#!version 1.6.3
light
#!parameters:
float	intensity	=	1
color	lightcolor	=	1
float	blur	=	0
float	numSamples	=	1
point	from
#!variables:
uniform	vector	temporary_0
vector	temporary_1
vector	temporary_2
vector	temporary_3
float	temporary_4
float	temporary_5
vector	temporary_6
float	temporary_7
#!Init:
	vfromf            	temporary_0 0 0 0
	pfrom             	from "shader" temporary_0
	return            
#!Code:
	vuvector           temporary_1 from
	illuminate        	 temporary_1  #!Label2
	vuvector           temporary_6 from
	visibility	("f=pp")  temporary_5  Ps  temporary_6 
	vufloat            temporary_7 intensity
	mulff             	temporary_4 temporary_5 temporary_7
	vfromf            	temporary_3 temporary_4
	vuvector           temporary_6 lightcolor
	mulvv             	temporary_2 temporary_3 temporary_6
	dot               	temporary_4 L L
	vfromf            	temporary_3 temporary_4
	divvv             	Cl temporary_2 temporary_3
#!Label2:
	endilluminate     
	return            

