# Microsoft Developer Studio Project File - Name="mp3gain" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=mp3gain - Win32 DebugDLL !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "mp3gain.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. 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CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "mp3gain - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" MTL=midl.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W4 /GX /Zi /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "HAVE_MEMCPY" /D "NOANALYSIS" /D "HAVE_STRCHR" /U "asWIN32DLL" /YX /FD /c # SUBTRACT CPP /WX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 setargv.obj /nologo /subsystem:console /map /debug /machine:I386 /OPT:REF # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "mp3gain - 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Win32 Release" # Name "mp3gain - Win32 Debug" # Name "mp3gain - Win32 ReleaseDLL" # Name "mp3gain - Win32 DebugDLL" # Begin Group "Source Files" # PROP Default_Filter ".c" # Begin Source File SOURCE=.\apetag.c # End Source File # Begin Source File SOURCE=.\mpglibDBL\common.c !IF "$(CFG)" == "mp3gain - Win32 Release" !ELSEIF "$(CFG)" == "mp3gain - Win32 Debug" !ELSEIF "$(CFG)" == "mp3gain - Win32 ReleaseDLL" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "mp3gain - Win32 DebugDLL" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\mpglibDBL\dct64_i386.c !IF "$(CFG)" == "mp3gain - Win32 Release" !ELSEIF "$(CFG)" == "mp3gain - Win32 Debug" !ELSEIF "$(CFG)" == "mp3gain - Win32 ReleaseDLL" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "mp3gain - Win32 DebugDLL" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\mpglibDBL\decode_i386.c !IF "$(CFG)" == "mp3gain - Win32 Release" !ELSEIF "$(CFG)" == "mp3gain - Win32 Debug" !ELSEIF "$(CFG)" == "mp3gain - Win32 ReleaseDLL" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "mp3gain - Win32 DebugDLL" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\gain_analysis.c # End Source File # Begin Source File SOURCE=.\mpglibDBL\interface.c !IF "$(CFG)" == "mp3gain - Win32 Release" !ELSEIF "$(CFG)" == "mp3gain - Win32 Debug" !ELSEIF "$(CFG)" == "mp3gain - Win32 ReleaseDLL" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "mp3gain - Win32 DebugDLL" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\mpglibDBL\layer3.c !IF "$(CFG)" == "mp3gain - Win32 Release" !ELSEIF "$(CFG)" == "mp3gain - Win32 Debug" !ELSEIF "$(CFG)" == "mp3gain - Win32 ReleaseDLL" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "mp3gain - Win32 DebugDLL" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\mp3gain.c # End Source File # Begin Source File SOURCE=.\replaygaindll.c !IF "$(CFG)" == "mp3gain - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "mp3gain - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "mp3gain - Win32 ReleaseDLL" !ELSEIF "$(CFG)" == "mp3gain - Win32 DebugDLL" !ENDIF # End Source File # Begin Source File SOURCE=.\rg_error.c # End Source File # Begin Source File SOURCE=.\mpglibDBL\tabinit.c !IF "$(CFG)" == "mp3gain - Win32 Release" !ELSEIF "$(CFG)" == "mp3gain - Win32 Debug" !ELSEIF "$(CFG)" == "mp3gain - Win32 ReleaseDLL" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "mp3gain - Win32 DebugDLL" # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter ".h" # Begin Source File SOURCE=.\apetag.h # End Source File # Begin Source File SOURCE=.\mpglibDBL\bitstream.h !IF "$(CFG)" == "mp3gain - Win32 Release" !ELSEIF "$(CFG)" == "mp3gain - Win32 Debug" !ELSEIF "$(CFG)" == "mp3gain - Win32 ReleaseDLL" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "mp3gain - Win32 DebugDLL" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\mpglibDBL\common.h !IF "$(CFG)" == "mp3gain - 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