###

    Build Log

    ------- Build started: Project: quake3, Configuration: Release|Win32 -------

    Command Lines
      This edition of Visual C++ does not support the optimizing compiler.
    Creating temporary file "d:\Games\Source\CleanQ3\code\Release\RSP000005.rsp" with contents
    [
    /G6 /GA /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /EHsc /ML /YX"stdafx.h" /Fp".\Release/quake3.pch" /Fo".\Release/" /Fd".\Release/" /W4 /c /TC
    .\win32\win_wndproc.c
    .\win32\win_syscon.c
    .\win32\win_snd.c
    .\win32\win_shared.c
    .\win32\win_net.c
    .\win32\win_main.c
    .\win32\win_input.c
    .\qcommon\vm_x86.c
    .\qcommon\vm_interpreted.c
    .\qcommon\vm.c
    .\qcommon\unzip.c
    .\server\sv_world.c
    .\server\sv_snapshot.c
    .\server\sv_net_chan.c
    .\server\sv_main.c
    .\server\sv_init.c
    .\server\sv_game.c
    .\server\sv_client.c
    .\server\sv_ccmds.c
    .\server\sv_bot.c
    .\client\snd_wavelet.c
    .\client\snd_mix.c
    .\client\snd_mem.c
    .\client\snd_dma.c
    .\client\snd_adpcm.c
    .\game\q_shared.c
    .\game\q_math.c
    .\qcommon\net_chan.c
    .\qcommon\msg.c
    .\qcommon\md4.c
    .\qcommon\huffman.c
    .\qcommon\files.c
    .\qcommon\cvar.c
    .\qcommon\common.c
    .\qcommon\cmd.c
    .\qcommon\cm_trace.c
    .\qcommon\cm_test.c
    .\qcommon\cm_polylib.c
    .\qcommon\cm_patch.c
    .\qcommon\cm_load.c
    .\client\cl_ui.c
    .\client\cl_scrn.c
    .\client\cl_parse.c
    .\client\cl_net_chan.c
    .\client\cl_main.c
    .\client\cl_keys.c
    .\client\cl_input.c
    .\client\cl_console.c
    .\client\cl_cin.c
    .\client\cl_cgame.c
    ]
    Creating command line "cl.exe @d:\Games\Source\CleanQ3\code\Release\RSP000005.rsp /nologo"
    Creating command line "rc.exe /d "NDEBUG" /l 0x409 /I "win32" /fo".\Release/winquake.res" .\win32\winquake.rc"
    Creating temporary file "d:\Games\Source\CleanQ3\code\Release\RSP000006.rsp" with contents
    [
    /OUT:".\Release/quake3.exe" /VERSION:0.5.0 /INCREMENTAL:NO /NOLOGO /DEBUG /PDB:".\Release/arqlite3.pdb" /MAP:".\Release/arqlite3.map" /SUBSYSTEM:WINDOWS /STACK:8388608 /OPT:NOWIN98 /LTCG /MACHINE:X86 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\renderer\Release\renderer.lib .\botlib\Release\botlib.lib
    .\Release\cl_cgame.obj
    .\Release\cl_cin.obj
    .\Release\cl_console.obj
    .\Release\cl_input.obj
    .\Release\cl_keys.obj
    .\Release\cl_main.obj
    .\Release\cl_net_chan.obj
    .\Release\cl_parse.obj
    .\Release\cl_scrn.obj
    .\Release\cl_ui.obj
    .\Release\cm_load.obj
    .\Release\cm_patch.obj
    .\Release\cm_polylib.obj
    .\Release\cm_test.obj
    .\Release\cm_trace.obj
    .\Release\cmd.obj
    .\Release\common.obj
    .\Release\cvar.obj
    .\Release\files.obj
    .\Release\huffman.obj
    .\Release\md4.obj
    .\Release\msg.obj
    .\Release\net_chan.obj
    .\Release\q_math.obj
    .\Release\q_shared.obj
    .\Release\snd_adpcm.obj
    .\Release\snd_dma.obj
    .\Release\snd_mem.obj
    .\Release\snd_mix.obj
    .\Release\snd_wavelet.obj
    .\Release\sv_bot.obj
    .\Release\sv_ccmds.obj
    .\Release\sv_client.obj
    .\Release\sv_game.obj
    .\Release\sv_init.obj
    .\Release\sv_main.obj
    .\Release\sv_net_chan.obj
    .\Release\sv_snapshot.obj
    .\Release\sv_world.obj
    .\Release\unzip.obj
    .\Release\vm.obj
    .\Release\vm_interpreted.obj
    .\Release\vm_x86.obj
    .\Release\win_input.obj
    .\Release\win_main.obj
    .\Release\win_net.obj
    .\Release\win_shared.obj
    .\Release\win_snd.obj
    .\Release\win_syscon.obj
    .\Release\win_wndproc.obj
    .\Release\winquake.res
    ]
    Creating command line "link.exe @d:\Games\Source\CleanQ3\code\Release\RSP000006.rsp"

    Output Window
      Compiling...
    win_wndproc.c
    win_syscon.c
    win_snd.c
    win_shared.c
    win_net.c
    win_main.c
    win_input.c
    vm_x86.c
    vm_interpreted.c
    vm.c
    unzip.c
    sv_world.c
    sv_snapshot.c
    sv_net_chan.c
    sv_main.c
    sv_init.c
    sv_game.c
    sv_client.c
    sv_ccmds.c
    sv_bot.c
    snd_wavelet.c
    snd_mix.c
    snd_mem.c
    snd_dma.c
    snd_adpcm.c
    q_shared.c
    q_math.c
    net_chan.c
    msg.c
    md4.c
    huffman.c
    files.c
    cvar.c
    common.c
    cmd.c
    cm_trace.c
    cm_test.c
    cm_polylib.c
    cm_patch.c
    cm_load.c
    cl_ui.c
    cl_scrn.c
    cl_parse.c
    cl_net_chan.c
    cl_main.c
    cl_keys.c
    cl_input.c
    cl_console.c
    cl_cin.c
    cl_cgame.c
    Compiling resources...
    Linking...
    LINK : warning LNK4235: /LTCG specified but no code generation required; remove /LTCG from the link command line to improve linker performance

    Results

    Build log was saved at "file://d:\Games\Source\CleanQ3\code\Release\BuildLog.htm"
    quake3 - 0 error(s), 1 warning(s)