#ifndef PRIM_STUFF_H #define PRIM_STUFF_H #ifndef MYLIB_H #include #endif #ifndef SYSGLOBALS_H #include #endif #ifndef ASM_H #include #endif #ifndef NEWCRT_H #include #endif #ifndef TABLET_STUFF_H #include "tablet_stuff.h" #endif #ifndef GR_STUFF_H #include "gr_stuff.h" #endif #ifndef MAT_STUFF_H #include "mat_stuff.h" #endif #ifndef CRT_STUFF_H #include "crt_stuff.h" #endif #ifndef BB_STUFF_H #include "bb_stuff.h" #endif #ifndef DATA_TYPES_H #include "data_types.h" #endif typedef struct selListElem { struct selListElem *next; object *obj; } selListElem; /* Prim-Requests (i.e. actions) */ typedef enum { p_rb, p_add, p_setup, p_refresh, p_select, p_edit, p_flash, p_move } prReq; /* prim-calling record */ typedef struct pib { /* Prim-Info-Block */ prReq req; long x1, y1, x2, y2; object *op; long part, area; } pib; typedef enum { sts_words, sts_none, sts_TeXwords } textState; extern Char tmptext[256]; extern object *deleted; extern boolean add_point; /* Add points to lines?? */ extern boolean del_point; /* Delete points from lines?? */ extern lineType newLine; /* What kind of line are we making? */ extern long plotColor, plotPriority; /* What levels to draw currently */ extern boolean forceToGrid; /* Force things to grid? */ extern textState showTextState; /* Text display state */ extern bbrec plotArea; /* The screen plotting area */ extern void changed(void); extern void init_prim_stuff(void); extern void update_root_mbb(void); extern void pr_refresh(void); extern void setup(long x, long y, objkinds kind); extern void dispose_obj(object *op); extern void until_undelete(void); extern void refObj(object *op); extern void drawObj(object *op); extern object *copyObj(object *op); extern void delete__(object *op); extern void selectOne(object **vop, long x, long y, long *vpart, long *varea); extern void selectLots(selListElem **vl, long x, long y, long ex, long ey); extern void flash(object *op, long part); extern void moveObj(object *op, long dx, long dy, boolean erase); extern void edit(object *op, long x, long y, long part); extern void objColor(object *op); extern void rubberBand(_PROCEDURE proc, long sx, long sy, long *ex, long *ey, boolean *good); #endif /* PRIM_STUFF_H */