
HIGH PRIORITY

 * LW Object pool
 * Scene destroy / select
 * Create and destroy camera windows
 * Parallel projections
 * Support LightWave camera spesifications





















































 * Add Material inheritance
 * Implement selection group

MEDIUM PRIORITY

 * More mouse cursors
 * More user interface components: Menu, Tree
 * Refactor TeddyTests stuff into Teddy

LOW PRIORITY

 
 