#include "Random.h" /** Estimate Pi by approximating the area of a circle. How: generate N random numbers in the unit square, (0,0) to (1,1) and see how are within a radius of 1 or less, i.e.
sqrt(x^2 + y^2) < rsince the radius is 1.0, we can square both sides and avoid a sqrt() computation:
x^2 + y^2 <= 1.0
this area under the curve is (Pi * r^2)/ 4.0,
and the area of the unit of square is 1.0,
so Pi can be approximated by
# points with x^2+y^2 < 1
Pi =~ -------------------------- * 4.0
total # points
*/
static const int SEED = 113;
double MonteCarlo_num_flops(int Num_samples)
{
/* 3 flops in x^2+y^2 and 1 flop in random routine */
return ((double) Num_samples)* 4.0;
}
double MonteCarlo_integrate(int Num_samples)
{
Random R = new_Random_seed(SEED);
int under_curve = 0;
int count;
for (count=0; count