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### Reference

#### Definitions

- A function object `f` is compatible if for the given set of argument types `Arg1`, `Arg2`, ..., `ArgN` and a return type `ResultType`, the appropriate following function is well-formed:

      // if ResultType is not void
        ResultType foo(Arg1 arg1, Arg2 arg2, ..., ArgN argN)
        {
          return f(arg1, arg2, ..., argN);
        }

        // if ResultType is void
        ResultType foo(Arg1 arg1, Arg2 arg2, ..., ArgN argN)
        {
          f(arg1, arg2, ..., argN);
        }

  A special provision is made for pointers to member functions. Though they are not function objects, Boost.Function will adapt them internally to function objects. This requires that a pointer to member function of the form `R (X::*mf)(Arg1, Arg2, ..., ArgN) cv-quals` be adapted to a function object with the following function call operator overloads:

      template<typename P>
        R operator()(cv-quals P& x, Arg1 arg1, Arg2 arg2, ..., ArgN argN) const
        {
          return (*x).*mf(arg1, arg2, ..., argN);
        }

- A function object `f` of type `F` is stateless if it is a function pointer or if `boost::is_stateless<T>` is true. The construction of or copy to a Boost.Function object from a stateless function object will not cause exceptions to be thrown and will not allocate any storage.

#### Header <boost/function.hpp>

    namespace boost {
      class bad_function_call;
      class function_base;
      template<typename R, typename T1, typename T2, ..., typename TN,
               typename Allocator = std::allocator<void> >
        class functionN;
      template<typename T1, typename T2, ..., typename TN, typename Allocator>
        void swap(functionN<T1, T2, ..., TN, Allocator>&,
                  functionN<T1, T2, ..., TN, Allocator>&);
      template<typename T1, typename T2, ..., typename TN, typename Allocator1,
               typename U1, typename U2, ..., typename UN, typename Allocator2>
        void operator==(const functionN<T1, T2, ..., TN, Allocator1>&,
                        const functionN<U1, U2, ..., UN, Allocator2>&);
      template<typename T1, typename T2, ..., typename TN, typename Allocator1,
               typename U1, typename U2, ..., typename UN, typename Allocator2>
        void operator!=(const functionN<T1, T2, ..., TN, Allocator1>&,
                        const functionN<U1, U2, ..., UN, Allocator2>&);
      template<typename Signature, typename Allocator = std::allocator<void> >
        class function;
      template<typename Signature, typename Allocator>
        void swap(function<Signature, Allocator>&,
                  function<Signature, Allocator>&);
      template<typename Signature1, typename Allocator1, typename Signature2,
               typename Allocator2>
        void operator==(const function<Signature1, Allocator1>&,
                        const function<Signature2, Allocator2>&);
      template<typename Signature1, typename Allocator1, typename Signature2,
               typename Allocator2>
        void operator!=(const function<Signature1, Allocator1>&,
                        const function<Signature2, Allocator2>&);
    }

Last revised: , at GMT | Copyright © 2001-2003 Douglas Gregor

Tutorial |  | Class bad_function_call