#257 example = 17#257 Active = 17#257 Quadratic = 17#257 problem = 17#257 Drawing = 17#257 NOPOST = 17#257 YESPOST = 17#257 debug = 17#257 nodebug = 17#257 temporary = 17#257 directory = 17#257 Geometry = 17#257 changes = 17#257 since = 17#257 created = 17#257 meshing = 17#257 e\models\car_model = 17#257 layer3 = 17#257 MESHUSE = 17#257 normal = 17#257 C\TEMP\gid2 = 17#257 Mesh = 17#257 gives = 17#257 selected = 17#257 followed = 17#257 types = 17#257 MaxNumElements = 17#257 MaxNumNodes = 17#257 Elements = 17#257 Elemtype = 17#257 First_id = 17#257 Last_id = 17#257 connectivities = 17#257 specified = 17#257 Nodes = 17#257 Tetrahedra = 17#257 Coordinates = 17#257 [geometry|mesh] = 17#257 point = 17#257 variables = 17#257 variable = 17#257 indicated = 17#257 found = 17#257 through = 17#257 right = 17#257 buttons = 17#257 under = 17#257 utilities = 17#257 localaxes = 17#257 defined = 17#257 ortholimits = 17#257 limits = 17#257 perspectivefactor = 17#257 perspective = 17#257 factor = 17#257 being = 17#257 currently = 17#257 graphcenter = 17#257 center = 17#257 rotation = 17#257 MeshQuality = 17#257 These = 17#257 relative = 17#257 values = 17#257 graph = 17#257 showed = 17#257 Meshing = 17#257 quality = 17#257 MinAngle = 17#257 MaxAngle = 17#257 criteria = 17#257 Linear = 17#257 Triangle = 17#257 Quadrilateral = 17#257 Hexahedra = 17#257 Prisma = 17#257 minimum = 17#257 degrees = 17#257 accepted = 17#257 divisions = 17#257 postprocess = 17#257 arewein = 17#257 all_volumes = 17#257 all_surfaces = 17#257 all_cuts = 17#257 cuts = 17#257 all_graphs = 17#257 graphs = 17#257 all_volumes_colors = 17#257 volume = 17#257 colors = 17#257 Colors = 17#257 represented = 17#257 hexadecimal = 17#257 format = 17#257 would = 17#257 black = 17#257 white = 17#257 all_surfaces_colors = 17#257 surface = 17#257 all_cuts_colors = 17#257 cut = 17#257 cur_volumes = 17#257 cur_surfaces = 17#257 cur_cuts = 17#257 all_display_styles = 17#257 display = 17#257 styles = 17#257 cur_display_style = 17#257 style = 17#257 all_display_renders = 17#257 render = 17#257 cur_display_render = 17#257 rendering = 17#257 method = 17#257 all_display_culling = 17#257 culling = 17#257 cur_display_culling = 17#257 visualization = 17#257 cur_display_transparence = 17#257 Opaque = 17#257 Transparent = 17#257 depending = 17#257 transparency = 17#257 Transparency = 17#257 chosen = 17#257 Select = 17#257 Display = 17#257 Style = 17#257 cur_display_body_type = 17#257 Massive = 17#257 Hollow = 17#257 activated = 17#257 all_analisis = 17#257 analisis = 17#257 all_steps = 17#257 steps = 17#257 cur_analisis = 17#257 cur_step = 17#257 all_results_views = 17#257 result = 17#257 views = 17#257 cur_results_view = 17#257 retuns = 17#257 view = 17#257 cur_results_list = 17#257 argument = 17#257 kinds = 17#257 comand = 17#257 results = 17#257 analysis = 17#257 results_list = 17#257 third = 17#257 cur_result = 17#257 View = 17#257 cur_components_list = 17#257 components = 17#257 cur_component = 17#257 component = 17#257 main_geom_state = 17#257 Deformed = 17#257 Original = 17#257 main_geom_all_deform = 17#257 deformation = 17#257 main_geom_cur_deform = 17#257 main_geom_cur_step = 17#257 main_geom_cur_anal = 17#257 main_geom_cur_factor = 17#257 show_geom_state = 17#257 reference = 17#257 show_geom_cur_deform = 17#257 show_geom_cur_analisis = 17#257 show_geom_cur_step = 17#257 iso_all_display_styles = 17#257 iso = 17#257 iso_cur_display_style = 17#257 iso_all_display_renders = 17#257 iso_cur_display_render = 17#257 iso_cur_display_transparence = 17#257 contour_limits = 17#257 contour = 17#257 Before = 17#257 appears = 17#257 limit = 17#257 default = 17#257 animationformat = 17#257 animation = 17#257 cur_show_conditions = 17#257 combo = 17#257 all_show_conditions = 17#257 cur_contour_limits = 17#257 current_color_scale = 17#257 color = 17#257 scale; = 17#257 AutomaticTolerance = 17#257 Import = 17#257 Tolerance = 17#257 Preferences = 17#257 RGBDefaultBackground = 17#257 background = 17#257 separated = 17#257 list_entities = 17#257 status = 17#257 general = 17#257 UNNAMED = 17#257 UNKNOWN = 17#257 Changes = 17#257 Necessary = 17#257 again = 17#257 Using = 17#257 LAYER = 17#257 Degree = 17#257 Normal = 17#257 higher = 17#257 Total = 17#257 Internal = 17#257 MeshingData0 = 17#257 postprocessing = 17#257 including = 17#257 access = 17#257 preprocess = 17#257 keywords = 17#257 should = 17#257 entity_id = 17#257 enter = 17#257 range = 17#257 layerlayer_name = 17#257 -more = 17#257 Option = 17#257 length = 17#257 line = 17#257 radius = 17#257 higuer = 17#257 line; = 17#257 Points = 17#257 POINT = 17#257 HigherEntity = 17#257 car_lines = 17#257 Coord = 17#257 -11767595 = 17#257 -2403779 = 17#257 0000000 = 17#257 -13514935 = 17#257 2563781 = 17#257 layercar_lines = 17#257 STLINE = 17#257 Lines = 17#257 Layer0 = 17#257 Higher = 17#257 ListMassProperties = 17#257 gravity = 17#257 LINES = 17#257 Length = 17#257 9876855 = 17#257 9913899 = 17#257 Selected = 17#257 figures = 17#257 ________________________ = 17#257 problemtypepath = 17#257 absolute = 17#257 GiDVersion = 17#257 version = 17#257 exists Special functions 17#258 special = 17#258 commands = 17#258 control = 17#258 redraw = 17#258 state = 17#258 GiD = 17#258 centrals = 17#258 disable = 17#258 graphics = 17#258 value = 17#258 Graphics = 17#258 EXAMPLE = 17#258 graphinput = 17#258 GraphInput = 17#258 peripherals = 17#258 mouse = 17#258 keyboard = 17#258 input = 17#258 windows = 17#258 Windows = 17#258 displays = 17#258 which = 17#258 require = 17#258 interaction = 17#258 waitstate = 17#258 hourglass = 17#258 cursor = 17#258 set = 17#258 Usually = 17#258 these = 17#258 command = 17#258 jointly = 17#258 GiD Managing menus 17#259 offers = 17#259 functions = 17#259 change = 17#259 GiD = 17#259 menus = 17#259 these = 17#259 possible = 17#259 existing = 17#259 creating = 17#259 problem = 17#259 type = 17#259 should = 17#259 called = 17#259 InitGIDProject = 17#259 InitGIDPostProcess = 17#259 section = 17#259 Menus = 17#259 option = 17#259 identified = 17#259 necessary = 17#259 restore = 17#259 leaving = 17#259 already = 17#259 TCL = 17#259 CreateMenu = 17#259 {new_menu_name = 17#259 prepost} = 17#259 Creates = 17#259 New = 17#259 inserted = 17#259 between = 17#259 Calculate = 17#259 Help = 17#259 new_menu_name = 17#259 prepost = 17#259 values = 17#259 create = 17#259 preprocess = 17#259 postprocess = 17#259 InsertMenuOption = 17#259 {menu_name = 17#259 option_name = 17#259 position = 17#259 command = 17#259 given = 17#259 start = 17#259 default = 17#259 exists = 17#259 substitued = 17#259 insert = 17#259 argument = 17#259 menu_name = 17#259 where = 17#259 separator = 17#259 line = 17#259 submenu = 17#259 specify = 17#259 Example = 17#259 positions = 17#259 lines = 17#259 count = 17#259 selected = 17#259 following = 17#259 replace = 17#259 replaces = 17#259 optional = 17#259 GidAddUserDataOptions = 17#259 {option_name = 17#259 accelerator} = 17#259 entry = 17#259 data = 17#259 special = 17#259 loading = 17#259 integer = 17#259 indicate = 17#259 accelerator = 17#259 Acceleration = 17#259 combination = 17#259 RemoveMenuOption = 17#259 Removes = 17#259 which = 17#259 remove = 17#259 sensitive = 17#259 UpdateMenus = 17#259 Updates = 17#259 changes = 17#259 function = 17#259 calls = 17#259 EXAMPLE = 17#259 modifying = 17#259 example = 17#259 modify = 17#259 would = 17#259 removing = 17#259 Quadrilateral = 17#259 Meshing = 17#259 GiD HTML support 17#260 offers = 17#260 function = 17#260 which = 17#260 opens = 17#260 internal = 17#260 HTML = 17#260 browser; = 17#260 useful = 17#260 online = 17#260 help = 17#260 problem = 17#260 type = 17#260 html = 17#260 inside = 17#260 directory = 17#260 HelpWindow = 17#260 where = 17#260 problem_type_name = 17#260 extension = 17#260 example = 17#260 cmas2dgid = 17#260 Function = 17#260 file = 17#260 folder = 17#260 using = 17#260 functions = 17#260 section = 17#260 EXAMPLE = 17#260 Adding = 17#260 customized = 17#260 Help = 17#260 CMAS2D = 17#260 Normally GiD version 17#261 problem = 17#261 type = 17#261 requires = 17#261 minimum = 17#261 version = 17#261 GiD = 17#261 Because = 17#261 distributed = 17#261 separately = 17#261 important = 17#261 check = 17#261 continuing = 17#261 execution = 17#261 offers = 17#261 function = 17#261 GiDVersionCmp = 17#261 which = 17#261 compares = 17#261 currently = 17#261 running = 17#261 given = 17#261 Version = 17#261 Returns = 17#261 negative = 17#261 integer = 17#261 greater = 17#261 executed = 17#261 version; = 17#261 versions = 17#261 identical; = 17#261 positive = 17#261 always = 17#261 return = 17#261 previous = 17#261 EXAMPLE = 17#261 TCL Using EXEC in GiD 17#262 language = 17#262 command = 17#262 invoke = 17#262 subprocess = 17#262 treats = 17#262 arguments = 17#262 specification = 17#262 subprocesses = 17#262 execute = 17#262 possible = 17#262 GiD = 17#262 using = 17#262 option = 17#262 Example = 17#262 invoking = 17#262 process = 17#262 background = 17#262 Windows = 17#262 instead = 17#262 necessary = 17#262 PROGRAM_NAME = 17#262 example Detailed example - TCL-TK extension creation 17#263 creation = 17#263 TCL-TK = 17#263 extension = 17#263 example = 17#263 create = 17#263 cmas2dtcl = 17#263 file = 17#263 extend = 17#263 capabilities = 17#263 cmas2d = 17#263 problem = 17#263 type = 17#263 placed = 17#263 inside = 17#263 cdmas2d = 17#263 directory = 17#263 calculates = 17#263 center = 17#263 masses = 17#263 surface = 17#263 located = 17#263 problemtypes = 17#263 GiD = 17#263 creates = 17#263 window = 17#263 which = 17#263 appears = 17#263 selected = 17#263 Window = 17#263 created = 17#263 gives = 17#263 information = 17#263 location = 17#263 materials = 17#263 conditions = 17#263 buttons = 17#263 button = 17#263 CONTINUE = 17#263 users = 17#263 continue = 17#263 working = 17#263 type; = 17#263 RANDOM = 17#263 SURFACE = 17#263 random = 17#263 plane = 17#263 starts = 17#263 TCL = 17#263 There = 17#263 three = 17#263 procedures = 17#263 InitGIDProject = 17#263 {dir} = 17#263 procedure = 17#263 executed = 17#263 calls = 17#263 CreateWindow = 17#263 cond} = 17#263 project = 17#263 pressed = 17#263 dismissed; = 17#263 CreateRandomSurface = 17#263 called = 17#263 Before = 17#263 creating = 17#263 dialog = 17#263 cancel = 17#263 Create_surface = 17#263 destroyed = 17#263 set = 17#263 [expr = 17#263 centrals = 17#263 process = 17#263 escape = 17#263 geometry = 17#263 line = 17#263 close = 17#263 NurbsSurface = 17#263 Automatic = 17#263 frame = 17#263 points = 17#263 chosen = 17#263 section = 17#263 section z 18#cindex_z